1. 1b6531c Rounded corners by Lucas Dupin · 7 years ago
  2. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed (97%) from services/surfaceflinger/RenderEngine/gl/ProgramCache.cpp]
  3. d3b13cb renderengine: move away from "new" by Chia-I Wu · 7 years ago
  4. 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 7 years ago
  5. e01fc2c renderengine: avoid divide-by-zero in shaders by Chia-I Wu · 7 years ago
  6. 3a4f401 renderengine: clamp XYZ to [0.0, 1.0] in shaders by Chia-I Wu · 7 years ago
  7. 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 7 years ago
  8. 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 7 years ago[Renamed (98%) from services/surfaceflinger/RenderEngine/ProgramCache.cpp]
  9. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
  10. 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 7 years ago
  11. d49d669 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 7 years ago
  12. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 7 years ago
  13. 9a1b655 [RenderEngine] Add inverse tone mapper. by Peiyong Lin · 7 years ago
  14. 834be49 [RenderEngine] Use highp in shader. by Peiyong Lin · 7 years ago
  15. 7c964b3 Merge "[SurfaceFlinger] Add methods for setting legacy starution matrix." into pi-dev by Peiyong Lin · 7 years ago
  16. f2410b6 [RenderEngine] Remove unncessary const from shader. by Peiyong Lin · 7 years ago
  17. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 7 years ago
  18. 53f320e [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 7 years ago
  19. 79af36f Revert "[RenderEngine] Add PQ/HLG data space support." by Peiyong Lin · 7 years ago
  20. 0589adc [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 7 years ago
  21. 8bbacdf surfaceflinger: fix tone mapper GLSL errors by Chia-I Wu · 7 years ago
  22. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  23. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 7 years ago
  24. 2542cb0 [RenderEngine] Refactor the generation of EOTF, OOTF and OETF. by Peiyong Lin · 7 years ago
  25. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  26. 7c4d128 [SurfaceFlinger] Fix HDR tone mapping. by Peiyong Lin · 7 years ago
  27. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 7 years ago
  28. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 7 years ago
  29. 566a3b4 [SurfaceFlinger] Replace NULL with nullptr. by Peiyong Lin · 7 years ago
  30. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  31. 13fdc49 Added native functionality to create a color layer. by chaviw · 8 years ago
  32. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 8 years ago
  33. 3acd9f1 Remove gamma correction from color correction shader by Alan Viverette · 10 years ago
  34. a51fafc Generate the SurfaceFlinger shader cache on initialization by Riley Andrews · 11 years ago
  35. 794c5ba Simplify color adjustment using homogeneous coordinates by Alan Viverette · 12 years ago
  36. 9c5a333 Add API for pushing color transforms to SurfaceFlinger by Alan Viverette · 12 years ago
  37. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  38. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  39. e0ec2a9 Merge "Fix ES2 composition on some devices" into klp-dev by Mathias Agopian · 12 years ago
  40. 2eaefe1 Simplify handling of opaque layers in shader generation by Mathias Agopian · 12 years ago
  41. 458197d Fix ES2 composition on some devices by Mathias Agopian · 12 years ago
  42. 892f22d Initialize mIndent by Andy McFadden · 12 years ago
  43. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago