1. 19c8f0e Add support for background blurs by Lucas Dupin · 6 years ago
  2. 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 6 years ago
  3. 440992f [Shadows] Add support for shadow attributes (7/n) by Vishnu Nair · 6 years ago
  4. 1a70eca Use max mastering luminance and max content luminance from HdrMetadata. by Peiyong Lin · 6 years ago
  5. 4137a1d7 [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 6 years ago
  6. 8ddb04e Add a flag to create renderengine for video use by Chong Zhang · 6 years ago
  7. c9691d5 Fix rounded corner scission clipping by Lucas Dupin · 6 years ago
  8. c51c938 Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47 by Alec Mouri · 6 years ago
  9. 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 6 years ago
  10. 8111aaf Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev am: cd5c497f9d by Ady Abraham · 6 years ago
  11. cd5c497 Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev by TreeHugger Robot · 6 years ago
  12. c35a17b Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev by TreeHugger Robot · 6 years ago
  13. c0c2f4e Merge "[RenderEngine] Add cache contents to dumpsys" by TreeHugger Robot · 6 years ago
  14. a3b08ef libgui: add EGL Image Tracking for debug by Ady Abraham · 6 years ago
  15. ef44c2d [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 6 years ago
  16. 192a375 [RenderEngine] Add cache contents to dumpsys by Alec Mouri · 6 years ago
  17. ea7b7ec Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3 by Alec Mouri · 6 years ago
  18. 3d7c561 [RenderEngine] relax locking conditions of image cache. by Alec Mouri · 6 years ago
  19. 8002fca [SurfaceFlinger] Clean-up dead code by Alec Mouri · 6 years ago
  20. c119372 Remove the usage of GL_TEXTURE_PROTECTED_EXT. by Peiyong Lin · 6 years ago
  21. e62c5cb [RenderEngine] Dump whether protected context is supported. by Peiyong Lin · 6 years ago
  22. 35a114c [RenderEngine] Release the fence before calling eglCreateSyncKHR. by Peiyong Lin · 6 years ago
  23. e3b63d4 Merge "[Rounded Corners] Take display rotation into account." by Peiyong Lin · 6 years ago
  24. b192596 [Rounded Corners] Take display rotation into account. by Peiyong Lin · 6 years ago
  25. 6a043d5 Use sysprops to control the creation of protected context. by Peiyong Lin · 6 years ago
  26. 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 6 years ago
  27. fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
  28. d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 6 years ago
  29. 1c09761 [Rounded Corner] Use glScissor on rounded corner layers. by Peiyong Lin · 6 years ago
  30. d43ccab Add extra tests for renderengine by Alec Mouri · 6 years ago
  31. f049727 Add locking within RenderEngine during rendering by Alec Mouri · 6 years ago
  32. b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 6 years ago
  33. da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
  34. 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 6 years ago
  35. 820c740 Cache output Framebuffer for RenderEngine::drawLayers by Alec Mouri · 6 years ago
  36. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 6 years ago
  37. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 6 years ago
  38. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  39. a3f8a14 Merge "Adding an image cache to be behind drawLayers." by TreeHugger Robot · 6 years ago
  40. c15dd01 Flip boolean op in RenderEngine tracing thread. by Alec Mouri · 7 years ago
  41. 539319f Adding an image cache to be behind drawLayers. by Alec Mouri · 7 years ago
  42. 717e1ad Merge "Add tracing thread in RenderEngine." by Alec Mouri · 7 years ago
  43. 554d06e Add tracing thread in RenderEngine. by Alec Mouri · 7 years ago
  44. 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 7 years ago
  45. ac33553 Clear region before drawing layers. by Alec Mouri · 7 years ago
  46. 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 7 years ago
  47. 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 7 years ago
  48. fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 7 years ago
  49. 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 7 years ago
  50. dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 7 years ago
  51. 5434a78 SurfaceFlinger: Get rid of String8 in dumpsys by Yiwei Zhang · 7 years ago
  52. 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 7 years ago[Renamed (86%) from libs/renderengine/gl/GLES20RenderEngine.cpp]
  53. 1b6531c Rounded corners by Lucas Dupin · 7 years ago
  54. a5e9f1b [RenderEngine] Make use of EGL_KHR_surfaceless_context. by Peiyong Lin · 7 years ago
  55. 7e59391 Revert "Revert "Delete renderengine::Surface"" by Alec Mouri · 7 years ago
  56. 0a9c7b8 Revert "Revert "Bind to FBO when using GPU composition"" by Alec Mouri · 7 years ago
  57. 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 7 years ago
  58. f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 7 years ago
  59. c956fa2 Delete renderengine::Surface by Alec Mouri · 7 years ago
  60. 8147b0e Bind to FBO when using GPU composition by Alec Mouri · 7 years ago
  61. eb8e076 Adding BT2020 to ColorManagement in RenderEngine drawMesh by Valerie Hau · 7 years ago
  62. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp]
  63. 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 7 years ago
  64. d3b13cb renderengine: move away from "new" by Chia-I Wu · 7 years ago
  65. 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 7 years ago
  66. d378863 [SurfaceFlinger] Implement per layer color transformation. by Peiyong Lin · 7 years ago
  67. db6c6ee Merge "[RenderEngine] Cleanup Description." by Peiyong Lin · 7 years ago
  68. 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 7 years ago
  69. 492bc57 Delete GLES20RenderEngine::readPixels by Alec Mouri · 7 years ago
  70. 05483a0 Change setScissor() to take in Vulkan coordinate convention. by Alec Mouri · 7 years ago
  71. 28e3a25 surfaceflinger: fix fillRegionWithColor by Chia-I Wu · 7 years ago
  72. f11f39b [RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine. by Peiyong Lin · 7 years ago
  73. 60bedb5 [RenderEngine] Remove overrided methods with GLES implementation from public. by Peiyong Lin · 7 years ago
  74. e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 7 years ago
  75. 52ea813 Merge "surfaceflinger: use Vulkan coordinate system" by TreeHugger Robot · 7 years ago
  76. 1be50b5 surfaceflinger: use Vulkan coordinate system by Chia-I Wu · 7 years ago
  77. f1bada9 [RenderEngine] Strip GLES implementation off Image and Surface. by Peiyong Lin · 7 years ago
  78. 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 7 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp]
  79. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
  80. 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 7 years ago
  81. efefaac [SurfaceFlinger] Move Transform to libs/ui by Peiyong Lin · 7 years ago
  82. fa334ed [RenderEngine] Remove unused gui/ header file. by Peiyong Lin · 7 years ago
  83. d49d669 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 7 years ago
  84. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 7 years ago
  85. 9b03c73 [RenderEngine] Convert BT2020 to SRGB by default. by Peiyong Lin · 7 years ago
  86. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 7 years ago
  87. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 7 years ago
  88. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  89. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 7 years ago
  90. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  91. db06e5e surfaceflinger: fix video color conversion in WCG by Chia-I Wu · 7 years ago
  92. 2713c30 Early wake-up for transitions (1/2) by Dan Stoza · 7 years ago
  93. 0e7a791 [SurfaceFlinger] Plumb HAL to hardware composer. by Peiyong Lin · 7 years ago
  94. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 7 years ago
  95. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 7 years ago
  96. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 8 years ago
  97. b009448 [RenderEngine] Support extended SRGB transform. by Peiyong Lin · 7 years ago
  98. 8d2651e surfaceflinger: support BT2020_ITU_PQ by Chia-I Wu · 7 years ago
  99. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  100. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 8 years ago