Mathias Agopian | 0d1318b | 2009-03-27 17:58:20 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "SurfaceFlinger" |
| 18 | |
| 19 | #include <stdlib.h> |
| 20 | #include <stdint.h> |
| 21 | #include <sys/types.h> |
| 22 | |
| 23 | #include <utils/Errors.h> |
| 24 | #include <utils/Log.h> |
| 25 | |
| 26 | #include <core/SkBitmap.h> |
| 27 | |
| 28 | #include <ui/EGLDisplaySurface.h> |
| 29 | |
| 30 | #include "LayerBase.h" |
| 31 | #include "LayerOrientationAnim.h" |
| 32 | #include "LayerOrientationAnimRotate.h" |
| 33 | #include "SurfaceFlinger.h" |
| 34 | #include "DisplayHardware/DisplayHardware.h" |
| 35 | #include "OrientationAnimation.h" |
| 36 | |
| 37 | namespace android { |
| 38 | // --------------------------------------------------------------------------- |
| 39 | |
| 40 | const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100; |
| 41 | const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate"; |
| 42 | |
| 43 | // --------------------------------------------------------------------------- |
| 44 | |
| 45 | const float ROTATION = M_PI * 0.5f; |
| 46 | const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0 |
| 47 | const float DURATION = ms2ns(200); |
| 48 | const float BOUNCES_PER_SECOND = 0.8; |
| 49 | const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI; |
| 50 | |
| 51 | LayerOrientationAnimRotate::LayerOrientationAnimRotate( |
| 52 | SurfaceFlinger* flinger, DisplayID display, |
| 53 | OrientationAnimation* anim, |
| 54 | const LayerBitmap& bitmap, |
| 55 | const LayerBitmap& bitmapIn) |
| 56 | : LayerOrientationAnimBase(flinger, display), mAnim(anim), |
| 57 | mBitmap(bitmap), mBitmapIn(bitmapIn), |
| 58 | mTextureName(-1), mTextureNameIn(-1) |
| 59 | { |
| 60 | mStartTime = systemTime(); |
| 61 | mFinishTime = 0; |
| 62 | mOrientationCompleted = false; |
| 63 | mFirstRedraw = false; |
| 64 | mLastNormalizedTime = 0; |
| 65 | mLastAngle = 0; |
| 66 | mLastScale = 0; |
| 67 | mNeedsBlending = false; |
Mathias Agopian | 253ed06 | 2009-03-27 18:12:49 -0700 | [diff] [blame] | 68 | const GraphicPlane& plane(graphicPlane(0)); |
| 69 | mOriginalTargetOrientation = plane.getOrientation(); |
Mathias Agopian | 0d1318b | 2009-03-27 17:58:20 -0700 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | LayerOrientationAnimRotate::~LayerOrientationAnimRotate() |
| 73 | { |
| 74 | if (mTextureName != -1U) { |
| 75 | LayerBase::deletedTextures.add(mTextureName); |
| 76 | } |
| 77 | if (mTextureNameIn != -1U) { |
| 78 | LayerBase::deletedTextures.add(mTextureNameIn); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | bool LayerOrientationAnimRotate::needsBlending() const |
| 83 | { |
| 84 | return mNeedsBlending; |
| 85 | } |
| 86 | |
| 87 | Point LayerOrientationAnimRotate::getPhysicalSize() const |
| 88 | { |
| 89 | const GraphicPlane& plane(graphicPlane(0)); |
| 90 | const DisplayHardware& hw(plane.displayHardware()); |
| 91 | return Point(hw.getWidth(), hw.getHeight()); |
| 92 | } |
| 93 | |
| 94 | void LayerOrientationAnimRotate::validateVisibility(const Transform&) |
| 95 | { |
| 96 | const Layer::State& s(drawingState()); |
| 97 | const Transform tr(s.transform); |
| 98 | const Point size(getPhysicalSize()); |
| 99 | uint32_t w = size.x; |
| 100 | uint32_t h = size.y; |
| 101 | mTransformedBounds = tr.makeBounds(w, h); |
| 102 | mLeft = tr.tx(); |
| 103 | mTop = tr.ty(); |
| 104 | transparentRegionScreen.clear(); |
| 105 | mTransformed = true; |
| 106 | mCanUseCopyBit = false; |
| 107 | } |
| 108 | |
| 109 | void LayerOrientationAnimRotate::onOrientationCompleted() |
| 110 | { |
| 111 | mFinishTime = systemTime(); |
| 112 | mOrientationCompleted = true; |
| 113 | mFirstRedraw = true; |
| 114 | mNeedsBlending = true; |
| 115 | mFlinger->invalidateLayerVisibility(this); |
| 116 | } |
| 117 | |
| 118 | void LayerOrientationAnimRotate::onDraw(const Region& clip) const |
| 119 | { |
| 120 | // Animation... |
| 121 | |
Mathias Agopian | 0d1318b | 2009-03-27 17:58:20 -0700 | [diff] [blame] | 122 | const nsecs_t now = systemTime(); |
| 123 | float angle, scale, alpha; |
| 124 | |
| 125 | if (mOrientationCompleted) { |
| 126 | if (mFirstRedraw) { |
| 127 | // make a copy of what's on screen |
| 128 | copybit_image_t image; |
| 129 | mBitmapIn.getBitmapSurface(&image); |
| 130 | const DisplayHardware& hw(graphicPlane(0).displayHardware()); |
| 131 | hw.copyBackToImage(image); |
| 132 | |
| 133 | // FIXME: code below is gross |
| 134 | mFirstRedraw = false; |
| 135 | mNeedsBlending = false; |
| 136 | LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this)); |
| 137 | mFlinger->invalidateLayerVisibility(self); |
| 138 | } |
| 139 | |
| 140 | // make sure pick-up where we left off |
| 141 | const float duration = DURATION * mLastNormalizedTime; |
| 142 | const float normalizedTime = (float(now - mFinishTime) / duration); |
| 143 | if (normalizedTime <= 1.0f) { |
| 144 | const float squaredTime = normalizedTime*normalizedTime; |
| 145 | angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle; |
| 146 | scale = (1.0f - mLastScale)*squaredTime + mLastScale; |
| 147 | alpha = normalizedTime; |
| 148 | } else { |
| 149 | mAnim->onAnimationFinished(); |
| 150 | angle = ROTATION; |
| 151 | alpha = 1.0f; |
| 152 | scale = 1.0f; |
| 153 | } |
| 154 | } else { |
Mathias Agopian | 253ed06 | 2009-03-27 18:12:49 -0700 | [diff] [blame] | 155 | // FIXME: works only for portrait framebuffers |
| 156 | const Point size(getPhysicalSize()); |
| 157 | const float TARGET_SCALE = size.x * (1.0f / size.y); |
Mathias Agopian | 0d1318b | 2009-03-27 17:58:20 -0700 | [diff] [blame] | 158 | const float normalizedTime = float(now - mStartTime) / DURATION; |
| 159 | if (normalizedTime <= 1.0f) { |
| 160 | mLastNormalizedTime = normalizedTime; |
| 161 | const float squaredTime = normalizedTime*normalizedTime; |
| 162 | angle = ROTATION * squaredTime; |
| 163 | scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f; |
| 164 | alpha = 0; |
| 165 | } else { |
| 166 | mLastNormalizedTime = 1.0f; |
| 167 | angle = ROTATION; |
| 168 | if (BOUNCES_AMPLITUDE) { |
| 169 | const float to_seconds = DURATION / seconds(1); |
| 170 | const float phi = BOUNCES_PER_SECOND * |
| 171 | (((normalizedTime - 1.0f) * to_seconds)*M_PI*2); |
| 172 | angle += BOUNCES_AMPLITUDE * sinf(phi); |
| 173 | } |
| 174 | scale = TARGET_SCALE; |
| 175 | alpha = 0; |
| 176 | } |
| 177 | mLastAngle = angle; |
| 178 | mLastScale = scale; |
| 179 | } |
| 180 | drawScaled(angle, scale, alpha); |
| 181 | } |
| 182 | |
| 183 | void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const |
| 184 | { |
| 185 | copybit_image_t dst; |
| 186 | const GraphicPlane& plane(graphicPlane(0)); |
| 187 | const DisplayHardware& hw(plane.displayHardware()); |
| 188 | hw.getDisplaySurface(&dst); |
| 189 | |
| 190 | // clear screen |
| 191 | // TODO: with update on demand, we may be able |
| 192 | // to not erase the screen at all during the animation |
| 193 | glDisable(GL_BLEND); |
| 194 | glDisable(GL_DITHER); |
| 195 | glDisable(GL_SCISSOR_TEST); |
| 196 | glClearColor(0,0,0,0); |
| 197 | glClear(GL_COLOR_BUFFER_BIT); |
| 198 | |
| 199 | const int w = dst.w; |
| 200 | const int h = dst.h; |
| 201 | |
| 202 | copybit_image_t src; |
| 203 | mBitmap.getBitmapSurface(&src); |
| 204 | const copybit_rect_t srect = { 0, 0, src.w, src.h }; |
| 205 | |
| 206 | |
| 207 | GGLSurface t; |
| 208 | t.version = sizeof(GGLSurface); |
| 209 | t.width = src.w; |
| 210 | t.height = src.h; |
| 211 | t.stride = src.w; |
| 212 | t.vstride= src.h; |
| 213 | t.format = src.format; |
| 214 | t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); |
| 215 | |
Mathias Agopian | 253ed06 | 2009-03-27 18:12:49 -0700 | [diff] [blame] | 216 | if (!mOriginalTargetOrientation) { |
Mathias Agopian | 0d1318b | 2009-03-27 17:58:20 -0700 | [diff] [blame] | 217 | f = -f; |
| 218 | } |
| 219 | |
| 220 | Transform tr; |
| 221 | tr.set(f, w*0.5f, h*0.5f); |
| 222 | tr.scale(s, w*0.5f, h*0.5f); |
| 223 | |
| 224 | // FIXME: we should not access mVertices and mDrawingState like that, |
| 225 | // but since we control the animation, we know it's going to work okay. |
| 226 | // eventually we'd need a more formal way of doing things like this. |
| 227 | LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this)); |
| 228 | tr.transform(self.mVertices[0], 0, 0); |
| 229 | tr.transform(self.mVertices[1], 0, src.h); |
| 230 | tr.transform(self.mVertices[2], src.w, src.h); |
| 231 | tr.transform(self.mVertices[3], src.w, 0); |
| 232 | |
| 233 | if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { |
| 234 | // Too slow to do this in software |
| 235 | self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter; |
| 236 | } |
| 237 | |
| 238 | if (UNLIKELY(mTextureName == -1LU)) { |
| 239 | mTextureName = createTexture(); |
| 240 | GLuint w=0, h=0; |
| 241 | const Region dirty(Rect(t.width, t.height)); |
| 242 | loadTexture(dirty, mTextureName, t, w, h); |
| 243 | } |
| 244 | self.mDrawingState.alpha = 255; //-int(alpha*255); |
| 245 | const Region clip(Rect( srect.l, srect.t, srect.r, srect.b )); |
| 246 | drawWithOpenGL(clip, mTextureName, t); |
| 247 | |
| 248 | if (alpha > 0) { |
Mathias Agopian | 253ed06 | 2009-03-27 18:12:49 -0700 | [diff] [blame] | 249 | const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f; |
Mathias Agopian | 0d1318b | 2009-03-27 17:58:20 -0700 | [diff] [blame] | 250 | tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f); |
| 251 | tr.scale(s, w*0.5f, h*0.5f); |
| 252 | tr.transform(self.mVertices[0], 0, 0); |
| 253 | tr.transform(self.mVertices[1], 0, src.h); |
| 254 | tr.transform(self.mVertices[2], src.w, src.h); |
| 255 | tr.transform(self.mVertices[3], src.w, 0); |
| 256 | |
| 257 | copybit_image_t src; |
| 258 | mBitmapIn.getBitmapSurface(&src); |
| 259 | t.data = (GGLubyte*)(intptr_t(src.base) + src.offset); |
| 260 | if (UNLIKELY(mTextureNameIn == -1LU)) { |
| 261 | mTextureNameIn = createTexture(); |
| 262 | GLuint w=0, h=0; |
| 263 | const Region dirty(Rect(t.width, t.height)); |
| 264 | loadTexture(dirty, mTextureNameIn, t, w, h); |
| 265 | } |
| 266 | self.mDrawingState.alpha = int(alpha*255); |
| 267 | const Region clip(Rect( srect.l, srect.t, srect.r, srect.b )); |
| 268 | drawWithOpenGL(clip, mTextureNameIn, t); |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | // --------------------------------------------------------------------------- |
| 273 | |
| 274 | }; // namespace android |