blob: 5acf92b1b19c940619c696672136c7b5ec484436 [file] [log] [blame]
Garfield Tan73007b62019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
18#define _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
19
20#include <input/InputTransport.h>
21#include <utils/BitSet.h>
22#include <utils/RefBase.h>
23
24namespace android::inputdispatcher {
25
26/*
27 * An input target specifies how an input event is to be dispatched to a particular window
28 * including the window's input channel, control flags, a timeout, and an X / Y offset to
29 * be added to input event coordinates to compensate for the absolute position of the
30 * window area.
31 */
32struct InputTarget {
33 enum {
34 /* This flag indicates that the event is being delivered to a foreground application. */
35 FLAG_FOREGROUND = 1 << 0,
36
37 /* This flag indicates that the MotionEvent falls within the area of the target
38 * obscured by another visible window above it. The motion event should be
39 * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
40 FLAG_WINDOW_IS_OBSCURED = 1 << 1,
41
42 /* This flag indicates that a motion event is being split across multiple windows. */
43 FLAG_SPLIT = 1 << 2,
44
45 /* This flag indicates that the pointer coordinates dispatched to the application
46 * will be zeroed out to avoid revealing information to an application. This is
47 * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
48 * the same UID from watching all touches. */
49 FLAG_ZERO_COORDS = 1 << 3,
50
51 /* This flag indicates that the event should be sent as is.
52 * Should always be set unless the event is to be transmuted. */
53 FLAG_DISPATCH_AS_IS = 1 << 8,
54
55 /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
56 * of the area of this target and so should instead be delivered as an
57 * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
58 FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
59
60 /* This flag indicates that a hover sequence is starting in the given window.
61 * The event is transmuted into ACTION_HOVER_ENTER. */
62 FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
63
64 /* This flag indicates that a hover event happened outside of a window which handled
65 * previous hover events, signifying the end of the current hover sequence for that
66 * window.
67 * The event is transmuted into ACTION_HOVER_ENTER. */
68 FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
69
70 /* This flag indicates that the event should be canceled.
71 * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
72 * outside of a window. */
73 FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
74
75 /* This flag indicates that the event should be dispatched as an initial down.
76 * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
77 * into a new window. */
78 FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
79
80 /* Mask for all dispatch modes. */
81 FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS | FLAG_DISPATCH_AS_OUTSIDE |
82 FLAG_DISPATCH_AS_HOVER_ENTER | FLAG_DISPATCH_AS_HOVER_EXIT |
83 FLAG_DISPATCH_AS_SLIPPERY_EXIT | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
84
85 /* This flag indicates that the target of a MotionEvent is partly or wholly
86 * obscured by another visible window above it. The motion event should be
87 * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
88 FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
89
90 };
91
92 // The input channel to be targeted.
93 sp<InputChannel> inputChannel;
94
95 // Flags for the input target.
96 int32_t flags;
97
98 // The x and y offset to add to a MotionEvent as it is delivered.
99 // (ignored for KeyEvents)
100 float xOffset, yOffset;
101
102 // Scaling factor to apply to MotionEvent as it is delivered.
103 // (ignored for KeyEvents)
104 float globalScaleFactor;
105 float windowXScale = 1.0f;
106 float windowYScale = 1.0f;
107
108 // The subset of pointer ids to include in motion events dispatched to this input target
109 // if FLAG_SPLIT is set.
110 BitSet32 pointerIds;
111};
112
113std::string dispatchModeToString(int32_t dispatchMode);
114
115} // namespace android::inputdispatcher
116
117#endif // _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H