Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2012 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define ATRACE_TAG ATRACE_TAG_ALWAYS |
| 18 | |
| 19 | #include <gui/GraphicBufferAlloc.h> |
| 20 | #include <gui/Surface.h> |
| 21 | #include <gui/GLConsumer.h> |
| 22 | #include <gui/SurfaceTextureClient.h> |
| 23 | #include <ui/Fence.h> |
| 24 | #include <utils/Trace.h> |
| 25 | |
| 26 | #include <EGL/egl.h> |
| 27 | #include <GLES2/gl2.h> |
| 28 | |
| 29 | #include <math.h> |
| 30 | #include <getopt.h> |
| 31 | |
| 32 | #include "Flatland.h" |
| 33 | #include "GLHelper.h" |
| 34 | |
| 35 | using namespace ::android; |
| 36 | |
| 37 | static uint32_t g_SleepBetweenSamplesMs = 0; |
| 38 | static bool g_PresentToWindow = false; |
| 39 | static size_t g_BenchmarkNameLen = 0; |
| 40 | |
| 41 | struct BenchmarkDesc { |
| 42 | // The name of the test. |
| 43 | const char* name; |
| 44 | |
| 45 | // The dimensions of the space in which window layers are specified. |
| 46 | uint32_t width; |
| 47 | uint32_t height; |
| 48 | |
| 49 | // The screen heights at which to run the test. |
| 50 | uint32_t runHeights[MAX_TEST_RUNS]; |
| 51 | |
| 52 | // The list of window layers. |
| 53 | LayerDesc layers[MAX_NUM_LAYERS]; |
| 54 | }; |
| 55 | |
| 56 | static const BenchmarkDesc benchmarks[] = { |
| 57 | { "16:10 Single Static Window", |
| 58 | 2560, 1600, { 800, 1600, 2400 }, |
| 59 | { |
| 60 | { // Window |
| 61 | 0, staticGradient, opaque, |
| 62 | 0, 50, 2560, 1454, |
| 63 | }, |
| 64 | { // Status bar |
| 65 | 0, staticGradient, opaque, |
| 66 | 0, 0, 2560, 50, |
| 67 | }, |
| 68 | { // Navigation bar |
| 69 | 0, staticGradient, opaque, |
| 70 | 0, 1504, 2560, 96, |
| 71 | }, |
| 72 | }, |
| 73 | }, |
| 74 | |
| 75 | { "16:10 App -> Home Transition", |
| 76 | 2560, 1600, { 800, 1600, 2400 }, |
| 77 | { |
| 78 | { // Wallpaper |
| 79 | 0, staticGradient, opaque, |
| 80 | 0, 50, 2560, 1454, |
| 81 | }, |
| 82 | { // Launcher |
| 83 | 0, staticGradient, blend, |
| 84 | 0, 50, 2560, 1454, |
| 85 | }, |
| 86 | { // Outgoing activity |
| 87 | 0, staticGradient, blendShrink, |
| 88 | 20, 70, 2520, 1414, |
| 89 | }, |
| 90 | { // Status bar |
| 91 | 0, staticGradient, opaque, |
| 92 | 0, 0, 2560, 50, |
| 93 | }, |
| 94 | { // Navigation bar |
| 95 | 0, staticGradient, opaque, |
| 96 | 0, 1504, 2560, 96, |
| 97 | }, |
| 98 | }, |
| 99 | }, |
| 100 | |
| 101 | { "16:10 SurfaceView -> Home Transition", |
| 102 | 2560, 1600, { 800, 1600, 2400 }, |
| 103 | { |
| 104 | { // Wallpaper |
| 105 | 0, staticGradient, opaque, |
| 106 | 0, 50, 2560, 1454, |
| 107 | }, |
| 108 | { // Launcher |
| 109 | 0, staticGradient, blend, |
| 110 | 0, 50, 2560, 1454, |
| 111 | }, |
| 112 | { // Outgoing SurfaceView |
| 113 | 0, staticGradient, blendShrink, |
| 114 | 20, 70, 2520, 1414, |
| 115 | }, |
| 116 | { // Outgoing activity |
| 117 | 0, staticGradient, blendShrink, |
| 118 | 20, 70, 2520, 1414, |
| 119 | }, |
| 120 | { // Status bar |
| 121 | 0, staticGradient, opaque, |
| 122 | 0, 0, 2560, 50, |
| 123 | }, |
| 124 | { // Navigation bar |
| 125 | 0, staticGradient, opaque, |
| 126 | 0, 1504, 2560, 96, |
| 127 | }, |
| 128 | }, |
| 129 | }, |
| 130 | }; |
| 131 | |
| 132 | static const ShaderDesc shaders[] = { |
| 133 | { |
| 134 | name: "Blit", |
| 135 | vertexShader: { |
| 136 | "precision mediump float;", |
| 137 | "", |
| 138 | "attribute vec4 position;", |
| 139 | "attribute vec4 uv;", |
| 140 | "", |
| 141 | "varying vec4 texCoords;", |
| 142 | "", |
| 143 | "uniform mat4 objToNdc;", |
| 144 | "uniform mat4 uvToTex;", |
| 145 | "", |
| 146 | "void main() {", |
| 147 | " gl_Position = objToNdc * position;", |
| 148 | " texCoords = uvToTex * uv;", |
| 149 | "}", |
| 150 | }, |
| 151 | fragmentShader: { |
| 152 | "#extension GL_OES_EGL_image_external : require", |
| 153 | "precision mediump float;", |
| 154 | "", |
| 155 | "varying vec4 texCoords;", |
| 156 | "", |
| 157 | "uniform samplerExternalOES blitSrc;", |
| 158 | "uniform vec4 modColor;", |
| 159 | "", |
| 160 | "void main() {", |
| 161 | " gl_FragColor = texture2D(blitSrc, texCoords.xy);", |
| 162 | " gl_FragColor *= modColor;", |
| 163 | "}", |
| 164 | }, |
| 165 | }, |
| 166 | |
| 167 | { |
| 168 | name: "Gradient", |
| 169 | vertexShader: { |
| 170 | "precision mediump float;", |
| 171 | "", |
| 172 | "attribute vec4 position;", |
| 173 | "attribute vec4 uv;", |
| 174 | "", |
| 175 | "varying float interp;", |
| 176 | "", |
| 177 | "uniform mat4 objToNdc;", |
| 178 | "uniform mat4 uvToInterp;", |
| 179 | "", |
| 180 | "void main() {", |
| 181 | " gl_Position = objToNdc * position;", |
| 182 | " interp = (uvToInterp * uv).x;", |
| 183 | "}", |
| 184 | }, |
| 185 | fragmentShader: { |
| 186 | "precision mediump float;", |
| 187 | "", |
| 188 | "varying float interp;", |
| 189 | "", |
| 190 | "uniform vec4 color0;", |
| 191 | "uniform vec4 color1;", |
| 192 | "", |
| 193 | "uniform sampler2D ditherKernel;", |
| 194 | "uniform float invDitherKernelSize;", |
| 195 | "uniform float invDitherKernelSizeSq;", |
| 196 | "", |
| 197 | "void main() {", |
| 198 | " float dither = texture2D(ditherKernel,", |
| 199 | " gl_FragCoord.xy * invDitherKernelSize).a;", |
| 200 | " dither *= invDitherKernelSizeSq;", |
| 201 | " vec4 color = mix(color0, color1, clamp(interp, 0.0, 1.0));", |
| 202 | " gl_FragColor = color + vec4(dither, dither, dither, 0.0);", |
| 203 | "}", |
| 204 | }, |
| 205 | }, |
| 206 | }; |
| 207 | |
| 208 | class Layer { |
| 209 | |
| 210 | public: |
| 211 | |
| 212 | Layer() : |
| 213 | mFirstFrame(true), |
| 214 | mGLHelper(NULL), |
| 215 | mSurface(EGL_NO_SURFACE) { |
| 216 | } |
| 217 | |
| 218 | bool setUp(const LayerDesc& desc, GLHelper* helper) { |
| 219 | bool result; |
| 220 | |
| 221 | mDesc = desc; |
| 222 | mGLHelper = helper; |
| 223 | |
| 224 | result = mGLHelper->createSurfaceTexture(mDesc.width, mDesc.height, |
| 225 | &mGLConsumer, &mSurface, &mTexName); |
| 226 | if (!result) { |
| 227 | return false; |
| 228 | } |
| 229 | |
| 230 | mRenderer = desc.rendererFactory(); |
| 231 | result = mRenderer->setUp(helper); |
| 232 | if (!result) { |
| 233 | return false; |
| 234 | } |
| 235 | |
| 236 | mComposer = desc.composerFactory(); |
| 237 | result = mComposer->setUp(desc, helper); |
| 238 | if (!result) { |
| 239 | return false; |
| 240 | } |
| 241 | |
| 242 | return true; |
| 243 | } |
| 244 | |
| 245 | void tearDown() { |
| 246 | if (mComposer != NULL) { |
| 247 | mComposer->tearDown(); |
| 248 | delete mComposer; |
| 249 | mComposer = NULL; |
| 250 | } |
| 251 | |
| 252 | if (mRenderer != NULL) { |
| 253 | mRenderer->tearDown(); |
| 254 | delete mRenderer; |
| 255 | mRenderer = NULL; |
| 256 | } |
| 257 | |
| 258 | if (mSurface != EGL_NO_SURFACE) { |
| 259 | mGLHelper->destroySurface(&mSurface); |
| 260 | mGLConsumer->abandon(); |
| 261 | } |
| 262 | mGLHelper = NULL; |
| 263 | mGLConsumer.clear(); |
| 264 | } |
| 265 | |
| 266 | bool render() { |
| 267 | return mRenderer->render(mSurface); |
| 268 | } |
| 269 | |
| 270 | bool prepareComposition() { |
| 271 | status_t err; |
| 272 | |
| 273 | err = mGLConsumer->updateTexImage(); |
| 274 | if (err < 0) { |
| 275 | fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err); |
| 276 | return false; |
| 277 | } |
| 278 | |
| 279 | return true; |
| 280 | } |
| 281 | |
| 282 | bool compose() { |
| 283 | return mComposer->compose(mTexName, mGLConsumer); |
| 284 | } |
| 285 | |
| 286 | private: |
| 287 | bool mFirstFrame; |
| 288 | |
| 289 | LayerDesc mDesc; |
| 290 | |
| 291 | GLHelper* mGLHelper; |
| 292 | |
| 293 | GLuint mTexName; |
| 294 | sp<GLConsumer> mGLConsumer; |
| 295 | EGLSurface mSurface; |
| 296 | |
| 297 | Renderer* mRenderer; |
| 298 | Composer* mComposer; |
| 299 | }; |
| 300 | |
| 301 | class BenchmarkRunner { |
| 302 | |
| 303 | public: |
| 304 | |
| 305 | BenchmarkRunner(const BenchmarkDesc& desc, size_t instance) : |
| 306 | mDesc(desc), |
| 307 | mInstance(instance), |
| 308 | mNumLayers(countLayers(desc)), |
| 309 | mGLHelper(NULL), |
| 310 | mSurface(EGL_NO_SURFACE), |
| 311 | mWindowSurface(EGL_NO_SURFACE) { |
| 312 | } |
| 313 | |
| 314 | bool setUp() { |
| 315 | ATRACE_CALL(); |
| 316 | |
| 317 | bool result; |
| 318 | EGLint resulte; |
| 319 | |
| 320 | float scaleFactor = float(mDesc.runHeights[mInstance]) / |
| 321 | float(mDesc.height); |
| 322 | uint32_t w = uint32_t(scaleFactor * float(mDesc.width)); |
| 323 | uint32_t h = mDesc.runHeights[mInstance]; |
| 324 | |
| 325 | mGLHelper = new GLHelper(); |
| 326 | result = mGLHelper->setUp(shaders, NELEMS(shaders)); |
| 327 | if (!result) { |
| 328 | return false; |
| 329 | } |
| 330 | |
| 331 | GLuint texName; |
| 332 | result = mGLHelper->createSurfaceTexture(w, h, &mGLConsumer, &mSurface, |
| 333 | &texName); |
| 334 | if (!result) { |
| 335 | return false; |
| 336 | } |
| 337 | |
| 338 | for (size_t i = 0; i < mNumLayers; i++) { |
| 339 | // Scale the layer to match the current screen size. |
| 340 | LayerDesc ld = mDesc.layers[i]; |
| 341 | ld.x = int32_t(scaleFactor * float(ld.x)); |
| 342 | ld.y = int32_t(scaleFactor * float(ld.y)); |
| 343 | ld.width = uint32_t(scaleFactor * float(ld.width)); |
| 344 | ld.height = uint32_t(scaleFactor * float(ld.height)); |
| 345 | |
| 346 | // Set up the layer. |
| 347 | result = mLayers[i].setUp(ld, mGLHelper); |
| 348 | if (!result) { |
| 349 | return false; |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | if (g_PresentToWindow) { |
| 354 | result = mGLHelper->createWindowSurface(w, h, &mSurfaceControl, |
| 355 | &mWindowSurface); |
| 356 | if (!result) { |
| 357 | return false; |
| 358 | } |
| 359 | |
| 360 | result = doFrame(mWindowSurface); |
| 361 | if (!result) { |
| 362 | return false; |
| 363 | } |
| 364 | } |
| 365 | |
| 366 | return true; |
| 367 | } |
| 368 | |
| 369 | void tearDown() { |
| 370 | ATRACE_CALL(); |
| 371 | |
| 372 | for (size_t i = 0; i < mNumLayers; i++) { |
| 373 | mLayers[i].tearDown(); |
| 374 | } |
| 375 | |
| 376 | if (mGLHelper != NULL) { |
| 377 | if (mWindowSurface != EGL_NO_SURFACE) { |
| 378 | mGLHelper->destroySurface(&mWindowSurface); |
| 379 | } |
| 380 | mGLHelper->destroySurface(&mSurface); |
| 381 | mGLConsumer->abandon(); |
| 382 | mGLConsumer.clear(); |
| 383 | mSurfaceControl.clear(); |
| 384 | mGLHelper->tearDown(); |
| 385 | delete mGLHelper; |
| 386 | mGLHelper = NULL; |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | nsecs_t run(uint32_t warmUpFrames, uint32_t totalFrames) { |
| 391 | ATRACE_CALL(); |
| 392 | |
| 393 | bool result; |
| 394 | status_t err; |
| 395 | |
| 396 | resetColorGenerator(); |
| 397 | |
| 398 | // Do the warm-up frames. |
| 399 | for (uint32_t i = 0; i < warmUpFrames; i++) { |
| 400 | result = doFrame(mSurface); |
| 401 | if (!result) { |
| 402 | return -1; |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | // Grab the fence for the start timestamp. |
| 407 | sp<Fence> startFence = mGLConsumer->getCurrentFence(); |
| 408 | |
| 409 | // the timed frames. |
| 410 | for (uint32_t i = warmUpFrames; i < totalFrames; i++) { |
| 411 | result = doFrame(mSurface); |
| 412 | if (!result) { |
| 413 | return -1; |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | // Grab the fence for the end timestamp. |
| 418 | sp<Fence> endFence = mGLConsumer->getCurrentFence(); |
| 419 | |
| 420 | // Keep doing frames until the end fence has signaled. |
| 421 | while (endFence->wait(0) == -ETIME) { |
| 422 | result = doFrame(mSurface); |
| 423 | if (!result) { |
| 424 | return -1; |
| 425 | } |
| 426 | } |
| 427 | |
| 428 | // Compute the time delta. |
| 429 | nsecs_t startTime = startFence->getSignalTime(); |
| 430 | nsecs_t endTime = endFence->getSignalTime(); |
| 431 | |
| 432 | return endTime - startTime; |
| 433 | } |
| 434 | |
| 435 | private: |
| 436 | |
| 437 | bool doFrame(EGLSurface surface) { |
| 438 | bool result; |
| 439 | status_t err; |
| 440 | |
| 441 | for (size_t i = 0; i < mNumLayers; i++) { |
| 442 | result = mLayers[i].render(); |
| 443 | if (!result) { |
| 444 | return false; |
| 445 | } |
| 446 | } |
| 447 | |
| 448 | for (size_t i = 0; i < mNumLayers; i++) { |
| 449 | result = mLayers[i].prepareComposition(); |
| 450 | if (!result) { |
| 451 | return false; |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | result = mGLHelper->makeCurrent(surface); |
| 456 | if (!result) { |
| 457 | return false; |
| 458 | } |
| 459 | |
| 460 | glClearColor(1.0f, 0.0f, 0.0f, 0.0f); |
| 461 | glClear(GL_COLOR_BUFFER_BIT); |
| 462 | |
| 463 | for (size_t i = 0; i < mNumLayers; i++) { |
| 464 | result = mLayers[i].compose(); |
| 465 | if (!result) { |
| 466 | return false; |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | result = mGLHelper->swapBuffers(surface); |
| 471 | if (!result) { |
| 472 | return false; |
| 473 | } |
| 474 | |
| 475 | err = mGLConsumer->updateTexImage(); |
| 476 | if (err < 0) { |
| 477 | fprintf(stderr, "GLConsumer::updateTexImage error: %d\n", err); |
| 478 | return false; |
| 479 | } |
| 480 | |
| 481 | return true; |
| 482 | } |
| 483 | |
| 484 | static size_t countLayers(const BenchmarkDesc& desc) { |
| 485 | size_t i; |
| 486 | for (i = 0; i < MAX_NUM_LAYERS; i++) { |
| 487 | if (desc.layers[i].rendererFactory == NULL) { |
| 488 | break; |
| 489 | } |
| 490 | } |
| 491 | return i; |
| 492 | } |
| 493 | |
| 494 | const BenchmarkDesc& mDesc; |
| 495 | const size_t mInstance; |
| 496 | const size_t mNumLayers; |
| 497 | |
| 498 | GLHelper* mGLHelper; |
| 499 | |
| 500 | // The surface into which layers are composited |
| 501 | sp<GLConsumer> mGLConsumer; |
| 502 | EGLSurface mSurface; |
| 503 | |
| 504 | // Used for displaying the surface to a window. |
| 505 | EGLSurface mWindowSurface; |
| 506 | sp<SurfaceControl> mSurfaceControl; |
| 507 | |
| 508 | Layer mLayers[MAX_NUM_LAYERS]; |
| 509 | }; |
| 510 | |
| 511 | static int cmpDouble(const double* lhs, const double* rhs) { |
| 512 | if (*lhs < *rhs) { |
| 513 | return -1; |
| 514 | } else if (*rhs < *lhs) { |
| 515 | return 1; |
| 516 | } |
| 517 | return 0; |
| 518 | } |
| 519 | |
| 520 | // Run a single benchmark and print the result. |
| 521 | static bool runTest(const BenchmarkDesc b, size_t run) { |
| 522 | bool success = true; |
| 523 | double prevResult = 0.0, result = 0.0; |
| 524 | Vector<double> samples; |
| 525 | |
| 526 | uint32_t runHeight = b.runHeights[run]; |
| 527 | uint32_t runWidth = b.width * runHeight / b.height; |
| 528 | printf(" %-*s | %4d x %4d | ", g_BenchmarkNameLen, b.name, |
| 529 | runWidth, runHeight); |
| 530 | fflush(stdout); |
| 531 | |
| 532 | BenchmarkRunner r(b, run); |
| 533 | if (!r.setUp()) { |
| 534 | fprintf(stderr, "error initializing runner.\n"); |
| 535 | return false; |
| 536 | } |
| 537 | |
| 538 | // The slowest 1/outlierFraction sample results are ignored as potential |
| 539 | // outliers. |
| 540 | const uint32_t outlierFraction = 16; |
| 541 | const double threshold = .0025; |
| 542 | |
| 543 | uint32_t warmUpFrames = 1; |
| 544 | uint32_t totalFrames = 5; |
| 545 | |
| 546 | // Find the number of frames needed to run for over 100ms. |
| 547 | double runTime = 0.0; |
| 548 | while (true) { |
| 549 | runTime = double(r.run(warmUpFrames, totalFrames)); |
| 550 | if (runTime < 50e6) { |
| 551 | warmUpFrames *= 2; |
| 552 | totalFrames *= 2; |
| 553 | } else { |
| 554 | break; |
| 555 | } |
| 556 | } |
| 557 | |
| 558 | |
| 559 | if (totalFrames - warmUpFrames > 16) { |
| 560 | // The test runs too fast to get a stable result. Skip it. |
| 561 | printf(" fast"); |
| 562 | goto done; |
| 563 | } else if (totalFrames == 5 && runTime > 200e6) { |
| 564 | // The test runs too slow to be very useful. Skip it. |
| 565 | printf(" slow"); |
| 566 | goto done; |
| 567 | } |
| 568 | |
| 569 | do { |
| 570 | size_t newSamples = samples.size(); |
| 571 | if (newSamples == 0) { |
| 572 | newSamples = 4*outlierFraction; |
| 573 | } |
| 574 | |
| 575 | if (newSamples > 512) { |
| 576 | printf("varies"); |
| 577 | goto done; |
| 578 | } |
| 579 | |
| 580 | for (size_t i = 0; i < newSamples; i++) { |
| 581 | double sample = double(r.run(warmUpFrames, totalFrames)); |
| 582 | |
| 583 | if (g_SleepBetweenSamplesMs > 0) { |
| 584 | usleep(g_SleepBetweenSamplesMs * 1000); |
| 585 | } |
| 586 | |
| 587 | if (sample < 0.0) { |
| 588 | success = false; |
| 589 | goto done; |
| 590 | } |
| 591 | |
| 592 | samples.add(sample); |
| 593 | } |
| 594 | |
| 595 | samples.sort(cmpDouble); |
| 596 | |
| 597 | prevResult = result; |
| 598 | size_t elem = (samples.size() * (outlierFraction-1) / outlierFraction); |
| 599 | result = (samples[elem-1] + samples[elem]) * 0.5; |
| 600 | } while (fabs(result - prevResult) > threshold * result); |
| 601 | |
| 602 | printf("%6.3f", result / double(totalFrames - warmUpFrames) / 1e6); |
| 603 | |
| 604 | done: |
| 605 | |
| 606 | printf("\n"); |
| 607 | fflush(stdout); |
| 608 | r.tearDown(); |
| 609 | |
| 610 | return success; |
| 611 | } |
| 612 | |
| 613 | static void printResultsTableHeader() { |
| 614 | const char* scenario = "Scenario"; |
| 615 | size_t len = strlen(scenario); |
| 616 | size_t leftPad = (g_BenchmarkNameLen - len) / 2; |
| 617 | size_t rightPad = g_BenchmarkNameLen - len - leftPad; |
| 618 | printf(" %*s%s%*s | Resolution | Time (ms)\n", leftPad, "", |
| 619 | "Scenario", rightPad, ""); |
| 620 | } |
| 621 | |
| 622 | // Run ALL the benchmarks! |
| 623 | static bool runTests() { |
| 624 | printResultsTableHeader(); |
| 625 | |
| 626 | for (size_t i = 0; i < NELEMS(benchmarks); i++) { |
| 627 | const BenchmarkDesc& b = benchmarks[i]; |
| 628 | for (size_t j = 0; j < MAX_TEST_RUNS && b.runHeights[j]; j++) { |
| 629 | if (!runTest(b, j)) { |
| 630 | return false; |
| 631 | } |
| 632 | } |
| 633 | } |
| 634 | return true; |
| 635 | } |
| 636 | |
| 637 | // Return the length longest benchmark name. |
| 638 | static size_t maxBenchmarkNameLen() { |
| 639 | size_t maxLen = 0; |
| 640 | for (size_t i = 0; i < NELEMS(benchmarks); i++) { |
| 641 | const BenchmarkDesc& b = benchmarks[i]; |
| 642 | size_t len = strlen(b.name); |
| 643 | if (len > maxLen) { |
| 644 | maxLen = len; |
| 645 | } |
| 646 | } |
| 647 | return maxLen; |
| 648 | } |
| 649 | |
| 650 | // Print the command usage help to stderr. |
| 651 | static void showHelp(const char *cmd) { |
| 652 | fprintf(stderr, "usage: %s [options]\n", cmd); |
| 653 | fprintf(stderr, "options include:\n" |
| 654 | " -s N sleep for N ms between samples\n" |
| 655 | " -d display the test frame to a window\n" |
| 656 | " --help print this helpful message and exit\n" |
| 657 | ); |
| 658 | } |
| 659 | |
| 660 | int main(int argc, char** argv) { |
| 661 | if (argc == 2 && 0 == strcmp(argv[1], "--help")) { |
| 662 | showHelp(argv[0]); |
| 663 | exit(0); |
| 664 | } |
| 665 | |
| 666 | for (;;) { |
| 667 | int ret; |
| 668 | int option_index = 0; |
| 669 | static struct option long_options[] = { |
| 670 | {"help", no_argument, 0, 0 }, |
| 671 | { 0, 0, 0, 0 } |
| 672 | }; |
| 673 | |
| 674 | ret = getopt_long(argc, argv, "ds:", |
| 675 | long_options, &option_index); |
| 676 | |
| 677 | if (ret < 0) { |
| 678 | break; |
| 679 | } |
| 680 | |
| 681 | switch(ret) { |
| 682 | case 'd': |
| 683 | g_PresentToWindow = true; |
| 684 | break; |
| 685 | |
| 686 | case 's': |
| 687 | g_SleepBetweenSamplesMs = atoi(optarg); |
| 688 | break; |
| 689 | |
| 690 | case 0: |
| 691 | if (strcmp(long_options[option_index].name, "help")) { |
| 692 | showHelp(argv[0]); |
| 693 | exit(0); |
| 694 | } |
| 695 | break; |
| 696 | |
| 697 | default: |
| 698 | showHelp(argv[0]); |
| 699 | exit(2); |
| 700 | } |
| 701 | } |
| 702 | |
| 703 | g_BenchmarkNameLen = maxBenchmarkNameLen(); |
| 704 | |
| 705 | printf(" cmdline:"); |
| 706 | for (int i = 0; i < argc; i++) { |
| 707 | printf(" %s", argv[i]); |
| 708 | } |
| 709 | printf("\n"); |
| 710 | |
| 711 | if (!runTests()) { |
| 712 | fprintf(stderr, "exiting due to error.\n"); |
| 713 | return 1; |
| 714 | } |
| 715 | } |