blob: 42694b3236df9c661746f37b052ad62b26aa7eaa [file] [log] [blame]
Jamie Gennis9c183f22012-12-03 16:44:16 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Mathias Agopian5bbe0ab2013-08-14 18:22:02 -070017#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
Jamie Gennis9c183f22012-12-03 16:44:16 -080020#include <ui/DisplayInfo.h>
21#include <gui/SurfaceComposerClient.h>
22
23#include "GLHelper.h"
24
25 namespace android {
26
27GLHelper::GLHelper() :
28 mGraphicBufferAlloc(new GraphicBufferAlloc()),
29 mDisplay(EGL_NO_DISPLAY),
30 mContext(EGL_NO_CONTEXT),
31 mDummySurface(EGL_NO_SURFACE),
32 mConfig(0),
33 mShaderPrograms(NULL),
34 mDitherTexture(0) {
35}
36
37GLHelper::~GLHelper() {
38}
39
40bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
41 bool result;
42
43 mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
44 if (mDisplay == EGL_NO_DISPLAY) {
45 fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
46 return false;
47 }
48
49 EGLint majorVersion;
50 EGLint minorVersion;
51 result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
52 if (result != EGL_TRUE) {
53 fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
54 return false;
55 }
56
57 EGLint numConfigs = 0;
58 EGLint configAttribs[] = {
59 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
60 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
61 EGL_RED_SIZE, 8,
62 EGL_GREEN_SIZE, 8,
63 EGL_BLUE_SIZE, 8,
64 EGL_ALPHA_SIZE, 8,
65 EGL_NONE
66 };
67 result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
68 &numConfigs);
69 if (result != EGL_TRUE) {
70 fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
71 return false;
72 }
73
74 EGLint contextAttribs[] = {
75 EGL_CONTEXT_CLIENT_VERSION, 2,
76 EGL_NONE
77 };
78 mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
79 contextAttribs);
80 if (mContext == EGL_NO_CONTEXT) {
81 fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
82 return false;
83 }
84
85 bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
86 &mDummySurface);
87 if (!resultb) {
88 return false;
89 }
90
91 resultb = makeCurrent(mDummySurface);
92 if (!resultb) {
93 return false;
94 }
95
96 resultb = setUpShaders(shaderDescs, numShaders);
97 if (!resultb) {
98 return false;
99 }
100
101 return true;
102}
103
104void GLHelper::tearDown() {
105 if (mShaderPrograms != NULL) {
106 delete[] mShaderPrograms;
107 mShaderPrograms = NULL;
108 }
109
110 if (mSurfaceComposerClient != NULL) {
111 mSurfaceComposerClient->dispose();
112 mSurfaceComposerClient.clear();
113 }
114
115 if (mDisplay != EGL_NO_DISPLAY) {
116 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
117 EGL_NO_CONTEXT);
118 }
119
120 if (mContext != EGL_NO_CONTEXT) {
121 eglDestroyContext(mDisplay, mContext);
122 }
123
124 if (mDummySurface != EGL_NO_SURFACE) {
125 eglDestroySurface(mDisplay, mDummySurface);
126 }
127
128 mDisplay = EGL_NO_DISPLAY;
129 mContext = EGL_NO_CONTEXT;
130 mDummySurface = EGL_NO_SURFACE;
131 mDummyGLConsumer.clear();
132 mConfig = 0;
133}
134
135bool GLHelper::makeCurrent(EGLSurface surface) {
136 EGLint result;
137
138 result = eglMakeCurrent(mDisplay, surface, surface, mContext);
139 if (result != EGL_TRUE) {
140 fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
141 return false;
142 }
143
144 EGLint w, h;
145 eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
146 eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
147 glViewport(0, 0, w, h);
148
149 return true;
150}
151
152bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
153 sp<GLConsumer>* glConsumer, EGLSurface* surface,
154 GLuint* name) {
155 if (!makeCurrent(mDummySurface)) {
156 return false;
157 }
158
159 *name = 0;
160 glGenTextures(1, name);
161 if (*name == 0) {
162 fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
163 return false;
164 }
165
166 return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
167}
168
169void GLHelper::destroySurface(EGLSurface* surface) {
170 if (eglGetCurrentSurface(EGL_READ) == *surface ||
171 eglGetCurrentSurface(EGL_DRAW) == *surface) {
172 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
173 EGL_NO_CONTEXT);
174 }
175 eglDestroySurface(mDisplay, *surface);
176 *surface = EGL_NO_SURFACE;
177}
178
179bool GLHelper::swapBuffers(EGLSurface surface) {
180 EGLint result;
181 result = eglSwapBuffers(mDisplay, surface);
182 if (result != EGL_TRUE) {
183 fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
184 return false;
185 }
186 return true;
187}
188
189bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
190 for (size_t i = 0; i < mNumShaders; i++) {
191 if (strcmp(mShaderDescs[i].name, name) == 0) {
192 *outPgm = mShaderPrograms[i];
193 return true;
194 }
195 }
196
197 fprintf(stderr, "unknown shader name: \"%s\"\n", name);
198
199 return false;
200}
201
202bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
203 sp<GLConsumer>* glConsumer, EGLSurface* surface) {
Mathias Agopian595264f2013-07-16 22:56:09 -0700204 sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc);
Mathias Agopian8f938a52013-07-12 22:06:26 -0700205 sp<GLConsumer> glc = new GLConsumer(bq, name,
206 GL_TEXTURE_EXTERNAL_OES, false);
Jamie Gennis9c183f22012-12-03 16:44:16 -0800207 glc->setDefaultBufferSize(w, h);
208 glc->setDefaultMaxBufferCount(3);
209 glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
210
Mathias Agopiane3c697f2013-02-14 17:11:02 -0800211 sp<ANativeWindow> anw = new Surface(bq);
Jamie Gennis9c183f22012-12-03 16:44:16 -0800212 EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
213 if (s == EGL_NO_SURFACE) {
214 fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
215 return false;
216 }
217
218 *glConsumer = glc;
219 *surface = s;
220 return true;
221}
222
223bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
224 sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
225 if (dpy == NULL) {
226 fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
227 return false;
228 }
229
230 DisplayInfo info;
231 status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
232 if (err != NO_ERROR) {
233 fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
234 return false;
235 }
236
237 float scaleX = float(info.w) / float(w);
238 float scaleY = float(info.h) / float(h);
239 *scale = scaleX < scaleY ? scaleX : scaleY;
240
241 return true;
242}
243
244bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
245 sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
246 bool result;
247 status_t err;
248
249 if (mSurfaceComposerClient == NULL) {
250 mSurfaceComposerClient = new SurfaceComposerClient;
251 }
252 err = mSurfaceComposerClient->initCheck();
253 if (err != NO_ERROR) {
254 fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
255 return false;
256 }
257
258 sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
259 String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
260 if (sc == NULL || !sc->isValid()) {
261 fprintf(stderr, "Failed to create SurfaceControl.\n");
262 return false;
263 }
264
265 float scale;
266 result = computeWindowScale(w, h, &scale);
267 if (!result) {
268 return false;
269 }
270
271 SurfaceComposerClient::openGlobalTransaction();
272 err = sc->setLayer(0x7FFFFFFF);
273 if (err != NO_ERROR) {
274 fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
275 return false;
276 }
277 err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
278 if (err != NO_ERROR) {
279 fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
280 return false;
281 }
282
283 err = sc->show();
284 if (err != NO_ERROR) {
285 fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
286 return false;
287 }
288 SurfaceComposerClient::closeGlobalTransaction();
289
290 sp<ANativeWindow> anw = sc->getSurface();
291 EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
292 if (s == EGL_NO_SURFACE) {
293 fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
294 return false;
295 }
296
297 *surfaceControl = sc;
298 *surface = s;
299 return true;
300}
301
302static bool compileShader(GLenum shaderType, const char* src,
303 GLuint* outShader) {
304 GLuint shader = glCreateShader(shaderType);
305 if (shader == 0) {
306 fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
307 return false;
308 }
309
310 glShaderSource(shader, 1, &src, NULL);
311 glCompileShader(shader);
312
313 GLint compiled = 0;
314 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
315 if (!compiled) {
316 GLint infoLen = 0;
317 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
318 if (infoLen) {
319 char* buf = new char[infoLen];
320 if (buf) {
321 glGetShaderInfoLog(shader, infoLen, NULL, buf);
322 fprintf(stderr, "Shader compile log:\n%s\n", buf);
323 delete[] buf;
324 }
325 }
326 glDeleteShader(shader);
327 return false;
328 }
329 *outShader = shader;
330 return true;
331}
332
333static void printShaderSource(const char* const* src) {
334 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
335 fprintf(stderr, "%3d: %s\n", i+1, src[i]);
336 }
337}
338
339static const char* makeShaderString(const char* const* src) {
340 size_t len = 0;
341 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
342 // The +1 is for the '\n' that will be added.
343 len += strlen(src[i]) + 1;
344 }
345
346 char* result = new char[len+1];
347 char* end = result;
348 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
349 strcpy(end, src[i]);
350 end += strlen(src[i]);
351 *end = '\n';
352 end++;
353 }
354 *end = '\0';
355
356 return result;
357}
358
359static bool compileShaderLines(GLenum shaderType, const char* const* lines,
360 GLuint* outShader) {
361 const char* src = makeShaderString(lines);
362 bool result = compileShader(shaderType, src, outShader);
363 if (!result) {
364 fprintf(stderr, "Shader source:\n");
365 printShaderSource(lines);
366 return false;
367 }
368 delete[] src;
369
370 return true;
371}
372
373static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
374 GLuint program = glCreateProgram();
375 if (program == 0) {
376 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
377 return false;
378 }
379
380 glAttachShader(program, vs);
381 glAttachShader(program, fs);
382 glLinkProgram(program);
383 GLint linkStatus = GL_FALSE;
384 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
385 if (linkStatus != GL_TRUE) {
386 GLint bufLength = 0;
387 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
388 if (bufLength) {
389 char* buf = new char[bufLength];
390 if (buf) {
391 glGetProgramInfoLog(program, bufLength, NULL, buf);
392 fprintf(stderr, "Program link log:\n%s\n", buf);
393 delete[] buf;
394 }
395 }
396 glDeleteProgram(program);
397 program = 0;
398 }
399
400 *outPgm = program;
401 return program != 0;
402}
403
404bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
405 mShaderPrograms = new GLuint[numShaders];
406 bool result = true;
407
408 for (size_t i = 0; i < numShaders && result; i++) {
409 GLuint vs, fs;
410
411 result = compileShaderLines(GL_VERTEX_SHADER,
412 shaderDescs[i].vertexShader, &vs);
413 if (!result) {
414 return false;
415 }
416
417 result = compileShaderLines(GL_FRAGMENT_SHADER,
418 shaderDescs[i].fragmentShader, &fs);
419 if (!result) {
420 glDeleteShader(vs);
421 return false;
422 }
423
424 result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
425 glDeleteShader(vs);
426 glDeleteShader(fs);
427 }
428
429 mNumShaders = numShaders;
430 mShaderDescs = shaderDescs;
431
432 return result;
433}
434
435bool GLHelper::getDitherTexture(GLuint* outTexName) {
436 if (mDitherTexture == 0) {
437 const uint8_t pattern[] = {
438 0, 8, 2, 10,
439 12, 4, 14, 6,
440 3, 11, 1, 9,
441 15, 7, 13, 5
442 };
443
444 glGenTextures(1, &mDitherTexture);
445 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
446
447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
449
450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
451 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
452
453 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
454 DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
455 }
456
457 *outTexName = mDitherTexture;
458
459 return true;
460}
461
462}