blob: f37871311624929c4187029238a8be889e29efa4 [file] [log] [blame]
Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <utils/String8.h>
21
22#include "ProgramCache.h"
23#include "Program.h"
24#include "Description.h"
25
26namespace android {
27// -----------------------------------------------------------------------------------------------
28
29
30/*
31 * A simple formatter class to automatically add the endl and
32 * manage the indentation.
33 */
34
35class Formatter;
36static Formatter& indent(Formatter& f);
37static Formatter& dedent(Formatter& f);
38
39class Formatter {
40 String8 mString;
41 int mIndent;
42 typedef Formatter& (*FormaterManipFunc)(Formatter&);
43 friend Formatter& indent(Formatter& f);
44 friend Formatter& dedent(Formatter& f);
45public:
Andy McFadden892f22d2013-08-15 10:05:01 -070046 Formatter() : mIndent(0) {}
47
Mathias Agopian3f844832013-08-07 21:24:32 -070048 String8 getString() const {
49 return mString;
50 }
51
52 friend Formatter& operator << (Formatter& out, const char* in) {
53 for (int i=0 ; i<out.mIndent ; i++) {
54 out.mString.append(" ");
55 }
56 out.mString.append(in);
57 out.mString.append("\n");
58 return out;
59 }
60 friend inline Formatter& operator << (Formatter& out, const String8& in) {
61 return operator << (out, in.string());
62 }
63 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
64 return (*func)(to);
65 }
66};
67Formatter& indent(Formatter& f) {
68 f.mIndent++;
69 return f;
70}
71Formatter& dedent(Formatter& f) {
72 f.mIndent--;
73 return f;
74}
75
76// -----------------------------------------------------------------------------------------------
77
78ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
79
80
81ProgramCache::ProgramCache() {
82}
83
84ProgramCache::~ProgramCache() {
85}
86
87ProgramCache::Key ProgramCache::computeKey(const Description& description) {
88 Key needs;
89 needs.set(Key::TEXTURE_MASK,
90 (description.mTextureTarget == GL_TEXTURE_EXTERNAL_OES) ? Key::TEXTURE_EXT :
91 (description.mTextureTarget == GL_TEXTURE_2D) ? Key::TEXTURE_2D :
92 Key::TEXTURE_OFF)
93 .set(Key::PLANE_ALPHA_MASK,
94 (description.mPlaneAlpha < 1) ? Key::PLANE_ALPHA_LT_ONE : Key::PLANE_ALPHA_EQ_ONE)
95 .set(Key::BLEND_MASK,
96 description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
97 .set(Key::OPACITY_MASK,
98 description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
99 return needs;
100}
101
102String8 ProgramCache::generateVertexShader(const Key& needs) {
103 Formatter vs;
104 if (needs.isTexturing()) {
105 vs << "attribute vec4 texCoords;"
106 << "varying vec2 outTexCoords;";
107 }
108 vs << "attribute vec4 position;"
109 << "uniform mat4 projection;"
110 << "uniform mat4 texture;"
111 << "void main(void) {" << indent
112 << "gl_Position = projection * position;";
113 if (needs.isTexturing()) {
114 vs << "outTexCoords = (texture * texCoords).st;";
115 }
116 vs << dedent << "}";
117 return vs.getString();
118}
119
120String8 ProgramCache::generateFragmentShader(const Key& needs) {
121 Formatter fs;
122 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
123 fs << "#extension GL_OES_EGL_image_external : require";
124 }
125 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
126 fs << "uniform samplerExternalOES sampler;"
127 << "varying vec2 outTexCoords;";
128 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
129 fs << "uniform sampler2D sampler;"
130 << "varying vec2 outTexCoords;";
131 } else if (needs.getTextureTarget() == Key::TEXTURE_OFF) {
132 fs << "uniform vec4 color;";
133 }
134 if (needs.hasPlaneAlpha()) {
135 fs << "uniform float alphaPlane;";
136 }
137 fs << "void main(void) {" << indent;
138 if (needs.isTexturing()) {
139 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
140 } else {
141 fs << "gl_FragColor = color;";
142 }
143 if (needs.hasPlaneAlpha()) {
144 // modulate the alpha value with planeAlpha
145 if (needs.isPremultiplied()) {
146 // ... and the color too if we're premultiplied
147 if (needs.isOpaque()) {
148 // ... we're opaque, only premultiply the color component
149 fs << "gl_FragColor.rgb *= alphaPlane;"
150 << "gl_FragColor.a = alphaPlane;";
151 } else {
152 fs << "gl_FragColor *= alphaPlane;";
153 }
154 } else {
155 // not premultiplied
156 if (needs.isOpaque()) {
157 fs << "gl_FragColor.a = alphaPlane;";
158 } else {
159 fs << "gl_FragColor.a *= alphaPlane;";
160 }
161 }
162 } else {
163 if (needs.isOpaque()) {
164 fs << "gl_FragColor.a = 1.0;";
165 }
166 }
167 fs << dedent << "}";
168 return fs.getString();
169}
170
171Program* ProgramCache::generateProgram(const Key& needs) {
172 // vertex shader
173 String8 vs = generateVertexShader(needs);
174
175 // fragment shader
176 String8 fs = generateFragmentShader(needs);
177
178 Program* program = new Program(needs, vs.string(), fs.string());
179 return program;
180}
181
182void ProgramCache::useProgram(const Description& description) {
183
184 // generate the key for the shader based on the description
185 Key needs(computeKey(description));
186
187 // look-up the program in the cache
188 Program* program = mCache.valueFor(needs);
189 if (program == NULL) {
190 // we didn't find our program, so generate one...
191 nsecs_t time = -systemTime();
192 program = generateProgram(needs);
193 mCache.add(needs, program);
194 time += systemTime();
195
196 //ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
197 // needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
198 }
199
200 // here we have a suitable program for this description
201 if (program->isValid()) {
202 program->use();
203 program->setUniforms(description);
204 }
205}
206
207
208} /* namespace android */