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platform_frameworks_native
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19c8f0e4fe37ffa86a7cbc879c23e4da2ff97e1c
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libs
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renderengine
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gl
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GLESRenderEngine.cpp
19c8f0e
Add support for background blurs
by Lucas Dupin
· 6 years ago
16efdbf
[Shadows] Add shadow vertex generation code and shaders [8/n]
by Vishnu Nair
· 6 years ago
440992f
[Shadows] Add support for shadow attributes (7/n)
by Vishnu Nair
· 6 years ago
1a70eca
Use max mastering luminance and max content luminance from HdrMetadata.
by Peiyong Lin
· 6 years ago
4137a1d7
[RenderEngine] Refactor RenderEngine creation arguments.
by Peiyong Lin
· 6 years ago
8ddb04e
Add a flag to create renderengine for video use
by Chong Zhang
· 6 years ago
c9691d5
Fix rounded corner scission clipping
by Lucas Dupin
· 6 years ago
c51c938
Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47
by Alec Mouri
· 6 years ago
16a9940
[RenderEngine] add an ImageManager thread
by Alec Mouri
· 6 years ago
8111aaf
Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev am: cd5c497f9d
by Ady Abraham
· 6 years ago
cd5c497
Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev
by TreeHugger Robot
· 6 years ago
c35a17b
Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev
by TreeHugger Robot
· 6 years ago
c0c2f4e
Merge "[RenderEngine] Add cache contents to dumpsys"
by TreeHugger Robot
· 6 years ago
a3b08ef
libgui: add EGL Image Tracking for debug
by Ady Abraham
· 6 years ago
ef44c2d
[RenderEngine] Add cache contents to dumpsys
by Alec Mouri
· 6 years ago
192a375
[RenderEngine] Add cache contents to dumpsys
by Alec Mouri
· 6 years ago
ea7b7ec
Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3
by Alec Mouri
· 6 years ago
3d7c561
[RenderEngine] relax locking conditions of image cache.
by Alec Mouri
· 6 years ago
8002fca
[SurfaceFlinger] Clean-up dead code
by Alec Mouri
· 6 years ago
c119372
Remove the usage of GL_TEXTURE_PROTECTED_EXT.
by Peiyong Lin
· 6 years ago
e62c5cb
[RenderEngine] Dump whether protected context is supported.
by Peiyong Lin
· 6 years ago
35a114c
[RenderEngine] Release the fence before calling eglCreateSyncKHR.
by Peiyong Lin
· 6 years ago
e3b63d4
Merge "[Rounded Corners] Take display rotation into account."
by Peiyong Lin
· 6 years ago
b192596
[Rounded Corners] Take display rotation into account.
by Peiyong Lin
· 6 years ago
6a043d5
Use sysprops to control the creation of protected context.
by Peiyong Lin
· 6 years ago
21976c3
Merge "Create EGLImages during buffer allocation"
by Alec Mouri
· 6 years ago
fe0d72b
Don't cache framebuffer images for screenshots.
by Alec Mouri
· 6 years ago
d7b3a8b
Create EGLImages during buffer allocation
by Alec Mouri
· 6 years ago
1c09761
[Rounded Corner] Use glScissor on rounded corner layers.
by Peiyong Lin
· 6 years ago
d43ccab
Add extra tests for renderengine
by Alec Mouri
· 6 years ago
f049727
Add locking within RenderEngine during rendering
by Alec Mouri
· 6 years ago
b5c4f35
Clean up Renderengine caching semantics
by Alec Mouri
· 6 years ago
da4cf3b
Add output fb cache to renderengine
by Alec Mouri
· 6 years ago
6338c9d
Plumb fence from dequeueBuffer into renderengine
by Alec Mouri
· 6 years ago
820c740
Cache output Framebuffer for RenderEngine::drawLayers
by Alec Mouri
· 6 years ago
e7d1d4a
Revert "Revert "Use renderengine::drawLayers api everywhere.""
by Alec Mouri
· 6 years ago
79108df
Revert "Use renderengine::drawLayers api everywhere."
by Alec Mouri
· 6 years ago
0f71483
Use renderengine::drawLayers api everywhere.
by Alec Mouri
· 7 years ago
a3f8a14
Merge "Adding an image cache to be behind drawLayers."
by TreeHugger Robot
· 6 years ago
c15dd01
Flip boolean op in RenderEngine tracing thread.
by Alec Mouri
· 7 years ago
539319f
Adding an image cache to be behind drawLayers.
by Alec Mouri
· 7 years ago
717e1ad
Merge "Add tracing thread in RenderEngine."
by Alec Mouri
· 7 years ago
554d06e
Add tracing thread in RenderEngine.
by Alec Mouri
· 7 years ago
7c94edb
Support rounded corners in RenderEngine::drawLayers
by Alec Mouri
· 7 years ago
ac33553
Clear region before drawing layers.
by Alec Mouri
· 7 years ago
0d5e1eb
Implement drawLayers() with buffer source.
by Alec Mouri
· 7 years ago
1089aed
Implement color layers in RenderEngine::drawLayers
by Alec Mouri
· 7 years ago
fb530cf
Revert "Revert "[SurfaceFlinger] Add GPU protected content support.""
by Peiyong Lin
· 7 years ago
78fb96f
Revert "[SurfaceFlinger] Add GPU protected content support."
by Bo Hu
· 7 years ago
dc97924
[SurfaceFlinger] Add GPU protected content support.
by Peiyong Lin
· 7 years ago
5434a78
SurfaceFlinger: Get rid of String8 in dumpsys
by Yiwei Zhang
· 7 years ago
7e219eb
[RenderEngine] Create GLES 3 RenderEngine.
by Peiyong Lin
· 7 years ago
[Renamed (86%) from libs/renderengine/gl/GLES20RenderEngine.cpp]
1b6531c
Rounded corners
by Lucas Dupin
· 7 years ago
a5e9f1b
[RenderEngine] Make use of EGL_KHR_surfaceless_context.
by Peiyong Lin
· 7 years ago
7e59391
Revert "Revert "Delete renderengine::Surface""
by Alec Mouri
· 7 years ago
0a9c7b8
Revert "Revert "Bind to FBO when using GPU composition""
by Alec Mouri
· 7 years ago
8d4f90a
Revert "Bind to FBO when using GPU composition"
by Alec Mouri
· 7 years ago
f1d19c7
Revert "Delete renderengine::Surface"
by Alec Mouri
· 7 years ago
c956fa2
Delete renderengine::Surface
by Alec Mouri
· 7 years ago
8147b0e
Bind to FBO when using GPU composition
by Alec Mouri
· 7 years ago
eb8e076
Adding BT2020 to ColorManagement in RenderEngine drawMesh
by Valerie Hau
· 7 years ago
46080ef
[RenderEngine] Move RenderEngine to libs/renderengine
by Peiyong Lin
· 7 years ago
[Renamed (96%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp]
6e57f68
First-pass for the new RenderEngine interface.
by Alec Mouri
· 7 years ago
d3b13cb
renderengine: move away from "new"
by Chia-I Wu
· 7 years ago
56d7b0a
renderengine: use std::unordered_map in ProgramCache
by Chia-I Wu
· 7 years ago
d378863
[SurfaceFlinger] Implement per layer color transformation.
by Peiyong Lin
· 7 years ago
db6c6ee
Merge "[RenderEngine] Cleanup Description."
by Peiyong Lin
· 7 years ago
70b26ce
[RenderEngine] Cleanup Description.
by Peiyong Lin
· 7 years ago
492bc57
Delete GLES20RenderEngine::readPixels
by Alec Mouri
· 7 years ago
05483a0
Change setScissor() to take in Vulkan coordinate convention.
by Alec Mouri
· 7 years ago
28e3a25
surfaceflinger: fix fillRegionWithColor
by Chia-I Wu
· 7 years ago
f11f39b
[RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine.
by Peiyong Lin
· 7 years ago
60bedb5
[RenderEngine] Remove overrided methods with GLES implementation from public.
by Peiyong Lin
· 7 years ago
e5a9a7f
[RenderEngine] Make BindNativeBufferAsFramebuffer more generic.
by Peiyong Lin
· 7 years ago
52ea813
Merge "surfaceflinger: use Vulkan coordinate system"
by TreeHugger Robot
· 7 years ago
1be50b5
surfaceflinger: use Vulkan coordinate system
by Chia-I Wu
· 7 years ago
f1bada9
[RenderEngine] Strip GLES implementation off Image and Surface.
by Peiyong Lin
· 7 years ago
833074a
[RenderEngine] Organize RenderEngine directory.
by Peiyong Lin
· 7 years ago
[Renamed (96%) from services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp]
cbc184f
[RenderEngine] Add Android.bp to RenderEngine
by Peiyong Lin
· 7 years ago
13effd1
[SurfaceFlinger] Decouple color management from wide color display property.
by Peiyong Lin
· 7 years ago
efefaac
[SurfaceFlinger] Move Transform to libs/ui
by Peiyong Lin
· 7 years ago
fa334ed
[RenderEngine] Remove unused gui/ header file.
by Peiyong Lin
· 7 years ago
d49d669
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
by Chia-I Wu
· 7 years ago
93e14df
surfaceflinger: prime shader cache for P3 conversion
by Chia-I Wu
· 7 years ago
9b03c73
[RenderEngine] Convert BT2020 to SRGB by default.
by Peiyong Lin
· 7 years ago
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 7 years ago
8e50e69
surfaceflinger: switch RE color matrices lazily
by Chia-I Wu
· 7 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 7 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 7 years ago
a3fb7d6
[RenderEngine] Add hybrid Log-Gamma support.
by Peiyong Lin
· 7 years ago
db06e5e
surfaceflinger: fix video color conversion in WCG
by Chia-I Wu
· 7 years ago
2713c30
Early wake-up for transitions (1/2)
by Dan Stoza
· 7 years ago
0e7a791
[SurfaceFlinger] Plumb HAL to hardware composer.
by Peiyong Lin
· 7 years ago
34beb7a
[SurfaceFlinger] Replace android_dataspace with Dataspace.
by Peiyong Lin
· 7 years ago
69bf10f
surfaceflinger: simplify P3 support in RE
by Chia-I Wu
· 7 years ago
144e116
SF: Separate RenderEngine into interface and impl
by Lloyd Pique
· 8 years ago
b009448
[RenderEngine] Support extended SRGB transform.
by Peiyong Lin
· 7 years ago
8d2651e
surfaceflinger: support BT2020_ITU_PQ
by Chia-I Wu
· 7 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 8 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 8 years ago
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