Jesse Hall | 61d1b81 | 2013-02-08 10:35:43 -0800 | [diff] [blame^] | 1 | #ifndef __gl3_h_ |
| 2 | #define __gl3_h_ |
| 3 | |
| 4 | /* |
| 5 | * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ |
| 6 | */ |
| 7 | |
| 8 | #include <GLES3/gl3platform.h> |
| 9 | |
| 10 | #ifdef __cplusplus |
| 11 | extern "C" { |
| 12 | #endif |
| 13 | |
| 14 | /* |
| 15 | ** Copyright (c) 2007-2013 The Khronos Group Inc. |
| 16 | ** |
| 17 | ** Permission is hereby granted, free of charge, to any person obtaining a |
| 18 | ** copy of this software and/or associated documentation files (the |
| 19 | ** "Materials"), to deal in the Materials without restriction, including |
| 20 | ** without limitation the rights to use, copy, modify, merge, publish, |
| 21 | ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 22 | ** permit persons to whom the Materials are furnished to do so, subject to |
| 23 | ** the following conditions: |
| 24 | ** |
| 25 | ** The above copyright notice and this permission notice shall be included |
| 26 | ** in all copies or substantial portions of the Materials. |
| 27 | ** |
| 28 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 29 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 30 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 31 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 32 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 33 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 34 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 35 | */ |
| 36 | |
| 37 | /*------------------------------------------------------------------------- |
| 38 | * Data type definitions |
| 39 | *-----------------------------------------------------------------------*/ |
| 40 | |
| 41 | /* OpenGL ES 2.0 */ |
| 42 | |
| 43 | typedef void GLvoid; |
| 44 | typedef char GLchar; |
| 45 | typedef unsigned int GLenum; |
| 46 | typedef unsigned char GLboolean; |
| 47 | typedef unsigned int GLbitfield; |
| 48 | typedef khronos_int8_t GLbyte; |
| 49 | typedef short GLshort; |
| 50 | typedef int GLint; |
| 51 | typedef int GLsizei; |
| 52 | typedef khronos_uint8_t GLubyte; |
| 53 | typedef unsigned short GLushort; |
| 54 | typedef unsigned int GLuint; |
| 55 | typedef khronos_float_t GLfloat; |
| 56 | typedef khronos_float_t GLclampf; |
| 57 | typedef khronos_int32_t GLfixed; |
| 58 | typedef khronos_intptr_t GLintptr; |
| 59 | typedef khronos_ssize_t GLsizeiptr; |
| 60 | |
| 61 | /* OpenGL ES 3.0 */ |
| 62 | |
| 63 | typedef unsigned short GLhalf; |
| 64 | typedef khronos_int64_t GLint64; |
| 65 | typedef khronos_uint64_t GLuint64; |
| 66 | typedef struct __GLsync *GLsync; |
| 67 | |
| 68 | /*------------------------------------------------------------------------- |
| 69 | * Token definitions |
| 70 | *-----------------------------------------------------------------------*/ |
| 71 | |
| 72 | /* OpenGL ES core versions */ |
| 73 | #define GL_ES_VERSION_3_0 1 |
| 74 | #define GL_ES_VERSION_2_0 1 |
| 75 | |
| 76 | /* OpenGL ES 2.0 */ |
| 77 | |
| 78 | /* ClearBufferMask */ |
| 79 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 80 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 81 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 82 | |
| 83 | /* Boolean */ |
| 84 | #define GL_FALSE 0 |
| 85 | #define GL_TRUE 1 |
| 86 | |
| 87 | /* BeginMode */ |
| 88 | #define GL_POINTS 0x0000 |
| 89 | #define GL_LINES 0x0001 |
| 90 | #define GL_LINE_LOOP 0x0002 |
| 91 | #define GL_LINE_STRIP 0x0003 |
| 92 | #define GL_TRIANGLES 0x0004 |
| 93 | #define GL_TRIANGLE_STRIP 0x0005 |
| 94 | #define GL_TRIANGLE_FAN 0x0006 |
| 95 | |
| 96 | /* BlendingFactorDest */ |
| 97 | #define GL_ZERO 0 |
| 98 | #define GL_ONE 1 |
| 99 | #define GL_SRC_COLOR 0x0300 |
| 100 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 101 | #define GL_SRC_ALPHA 0x0302 |
| 102 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 103 | #define GL_DST_ALPHA 0x0304 |
| 104 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 105 | |
| 106 | /* BlendingFactorSrc */ |
| 107 | /* GL_ZERO */ |
| 108 | /* GL_ONE */ |
| 109 | #define GL_DST_COLOR 0x0306 |
| 110 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 111 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 112 | /* GL_SRC_ALPHA */ |
| 113 | /* GL_ONE_MINUS_SRC_ALPHA */ |
| 114 | /* GL_DST_ALPHA */ |
| 115 | /* GL_ONE_MINUS_DST_ALPHA */ |
| 116 | |
| 117 | /* BlendEquationSeparate */ |
| 118 | #define GL_FUNC_ADD 0x8006 |
| 119 | #define GL_BLEND_EQUATION 0x8009 |
| 120 | #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
| 121 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 122 | |
| 123 | /* BlendSubtract */ |
| 124 | #define GL_FUNC_SUBTRACT 0x800A |
| 125 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 126 | |
| 127 | /* Separate Blend Functions */ |
| 128 | #define GL_BLEND_DST_RGB 0x80C8 |
| 129 | #define GL_BLEND_SRC_RGB 0x80C9 |
| 130 | #define GL_BLEND_DST_ALPHA 0x80CA |
| 131 | #define GL_BLEND_SRC_ALPHA 0x80CB |
| 132 | #define GL_CONSTANT_COLOR 0x8001 |
| 133 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 134 | #define GL_CONSTANT_ALPHA 0x8003 |
| 135 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 136 | #define GL_BLEND_COLOR 0x8005 |
| 137 | |
| 138 | /* Buffer Objects */ |
| 139 | #define GL_ARRAY_BUFFER 0x8892 |
| 140 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 141 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 142 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 143 | |
| 144 | #define GL_STREAM_DRAW 0x88E0 |
| 145 | #define GL_STATIC_DRAW 0x88E4 |
| 146 | #define GL_DYNAMIC_DRAW 0x88E8 |
| 147 | |
| 148 | #define GL_BUFFER_SIZE 0x8764 |
| 149 | #define GL_BUFFER_USAGE 0x8765 |
| 150 | |
| 151 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 152 | |
| 153 | /* CullFaceMode */ |
| 154 | #define GL_FRONT 0x0404 |
| 155 | #define GL_BACK 0x0405 |
| 156 | #define GL_FRONT_AND_BACK 0x0408 |
| 157 | |
| 158 | /* DepthFunction */ |
| 159 | /* GL_NEVER */ |
| 160 | /* GL_LESS */ |
| 161 | /* GL_EQUAL */ |
| 162 | /* GL_LEQUAL */ |
| 163 | /* GL_GREATER */ |
| 164 | /* GL_NOTEQUAL */ |
| 165 | /* GL_GEQUAL */ |
| 166 | /* GL_ALWAYS */ |
| 167 | |
| 168 | /* EnableCap */ |
| 169 | #define GL_TEXTURE_2D 0x0DE1 |
| 170 | #define GL_CULL_FACE 0x0B44 |
| 171 | #define GL_BLEND 0x0BE2 |
| 172 | #define GL_DITHER 0x0BD0 |
| 173 | #define GL_STENCIL_TEST 0x0B90 |
| 174 | #define GL_DEPTH_TEST 0x0B71 |
| 175 | #define GL_SCISSOR_TEST 0x0C11 |
| 176 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 177 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 178 | #define GL_SAMPLE_COVERAGE 0x80A0 |
| 179 | |
| 180 | /* ErrorCode */ |
| 181 | #define GL_NO_ERROR 0 |
| 182 | #define GL_INVALID_ENUM 0x0500 |
| 183 | #define GL_INVALID_VALUE 0x0501 |
| 184 | #define GL_INVALID_OPERATION 0x0502 |
| 185 | #define GL_OUT_OF_MEMORY 0x0505 |
| 186 | |
| 187 | /* FrontFaceDirection */ |
| 188 | #define GL_CW 0x0900 |
| 189 | #define GL_CCW 0x0901 |
| 190 | |
| 191 | /* GetPName */ |
| 192 | #define GL_LINE_WIDTH 0x0B21 |
| 193 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 194 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 195 | #define GL_CULL_FACE_MODE 0x0B45 |
| 196 | #define GL_FRONT_FACE 0x0B46 |
| 197 | #define GL_DEPTH_RANGE 0x0B70 |
| 198 | #define GL_DEPTH_WRITEMASK 0x0B72 |
| 199 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 200 | #define GL_DEPTH_FUNC 0x0B74 |
| 201 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 202 | #define GL_STENCIL_FUNC 0x0B92 |
| 203 | #define GL_STENCIL_FAIL 0x0B94 |
| 204 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 205 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 206 | #define GL_STENCIL_REF 0x0B97 |
| 207 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 208 | #define GL_STENCIL_WRITEMASK 0x0B98 |
| 209 | #define GL_STENCIL_BACK_FUNC 0x8800 |
| 210 | #define GL_STENCIL_BACK_FAIL 0x8801 |
| 211 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 212 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 213 | #define GL_STENCIL_BACK_REF 0x8CA3 |
| 214 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 215 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 216 | #define GL_VIEWPORT 0x0BA2 |
| 217 | #define GL_SCISSOR_BOX 0x0C10 |
| 218 | /* GL_SCISSOR_TEST */ |
| 219 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 220 | #define GL_COLOR_WRITEMASK 0x0C23 |
| 221 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 222 | #define GL_PACK_ALIGNMENT 0x0D05 |
| 223 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 224 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 225 | #define GL_SUBPIXEL_BITS 0x0D50 |
| 226 | #define GL_RED_BITS 0x0D52 |
| 227 | #define GL_GREEN_BITS 0x0D53 |
| 228 | #define GL_BLUE_BITS 0x0D54 |
| 229 | #define GL_ALPHA_BITS 0x0D55 |
| 230 | #define GL_DEPTH_BITS 0x0D56 |
| 231 | #define GL_STENCIL_BITS 0x0D57 |
| 232 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 233 | /* GL_POLYGON_OFFSET_FILL */ |
| 234 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 235 | #define GL_TEXTURE_BINDING_2D 0x8069 |
| 236 | #define GL_SAMPLE_BUFFERS 0x80A8 |
| 237 | #define GL_SAMPLES 0x80A9 |
| 238 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 239 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 240 | |
| 241 | /* GetTextureParameter */ |
| 242 | /* GL_TEXTURE_MAG_FILTER */ |
| 243 | /* GL_TEXTURE_MIN_FILTER */ |
| 244 | /* GL_TEXTURE_WRAP_S */ |
| 245 | /* GL_TEXTURE_WRAP_T */ |
| 246 | |
| 247 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 248 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 249 | |
| 250 | /* HintMode */ |
| 251 | #define GL_DONT_CARE 0x1100 |
| 252 | #define GL_FASTEST 0x1101 |
| 253 | #define GL_NICEST 0x1102 |
| 254 | |
| 255 | /* HintTarget */ |
| 256 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 257 | |
| 258 | /* DataType */ |
| 259 | #define GL_BYTE 0x1400 |
| 260 | #define GL_UNSIGNED_BYTE 0x1401 |
| 261 | #define GL_SHORT 0x1402 |
| 262 | #define GL_UNSIGNED_SHORT 0x1403 |
| 263 | #define GL_INT 0x1404 |
| 264 | #define GL_UNSIGNED_INT 0x1405 |
| 265 | #define GL_FLOAT 0x1406 |
| 266 | #define GL_FIXED 0x140C |
| 267 | |
| 268 | /* PixelFormat */ |
| 269 | #define GL_DEPTH_COMPONENT 0x1902 |
| 270 | #define GL_ALPHA 0x1906 |
| 271 | #define GL_RGB 0x1907 |
| 272 | #define GL_RGBA 0x1908 |
| 273 | #define GL_LUMINANCE 0x1909 |
| 274 | #define GL_LUMINANCE_ALPHA 0x190A |
| 275 | |
| 276 | /* PixelType */ |
| 277 | /* GL_UNSIGNED_BYTE */ |
| 278 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 279 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 280 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 281 | |
| 282 | /* Shaders */ |
| 283 | #define GL_FRAGMENT_SHADER 0x8B30 |
| 284 | #define GL_VERTEX_SHADER 0x8B31 |
| 285 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 286 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 287 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 288 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 289 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 290 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 291 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 292 | #define GL_SHADER_TYPE 0x8B4F |
| 293 | #define GL_DELETE_STATUS 0x8B80 |
| 294 | #define GL_LINK_STATUS 0x8B82 |
| 295 | #define GL_VALIDATE_STATUS 0x8B83 |
| 296 | #define GL_ATTACHED_SHADERS 0x8B85 |
| 297 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 298 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 299 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 300 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 301 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 302 | #define GL_CURRENT_PROGRAM 0x8B8D |
| 303 | |
| 304 | /* StencilFunction */ |
| 305 | #define GL_NEVER 0x0200 |
| 306 | #define GL_LESS 0x0201 |
| 307 | #define GL_EQUAL 0x0202 |
| 308 | #define GL_LEQUAL 0x0203 |
| 309 | #define GL_GREATER 0x0204 |
| 310 | #define GL_NOTEQUAL 0x0205 |
| 311 | #define GL_GEQUAL 0x0206 |
| 312 | #define GL_ALWAYS 0x0207 |
| 313 | |
| 314 | /* StencilOp */ |
| 315 | /* GL_ZERO */ |
| 316 | #define GL_KEEP 0x1E00 |
| 317 | #define GL_REPLACE 0x1E01 |
| 318 | #define GL_INCR 0x1E02 |
| 319 | #define GL_DECR 0x1E03 |
| 320 | #define GL_INVERT 0x150A |
| 321 | #define GL_INCR_WRAP 0x8507 |
| 322 | #define GL_DECR_WRAP 0x8508 |
| 323 | |
| 324 | /* StringName */ |
| 325 | #define GL_VENDOR 0x1F00 |
| 326 | #define GL_RENDERER 0x1F01 |
| 327 | #define GL_VERSION 0x1F02 |
| 328 | #define GL_EXTENSIONS 0x1F03 |
| 329 | |
| 330 | /* TextureMagFilter */ |
| 331 | #define GL_NEAREST 0x2600 |
| 332 | #define GL_LINEAR 0x2601 |
| 333 | |
| 334 | /* TextureMinFilter */ |
| 335 | /* GL_NEAREST */ |
| 336 | /* GL_LINEAR */ |
| 337 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 338 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 339 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 340 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 341 | |
| 342 | /* TextureParameterName */ |
| 343 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 344 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 345 | #define GL_TEXTURE_WRAP_S 0x2802 |
| 346 | #define GL_TEXTURE_WRAP_T 0x2803 |
| 347 | |
| 348 | /* TextureTarget */ |
| 349 | /* GL_TEXTURE_2D */ |
| 350 | #define GL_TEXTURE 0x1702 |
| 351 | |
| 352 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 353 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 354 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 355 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 356 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 357 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 358 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 359 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 360 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 361 | |
| 362 | /* TextureUnit */ |
| 363 | #define GL_TEXTURE0 0x84C0 |
| 364 | #define GL_TEXTURE1 0x84C1 |
| 365 | #define GL_TEXTURE2 0x84C2 |
| 366 | #define GL_TEXTURE3 0x84C3 |
| 367 | #define GL_TEXTURE4 0x84C4 |
| 368 | #define GL_TEXTURE5 0x84C5 |
| 369 | #define GL_TEXTURE6 0x84C6 |
| 370 | #define GL_TEXTURE7 0x84C7 |
| 371 | #define GL_TEXTURE8 0x84C8 |
| 372 | #define GL_TEXTURE9 0x84C9 |
| 373 | #define GL_TEXTURE10 0x84CA |
| 374 | #define GL_TEXTURE11 0x84CB |
| 375 | #define GL_TEXTURE12 0x84CC |
| 376 | #define GL_TEXTURE13 0x84CD |
| 377 | #define GL_TEXTURE14 0x84CE |
| 378 | #define GL_TEXTURE15 0x84CF |
| 379 | #define GL_TEXTURE16 0x84D0 |
| 380 | #define GL_TEXTURE17 0x84D1 |
| 381 | #define GL_TEXTURE18 0x84D2 |
| 382 | #define GL_TEXTURE19 0x84D3 |
| 383 | #define GL_TEXTURE20 0x84D4 |
| 384 | #define GL_TEXTURE21 0x84D5 |
| 385 | #define GL_TEXTURE22 0x84D6 |
| 386 | #define GL_TEXTURE23 0x84D7 |
| 387 | #define GL_TEXTURE24 0x84D8 |
| 388 | #define GL_TEXTURE25 0x84D9 |
| 389 | #define GL_TEXTURE26 0x84DA |
| 390 | #define GL_TEXTURE27 0x84DB |
| 391 | #define GL_TEXTURE28 0x84DC |
| 392 | #define GL_TEXTURE29 0x84DD |
| 393 | #define GL_TEXTURE30 0x84DE |
| 394 | #define GL_TEXTURE31 0x84DF |
| 395 | #define GL_ACTIVE_TEXTURE 0x84E0 |
| 396 | |
| 397 | /* TextureWrapMode */ |
| 398 | #define GL_REPEAT 0x2901 |
| 399 | #define GL_CLAMP_TO_EDGE 0x812F |
| 400 | #define GL_MIRRORED_REPEAT 0x8370 |
| 401 | |
| 402 | /* Uniform Types */ |
| 403 | #define GL_FLOAT_VEC2 0x8B50 |
| 404 | #define GL_FLOAT_VEC3 0x8B51 |
| 405 | #define GL_FLOAT_VEC4 0x8B52 |
| 406 | #define GL_INT_VEC2 0x8B53 |
| 407 | #define GL_INT_VEC3 0x8B54 |
| 408 | #define GL_INT_VEC4 0x8B55 |
| 409 | #define GL_BOOL 0x8B56 |
| 410 | #define GL_BOOL_VEC2 0x8B57 |
| 411 | #define GL_BOOL_VEC3 0x8B58 |
| 412 | #define GL_BOOL_VEC4 0x8B59 |
| 413 | #define GL_FLOAT_MAT2 0x8B5A |
| 414 | #define GL_FLOAT_MAT3 0x8B5B |
| 415 | #define GL_FLOAT_MAT4 0x8B5C |
| 416 | #define GL_SAMPLER_2D 0x8B5E |
| 417 | #define GL_SAMPLER_CUBE 0x8B60 |
| 418 | |
| 419 | /* Vertex Arrays */ |
| 420 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 421 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 422 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 423 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 424 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 425 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 426 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 427 | |
| 428 | /* Read Format */ |
| 429 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| 430 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| 431 | |
| 432 | /* Shader Source */ |
| 433 | #define GL_COMPILE_STATUS 0x8B81 |
| 434 | #define GL_INFO_LOG_LENGTH 0x8B84 |
| 435 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 436 | #define GL_SHADER_COMPILER 0x8DFA |
| 437 | |
| 438 | /* Shader Binary */ |
| 439 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| 440 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| 441 | |
| 442 | /* Shader Precision-Specified Types */ |
| 443 | #define GL_LOW_FLOAT 0x8DF0 |
| 444 | #define GL_MEDIUM_FLOAT 0x8DF1 |
| 445 | #define GL_HIGH_FLOAT 0x8DF2 |
| 446 | #define GL_LOW_INT 0x8DF3 |
| 447 | #define GL_MEDIUM_INT 0x8DF4 |
| 448 | #define GL_HIGH_INT 0x8DF5 |
| 449 | |
| 450 | /* Framebuffer Object. */ |
| 451 | #define GL_FRAMEBUFFER 0x8D40 |
| 452 | #define GL_RENDERBUFFER 0x8D41 |
| 453 | |
| 454 | #define GL_RGBA4 0x8056 |
| 455 | #define GL_RGB5_A1 0x8057 |
| 456 | #define GL_RGB565 0x8D62 |
| 457 | #define GL_DEPTH_COMPONENT16 0x81A5 |
| 458 | #define GL_STENCIL_INDEX8 0x8D48 |
| 459 | |
| 460 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| 461 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| 462 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| 463 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| 464 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| 465 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| 466 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| 467 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| 468 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| 469 | |
| 470 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| 471 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| 472 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| 473 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| 474 | |
| 475 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| 476 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
| 477 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
| 478 | |
| 479 | #define GL_NONE 0 |
| 480 | |
| 481 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| 482 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| 483 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 484 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 485 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 486 | |
| 487 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 488 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 489 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 490 | |
| 491 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 492 | |
| 493 | /* OpenGL ES 3.0 */ |
| 494 | |
| 495 | #define GL_READ_BUFFER 0x0C02 |
| 496 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 497 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| 498 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| 499 | #define GL_PACK_ROW_LENGTH 0x0D02 |
| 500 | #define GL_PACK_SKIP_ROWS 0x0D03 |
| 501 | #define GL_PACK_SKIP_PIXELS 0x0D04 |
| 502 | #define GL_COLOR 0x1800 |
| 503 | #define GL_DEPTH 0x1801 |
| 504 | #define GL_STENCIL 0x1802 |
| 505 | #define GL_RED 0x1903 |
| 506 | #define GL_RGB8 0x8051 |
| 507 | #define GL_RGBA8 0x8058 |
| 508 | #define GL_RGB10_A2 0x8059 |
| 509 | #define GL_TEXTURE_BINDING_3D 0x806A |
| 510 | #define GL_UNPACK_SKIP_IMAGES 0x806D |
| 511 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| 512 | #define GL_TEXTURE_3D 0x806F |
| 513 | #define GL_TEXTURE_WRAP_R 0x8072 |
| 514 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| 515 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 516 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| 517 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| 518 | #define GL_TEXTURE_MIN_LOD 0x813A |
| 519 | #define GL_TEXTURE_MAX_LOD 0x813B |
| 520 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
| 521 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
| 522 | #define GL_MIN 0x8007 |
| 523 | #define GL_MAX 0x8008 |
| 524 | #define GL_DEPTH_COMPONENT24 0x81A6 |
| 525 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| 526 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
| 527 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| 528 | #define GL_CURRENT_QUERY 0x8865 |
| 529 | #define GL_QUERY_RESULT 0x8866 |
| 530 | #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| 531 | #define GL_BUFFER_MAPPED 0x88BC |
| 532 | #define GL_BUFFER_MAP_POINTER 0x88BD |
| 533 | #define GL_STREAM_READ 0x88E1 |
| 534 | #define GL_STREAM_COPY 0x88E2 |
| 535 | #define GL_STATIC_READ 0x88E5 |
| 536 | #define GL_STATIC_COPY 0x88E6 |
| 537 | #define GL_DYNAMIC_READ 0x88E9 |
| 538 | #define GL_DYNAMIC_COPY 0x88EA |
| 539 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
| 540 | #define GL_DRAW_BUFFER0 0x8825 |
| 541 | #define GL_DRAW_BUFFER1 0x8826 |
| 542 | #define GL_DRAW_BUFFER2 0x8827 |
| 543 | #define GL_DRAW_BUFFER3 0x8828 |
| 544 | #define GL_DRAW_BUFFER4 0x8829 |
| 545 | #define GL_DRAW_BUFFER5 0x882A |
| 546 | #define GL_DRAW_BUFFER6 0x882B |
| 547 | #define GL_DRAW_BUFFER7 0x882C |
| 548 | #define GL_DRAW_BUFFER8 0x882D |
| 549 | #define GL_DRAW_BUFFER9 0x882E |
| 550 | #define GL_DRAW_BUFFER10 0x882F |
| 551 | #define GL_DRAW_BUFFER11 0x8830 |
| 552 | #define GL_DRAW_BUFFER12 0x8831 |
| 553 | #define GL_DRAW_BUFFER13 0x8832 |
| 554 | #define GL_DRAW_BUFFER14 0x8833 |
| 555 | #define GL_DRAW_BUFFER15 0x8834 |
| 556 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| 557 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| 558 | #define GL_SAMPLER_3D 0x8B5F |
| 559 | #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| 560 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| 561 | #define GL_PIXEL_PACK_BUFFER 0x88EB |
| 562 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| 563 | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| 564 | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| 565 | #define GL_FLOAT_MAT2x3 0x8B65 |
| 566 | #define GL_FLOAT_MAT2x4 0x8B66 |
| 567 | #define GL_FLOAT_MAT3x2 0x8B67 |
| 568 | #define GL_FLOAT_MAT3x4 0x8B68 |
| 569 | #define GL_FLOAT_MAT4x2 0x8B69 |
| 570 | #define GL_FLOAT_MAT4x3 0x8B6A |
| 571 | #define GL_SRGB 0x8C40 |
| 572 | #define GL_SRGB8 0x8C41 |
| 573 | #define GL_SRGB8_ALPHA8 0x8C43 |
| 574 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| 575 | #define GL_MAJOR_VERSION 0x821B |
| 576 | #define GL_MINOR_VERSION 0x821C |
| 577 | #define GL_NUM_EXTENSIONS 0x821D |
| 578 | #define GL_RGBA32F 0x8814 |
| 579 | #define GL_RGB32F 0x8815 |
| 580 | #define GL_RGBA16F 0x881A |
| 581 | #define GL_RGB16F 0x881B |
| 582 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| 583 | #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| 584 | #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| 585 | #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| 586 | #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| 587 | #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| 588 | #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| 589 | #define GL_R11F_G11F_B10F 0x8C3A |
| 590 | #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| 591 | #define GL_RGB9_E5 0x8C3D |
| 592 | #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| 593 | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| 594 | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| 595 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| 596 | #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| 597 | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| 598 | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| 599 | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| 600 | #define GL_RASTERIZER_DISCARD 0x8C89 |
| 601 | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| 602 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| 603 | #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| 604 | #define GL_SEPARATE_ATTRIBS 0x8C8D |
| 605 | #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| 606 | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| 607 | #define GL_RGBA32UI 0x8D70 |
| 608 | #define GL_RGB32UI 0x8D71 |
| 609 | #define GL_RGBA16UI 0x8D76 |
| 610 | #define GL_RGB16UI 0x8D77 |
| 611 | #define GL_RGBA8UI 0x8D7C |
| 612 | #define GL_RGB8UI 0x8D7D |
| 613 | #define GL_RGBA32I 0x8D82 |
| 614 | #define GL_RGB32I 0x8D83 |
| 615 | #define GL_RGBA16I 0x8D88 |
| 616 | #define GL_RGB16I 0x8D89 |
| 617 | #define GL_RGBA8I 0x8D8E |
| 618 | #define GL_RGB8I 0x8D8F |
| 619 | #define GL_RED_INTEGER 0x8D94 |
| 620 | #define GL_RGB_INTEGER 0x8D98 |
| 621 | #define GL_RGBA_INTEGER 0x8D99 |
| 622 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| 623 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| 624 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| 625 | #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| 626 | #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| 627 | #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| 628 | #define GL_INT_SAMPLER_2D 0x8DCA |
| 629 | #define GL_INT_SAMPLER_3D 0x8DCB |
| 630 | #define GL_INT_SAMPLER_CUBE 0x8DCC |
| 631 | #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| 632 | #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| 633 | #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| 634 | #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| 635 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| 636 | #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| 637 | #define GL_BUFFER_MAP_LENGTH 0x9120 |
| 638 | #define GL_BUFFER_MAP_OFFSET 0x9121 |
| 639 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
| 640 | #define GL_DEPTH32F_STENCIL8 0x8CAD |
| 641 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| 642 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| 643 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| 644 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| 645 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| 646 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| 647 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| 648 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| 649 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| 650 | #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| 651 | #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| 652 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| 653 | #define GL_DEPTH_STENCIL 0x84F9 |
| 654 | #define GL_UNSIGNED_INT_24_8 0x84FA |
| 655 | #define GL_DEPTH24_STENCIL8 0x88F0 |
| 656 | #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| 657 | #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING |
| 658 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
| 659 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 660 | #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| 661 | #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| 662 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| 663 | #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| 664 | #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| 665 | #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| 666 | #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| 667 | #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| 668 | #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| 669 | #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| 670 | #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| 671 | #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| 672 | #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| 673 | #define GL_COLOR_ATTACHMENT10 0x8CEA |
| 674 | #define GL_COLOR_ATTACHMENT11 0x8CEB |
| 675 | #define GL_COLOR_ATTACHMENT12 0x8CEC |
| 676 | #define GL_COLOR_ATTACHMENT13 0x8CED |
| 677 | #define GL_COLOR_ATTACHMENT14 0x8CEE |
| 678 | #define GL_COLOR_ATTACHMENT15 0x8CEF |
| 679 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| 680 | #define GL_MAX_SAMPLES 0x8D57 |
| 681 | #define GL_HALF_FLOAT 0x140B |
| 682 | #define GL_MAP_READ_BIT 0x0001 |
| 683 | #define GL_MAP_WRITE_BIT 0x0002 |
| 684 | #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| 685 | #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| 686 | #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| 687 | #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| 688 | #define GL_RG 0x8227 |
| 689 | #define GL_RG_INTEGER 0x8228 |
| 690 | #define GL_R8 0x8229 |
| 691 | #define GL_RG8 0x822B |
| 692 | #define GL_R16F 0x822D |
| 693 | #define GL_R32F 0x822E |
| 694 | #define GL_RG16F 0x822F |
| 695 | #define GL_RG32F 0x8230 |
| 696 | #define GL_R8I 0x8231 |
| 697 | #define GL_R8UI 0x8232 |
| 698 | #define GL_R16I 0x8233 |
| 699 | #define GL_R16UI 0x8234 |
| 700 | #define GL_R32I 0x8235 |
| 701 | #define GL_R32UI 0x8236 |
| 702 | #define GL_RG8I 0x8237 |
| 703 | #define GL_RG8UI 0x8238 |
| 704 | #define GL_RG16I 0x8239 |
| 705 | #define GL_RG16UI 0x823A |
| 706 | #define GL_RG32I 0x823B |
| 707 | #define GL_RG32UI 0x823C |
| 708 | #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| 709 | #define GL_R8_SNORM 0x8F94 |
| 710 | #define GL_RG8_SNORM 0x8F95 |
| 711 | #define GL_RGB8_SNORM 0x8F96 |
| 712 | #define GL_RGBA8_SNORM 0x8F97 |
| 713 | #define GL_SIGNED_NORMALIZED 0x8F9C |
| 714 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| 715 | #define GL_COPY_READ_BUFFER 0x8F36 |
| 716 | #define GL_COPY_WRITE_BUFFER 0x8F37 |
| 717 | #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER |
| 718 | #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER |
| 719 | #define GL_UNIFORM_BUFFER 0x8A11 |
| 720 | #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| 721 | #define GL_UNIFORM_BUFFER_START 0x8A29 |
| 722 | #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| 723 | #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| 724 | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| 725 | #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| 726 | #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| 727 | #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| 728 | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| 729 | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| 730 | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| 731 | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| 732 | #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| 733 | #define GL_UNIFORM_TYPE 0x8A37 |
| 734 | #define GL_UNIFORM_SIZE 0x8A38 |
| 735 | #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| 736 | #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| 737 | #define GL_UNIFORM_OFFSET 0x8A3B |
| 738 | #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| 739 | #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| 740 | #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| 741 | #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| 742 | #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| 743 | #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| 744 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| 745 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| 746 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| 747 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| 748 | #define GL_INVALID_INDEX 0xFFFFFFFFu |
| 749 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| 750 | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| 751 | #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| 752 | #define GL_OBJECT_TYPE 0x9112 |
| 753 | #define GL_SYNC_CONDITION 0x9113 |
| 754 | #define GL_SYNC_STATUS 0x9114 |
| 755 | #define GL_SYNC_FLAGS 0x9115 |
| 756 | #define GL_SYNC_FENCE 0x9116 |
| 757 | #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| 758 | #define GL_UNSIGNALED 0x9118 |
| 759 | #define GL_SIGNALED 0x9119 |
| 760 | #define GL_ALREADY_SIGNALED 0x911A |
| 761 | #define GL_TIMEOUT_EXPIRED 0x911B |
| 762 | #define GL_CONDITION_SATISFIED 0x911C |
| 763 | #define GL_WAIT_FAILED 0x911D |
| 764 | #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| 765 | #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
| 766 | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| 767 | #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| 768 | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
| 769 | #define GL_SAMPLER_BINDING 0x8919 |
| 770 | #define GL_RGB10_A2UI 0x906F |
| 771 | #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| 772 | #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| 773 | #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| 774 | #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| 775 | #define GL_GREEN 0x1904 |
| 776 | #define GL_BLUE 0x1905 |
| 777 | #define GL_INT_2_10_10_10_REV 0x8D9F |
| 778 | #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| 779 | #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
| 780 | #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
| 781 | #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| 782 | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| 783 | #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| 784 | #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| 785 | #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| 786 | #define GL_COMPRESSED_R11_EAC 0x9270 |
| 787 | #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| 788 | #define GL_COMPRESSED_RG11_EAC 0x9272 |
| 789 | #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| 790 | #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| 791 | #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
| 792 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| 793 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| 794 | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| 795 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
| 796 | #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
| 797 | #define GL_MAX_ELEMENT_INDEX 0x8D6B |
| 798 | #define GL_NUM_SAMPLE_COUNTS 0x9380 |
| 799 | #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
| 800 | |
| 801 | /*------------------------------------------------------------------------- |
| 802 | * Entrypoint definitions |
| 803 | *-----------------------------------------------------------------------*/ |
| 804 | |
| 805 | /* OpenGL ES 2.0 */ |
| 806 | |
| 807 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 808 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
| 809 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); |
| 810 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
| 811 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
| 812 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
| 813 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
| 814 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 815 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
| 816 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
| 817 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| 818 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 819 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
| 820 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
| 821 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
| 822 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 823 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| 824 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); |
| 825 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 826 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| 827 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
| 828 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
| 829 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
| 830 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| 831 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 832 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| 833 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
| 834 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
| 835 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
| 836 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
| 837 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
| 838 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
| 839 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
| 840 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
| 841 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
| 842 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| 843 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
| 844 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
| 845 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
| 846 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| 847 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| 848 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
| 849 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
| 850 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| 851 | GL_APICALL void GL_APIENTRY glFinish (void); |
| 852 | GL_APICALL void GL_APIENTRY glFlush (void); |
| 853 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 854 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 855 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
| 856 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
| 857 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
| 858 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
| 859 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
| 860 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
| 861 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 862 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
| 863 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| 864 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); |
| 865 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
| 866 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
| 867 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| 868 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
| 869 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| 870 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
| 871 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
| 872 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| 873 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
| 874 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
| 875 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
| 876 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| 877 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
| 878 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
| 879 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
| 880 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
| 881 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
| 882 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
| 883 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); |
| 884 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
| 885 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
| 886 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |
| 887 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
| 888 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
| 889 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
| 890 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
| 891 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
| 892 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
| 893 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
| 894 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
| 895 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| 896 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
| 897 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
| 898 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| 899 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
| 900 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| 901 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 902 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
| 903 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| 904 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
| 905 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); |
| 906 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| 907 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
| 908 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| 909 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
| 910 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| 911 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| 912 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| 913 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| 914 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
| 915 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
| 916 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
| 917 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
| 918 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
| 919 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
| 920 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
| 921 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
| 922 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
| 923 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
| 924 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
| 925 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
| 926 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
| 927 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
| 928 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
| 929 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
| 930 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 931 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
| 932 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
| 933 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
| 934 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 935 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 936 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 937 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
| 938 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
| 939 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
| 940 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
| 941 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
| 942 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
| 943 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| 944 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
| 945 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 946 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
| 947 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
| 948 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| 949 | |
| 950 | /* OpenGL ES 3.0 */ |
| 951 | |
| 952 | GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); |
| 953 | GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); |
| 954 | GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
| 955 | GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); |
| 956 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| 957 | GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); |
| 958 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); |
| 959 | GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); |
| 960 | GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); |
| 961 | GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); |
| 962 | GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); |
| 963 | GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); |
| 964 | GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); |
| 965 | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); |
| 966 | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); |
| 967 | GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); |
| 968 | GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); |
| 969 | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 970 | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 971 | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 972 | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 973 | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 974 | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 975 | GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| 976 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| 977 | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| 978 | GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| 979 | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); |
| 980 | GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); |
| 981 | GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); |
| 982 | GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); |
| 983 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); |
| 984 | GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); |
| 985 | GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); |
| 986 | GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
| 987 | GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| 988 | GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); |
| 989 | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); |
| 990 | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); |
| 991 | GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); |
| 992 | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); |
| 993 | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); |
| 994 | GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); |
| 995 | GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
| 996 | GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); |
| 997 | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); |
| 998 | GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); |
| 999 | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); |
| 1000 | GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); |
| 1001 | GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); |
| 1002 | GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); |
| 1003 | GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 1004 | GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); |
| 1005 | GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); |
| 1006 | GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); |
| 1007 | GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); |
| 1008 | GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); |
| 1009 | GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); |
| 1010 | GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); |
| 1011 | GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| 1012 | GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); |
| 1013 | GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| 1014 | GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); |
| 1015 | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); |
| 1016 | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); |
| 1017 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); |
| 1018 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); |
| 1019 | GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| 1020 | GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); |
| 1021 | GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); |
| 1022 | GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); |
| 1023 | GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); |
| 1024 | GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); |
| 1025 | GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| 1026 | GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); |
| 1027 | GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); |
| 1028 | GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); |
| 1029 | GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); |
| 1030 | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); |
| 1031 | GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); |
| 1032 | GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); |
| 1033 | GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); |
| 1034 | GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); |
| 1035 | GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); |
| 1036 | GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); |
| 1037 | GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); |
| 1038 | GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); |
| 1039 | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); |
| 1040 | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); |
| 1041 | GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); |
| 1042 | GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); |
| 1043 | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); |
| 1044 | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); |
| 1045 | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); |
| 1046 | GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
| 1047 | GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
| 1048 | GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); |
| 1049 | GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); |
| 1050 | GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); |
| 1051 | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); |
| 1052 | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
| 1053 | GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); |
| 1054 | GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); |
| 1055 | GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); |
| 1056 | |
| 1057 | #ifdef __cplusplus |
| 1058 | } |
| 1059 | #endif |
| 1060 | |
| 1061 | #endif |