Garfield Tan | 73007b6 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2019 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H |
| 18 | #define _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H |
| 19 | |
| 20 | #include <input/InputTransport.h> |
| 21 | #include <utils/BitSet.h> |
| 22 | #include <utils/RefBase.h> |
| 23 | |
| 24 | namespace android::inputdispatcher { |
| 25 | |
| 26 | /* |
| 27 | * An input target specifies how an input event is to be dispatched to a particular window |
| 28 | * including the window's input channel, control flags, a timeout, and an X / Y offset to |
| 29 | * be added to input event coordinates to compensate for the absolute position of the |
| 30 | * window area. |
| 31 | */ |
| 32 | struct InputTarget { |
| 33 | enum { |
| 34 | /* This flag indicates that the event is being delivered to a foreground application. */ |
| 35 | FLAG_FOREGROUND = 1 << 0, |
| 36 | |
| 37 | /* This flag indicates that the MotionEvent falls within the area of the target |
| 38 | * obscured by another visible window above it. The motion event should be |
| 39 | * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */ |
| 40 | FLAG_WINDOW_IS_OBSCURED = 1 << 1, |
| 41 | |
| 42 | /* This flag indicates that a motion event is being split across multiple windows. */ |
| 43 | FLAG_SPLIT = 1 << 2, |
| 44 | |
| 45 | /* This flag indicates that the pointer coordinates dispatched to the application |
| 46 | * will be zeroed out to avoid revealing information to an application. This is |
| 47 | * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing |
| 48 | * the same UID from watching all touches. */ |
| 49 | FLAG_ZERO_COORDS = 1 << 3, |
| 50 | |
| 51 | /* This flag indicates that the event should be sent as is. |
| 52 | * Should always be set unless the event is to be transmuted. */ |
| 53 | FLAG_DISPATCH_AS_IS = 1 << 8, |
| 54 | |
| 55 | /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside |
| 56 | * of the area of this target and so should instead be delivered as an |
| 57 | * AMOTION_EVENT_ACTION_OUTSIDE to this target. */ |
| 58 | FLAG_DISPATCH_AS_OUTSIDE = 1 << 9, |
| 59 | |
| 60 | /* This flag indicates that a hover sequence is starting in the given window. |
| 61 | * The event is transmuted into ACTION_HOVER_ENTER. */ |
| 62 | FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10, |
| 63 | |
| 64 | /* This flag indicates that a hover event happened outside of a window which handled |
| 65 | * previous hover events, signifying the end of the current hover sequence for that |
| 66 | * window. |
| 67 | * The event is transmuted into ACTION_HOVER_ENTER. */ |
| 68 | FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11, |
| 69 | |
| 70 | /* This flag indicates that the event should be canceled. |
| 71 | * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips |
| 72 | * outside of a window. */ |
| 73 | FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12, |
| 74 | |
| 75 | /* This flag indicates that the event should be dispatched as an initial down. |
| 76 | * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips |
| 77 | * into a new window. */ |
| 78 | FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13, |
| 79 | |
| 80 | /* Mask for all dispatch modes. */ |
| 81 | FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS | FLAG_DISPATCH_AS_OUTSIDE | |
| 82 | FLAG_DISPATCH_AS_HOVER_ENTER | FLAG_DISPATCH_AS_HOVER_EXIT | |
| 83 | FLAG_DISPATCH_AS_SLIPPERY_EXIT | FLAG_DISPATCH_AS_SLIPPERY_ENTER, |
| 84 | |
| 85 | /* This flag indicates that the target of a MotionEvent is partly or wholly |
| 86 | * obscured by another visible window above it. The motion event should be |
| 87 | * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */ |
| 88 | FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14, |
| 89 | |
| 90 | }; |
| 91 | |
| 92 | // The input channel to be targeted. |
| 93 | sp<InputChannel> inputChannel; |
| 94 | |
| 95 | // Flags for the input target. |
| 96 | int32_t flags; |
| 97 | |
| 98 | // The x and y offset to add to a MotionEvent as it is delivered. |
| 99 | // (ignored for KeyEvents) |
| 100 | float xOffset, yOffset; |
| 101 | |
| 102 | // Scaling factor to apply to MotionEvent as it is delivered. |
| 103 | // (ignored for KeyEvents) |
| 104 | float globalScaleFactor; |
| 105 | float windowXScale = 1.0f; |
| 106 | float windowYScale = 1.0f; |
| 107 | |
| 108 | // The subset of pointer ids to include in motion events dispatched to this input target |
| 109 | // if FLAG_SPLIT is set. |
| 110 | BitSet32 pointerIds; |
| 111 | }; |
| 112 | |
| 113 | std::string dispatchModeToString(int32_t dispatchMode); |
| 114 | |
| 115 | } // namespace android::inputdispatcher |
| 116 | |
| 117 | #endif // _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H |