Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_SURFACE_TEXTURE_FBO_H |
| 18 | #define ANDROID_SURFACE_TEXTURE_FBO_H |
| 19 | |
| 20 | #include "SurfaceTextureGL.h" |
| 21 | |
| 22 | #include <GLES2/gl2.h> |
| 23 | |
| 24 | namespace android { |
| 25 | |
| 26 | class SurfaceTextureFBOTest : public SurfaceTextureGLTest { |
| 27 | protected: |
| 28 | virtual void SetUp() { |
| 29 | SurfaceTextureGLTest::SetUp(); |
| 30 | |
| 31 | glGenFramebuffers(1, &mFbo); |
| 32 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 33 | |
| 34 | glGenTextures(1, &mFboTex); |
| 35 | glBindTexture(GL_TEXTURE_2D, mFboTex); |
| 36 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), |
| 37 | getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 38 | glBindTexture(GL_TEXTURE_2D, 0); |
| 39 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 40 | |
| 41 | glBindFramebuffer(GL_FRAMEBUFFER, mFbo); |
| 42 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 43 | GL_TEXTURE_2D, mFboTex, 0); |
| 44 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 45 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 46 | } |
| 47 | |
| 48 | virtual void TearDown() { |
| 49 | SurfaceTextureGLTest::TearDown(); |
| 50 | |
| 51 | glDeleteTextures(1, &mFboTex); |
| 52 | glDeleteFramebuffers(1, &mFbo); |
| 53 | } |
| 54 | |
| 55 | GLuint mFbo; |
| 56 | GLuint mFboTex; |
| 57 | }; |
| 58 | |
| 59 | void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, |
| 60 | uint8_t r, uint8_t g, uint8_t b, uint8_t a) { |
| 61 | const size_t PIXEL_SIZE = 4; |
| 62 | for (int y = 0; y < h; y++) { |
| 63 | for (int x = 0; x < w; x++) { |
| 64 | off_t offset = (y * stride + x) * PIXEL_SIZE; |
| 65 | buf[offset + 0] = r; |
| 66 | buf[offset + 1] = g; |
| 67 | buf[offset + 2] = b; |
| 68 | buf[offset + 3] = a; |
| 69 | } |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | } // namespace android |
| 74 | |
| 75 | #endif |