The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "SurfaceFlinger" |
| 18 | |
| 19 | #include <stdlib.h> |
| 20 | #include <stdint.h> |
| 21 | #include <sys/types.h> |
| 22 | |
| 23 | #include <cutils/memory.h> |
| 24 | #include <utils/Errors.h> |
| 25 | #include <utils/Log.h> |
| 26 | #include <utils/MemoryDealer.h> |
| 27 | #include <utils/IMemory.h> |
| 28 | #include <ui/PixelFormat.h> |
| 29 | #include <pixelflinger/pixelflinger.h> |
| 30 | |
| 31 | #include "LayerBitmap.h" |
| 32 | #include "SurfaceFlinger.h" |
| 33 | #include "VRamHeap.h" |
| 34 | |
| 35 | |
| 36 | namespace android { |
| 37 | |
| 38 | // --------------------------------------------------------------------------- |
| 39 | |
| 40 | LayerBitmap::LayerBitmap() |
| 41 | : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2) |
| 42 | { |
| 43 | memset(&mSurface, 0, sizeof(mSurface)); |
| 44 | } |
| 45 | |
| 46 | LayerBitmap::~LayerBitmap() |
| 47 | { |
| 48 | mSurface.data = 0; |
| 49 | } |
| 50 | |
| 51 | status_t LayerBitmap::init(const sp<MemoryDealer>& allocator) |
| 52 | { |
| 53 | if (mAllocator != NULL) |
| 54 | return BAD_VALUE; |
| 55 | mAllocator = allocator; |
| 56 | return NO_ERROR; |
| 57 | } |
| 58 | |
| 59 | status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment, |
| 60 | PixelFormat format, uint32_t flags) |
| 61 | { |
| 62 | const sp<MemoryDealer>& allocator(mAllocator); |
| 63 | if (allocator == NULL) |
| 64 | return NO_INIT; |
| 65 | |
| 66 | if (UNLIKELY(w == mSurface.width && h == mSurface.height && |
| 67 | format == mSurface.format)) |
| 68 | { // same format and size, do nothing. |
| 69 | return NO_ERROR; |
| 70 | } |
| 71 | |
| 72 | PixelFormatInfo info; |
| 73 | getPixelFormatInfo(format, &info); |
| 74 | |
| 75 | uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED; |
| 76 | const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT |
| 77 | const uint32_t Bpp = info.bytesPerPixel; |
| 78 | uint32_t stride = (w + (alignment-1)) & ~(alignment-1); |
| 79 | stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp; |
| 80 | size_t size = info.getScanlineSize(stride) * h; |
| 81 | if (allocFlags & MemoryDealer::PAGE_ALIGNED) { |
| 82 | size_t pagesize = getpagesize(); |
| 83 | size = (size + (pagesize-1)) & ~(pagesize-1); |
| 84 | } |
| 85 | |
| 86 | /* FIXME: we should be able to have a h/v stride because the user of the |
| 87 | * surface might have stride limitation (for instance h/w codecs often do) |
| 88 | */ |
| 89 | int32_t vstride = 0; |
| 90 | |
| 91 | mAlignment = alignment; |
| 92 | mAllocFlags = allocFlags; |
| 93 | mOffset = 0; |
| 94 | if (mSize != size) { |
| 95 | // would be nice to have a reallocate() api |
| 96 | mBitsMemory.clear(); // free-memory |
| 97 | mBitsMemory = allocator->allocate(size, allocFlags); |
| 98 | mSize = size; |
| 99 | } else { |
| 100 | // don't erase memory if we didn't have to reallocate |
| 101 | flags &= ~SECURE_BITS; |
| 102 | } |
| 103 | if (mBitsMemory != 0) { |
| 104 | mOffset = mBitsMemory->offset(); |
| 105 | mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer()); |
| 106 | mSurface.version = sizeof(GGLSurface); |
| 107 | mSurface.width = w; |
| 108 | mSurface.height = h; |
| 109 | mSurface.stride = stride; |
| 110 | mSurface.vstride = vstride; |
| 111 | mSurface.format = format; |
| 112 | if (flags & SECURE_BITS) |
| 113 | clear(); |
| 114 | } |
| 115 | |
| 116 | if (mBitsMemory==0 || mSurface.data==0) { |
| 117 | LOGE("not enough memory for layer bitmap size=%u", size); |
| 118 | allocator->dump("LayerBitmap"); |
| 119 | mSurface.data = 0; |
| 120 | mSize = -1U; |
| 121 | return NO_MEMORY; |
| 122 | } |
| 123 | return NO_ERROR; |
| 124 | } |
| 125 | |
| 126 | void LayerBitmap::clear() |
| 127 | { |
| 128 | // NOTE: this memset should not be necessary, at least for |
| 129 | // opaque surface. However, for security reasons it's better to keep it |
| 130 | // (in the case of pmem, it's possible that the memory contains old |
| 131 | // data) |
| 132 | if (mSurface.data) { |
| 133 | memset(mSurface.data, 0, mSize); |
| 134 | //if (bytesPerPixel(mSurface.format) == 4) { |
| 135 | // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize); |
| 136 | //} else { |
| 137 | // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize); |
| 138 | //} |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | status_t LayerBitmap::getInfo(surface_info_t* info) const |
| 143 | { |
| 144 | if (mSurface.data == 0) { |
| 145 | memset(info, 0, sizeof(surface_info_t)); |
| 146 | info->bits_offset = NO_MEMORY; |
| 147 | return NO_MEMORY; |
| 148 | } |
| 149 | info->w = uint16_t(width()); |
| 150 | info->h = uint16_t(height()); |
| 151 | info->stride= uint16_t(stride()); |
| 152 | info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat())); |
| 153 | info->format= uint8_t(pixelFormat()); |
| 154 | info->flags = surface_info_t::eBufferDirty; |
| 155 | info->bits_offset = ssize_t(mOffset); |
| 156 | return NO_ERROR; |
| 157 | } |
| 158 | |
| 159 | status_t LayerBitmap::resize(uint32_t w, uint32_t h) |
| 160 | { |
| 161 | int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS); |
| 162 | return err; |
| 163 | } |
| 164 | |
| 165 | size_t LayerBitmap::size() const |
| 166 | { |
| 167 | return mSize; |
| 168 | } |
| 169 | |
| 170 | void LayerBitmap::getBitmapSurface(copybit_image_t* img) const |
| 171 | { |
| 172 | const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap()); |
| 173 | void* sbase = mh->base(); |
| 174 | const GGLSurface& t(surface()); |
| 175 | img->w = t.stride ?: t.width; |
| 176 | img->h = t.vstride ?: t.height; |
| 177 | img->format = t.format; |
| 178 | img->offset = intptr_t(t.data) - intptr_t(sbase); |
| 179 | img->base = sbase; |
| 180 | img->fd = mh->heapID(); |
| 181 | } |
| 182 | |
| 183 | // --------------------------------------------------------------------------- |
| 184 | |
| 185 | }; // namespace android |