1. 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 7 years ago
  2. f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 7 years ago
  3. c956fa2 Delete renderengine::Surface by Alec Mouri · 7 years ago
  4. 8147b0e Bind to FBO when using GPU composition by Alec Mouri · 7 years ago
  5. eb8e076 Adding BT2020 to ColorManagement in RenderEngine drawMesh by Valerie Hau · 7 years ago
  6. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp]
  7. 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 7 years ago
  8. d3b13cb renderengine: move away from "new" by Chia-I Wu · 7 years ago
  9. 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 7 years ago
  10. d378863 [SurfaceFlinger] Implement per layer color transformation. by Peiyong Lin · 7 years ago
  11. db6c6ee Merge "[RenderEngine] Cleanup Description." by Peiyong Lin · 7 years ago
  12. 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 7 years ago
  13. 492bc57 Delete GLES20RenderEngine::readPixels by Alec Mouri · 7 years ago
  14. 05483a0 Change setScissor() to take in Vulkan coordinate convention. by Alec Mouri · 7 years ago
  15. 28e3a25 surfaceflinger: fix fillRegionWithColor by Chia-I Wu · 7 years ago
  16. f11f39b [RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine. by Peiyong Lin · 7 years ago
  17. 60bedb5 [RenderEngine] Remove overrided methods with GLES implementation from public. by Peiyong Lin · 7 years ago
  18. e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 7 years ago
  19. 52ea813 Merge "surfaceflinger: use Vulkan coordinate system" by TreeHugger Robot · 7 years ago
  20. 1be50b5 surfaceflinger: use Vulkan coordinate system by Chia-I Wu · 7 years ago
  21. f1bada9 [RenderEngine] Strip GLES implementation off Image and Surface. by Peiyong Lin · 7 years ago
  22. 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 7 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp]
  23. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
  24. 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 7 years ago
  25. efefaac [SurfaceFlinger] Move Transform to libs/ui by Peiyong Lin · 7 years ago
  26. fa334ed [RenderEngine] Remove unused gui/ header file. by Peiyong Lin · 7 years ago
  27. d49d669 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 7 years ago
  28. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 7 years ago
  29. 9b03c73 [RenderEngine] Convert BT2020 to SRGB by default. by Peiyong Lin · 7 years ago
  30. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 7 years ago
  31. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 7 years ago
  32. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  33. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 7 years ago
  34. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  35. db06e5e surfaceflinger: fix video color conversion in WCG by Chia-I Wu · 7 years ago
  36. 2713c30 Early wake-up for transitions (1/2) by Dan Stoza · 7 years ago
  37. 0e7a791 [SurfaceFlinger] Plumb HAL to hardware composer. by Peiyong Lin · 7 years ago
  38. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 7 years ago
  39. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 7 years ago
  40. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 8 years ago
  41. b009448 [RenderEngine] Support extended SRGB transform. by Peiyong Lin · 7 years ago
  42. 8d2651e surfaceflinger: support BT2020_ITU_PQ by Chia-I Wu · 7 years ago
  43. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  44. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 8 years ago
  45. 1f58ac5 Fix sanitizer in setViewportAndProjection. by Ivan Lozano · 8 years ago
  46. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  47. 83ce7c1 surfaceflinger: remove USE_HWC2 by Chia-I Wu · 8 years ago
  48. 13fdc49 Added native functionality to create a color layer. by chaviw · 8 years ago
  49. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 8 years ago
  50. bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 8 years ago
  51. 396f3bb Use more robust color transform by Courtney Goeltzenleuchter · 8 years ago
  52. 4f20f9c ifdef HWC2 functionality by Courtney Goeltzenleuchter · 8 years ago
  53. f3b2de1 Dump info about wide-color by Courtney Goeltzenleuchter · 8 years ago
  54. 5d94389 Add wide-color support to SurfaceFlinger by Courtney Goeltzenleuchter · 8 years ago
  55. 9d96de4 Revert "Delete HWC1" by Fabien Sanglard · 9 years ago
  56. 90f9234 Delete HWC1 by Fabien Sanglard · 9 years ago
  57. 9e56aa0 Switch SurfaceFlinger to HWC 2.0 by Dan Stoza · 10 years ago
  58. f008799 SF: Skip render-to-texture for color transforms by Dan Stoza · 11 years ago
  59. 89fd4f7 Frameworks/native: Wall Werror in surfaceflinger by Andreas Gampe · 11 years ago
  60. c3ebe66 Add rotation to surfaceflingers screen cap. by Riley Andrews · 11 years ago
  61. c187900 SurfaceFlinger: Add sourceCrop to screenshot by Dan Stoza · 11 years ago
  62. c6f2169 Use black for blackout layer by Andy McFadden · 12 years ago
  63. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  64. 9b5534b Merge changes I8283a989,I64add89a into klp-dev by Mathias Agopian · 12 years ago
  65. 19733a3 minor clean-up of the GLESRenderer by Mathias Agopian · 12 years ago
  66. a8c386f switch to use mat4 by Mathias Agopian · 12 years ago
  67. bcab7b1 fix DimLayer in GLES2.0 SF by Mathias Agopian · 12 years ago
  68. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  69. 458197d Fix ES2 composition on some devices by Mathias Agopian · 12 years ago
  70. 5cdc899 don't reallocate the mesh each time we use it by Mathias Agopian · 12 years ago
  71. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago