blob: 8a4d43a9cacf51d2a037c866ec71ee8aaec0e53e [file] [log] [blame]
Mathias Agopian48efd952009-05-27 20:31:18 -07001#ifndef __gl2_h_
Jesse Hall3703f7f2014-05-13 21:52:56 -07002#define __gl2_h_ 1
Mathias Agopian48efd952009-05-27 20:31:18 -07003
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
Jesse Hall3703f7f2014-05-13 21:52:56 -07009** Copyright (c) 2013-2014 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34** http://www.opengl.org/registry/
35**
Jesse Hall3667e332014-05-17 22:25:45 -070036** Khronos $Revision: 26696 $ on $Date: 2014-05-17 14:48:55 -0700 (Sat, 17 May 2014) $
Jesse Hall3703f7f2014-05-13 21:52:56 -070037*/
38
39#include <GLES2/gl2platform.h>
40
Jesse Hall3667e332014-05-17 22:25:45 -070041/* Generated on date 20140517 */
Jesse Hall3703f7f2014-05-13 21:52:56 -070042
43/* Generated C header for:
44 * API: gles2
45 * Profile: common
46 * Versions considered: 2\.[0-9]
47 * Versions emitted: .*
48 * Default extensions included: None
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
Mathias Agopian48efd952009-05-27 20:31:18 -070051 */
52
Jesse Hall3703f7f2014-05-13 21:52:56 -070053#ifndef GL_ES_VERSION_2_0
54#define GL_ES_VERSION_2_0 1
55#include <KHR/khrplatform.h>
56typedef khronos_int8_t GLbyte;
57typedef khronos_float_t GLclampf;
58typedef khronos_int32_t GLfixed;
59typedef short GLshort;
60typedef unsigned short GLushort;
61typedef void GLvoid;
62typedef struct __GLsync *GLsync;
63typedef khronos_int64_t GLint64;
64typedef khronos_uint64_t GLuint64;
65typedef unsigned int GLenum;
66typedef unsigned int GLuint;
67typedef char GLchar;
68typedef khronos_float_t GLfloat;
69typedef khronos_ssize_t GLsizeiptr;
Mathias Agopian48efd952009-05-27 20:31:18 -070070typedef khronos_intptr_t GLintptr;
Jesse Hall3703f7f2014-05-13 21:52:56 -070071typedef unsigned int GLbitfield;
72typedef int GLint;
73typedef unsigned char GLboolean;
74typedef int GLsizei;
75typedef khronos_uint8_t GLubyte;
Mathias Agopian48efd952009-05-27 20:31:18 -070076#define GL_DEPTH_BUFFER_BIT 0x00000100
77#define GL_STENCIL_BUFFER_BIT 0x00000400
78#define GL_COLOR_BUFFER_BIT 0x00004000
Mathias Agopian48efd952009-05-27 20:31:18 -070079#define GL_FALSE 0
80#define GL_TRUE 1
Mathias Agopian48efd952009-05-27 20:31:18 -070081#define GL_POINTS 0x0000
82#define GL_LINES 0x0001
83#define GL_LINE_LOOP 0x0002
84#define GL_LINE_STRIP 0x0003
85#define GL_TRIANGLES 0x0004
86#define GL_TRIANGLE_STRIP 0x0005
87#define GL_TRIANGLE_FAN 0x0006
Mathias Agopian48efd952009-05-27 20:31:18 -070088#define GL_ZERO 0
89#define GL_ONE 1
90#define GL_SRC_COLOR 0x0300
91#define GL_ONE_MINUS_SRC_COLOR 0x0301
92#define GL_SRC_ALPHA 0x0302
93#define GL_ONE_MINUS_SRC_ALPHA 0x0303
94#define GL_DST_ALPHA 0x0304
95#define GL_ONE_MINUS_DST_ALPHA 0x0305
Mathias Agopian48efd952009-05-27 20:31:18 -070096#define GL_DST_COLOR 0x0306
97#define GL_ONE_MINUS_DST_COLOR 0x0307
98#define GL_SRC_ALPHA_SATURATE 0x0308
Mathias Agopian48efd952009-05-27 20:31:18 -070099#define GL_FUNC_ADD 0x8006
100#define GL_BLEND_EQUATION 0x8009
Jesse Hall3703f7f2014-05-13 21:52:56 -0700101#define GL_BLEND_EQUATION_RGB 0x8009
Mathias Agopian48efd952009-05-27 20:31:18 -0700102#define GL_BLEND_EQUATION_ALPHA 0x883D
Mathias Agopian48efd952009-05-27 20:31:18 -0700103#define GL_FUNC_SUBTRACT 0x800A
104#define GL_FUNC_REVERSE_SUBTRACT 0x800B
Mathias Agopian48efd952009-05-27 20:31:18 -0700105#define GL_BLEND_DST_RGB 0x80C8
106#define GL_BLEND_SRC_RGB 0x80C9
107#define GL_BLEND_DST_ALPHA 0x80CA
108#define GL_BLEND_SRC_ALPHA 0x80CB
109#define GL_CONSTANT_COLOR 0x8001
110#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
111#define GL_CONSTANT_ALPHA 0x8003
112#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
113#define GL_BLEND_COLOR 0x8005
Mathias Agopian48efd952009-05-27 20:31:18 -0700114#define GL_ARRAY_BUFFER 0x8892
115#define GL_ELEMENT_ARRAY_BUFFER 0x8893
116#define GL_ARRAY_BUFFER_BINDING 0x8894
117#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
Mathias Agopian48efd952009-05-27 20:31:18 -0700118#define GL_STREAM_DRAW 0x88E0
119#define GL_STATIC_DRAW 0x88E4
120#define GL_DYNAMIC_DRAW 0x88E8
Mathias Agopian48efd952009-05-27 20:31:18 -0700121#define GL_BUFFER_SIZE 0x8764
122#define GL_BUFFER_USAGE 0x8765
Mathias Agopian48efd952009-05-27 20:31:18 -0700123#define GL_CURRENT_VERTEX_ATTRIB 0x8626
Mathias Agopian48efd952009-05-27 20:31:18 -0700124#define GL_FRONT 0x0404
125#define GL_BACK 0x0405
126#define GL_FRONT_AND_BACK 0x0408
Mathias Agopian48efd952009-05-27 20:31:18 -0700127#define GL_TEXTURE_2D 0x0DE1
128#define GL_CULL_FACE 0x0B44
129#define GL_BLEND 0x0BE2
130#define GL_DITHER 0x0BD0
131#define GL_STENCIL_TEST 0x0B90
132#define GL_DEPTH_TEST 0x0B71
133#define GL_SCISSOR_TEST 0x0C11
134#define GL_POLYGON_OFFSET_FILL 0x8037
135#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
136#define GL_SAMPLE_COVERAGE 0x80A0
Mathias Agopian48efd952009-05-27 20:31:18 -0700137#define GL_NO_ERROR 0
138#define GL_INVALID_ENUM 0x0500
139#define GL_INVALID_VALUE 0x0501
140#define GL_INVALID_OPERATION 0x0502
141#define GL_OUT_OF_MEMORY 0x0505
Mathias Agopian48efd952009-05-27 20:31:18 -0700142#define GL_CW 0x0900
143#define GL_CCW 0x0901
Mathias Agopian48efd952009-05-27 20:31:18 -0700144#define GL_LINE_WIDTH 0x0B21
145#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
146#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
147#define GL_CULL_FACE_MODE 0x0B45
148#define GL_FRONT_FACE 0x0B46
149#define GL_DEPTH_RANGE 0x0B70
150#define GL_DEPTH_WRITEMASK 0x0B72
151#define GL_DEPTH_CLEAR_VALUE 0x0B73
152#define GL_DEPTH_FUNC 0x0B74
153#define GL_STENCIL_CLEAR_VALUE 0x0B91
154#define GL_STENCIL_FUNC 0x0B92
155#define GL_STENCIL_FAIL 0x0B94
156#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
157#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
158#define GL_STENCIL_REF 0x0B97
159#define GL_STENCIL_VALUE_MASK 0x0B93
160#define GL_STENCIL_WRITEMASK 0x0B98
161#define GL_STENCIL_BACK_FUNC 0x8800
162#define GL_STENCIL_BACK_FAIL 0x8801
163#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
164#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
165#define GL_STENCIL_BACK_REF 0x8CA3
166#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
167#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
168#define GL_VIEWPORT 0x0BA2
169#define GL_SCISSOR_BOX 0x0C10
Mathias Agopian48efd952009-05-27 20:31:18 -0700170#define GL_COLOR_CLEAR_VALUE 0x0C22
171#define GL_COLOR_WRITEMASK 0x0C23
172#define GL_UNPACK_ALIGNMENT 0x0CF5
173#define GL_PACK_ALIGNMENT 0x0D05
174#define GL_MAX_TEXTURE_SIZE 0x0D33
175#define GL_MAX_VIEWPORT_DIMS 0x0D3A
176#define GL_SUBPIXEL_BITS 0x0D50
177#define GL_RED_BITS 0x0D52
178#define GL_GREEN_BITS 0x0D53
179#define GL_BLUE_BITS 0x0D54
180#define GL_ALPHA_BITS 0x0D55
181#define GL_DEPTH_BITS 0x0D56
182#define GL_STENCIL_BITS 0x0D57
183#define GL_POLYGON_OFFSET_UNITS 0x2A00
Mathias Agopian48efd952009-05-27 20:31:18 -0700184#define GL_POLYGON_OFFSET_FACTOR 0x8038
185#define GL_TEXTURE_BINDING_2D 0x8069
186#define GL_SAMPLE_BUFFERS 0x80A8
187#define GL_SAMPLES 0x80A9
188#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
189#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
Mathias Agopian48efd952009-05-27 20:31:18 -0700190#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
Mathias Agopian48efd952009-05-27 20:31:18 -0700192#define GL_DONT_CARE 0x1100
193#define GL_FASTEST 0x1101
194#define GL_NICEST 0x1102
Jesse Hall3703f7f2014-05-13 21:52:56 -0700195#define GL_GENERATE_MIPMAP_HINT 0x8192
Mathias Agopian48efd952009-05-27 20:31:18 -0700196#define GL_BYTE 0x1400
197#define GL_UNSIGNED_BYTE 0x1401
198#define GL_SHORT 0x1402
199#define GL_UNSIGNED_SHORT 0x1403
200#define GL_INT 0x1404
201#define GL_UNSIGNED_INT 0x1405
202#define GL_FLOAT 0x1406
203#define GL_FIXED 0x140C
Mathias Agopian48efd952009-05-27 20:31:18 -0700204#define GL_DEPTH_COMPONENT 0x1902
205#define GL_ALPHA 0x1906
206#define GL_RGB 0x1907
207#define GL_RGBA 0x1908
208#define GL_LUMINANCE 0x1909
209#define GL_LUMINANCE_ALPHA 0x190A
Mathias Agopian48efd952009-05-27 20:31:18 -0700210#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
211#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
212#define GL_UNSIGNED_SHORT_5_6_5 0x8363
Jesse Hall3703f7f2014-05-13 21:52:56 -0700213#define GL_FRAGMENT_SHADER 0x8B30
214#define GL_VERTEX_SHADER 0x8B31
215#define GL_MAX_VERTEX_ATTRIBS 0x8869
216#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
217#define GL_MAX_VARYING_VECTORS 0x8DFC
Mathias Agopian48efd952009-05-27 20:31:18 -0700218#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
Jesse Hall3703f7f2014-05-13 21:52:56 -0700219#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
221#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
222#define GL_SHADER_TYPE 0x8B4F
223#define GL_DELETE_STATUS 0x8B80
224#define GL_LINK_STATUS 0x8B82
225#define GL_VALIDATE_STATUS 0x8B83
226#define GL_ATTACHED_SHADERS 0x8B85
227#define GL_ACTIVE_UNIFORMS 0x8B86
228#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
229#define GL_ACTIVE_ATTRIBUTES 0x8B89
230#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
231#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
232#define GL_CURRENT_PROGRAM 0x8B8D
Mathias Agopian48efd952009-05-27 20:31:18 -0700233#define GL_NEVER 0x0200
234#define GL_LESS 0x0201
235#define GL_EQUAL 0x0202
236#define GL_LEQUAL 0x0203
237#define GL_GREATER 0x0204
238#define GL_NOTEQUAL 0x0205
239#define GL_GEQUAL 0x0206
240#define GL_ALWAYS 0x0207
Mathias Agopian48efd952009-05-27 20:31:18 -0700241#define GL_KEEP 0x1E00
242#define GL_REPLACE 0x1E01
243#define GL_INCR 0x1E02
244#define GL_DECR 0x1E03
245#define GL_INVERT 0x150A
246#define GL_INCR_WRAP 0x8507
247#define GL_DECR_WRAP 0x8508
Mathias Agopian48efd952009-05-27 20:31:18 -0700248#define GL_VENDOR 0x1F00
249#define GL_RENDERER 0x1F01
250#define GL_VERSION 0x1F02
251#define GL_EXTENSIONS 0x1F03
Mathias Agopian48efd952009-05-27 20:31:18 -0700252#define GL_NEAREST 0x2600
253#define GL_LINEAR 0x2601
Mathias Agopian48efd952009-05-27 20:31:18 -0700254#define GL_NEAREST_MIPMAP_NEAREST 0x2700
255#define GL_LINEAR_MIPMAP_NEAREST 0x2701
256#define GL_NEAREST_MIPMAP_LINEAR 0x2702
257#define GL_LINEAR_MIPMAP_LINEAR 0x2703
Mathias Agopian48efd952009-05-27 20:31:18 -0700258#define GL_TEXTURE_MAG_FILTER 0x2800
259#define GL_TEXTURE_MIN_FILTER 0x2801
260#define GL_TEXTURE_WRAP_S 0x2802
261#define GL_TEXTURE_WRAP_T 0x2803
Mathias Agopian48efd952009-05-27 20:31:18 -0700262#define GL_TEXTURE 0x1702
Mathias Agopian48efd952009-05-27 20:31:18 -0700263#define GL_TEXTURE_CUBE_MAP 0x8513
264#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
265#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
269#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
270#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
271#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
Mathias Agopian48efd952009-05-27 20:31:18 -0700272#define GL_TEXTURE0 0x84C0
273#define GL_TEXTURE1 0x84C1
274#define GL_TEXTURE2 0x84C2
275#define GL_TEXTURE3 0x84C3
276#define GL_TEXTURE4 0x84C4
277#define GL_TEXTURE5 0x84C5
278#define GL_TEXTURE6 0x84C6
279#define GL_TEXTURE7 0x84C7
280#define GL_TEXTURE8 0x84C8
281#define GL_TEXTURE9 0x84C9
282#define GL_TEXTURE10 0x84CA
283#define GL_TEXTURE11 0x84CB
284#define GL_TEXTURE12 0x84CC
285#define GL_TEXTURE13 0x84CD
286#define GL_TEXTURE14 0x84CE
287#define GL_TEXTURE15 0x84CF
288#define GL_TEXTURE16 0x84D0
289#define GL_TEXTURE17 0x84D1
290#define GL_TEXTURE18 0x84D2
291#define GL_TEXTURE19 0x84D3
292#define GL_TEXTURE20 0x84D4
293#define GL_TEXTURE21 0x84D5
294#define GL_TEXTURE22 0x84D6
295#define GL_TEXTURE23 0x84D7
296#define GL_TEXTURE24 0x84D8
297#define GL_TEXTURE25 0x84D9
298#define GL_TEXTURE26 0x84DA
299#define GL_TEXTURE27 0x84DB
300#define GL_TEXTURE28 0x84DC
301#define GL_TEXTURE29 0x84DD
302#define GL_TEXTURE30 0x84DE
303#define GL_TEXTURE31 0x84DF
304#define GL_ACTIVE_TEXTURE 0x84E0
Mathias Agopian48efd952009-05-27 20:31:18 -0700305#define GL_REPEAT 0x2901
306#define GL_CLAMP_TO_EDGE 0x812F
307#define GL_MIRRORED_REPEAT 0x8370
Mathias Agopian48efd952009-05-27 20:31:18 -0700308#define GL_FLOAT_VEC2 0x8B50
309#define GL_FLOAT_VEC3 0x8B51
310#define GL_FLOAT_VEC4 0x8B52
311#define GL_INT_VEC2 0x8B53
312#define GL_INT_VEC3 0x8B54
313#define GL_INT_VEC4 0x8B55
314#define GL_BOOL 0x8B56
315#define GL_BOOL_VEC2 0x8B57
316#define GL_BOOL_VEC3 0x8B58
317#define GL_BOOL_VEC4 0x8B59
318#define GL_FLOAT_MAT2 0x8B5A
319#define GL_FLOAT_MAT3 0x8B5B
320#define GL_FLOAT_MAT4 0x8B5C
321#define GL_SAMPLER_2D 0x8B5E
322#define GL_SAMPLER_CUBE 0x8B60
Jesse Hall3703f7f2014-05-13 21:52:56 -0700323#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
324#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
325#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
326#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
327#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
Mathias Agopian48efd952009-05-27 20:31:18 -0700329#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
Jesse Hall3703f7f2014-05-13 21:52:56 -0700330#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
Mathias Agopian48efd952009-05-27 20:31:18 -0700331#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
Mathias Agopian48efd952009-05-27 20:31:18 -0700332#define GL_COMPILE_STATUS 0x8B81
333#define GL_INFO_LOG_LENGTH 0x8B84
334#define GL_SHADER_SOURCE_LENGTH 0x8B88
335#define GL_SHADER_COMPILER 0x8DFA
Mathias Agopian48efd952009-05-27 20:31:18 -0700336#define GL_SHADER_BINARY_FORMATS 0x8DF8
337#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
Mathias Agopian48efd952009-05-27 20:31:18 -0700338#define GL_LOW_FLOAT 0x8DF0
339#define GL_MEDIUM_FLOAT 0x8DF1
340#define GL_HIGH_FLOAT 0x8DF2
341#define GL_LOW_INT 0x8DF3
342#define GL_MEDIUM_INT 0x8DF4
343#define GL_HIGH_INT 0x8DF5
Mathias Agopian48efd952009-05-27 20:31:18 -0700344#define GL_FRAMEBUFFER 0x8D40
345#define GL_RENDERBUFFER 0x8D41
Mathias Agopian48efd952009-05-27 20:31:18 -0700346#define GL_RGBA4 0x8056
347#define GL_RGB5_A1 0x8057
348#define GL_RGB565 0x8D62
349#define GL_DEPTH_COMPONENT16 0x81A5
Mathias Agopian48efd952009-05-27 20:31:18 -0700350#define GL_STENCIL_INDEX8 0x8D48
Mathias Agopian48efd952009-05-27 20:31:18 -0700351#define GL_RENDERBUFFER_WIDTH 0x8D42
352#define GL_RENDERBUFFER_HEIGHT 0x8D43
353#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
354#define GL_RENDERBUFFER_RED_SIZE 0x8D50
355#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
356#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
357#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
358#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
359#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
Jesse Hall3703f7f2014-05-13 21:52:56 -0700360#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
Mathias Agopian48efd952009-05-27 20:31:18 -0700363#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
Mathias Agopian48efd952009-05-27 20:31:18 -0700364#define GL_COLOR_ATTACHMENT0 0x8CE0
365#define GL_DEPTH_ATTACHMENT 0x8D00
366#define GL_STENCIL_ATTACHMENT 0x8D20
Mathias Agopian48efd952009-05-27 20:31:18 -0700367#define GL_NONE 0
Jesse Hall3703f7f2014-05-13 21:52:56 -0700368#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
369#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
Mathias Agopian48efd952009-05-27 20:31:18 -0700370#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
Jesse Hall3703f7f2014-05-13 21:52:56 -0700371#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
Mathias Agopian48efd952009-05-27 20:31:18 -0700373#define GL_FRAMEBUFFER_BINDING 0x8CA6
374#define GL_RENDERBUFFER_BINDING 0x8CA7
375#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
Mathias Agopian48efd952009-05-27 20:31:18 -0700376#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
Jesse Hall3703f7f2014-05-13 21:52:56 -0700377GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421GL_APICALL void GL_APIENTRY glFinish (void);
422GL_APICALL void GL_APIENTRY glFlush (void);
423GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437GL_APICALL GLenum GL_APIENTRY glGetError (void);
438GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
519#endif /* GL_ES_VERSION_2_0 */
Mathias Agopian48efd952009-05-27 20:31:18 -0700520
521#ifdef __cplusplus
522}
523#endif
524
Jesse Hall3703f7f2014-05-13 21:52:56 -0700525#endif