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Garfield Tan73007b62019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
18#define _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
19
20#include "InputState.h"
21#include "Queue.h"
22
23#include <input/InputTransport.h>
24#include <deque>
25
26namespace android::inputdispatcher {
27
28struct DispatchEntry;
29
30/* Manages the dispatch state associated with a single input channel. */
31class Connection : public RefBase {
32protected:
33 virtual ~Connection();
34
35public:
36 enum Status {
37 // Everything is peachy.
38 STATUS_NORMAL,
39 // An unrecoverable communication error has occurred.
40 STATUS_BROKEN,
41 // The input channel has been unregistered.
42 STATUS_ZOMBIE
43 };
44
45 Status status;
46 sp<InputChannel> inputChannel; // never null
47 bool monitor;
48 InputPublisher inputPublisher;
49 InputState inputState;
50
51 // True if the socket is full and no further events can be published until
52 // the application consumes some of the input.
53 bool inputPublisherBlocked;
54
55 // Queue of events that need to be published to the connection.
56 Queue<DispatchEntry> outboundQueue;
57
58 // Queue of events that have been published to the connection but that have not
59 // yet received a "finished" response from the application.
60 Queue<DispatchEntry> waitQueue;
61
62 explicit Connection(const sp<InputChannel>& inputChannel, bool monitor);
63
64 inline const std::string getInputChannelName() const { return inputChannel->getName(); }
65
66 const std::string getWindowName() const;
67 const char* getStatusLabel() const;
68
69 DispatchEntry* findWaitQueueEntry(uint32_t seq);
70};
71
72} // namespace android::inputdispatcher
73
74#endif // _UI_INPUT_INPUTDISPATCHER_CONNECTION_H