David Li | aa1f54d | 2011-03-01 16:54:04 -0800 | [diff] [blame^] | 1 | #include "gles2context.h" |
| 2 | |
| 3 | #define API_ENTRY |
| 4 | #define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0); |
| 5 | #define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0; |
| 6 | |
| 7 | |
| 8 | void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) |
| 9 | { |
| 10 | CALL_GL_API(glBindFramebuffer, target, framebuffer); |
| 11 | } |
| 12 | void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) |
| 13 | { |
| 14 | CALL_GL_API(glBindRenderbuffer, target, renderbuffer); |
| 15 | } |
| 16 | GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) |
| 17 | { |
| 18 | CALL_GL_API_RETURN(glCheckFramebufferStatus, target); |
| 19 | } |
| 20 | void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 21 | { |
| 22 | CALL_GL_API(glColorMask, red, green, blue, alpha); |
| 23 | } |
| 24 | void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) |
| 25 | { |
| 26 | CALL_GL_API(glDeleteFramebuffers, n, framebuffers); |
| 27 | } |
| 28 | void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) |
| 29 | { |
| 30 | CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers); |
| 31 | } |
| 32 | void API_ENTRY(glDepthFunc)(GLenum func) |
| 33 | { |
| 34 | CALL_GL_API(glDepthFunc, func); |
| 35 | } |
| 36 | void API_ENTRY(glDepthMask)(GLboolean flag) |
| 37 | { |
| 38 | CALL_GL_API(glDepthMask, flag); |
| 39 | } |
| 40 | void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) |
| 41 | { |
| 42 | CALL_GL_API(glDepthRangef, zNear, zFar); |
| 43 | } |
| 44 | void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 45 | { |
| 46 | CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer); |
| 47 | } |
| 48 | void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 49 | { |
| 50 | CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level); |
| 51 | } |
| 52 | void glGenerateMipmap(GLenum target) |
| 53 | { |
| 54 | //CALL_GL_API(glGenerateMipmap, target); |
| 55 | LOGD("agl2: glGenerateMipmap not implemented"); |
| 56 | } |
| 57 | void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) |
| 58 | { |
| 59 | CALL_GL_API(glGenFramebuffers, n, framebuffers); |
| 60 | } |
| 61 | void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) |
| 62 | { |
| 63 | CALL_GL_API(glGenRenderbuffers, n, renderbuffers); |
| 64 | } |
| 65 | void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 66 | { |
| 67 | CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name); |
| 68 | } |
| 69 | void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| 70 | { |
| 71 | CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name); |
| 72 | } |
| 73 | void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 74 | { |
| 75 | CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); |
| 76 | } |
| 77 | void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) |
| 78 | { |
| 79 | CALL_GL_API(glGetBooleanv, pname, params); |
| 80 | } |
| 81 | void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) |
| 82 | { |
| 83 | CALL_GL_API(glGetBufferParameteriv, target, pname, params); |
| 84 | } |
| 85 | GLenum glGetError(void) |
| 86 | { |
| 87 | puts("agl2: glGetError"); |
| 88 | return GL_NO_ERROR; |
| 89 | //CALL_GL_API_RETURN(glGetError); |
| 90 | } |
| 91 | void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) |
| 92 | { |
| 93 | CALL_GL_API(glGetFloatv, pname, params); |
| 94 | } |
| 95 | void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 96 | { |
| 97 | CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params); |
| 98 | } |
| 99 | void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) |
| 100 | { |
| 101 | CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params); |
| 102 | } |
| 103 | void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 104 | { |
| 105 | CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision); |
| 106 | } |
| 107 | void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| 108 | { |
| 109 | CALL_GL_API(glGetShaderSource, shader, bufsize, length, source); |
| 110 | } |
| 111 | void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) |
| 112 | { |
| 113 | CALL_GL_API(glGetUniformfv, program, location, params); |
| 114 | } |
| 115 | void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) |
| 116 | { |
| 117 | CALL_GL_API(glGetUniformiv, program, location, params); |
| 118 | } |
| 119 | void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) |
| 120 | { |
| 121 | CALL_GL_API(glGetVertexAttribfv, index, pname, params); |
| 122 | } |
| 123 | void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) |
| 124 | { |
| 125 | CALL_GL_API(glGetVertexAttribiv, index, pname, params); |
| 126 | } |
| 127 | void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) |
| 128 | { |
| 129 | CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer); |
| 130 | } |
| 131 | GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) |
| 132 | { |
| 133 | CALL_GL_API_RETURN(glIsBuffer, buffer); |
| 134 | } |
| 135 | GLboolean API_ENTRY(glIsEnabled)(GLenum cap) |
| 136 | { |
| 137 | CALL_GL_API_RETURN(glIsEnabled, cap); |
| 138 | } |
| 139 | GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) |
| 140 | { |
| 141 | CALL_GL_API_RETURN(glIsFramebuffer, framebuffer); |
| 142 | } |
| 143 | GLboolean API_ENTRY(glIsProgram)(GLuint program) |
| 144 | { |
| 145 | CALL_GL_API_RETURN(glIsProgram, program); |
| 146 | } |
| 147 | GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) |
| 148 | { |
| 149 | CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer); |
| 150 | } |
| 151 | GLboolean API_ENTRY(glIsShader)(GLuint shader) |
| 152 | { |
| 153 | CALL_GL_API_RETURN(glIsShader, shader); |
| 154 | } |
| 155 | void API_ENTRY(glLineWidth)(GLfloat width) |
| 156 | { |
| 157 | CALL_GL_API(glLineWidth, width); |
| 158 | } |
| 159 | void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) |
| 160 | { |
| 161 | CALL_GL_API(glPolygonOffset, factor, units); |
| 162 | } |
| 163 | void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| 164 | { |
| 165 | CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); |
| 166 | } |
| 167 | void API_ENTRY(glReleaseShaderCompiler)(void) |
| 168 | { |
| 169 | CALL_GL_API(glReleaseShaderCompiler); |
| 170 | } |
| 171 | void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 172 | { |
| 173 | CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height); |
| 174 | } |
| 175 | void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) |
| 176 | { |
| 177 | CALL_GL_API(glSampleCoverage, value, invert); |
| 178 | } |
| 179 | void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| 180 | { |
| 181 | CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length); |
| 182 | } |
| 183 | void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) |
| 184 | { |
| 185 | CALL_GL_API(glStencilFunc, func, ref, mask); |
| 186 | } |
| 187 | void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 188 | { |
| 189 | CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask); |
| 190 | } |
| 191 | void API_ENTRY(glStencilMask)(GLuint mask) |
| 192 | { |
| 193 | CALL_GL_API(glStencilMask, mask); |
| 194 | } |
| 195 | void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) |
| 196 | { |
| 197 | CALL_GL_API(glStencilMaskSeparate, face, mask); |
| 198 | } |
| 199 | void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) |
| 200 | { |
| 201 | CALL_GL_API(glStencilOp, fail, zfail, zpass); |
| 202 | } |
| 203 | void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 204 | { |
| 205 | CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass); |
| 206 | } |
| 207 | void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) |
| 208 | { |
| 209 | CALL_GL_API(glUniform1fv, location, count, v); |
| 210 | } |
| 211 | void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) |
| 212 | { |
| 213 | CALL_GL_API(glUniform1iv, location, count, v); |
| 214 | } |
| 215 | void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) |
| 216 | { |
| 217 | CALL_GL_API(glUniform2fv, location, count, v); |
| 218 | } |
| 219 | void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) |
| 220 | { |
| 221 | CALL_GL_API(glUniform2i, location, x, y); |
| 222 | } |
| 223 | void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) |
| 224 | { |
| 225 | CALL_GL_API(glUniform2iv, location, count, v); |
| 226 | } |
| 227 | void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 228 | { |
| 229 | CALL_GL_API(glUniform3f, location, x, y, z); |
| 230 | } |
| 231 | void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) |
| 232 | { |
| 233 | CALL_GL_API(glUniform3fv, location, count, v); |
| 234 | } |
| 235 | void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) |
| 236 | { |
| 237 | CALL_GL_API(glUniform3i, location, x, y, z); |
| 238 | } |
| 239 | void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) |
| 240 | { |
| 241 | CALL_GL_API(glUniform3iv, location, count, v); |
| 242 | } |
| 243 | void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) |
| 244 | { |
| 245 | CALL_GL_API(glUniform4fv, location, count, v); |
| 246 | } |
| 247 | void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 248 | { |
| 249 | CALL_GL_API(glUniform4i, location, x, y, z, w); |
| 250 | } |
| 251 | void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) |
| 252 | { |
| 253 | CALL_GL_API(glUniform4iv, location, count, v); |
| 254 | } |
| 255 | void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 256 | { |
| 257 | CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value); |
| 258 | } |
| 259 | void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 260 | { |
| 261 | CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value); |
| 262 | } |
| 263 | void API_ENTRY(glValidateProgram)(GLuint program) |
| 264 | { |
| 265 | CALL_GL_API(glValidateProgram, program); |
| 266 | } |