blob: 83e08fb8712fd82dfe9cfce6d0eae4a17f9c6c84 [file] [log] [blame]
Dan Stoza99b18b42014-03-28 15:34:33 -07001/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "StreamSplitter"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#include <gui/IGraphicBufferConsumer.h>
22#include <gui/IGraphicBufferProducer.h>
23#include <gui/StreamSplitter.h>
24
25#include <ui/GraphicBuffer.h>
26
27#include <binder/ProcessState.h>
28
29#include <utils/Trace.h>
30
31namespace android {
32
33status_t StreamSplitter::createSplitter(
34 const sp<IGraphicBufferConsumer>& inputQueue,
35 sp<StreamSplitter>* outSplitter) {
36 if (inputQueue == NULL) {
37 ALOGE("createSplitter: inputQueue must not be NULL");
38 return BAD_VALUE;
39 }
40 if (outSplitter == NULL) {
41 ALOGE("createSplitter: outSplitter must not be NULL");
42 return BAD_VALUE;
43 }
44
45 sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
46 status_t status = splitter->mInput->consumerConnect(splitter, false);
47 if (status == NO_ERROR) {
48 splitter->mInput->setConsumerName(String8("StreamSplitter"));
49 *outSplitter = splitter;
50 }
51 return status;
52}
53
54StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
55 : mIsAbandoned(false), mMutex(), mReleaseCondition(),
56 mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
57
58StreamSplitter::~StreamSplitter() {
59 mInput->consumerDisconnect();
60 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
61 for (; output != mOutputs.end(); ++output) {
62 (*output)->disconnect(NATIVE_WINDOW_API_CPU);
63 }
64
65 if (mBuffers.size() > 0) {
66 ALOGE("%d buffers still being tracked", mBuffers.size());
67 }
68}
69
70status_t StreamSplitter::addOutput(
71 const sp<IGraphicBufferProducer>& outputQueue) {
72 if (outputQueue == NULL) {
73 ALOGE("addOutput: outputQueue must not be NULL");
74 return BAD_VALUE;
75 }
76
77 Mutex::Autolock lock(mMutex);
78
79 IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
80 sp<OutputListener> listener(new OutputListener(this, outputQueue));
81 outputQueue->asBinder()->linkToDeath(listener);
82 status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
83 /* producerControlledByApp */ false, &queueBufferOutput);
84 if (status != NO_ERROR) {
85 ALOGE("addOutput: failed to connect (%d)", status);
86 return status;
87 }
88
89 mOutputs.push_back(outputQueue);
90
91 return NO_ERROR;
92}
93
94void StreamSplitter::setName(const String8 &name) {
95 Mutex::Autolock lock(mMutex);
96 mInput->setConsumerName(name);
97}
98
99void StreamSplitter::onFrameAvailable() {
100 ATRACE_CALL();
101 Mutex::Autolock lock(mMutex);
102
103 // The current policy is that if any one consumer is consuming buffers too
104 // slowly, the splitter will stall the rest of the outputs by not acquiring
105 // any more buffers from the input. This will cause back pressure on the
106 // input queue, slowing down its producer.
107
108 // If there are too many outstanding buffers, we block until a buffer is
109 // released back to the input in onBufferReleased
110 while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
111 mReleaseCondition.wait(mMutex);
112
113 // If the splitter is abandoned while we are waiting, the release
114 // condition variable will be broadcast, and we should just return
115 // without attempting to do anything more (since the input queue will
116 // also be abandoned).
117 if (mIsAbandoned) {
118 return;
119 }
120 }
121 ++mOutstandingBuffers;
122
123 // Acquire and detach the buffer from the input
124 IGraphicBufferConsumer::BufferItem bufferItem;
125 status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
126 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
127 "acquiring buffer from input failed (%d)", status);
128
129 ALOGV("acquired buffer %#llx from input",
130 bufferItem.mGraphicBuffer->getId());
131
132 status = mInput->detachBuffer(bufferItem.mBuf);
133 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
134 "detaching buffer from input failed (%d)", status);
135
136 // Initialize our reference count for this buffer
137 mBuffers.add(bufferItem.mGraphicBuffer->getId(),
138 new BufferTracker(bufferItem.mGraphicBuffer));
139
140 IGraphicBufferProducer::QueueBufferInput queueInput(
141 bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
142 bufferItem.mCrop, bufferItem.mScalingMode,
143 bufferItem.mTransform, bufferItem.mIsDroppable,
144 bufferItem.mFence);
145
146 // Attach and queue the buffer to each of the outputs
147 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
148 for (; output != mOutputs.end(); ++output) {
149 int slot;
150 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
151 if (status == NO_INIT) {
152 // If we just discovered that this output has been abandoned, note
153 // that, increment the release count so that we still release this
154 // buffer eventually, and move on to the next output
155 onAbandonedLocked();
156 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
157 incrementReleaseCountLocked();
158 continue;
159 } else {
160 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
161 "attaching buffer to output failed (%d)", status);
162 }
163
164 IGraphicBufferProducer::QueueBufferOutput queueOutput;
165 status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
166 if (status == NO_INIT) {
167 // If we just discovered that this output has been abandoned, note
168 // that, increment the release count so that we still release this
169 // buffer eventually, and move on to the next output
170 onAbandonedLocked();
171 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
172 incrementReleaseCountLocked();
173 continue;
174 } else {
175 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
176 "queueing buffer to output failed (%d)", status);
177 }
178
179 ALOGV("queued buffer %#llx to output %p",
180 bufferItem.mGraphicBuffer->getId(), output->get());
181 }
182}
183
184void StreamSplitter::onBufferReleasedByOutput(
185 const sp<IGraphicBufferProducer>& from) {
186 ATRACE_CALL();
187 Mutex::Autolock lock(mMutex);
188
189 sp<GraphicBuffer> buffer;
190 sp<Fence> fence;
191 status_t status = from->detachNextBuffer(&buffer, &fence);
192 if (status == NO_INIT) {
193 // If we just discovered that this output has been abandoned, note that,
194 // but we can't do anything else, since buffer is invalid
195 onAbandonedLocked();
196 return;
197 } else {
198 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
199 "detaching buffer from output failed (%d)", status);
200 }
201
202 ALOGV("detached buffer %#llx from output %p", buffer->getId(), from.get());
203
204 const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
205
206 // Merge the release fence of the incoming buffer so that the fence we send
207 // back to the input includes all of the outputs' fences
208 tracker->mergeFence(fence);
209
210 // Check to see if this is the last outstanding reference to this buffer
211 size_t releaseCount = tracker->incrementReleaseCountLocked();
212 ALOGV("buffer %#llx reference count %d (of %d)", buffer->getId(),
213 releaseCount, mOutputs.size());
214 if (releaseCount < mOutputs.size()) {
215 return;
216 }
217
218 // If we've been abandoned, we can't return the buffer to the input, so just
219 // stop tracking it and move on
220 if (mIsAbandoned) {
221 mBuffers.removeItem(buffer->getId());
222 return;
223 }
224
225 // Attach and release the buffer back to the input
226 int consumerSlot;
227 status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
228 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
229 "attaching buffer to input failed (%d)", status);
230
231 status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
232 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
233 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
234 "releasing buffer to input failed (%d)", status);
235
236 ALOGV("released buffer %#llx to input", buffer->getId());
237
238 // We no longer need to track the buffer once it has been returned to the
239 // input
240 mBuffers.removeItem(buffer->getId());
241
242 // Notify any waiting onFrameAvailable calls
243 --mOutstandingBuffers;
244 mReleaseCondition.signal();
245}
246
247void StreamSplitter::onAbandonedLocked() {
248 ALOGE("one of my outputs has abandoned me");
249 if (!mIsAbandoned) {
250 mInput->consumerDisconnect();
251 }
252 mIsAbandoned = true;
253 mReleaseCondition.broadcast();
254}
255
256StreamSplitter::OutputListener::OutputListener(
257 const sp<StreamSplitter>& splitter,
258 const sp<IGraphicBufferProducer>& output)
259 : mSplitter(splitter), mOutput(output) {}
260
261StreamSplitter::OutputListener::~OutputListener() {}
262
263void StreamSplitter::OutputListener::onBufferReleased() {
264 mSplitter->onBufferReleasedByOutput(mOutput);
265}
266
267void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
268 Mutex::Autolock lock(mSplitter->mMutex);
269 mSplitter->onAbandonedLocked();
270}
271
272StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
273 : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
274
275StreamSplitter::BufferTracker::~BufferTracker() {}
276
277void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
278 mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
279}
280
281} // namespace android