The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "BootAnimation" |
| 18 | |
| 19 | #include <stdint.h> |
| 20 | #include <sys/types.h> |
| 21 | #include <math.h> |
| 22 | #include <fcntl.h> |
| 23 | #include <utils/misc.h> |
| 24 | |
| 25 | #include <utils/threads.h> |
| 26 | #include <utils/Atomic.h> |
| 27 | #include <utils/Errors.h> |
| 28 | #include <utils/Log.h> |
| 29 | #include <utils/AssetManager.h> |
| 30 | |
| 31 | #include <ui/PixelFormat.h> |
| 32 | #include <ui/Rect.h> |
| 33 | #include <ui/Region.h> |
| 34 | #include <ui/DisplayInfo.h> |
| 35 | #include <ui/ISurfaceComposer.h> |
| 36 | #include <ui/ISurfaceFlingerClient.h> |
| 37 | #include <ui/EGLNativeWindowSurface.h> |
| 38 | |
| 39 | #include <core/SkBitmap.h> |
| 40 | #include <images/SkImageDecoder.h> |
| 41 | |
| 42 | #include <GLES/gl.h> |
| 43 | #include <GLES/glext.h> |
| 44 | #include <EGL/eglext.h> |
| 45 | |
| 46 | #include "BootAnimation.h" |
| 47 | |
| 48 | namespace android { |
| 49 | |
| 50 | // --------------------------------------------------------------------------- |
| 51 | |
| 52 | BootAnimation::BootAnimation(const sp<ISurfaceComposer>& composer) : |
| 53 | Thread(false) { |
| 54 | mSession = SurfaceComposerClient::clientForConnection( |
| 55 | composer->createConnection()->asBinder()); |
| 56 | } |
| 57 | |
| 58 | BootAnimation::~BootAnimation() { |
| 59 | } |
| 60 | |
| 61 | void BootAnimation::onFirstRef() { |
| 62 | run("BootAnimation", PRIORITY_DISPLAY); |
| 63 | } |
| 64 | |
| 65 | const sp<SurfaceComposerClient>& BootAnimation::session() const { |
| 66 | return mSession; |
| 67 | } |
| 68 | |
| 69 | status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, |
| 70 | const char* name) { |
| 71 | Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); |
| 72 | if (!asset) |
| 73 | return NO_INIT; |
| 74 | SkBitmap bitmap; |
| 75 | SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), |
| 76 | &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode); |
| 77 | asset->close(); |
| 78 | delete asset; |
| 79 | |
| 80 | // ensure we can call getPixels(). No need to call unlock, since the |
| 81 | // bitmap will go out of scope when we return from this method. |
| 82 | bitmap.lockPixels(); |
| 83 | |
| 84 | const int w = bitmap.width(); |
| 85 | const int h = bitmap.height(); |
| 86 | const void* p = bitmap.getPixels(); |
| 87 | |
| 88 | GLint crop[4] = { 0, h, w, -h }; |
| 89 | texture->w = w; |
| 90 | texture->h = h; |
| 91 | |
| 92 | glGenTextures(1, &texture->name); |
| 93 | glBindTexture(GL_TEXTURE_2D, texture->name); |
| 94 | |
| 95 | switch (bitmap.getConfig()) { |
| 96 | case SkBitmap::kA8_Config: |
| 97 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, |
| 98 | GL_UNSIGNED_BYTE, p); |
| 99 | break; |
| 100 | case SkBitmap::kARGB_4444_Config: |
| 101 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, |
| 102 | GL_UNSIGNED_SHORT_4_4_4_4, p); |
| 103 | break; |
| 104 | case SkBitmap::kARGB_8888_Config: |
| 105 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, |
| 106 | GL_UNSIGNED_BYTE, p); |
| 107 | break; |
| 108 | case SkBitmap::kRGB_565_Config: |
| 109 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, |
| 110 | GL_UNSIGNED_SHORT_5_6_5, p); |
| 111 | break; |
| 112 | default: |
| 113 | break; |
| 114 | } |
| 115 | |
| 116 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); |
| 117 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 118 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 119 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 120 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 121 | return NO_ERROR; |
| 122 | } |
| 123 | |
| 124 | status_t BootAnimation::readyToRun() { |
| 125 | mAssets.addDefaultAssets(); |
| 126 | |
| 127 | DisplayInfo dinfo; |
| 128 | status_t status = session()->getDisplayInfo(0, &dinfo); |
| 129 | if (status) |
| 130 | return -1; |
| 131 | |
| 132 | // create the native surface |
| 133 | sp<Surface> s = session()->createSurface(getpid(), 0, dinfo.w, dinfo.h, |
| 134 | PIXEL_FORMAT_RGB_565); |
| 135 | session()->openTransaction(); |
| 136 | s->setLayer(0x40000000); |
| 137 | session()->closeTransaction(); |
| 138 | |
| 139 | // initialize opengl and egl |
| 140 | const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, |
| 141 | EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE }; |
| 142 | EGLint w, h, dummy; |
| 143 | EGLint numConfigs; |
| 144 | EGLConfig config; |
| 145 | EGLSurface surface; |
| 146 | EGLContext context; |
| 147 | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 148 | eglChooseConfig(display, attribs, &config, 1, &numConfigs); |
| 149 | |
| 150 | mNativeWindowSurface = new EGLNativeWindowSurface(s); |
| 151 | surface = eglCreateWindowSurface(display, config, |
| 152 | mNativeWindowSurface.get(), NULL); |
| 153 | |
| 154 | context = eglCreateContext(display, config, NULL, NULL); |
| 155 | eglQuerySurface(display, surface, EGL_WIDTH, &w); |
| 156 | eglQuerySurface(display, surface, EGL_HEIGHT, &h); |
| 157 | eglMakeCurrent(display, surface, surface, context); |
| 158 | mDisplay = display; |
| 159 | mContext = context; |
| 160 | mSurface = surface; |
| 161 | mWidth = w; |
| 162 | mHeight = h; |
| 163 | mFlingerSurface = s; |
| 164 | |
| 165 | // initialize GL |
| 166 | glShadeModel(GL_FLAT); |
| 167 | glEnable(GL_DITHER); |
| 168 | glEnable(GL_TEXTURE_2D); |
| 169 | glEnable(GL_SCISSOR_TEST); |
| 170 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 171 | |
| 172 | return NO_ERROR; |
| 173 | } |
| 174 | |
| 175 | void BootAnimation::requestExit() { |
| 176 | mBarrier.open(); |
| 177 | Thread::requestExit(); |
| 178 | } |
| 179 | |
| 180 | bool BootAnimation::threadLoop() { |
| 181 | bool r = android(); |
| 182 | eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| 183 | eglDestroyContext(mDisplay, mContext); |
| 184 | eglDestroySurface(mDisplay, mSurface); |
| 185 | mNativeWindowSurface.clear(); |
| 186 | return r; |
| 187 | } |
| 188 | |
| 189 | bool BootAnimation::android() { |
| 190 | initTexture(&mAndroid[0], mAssets, "images/android_320x480.png"); |
| 191 | initTexture(&mAndroid[1], mAssets, "images/boot_robot.png"); |
| 192 | initTexture(&mAndroid[2], mAssets, "images/boot_robot_glow.png"); |
| 193 | |
| 194 | // erase screen |
| 195 | glDisable(GL_SCISSOR_TEST); |
| 196 | glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); |
| 197 | |
| 198 | // clear screen |
| 199 | glClear(GL_COLOR_BUFFER_BIT); |
| 200 | eglSwapBuffers(mDisplay, mSurface); |
| 201 | |
| 202 | // wait ~1s |
| 203 | usleep(800000); |
| 204 | |
| 205 | // fade in |
| 206 | glEnable(GL_BLEND); |
| 207 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 208 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 209 | const int steps = 8; |
| 210 | for (int i = 1; i < steps; i++) { |
| 211 | float fade = i / float(steps); |
| 212 | glColor4f(1, 1, 1, fade * fade); |
| 213 | glClear(GL_COLOR_BUFFER_BIT); |
| 214 | glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h); |
| 215 | eglSwapBuffers(mDisplay, mSurface); |
| 216 | } |
| 217 | |
| 218 | // draw last frame |
| 219 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 220 | glDisable(GL_BLEND); |
| 221 | glDrawTexiOES(0, 0, 0, mAndroid[0].w, mAndroid[0].h); |
| 222 | eglSwapBuffers(mDisplay, mSurface); |
| 223 | |
| 224 | // update rect for the robot |
| 225 | const int x = mWidth - mAndroid[1].w - 33; |
| 226 | const int y = (mHeight - mAndroid[1].h) / 2 - 1; |
| 227 | const Rect updateRect(x, y, x + mAndroid[1].w, y + mAndroid[1].h); |
| 228 | |
| 229 | // draw and update only what we need |
| 230 | mNativeWindowSurface->setSwapRectangle(updateRect.left, |
| 231 | updateRect.top, updateRect.width(), updateRect.height()); |
| 232 | |
| 233 | glEnable(GL_SCISSOR_TEST); |
| 234 | glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), |
| 235 | updateRect.height()); |
| 236 | |
| 237 | const nsecs_t startTime = systemTime(); |
| 238 | do { |
| 239 | // glow speed and shape |
| 240 | nsecs_t time = systemTime() - startTime; |
| 241 | float t = ((4.0f / (360.0f * us2ns(16667))) * time); |
| 242 | t = t - floorf(t); |
| 243 | const float fade = 0.5f + 0.5f * sinf(t * 2 * M_PI); |
| 244 | |
| 245 | // fade the glow in and out |
| 246 | glDisable(GL_BLEND); |
| 247 | glBindTexture(GL_TEXTURE_2D, mAndroid[2].name); |
| 248 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 249 | glColor4f(fade, fade, fade, fade); |
| 250 | glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0, |
| 251 | updateRect.width(), updateRect.height()); |
| 252 | |
| 253 | // draw the robot |
| 254 | glEnable(GL_BLEND); |
| 255 | glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); |
| 256 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 257 | glDrawTexiOES(updateRect.left, mHeight - updateRect.bottom, 0, |
| 258 | updateRect.width(), updateRect.height()); |
| 259 | |
| 260 | // make sure sleep a lot to not take too much CPU away from |
| 261 | // the boot process. With this "glow" animation there is no |
| 262 | // visible difference. |
| 263 | usleep(16667 * 4); |
| 264 | |
| 265 | eglSwapBuffers(mDisplay, mSurface); |
| 266 | } while (!exitPending()); |
| 267 | |
| 268 | glDeleteTextures(1, &mAndroid[0].name); |
| 269 | glDeleteTextures(1, &mAndroid[1].name); |
| 270 | glDeleteTextures(1, &mAndroid[2].name); |
| 271 | return false; |
| 272 | } |
| 273 | |
| 274 | bool BootAnimation::cylon() { |
| 275 | // initialize the textures... |
| 276 | initTexture(&mLeftTrail, mAssets, "images/cylon_left.png"); |
| 277 | initTexture(&mRightTrail, mAssets, "images/cylon_right.png"); |
| 278 | initTexture(&mBrightSpot, mAssets, "images/cylon_dot.png"); |
| 279 | |
| 280 | int w = mWidth; |
| 281 | int h = mHeight; |
| 282 | |
| 283 | const Point c(w / 2, h / 2); |
| 284 | const GLint amplitude = 60; |
| 285 | const int scx = c.x - amplitude - mBrightSpot.w / 2; |
| 286 | const int scy = c.y - mBrightSpot.h / 2; |
| 287 | const int scw = amplitude * 2 + mBrightSpot.w; |
| 288 | const int sch = mBrightSpot.h; |
| 289 | const Rect updateRect(scx, h - scy - sch, scx + scw, h - scy); |
| 290 | |
| 291 | // erase screen |
| 292 | glDisable(GL_SCISSOR_TEST); |
| 293 | glClear(GL_COLOR_BUFFER_BIT); |
| 294 | |
| 295 | eglSwapBuffers(mDisplay, mSurface); |
| 296 | |
| 297 | glClear(GL_COLOR_BUFFER_BIT); |
| 298 | |
| 299 | mNativeWindowSurface->setSwapRectangle(updateRect.left, |
| 300 | updateRect.top, updateRect.width(), updateRect.height()); |
| 301 | |
| 302 | glEnable(GL_SCISSOR_TEST); |
| 303 | glEnable(GL_BLEND); |
| 304 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 305 | |
| 306 | // clear the screen to white |
| 307 | Point p; |
| 308 | float t = 0; |
| 309 | float alpha = 1.0f; |
| 310 | const nsecs_t startTime = systemTime(); |
| 311 | nsecs_t fadeTime = 0; |
| 312 | |
| 313 | do { |
| 314 | // Set scissor in interesting area |
| 315 | glScissor(scx, scy, scw, sch); |
| 316 | |
| 317 | // erase screen |
| 318 | glClear(GL_COLOR_BUFFER_BIT); |
| 319 | |
| 320 | // compute wave |
| 321 | const float a = (t * 2 * M_PI) - M_PI / 2; |
| 322 | const float sn = sinf(a); |
| 323 | const float cs = cosf(a); |
| 324 | GLint x = GLint(amplitude * sn); |
| 325 | float derivative = cs; |
| 326 | |
| 327 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 328 | |
| 329 | if (derivative > 0) { |
| 330 | // vanishing trail... |
| 331 | p.x = (-amplitude + c.x) - mBrightSpot.w / 2; |
| 332 | p.y = c.y - mLeftTrail.h / 2; |
| 333 | float fade = 2.0f * (0.5f - t); |
| 334 | //fade *= fade; |
| 335 | glColor4f(fade, fade, fade, fade); |
| 336 | glBindTexture(GL_TEXTURE_2D, mLeftTrail.name); |
| 337 | glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h); |
| 338 | |
| 339 | // trail... |
| 340 | p.x = (x + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16; |
| 341 | p.y = c.y - mRightTrail.h / 2; |
| 342 | fade = t < 0.25f ? t * 4.0f : 1.0f; |
| 343 | fade *= fade; |
| 344 | glColor4f(fade, fade, fade, fade); |
| 345 | glBindTexture(GL_TEXTURE_2D, mRightTrail.name); |
| 346 | glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h); |
| 347 | } else { |
| 348 | // vanishing trail.. |
| 349 | p.x = (amplitude + c.x) - (mRightTrail.w + mBrightSpot.w / 2) + 16; |
| 350 | p.y = c.y - mRightTrail.h / 2; |
| 351 | float fade = 2.0f * (0.5f - (t - 0.5f)); |
| 352 | //fade *= fade; |
| 353 | glColor4f(fade, fade, fade, fade); |
| 354 | glBindTexture(GL_TEXTURE_2D, mRightTrail.name); |
| 355 | glDrawTexiOES(p.x, p.y, 0, mRightTrail.w, mRightTrail.h); |
| 356 | |
| 357 | // trail... |
| 358 | p.x = (x + c.x) - mBrightSpot.w / 2; |
| 359 | p.y = c.y - mLeftTrail.h / 2; |
| 360 | fade = t < 0.5f + 0.25f ? (t - 0.5f) * 4.0f : 1.0f; |
| 361 | fade *= fade; |
| 362 | glColor4f(fade, fade, fade, fade); |
| 363 | glBindTexture(GL_TEXTURE_2D, mLeftTrail.name); |
| 364 | glDrawTexiOES(p.x, p.y, 0, mLeftTrail.w, mLeftTrail.h); |
| 365 | } |
| 366 | |
| 367 | const Point p(x + c.x - mBrightSpot.w / 2, c.y - mBrightSpot.h / 2); |
| 368 | glBindTexture(GL_TEXTURE_2D, mBrightSpot.name); |
| 369 | glColor4f(1, 0.5, 0.5, 1); |
| 370 | glDrawTexiOES(p.x, p.y, 0, mBrightSpot.w, mBrightSpot.h); |
| 371 | |
| 372 | // update animation |
| 373 | nsecs_t time = systemTime() - startTime; |
| 374 | t = ((4.0f / (360.0f * us2ns(16667))) * time); |
| 375 | t = t - floorf(t); |
| 376 | |
| 377 | eglSwapBuffers(mDisplay, mSurface); |
| 378 | |
| 379 | if (exitPending()) { |
| 380 | if (fadeTime == 0) { |
| 381 | fadeTime = time; |
| 382 | } |
| 383 | time -= fadeTime; |
| 384 | alpha = 1.0f - ((float(time) * 6.0f) / float(s2ns(1))); |
| 385 | |
| 386 | session()->openTransaction(); |
| 387 | mFlingerSurface->setAlpha(alpha * alpha); |
| 388 | session()->closeTransaction(); |
| 389 | } |
| 390 | } while (alpha > 0); |
| 391 | |
| 392 | // cleanup |
| 393 | glFinish(); |
| 394 | glDeleteTextures(1, &mLeftTrail.name); |
| 395 | glDeleteTextures(1, &mRightTrail.name); |
| 396 | glDeleteTextures(1, &mBrightSpot.name); |
| 397 | return false; |
| 398 | } |
| 399 | |
| 400 | // --------------------------------------------------------------------------- |
| 401 | |
| 402 | } |
| 403 | ; // namespace android |