Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2012 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "Flatland.h" |
| 18 | #include "GLHelper.h" |
| 19 | |
| 20 | namespace android { |
| 21 | |
| 22 | class Blitter { |
| 23 | public: |
| 24 | |
| 25 | bool setUp(GLHelper* helper) { |
| 26 | bool result; |
| 27 | |
| 28 | result = helper->getShaderProgram("Blit", &mBlitPgm); |
| 29 | if (!result) { |
| 30 | return false; |
| 31 | } |
| 32 | |
| 33 | mPosAttribLoc = glGetAttribLocation(mBlitPgm, "position"); |
| 34 | mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv"); |
| 35 | mUVToTexUniformLoc = glGetUniformLocation(mBlitPgm, "uvToTex"); |
| 36 | mObjToNdcUniformLoc = glGetUniformLocation(mBlitPgm, "objToNdc"); |
| 37 | mBlitSrcSamplerLoc = glGetUniformLocation(mBlitPgm, "blitSrc"); |
| 38 | mModColorUniformLoc = glGetUniformLocation(mBlitPgm, "modColor"); |
| 39 | |
| 40 | return true; |
| 41 | } |
| 42 | |
| 43 | bool blit(GLuint texName, const float* texMatrix, |
| 44 | int32_t x, int32_t y, uint32_t w, uint32_t h) { |
| 45 | float modColor[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; |
| 46 | return modBlit(texName, texMatrix, modColor, x, y, w, h); |
| 47 | } |
| 48 | |
| 49 | bool modBlit(GLuint texName, const float* texMatrix, float* modColor, |
| 50 | int32_t x, int32_t y, uint32_t w, uint32_t h) { |
| 51 | glUseProgram(mBlitPgm); |
| 52 | |
| 53 | GLint vp[4]; |
| 54 | glGetIntegerv(GL_VIEWPORT, vp); |
| 55 | float screenToNdc[16] = { |
| 56 | 2.0f/float(vp[2]), 0.0f, 0.0f, 0.0f, |
| 57 | 0.0f, -2.0f/float(vp[3]), 0.0f, 0.0f, |
| 58 | 0.0f, 0.0f, 1.0f, 0.0f, |
| 59 | -1.0f, 1.0f, 0.0f, 1.0f, |
| 60 | }; |
| 61 | const float pos[] = { |
| 62 | float(x), float(y), |
| 63 | float(x+w), float(y), |
| 64 | float(x), float(y+h), |
| 65 | float(x+w), float(y+h), |
| 66 | }; |
| 67 | const float uv[] = { |
| 68 | 0.0f, 0.0f, |
| 69 | 1.0f, 0.0f, |
| 70 | 0.0f, 1.0f, |
| 71 | 1.0f, 1.0f, |
| 72 | }; |
| 73 | |
| 74 | glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); |
| 75 | glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); |
| 76 | glEnableVertexAttribArray(mPosAttribLoc); |
| 77 | glEnableVertexAttribArray(mUVAttribLoc); |
| 78 | |
| 79 | glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, screenToNdc); |
| 80 | glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); |
| 81 | glUniform4fv(mModColorUniformLoc, 1, modColor); |
| 82 | |
| 83 | glActiveTexture(GL_TEXTURE0); |
| 84 | glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); |
| 85 | glUniform1i(mBlitSrcSamplerLoc, 0); |
| 86 | |
| 87 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 88 | |
| 89 | glDisableVertexAttribArray(mPosAttribLoc); |
| 90 | glDisableVertexAttribArray(mUVAttribLoc); |
| 91 | |
| 92 | if (glGetError() != GL_NO_ERROR) { |
| 93 | fprintf(stderr, "GL error!\n"); |
| 94 | } |
| 95 | |
| 96 | return true; |
| 97 | } |
| 98 | |
| 99 | private: |
| 100 | GLuint mBlitPgm; |
| 101 | GLint mPosAttribLoc; |
| 102 | GLint mUVAttribLoc; |
| 103 | GLint mUVToTexUniformLoc; |
| 104 | GLint mObjToNdcUniformLoc; |
| 105 | GLint mBlitSrcSamplerLoc; |
| 106 | GLint mModColorUniformLoc; |
| 107 | }; |
| 108 | |
| 109 | class ComposerBase : public Composer { |
| 110 | public: |
| 111 | virtual ~ComposerBase() {} |
| 112 | |
| 113 | virtual bool setUp(const LayerDesc& desc, |
| 114 | GLHelper* helper) { |
| 115 | mLayerDesc = desc; |
| 116 | return setUp(helper); |
| 117 | } |
| 118 | |
| 119 | virtual void tearDown() { |
| 120 | } |
| 121 | |
| 122 | virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { |
| 123 | return true; |
| 124 | } |
| 125 | |
| 126 | protected: |
| 127 | virtual bool setUp(GLHelper* helper) { |
| 128 | return true; |
| 129 | } |
| 130 | |
| 131 | LayerDesc mLayerDesc; |
| 132 | }; |
| 133 | |
| 134 | Composer* nocomp() { |
| 135 | class NoComp : public ComposerBase { |
| 136 | }; |
| 137 | return new NoComp(); |
| 138 | } |
| 139 | |
| 140 | Composer* opaque() { |
| 141 | class OpaqueComp : public ComposerBase { |
| 142 | virtual bool setUp(GLHelper* helper) { |
| 143 | return mBlitter.setUp(helper); |
| 144 | } |
| 145 | |
| 146 | virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { |
| 147 | float texMatrix[16]; |
| 148 | glc->getTransformMatrix(texMatrix); |
| 149 | |
| 150 | int32_t x = mLayerDesc.x; |
| 151 | int32_t y = mLayerDesc.y; |
| 152 | int32_t w = mLayerDesc.width; |
| 153 | int32_t h = mLayerDesc.height; |
| 154 | |
| 155 | return mBlitter.blit(texName, texMatrix, x, y, w, h); |
| 156 | } |
| 157 | |
| 158 | Blitter mBlitter; |
| 159 | }; |
| 160 | return new OpaqueComp(); |
| 161 | } |
| 162 | |
| 163 | Composer* opaqueShrink() { |
| 164 | class OpaqueComp : public ComposerBase { |
| 165 | virtual bool setUp(GLHelper* helper) { |
| 166 | mParity = false; |
| 167 | return mBlitter.setUp(helper); |
| 168 | } |
| 169 | |
| 170 | virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { |
| 171 | float texMatrix[16]; |
| 172 | glc->getTransformMatrix(texMatrix); |
| 173 | |
| 174 | int32_t x = mLayerDesc.x; |
| 175 | int32_t y = mLayerDesc.y; |
| 176 | int32_t w = mLayerDesc.width; |
| 177 | int32_t h = mLayerDesc.height; |
| 178 | |
| 179 | mParity = !mParity; |
| 180 | if (mParity) { |
| 181 | x += w / 128; |
| 182 | y += h / 128; |
| 183 | w -= w / 64; |
| 184 | h -= h / 64; |
| 185 | } |
| 186 | |
| 187 | return mBlitter.blit(texName, texMatrix, x, y, w, h); |
| 188 | } |
| 189 | |
| 190 | Blitter mBlitter; |
| 191 | bool mParity; |
| 192 | }; |
| 193 | return new OpaqueComp(); |
| 194 | } |
| 195 | |
| 196 | Composer* blend() { |
| 197 | class BlendComp : public ComposerBase { |
| 198 | virtual bool setUp(GLHelper* helper) { |
| 199 | return mBlitter.setUp(helper); |
| 200 | } |
| 201 | |
| 202 | virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { |
| 203 | bool result; |
| 204 | |
| 205 | float texMatrix[16]; |
| 206 | glc->getTransformMatrix(texMatrix); |
| 207 | |
| 208 | float modColor[4] = { .75f, .75f, .75f, .75f }; |
| 209 | |
| 210 | int32_t x = mLayerDesc.x; |
| 211 | int32_t y = mLayerDesc.y; |
| 212 | int32_t w = mLayerDesc.width; |
| 213 | int32_t h = mLayerDesc.height; |
| 214 | |
| 215 | glEnable(GL_BLEND); |
| 216 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 217 | |
| 218 | result = mBlitter.modBlit(texName, texMatrix, modColor, |
| 219 | x, y, w, h); |
| 220 | if (!result) { |
| 221 | return false; |
| 222 | } |
| 223 | |
| 224 | glDisable(GL_BLEND); |
| 225 | |
| 226 | return true; |
| 227 | } |
| 228 | |
| 229 | Blitter mBlitter; |
| 230 | }; |
| 231 | return new BlendComp(); |
| 232 | } |
| 233 | |
| 234 | Composer* blendShrink() { |
| 235 | class BlendShrinkComp : public ComposerBase { |
| 236 | virtual bool setUp(GLHelper* helper) { |
| 237 | mParity = false; |
| 238 | return mBlitter.setUp(helper); |
| 239 | } |
| 240 | |
| 241 | virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { |
| 242 | bool result; |
| 243 | |
| 244 | float texMatrix[16]; |
| 245 | glc->getTransformMatrix(texMatrix); |
| 246 | |
| 247 | float modColor[4] = { .75f, .75f, .75f, .75f }; |
| 248 | |
| 249 | int32_t x = mLayerDesc.x; |
| 250 | int32_t y = mLayerDesc.y; |
| 251 | int32_t w = mLayerDesc.width; |
| 252 | int32_t h = mLayerDesc.height; |
| 253 | |
| 254 | mParity = !mParity; |
| 255 | if (mParity) { |
| 256 | x += w / 128; |
| 257 | y += h / 128; |
| 258 | w -= w / 64; |
| 259 | h -= h / 64; |
| 260 | } |
| 261 | |
| 262 | glEnable(GL_BLEND); |
| 263 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 264 | |
| 265 | result = mBlitter.modBlit(texName, texMatrix, modColor, |
| 266 | x, y, w, h); |
| 267 | if (!result) { |
| 268 | return false; |
| 269 | } |
| 270 | |
| 271 | glDisable(GL_BLEND); |
| 272 | |
| 273 | return true; |
| 274 | } |
| 275 | |
| 276 | Blitter mBlitter; |
| 277 | bool mParity; |
| 278 | }; |
| 279 | return new BlendShrinkComp(); |
| 280 | } |
| 281 | |
| 282 | } // namespace android |