Mathias Agopian | d606de6 | 2010-05-10 20:06:11 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <stdlib.h> |
| 18 | #include <stdint.h> |
| 19 | #include <sys/types.h> |
| 20 | |
| 21 | #include <utils/Errors.h> |
| 22 | #include <utils/Log.h> |
| 23 | |
| 24 | #include <ui/GraphicBuffer.h> |
| 25 | |
| 26 | #include <GLES/gl.h> |
| 27 | #include <GLES/glext.h> |
| 28 | |
| 29 | #include <hardware/hardware.h> |
| 30 | |
| 31 | #include "clz.h" |
| 32 | #include "DisplayHardware/DisplayHardware.h" |
| 33 | #include "TextureManager.h" |
| 34 | |
| 35 | namespace android { |
| 36 | |
| 37 | // --------------------------------------------------------------------------- |
| 38 | |
| 39 | TextureManager::TextureManager(uint32_t flags) |
| 40 | : mFlags(flags) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | GLuint TextureManager::createTexture() |
| 45 | { |
| 46 | GLuint textureName = -1; |
| 47 | glGenTextures(1, &textureName); |
| 48 | glBindTexture(GL_TEXTURE_2D, textureName); |
| 49 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 50 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 51 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 52 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 53 | return textureName; |
| 54 | } |
| 55 | |
| 56 | bool TextureManager::isSupportedYuvFormat(int format) |
| 57 | { |
| 58 | switch (format) { |
| 59 | case HAL_PIXEL_FORMAT_YCbCr_422_SP: |
| 60 | case HAL_PIXEL_FORMAT_YCbCr_420_SP: |
| 61 | case HAL_PIXEL_FORMAT_YCbCr_422_P: |
| 62 | case HAL_PIXEL_FORMAT_YCbCr_420_P: |
| 63 | case HAL_PIXEL_FORMAT_YCbCr_422_I: |
| 64 | case HAL_PIXEL_FORMAT_YCbCr_420_I: |
| 65 | case HAL_PIXEL_FORMAT_YCrCb_420_SP: |
| 66 | return true; |
| 67 | } |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | status_t TextureManager::initEglImage(Texture* texture, |
| 72 | EGLDisplay dpy, const sp<GraphicBuffer>& buffer) |
| 73 | { |
| 74 | status_t err = NO_ERROR; |
| 75 | if (!texture->dirty) return err; |
| 76 | |
| 77 | // free the previous image |
| 78 | if (texture->image != EGL_NO_IMAGE_KHR) { |
| 79 | eglDestroyImageKHR(dpy, texture->image); |
| 80 | texture->image = EGL_NO_IMAGE_KHR; |
| 81 | } |
| 82 | |
| 83 | // construct an EGL_NATIVE_BUFFER_ANDROID |
| 84 | android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); |
| 85 | |
| 86 | // create the new EGLImageKHR |
| 87 | const EGLint attrs[] = { |
| 88 | EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| 89 | EGL_NONE, EGL_NONE |
| 90 | }; |
| 91 | texture->image = eglCreateImageKHR( |
| 92 | dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, |
| 93 | (EGLClientBuffer)clientBuf, attrs); |
| 94 | |
| 95 | if (texture->image != EGL_NO_IMAGE_KHR) { |
| 96 | if (texture->name == -1UL) { |
| 97 | texture->name = createTexture(); |
| 98 | texture->width = 0; |
| 99 | texture->height = 0; |
| 100 | } |
| 101 | glBindTexture(GL_TEXTURE_2D, texture->name); |
| 102 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, |
| 103 | (GLeglImageOES)texture->image); |
| 104 | GLint error = glGetError(); |
| 105 | if (error != GL_NO_ERROR) { |
| 106 | LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x", |
| 107 | texture->image, error); |
| 108 | err = INVALID_OPERATION; |
| 109 | } else { |
| 110 | // Everything went okay! |
| 111 | texture->NPOTAdjust = false; |
| 112 | texture->dirty = false; |
| 113 | texture->width = clientBuf->width; |
| 114 | texture->height = clientBuf->height; |
| 115 | } |
| 116 | } else { |
| 117 | LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); |
| 118 | err = INVALID_OPERATION; |
| 119 | } |
| 120 | return err; |
| 121 | } |
| 122 | |
| 123 | status_t TextureManager::loadTexture(Texture* texture, |
| 124 | const Region& dirty, const GGLSurface& t) |
| 125 | { |
| 126 | if (texture->name == -1UL) { |
| 127 | texture->name = createTexture(); |
| 128 | texture->width = 0; |
| 129 | texture->height = 0; |
| 130 | } |
| 131 | |
| 132 | glBindTexture(GL_TEXTURE_2D, texture->name); |
| 133 | |
| 134 | /* |
| 135 | * In OpenGL ES we can't specify a stride with glTexImage2D (however, |
| 136 | * GL_UNPACK_ALIGNMENT is a limited form of stride). |
| 137 | * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we |
| 138 | * need to do something reasonable (here creating a bigger texture). |
| 139 | * |
| 140 | * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); |
| 141 | * |
| 142 | * This situation doesn't happen often, but some h/w have a limitation |
| 143 | * for their framebuffer (eg: must be multiple of 8 pixels), and |
| 144 | * we need to take that into account when using these buffers as |
| 145 | * textures. |
| 146 | * |
| 147 | * This should never be a problem with POT textures |
| 148 | */ |
| 149 | |
| 150 | int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format)); |
| 151 | unpack = 1 << ((unpack > 3) ? 3 : unpack); |
| 152 | glPixelStorei(GL_UNPACK_ALIGNMENT, unpack); |
| 153 | |
| 154 | /* |
| 155 | * round to POT if needed |
| 156 | */ |
| 157 | if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) { |
| 158 | texture->NPOTAdjust = true; |
| 159 | } |
| 160 | |
| 161 | if (texture->NPOTAdjust) { |
| 162 | // find the smallest power-of-two that will accommodate our surface |
| 163 | texture->potWidth = 1 << (31 - clz(t.width)); |
| 164 | texture->potHeight = 1 << (31 - clz(t.height)); |
| 165 | if (texture->potWidth < t.width) texture->potWidth <<= 1; |
| 166 | if (texture->potHeight < t.height) texture->potHeight <<= 1; |
| 167 | texture->wScale = float(t.width) / texture->potWidth; |
| 168 | texture->hScale = float(t.height) / texture->potHeight; |
| 169 | } else { |
| 170 | texture->potWidth = t.width; |
| 171 | texture->potHeight = t.height; |
| 172 | } |
| 173 | |
| 174 | Rect bounds(dirty.bounds()); |
| 175 | GLvoid* data = 0; |
| 176 | if (texture->width != t.width || texture->height != t.height) { |
| 177 | texture->width = t.width; |
| 178 | texture->height = t.height; |
| 179 | |
| 180 | // texture size changed, we need to create a new one |
| 181 | bounds.set(Rect(t.width, t.height)); |
| 182 | if (t.width == texture->potWidth && |
| 183 | t.height == texture->potHeight) { |
| 184 | // we can do it one pass |
| 185 | data = t.data; |
| 186 | } |
| 187 | |
| 188 | if (t.format == HAL_PIXEL_FORMAT_RGB_565) { |
| 189 | glTexImage2D(GL_TEXTURE_2D, 0, |
| 190 | GL_RGB, texture->potWidth, texture->potHeight, 0, |
| 191 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data); |
| 192 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { |
| 193 | glTexImage2D(GL_TEXTURE_2D, 0, |
| 194 | GL_RGBA, texture->potWidth, texture->potHeight, 0, |
| 195 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data); |
| 196 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || |
| 197 | t.format == HAL_PIXEL_FORMAT_RGBX_8888) { |
| 198 | glTexImage2D(GL_TEXTURE_2D, 0, |
| 199 | GL_RGBA, texture->potWidth, texture->potHeight, 0, |
| 200 | GL_RGBA, GL_UNSIGNED_BYTE, data); |
| 201 | } else if (isSupportedYuvFormat(t.format)) { |
| 202 | // just show the Y plane of YUV buffers |
| 203 | glTexImage2D(GL_TEXTURE_2D, 0, |
| 204 | GL_LUMINANCE, texture->potWidth, texture->potHeight, 0, |
| 205 | GL_LUMINANCE, GL_UNSIGNED_BYTE, data); |
| 206 | } else { |
| 207 | // oops, we don't handle this format! |
| 208 | LOGE("texture=%d, using format %d, which is not " |
| 209 | "supported by the GL", texture->name, t.format); |
| 210 | } |
| 211 | } |
| 212 | if (!data) { |
| 213 | if (t.format == HAL_PIXEL_FORMAT_RGB_565) { |
| 214 | glTexSubImage2D(GL_TEXTURE_2D, 0, |
| 215 | 0, bounds.top, t.width, bounds.height(), |
| 216 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
| 217 | t.data + bounds.top*t.stride*2); |
| 218 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { |
| 219 | glTexSubImage2D(GL_TEXTURE_2D, 0, |
| 220 | 0, bounds.top, t.width, bounds.height(), |
| 221 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, |
| 222 | t.data + bounds.top*t.stride*2); |
| 223 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || |
| 224 | t.format == HAL_PIXEL_FORMAT_RGBX_8888) { |
| 225 | glTexSubImage2D(GL_TEXTURE_2D, 0, |
| 226 | 0, bounds.top, t.width, bounds.height(), |
| 227 | GL_RGBA, GL_UNSIGNED_BYTE, |
| 228 | t.data + bounds.top*t.stride*4); |
| 229 | } else if (isSupportedYuvFormat(t.format)) { |
| 230 | // just show the Y plane of YUV buffers |
| 231 | glTexSubImage2D(GL_TEXTURE_2D, 0, |
| 232 | 0, bounds.top, t.width, bounds.height(), |
| 233 | GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| 234 | t.data + bounds.top*t.stride); |
| 235 | } |
| 236 | } |
| 237 | return NO_ERROR; |
| 238 | } |
| 239 | |
| 240 | // --------------------------------------------------------------------------- |
| 241 | |
| 242 | }; // namespace android |