1. a3b08ef libgui: add EGL Image Tracking for debug by Ady Abraham · 6 years ago
  2. 3d7c561 [RenderEngine] relax locking conditions of image cache. by Alec Mouri · 6 years ago
  3. c119372 Remove the usage of GL_TEXTURE_PROTECTED_EXT. by Peiyong Lin · 6 years ago
  4. e62c5cb [RenderEngine] Dump whether protected context is supported. by Peiyong Lin · 6 years ago
  5. 35a114c [RenderEngine] Release the fence before calling eglCreateSyncKHR. by Peiyong Lin · 6 years ago
  6. e3b63d4 Merge "[Rounded Corners] Take display rotation into account." by Peiyong Lin · 6 years ago
  7. b192596 [Rounded Corners] Take display rotation into account. by Peiyong Lin · 6 years ago
  8. 6a043d5 Use sysprops to control the creation of protected context. by Peiyong Lin · 6 years ago
  9. 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 6 years ago
  10. fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
  11. d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 6 years ago
  12. 1c09761 [Rounded Corner] Use glScissor on rounded corner layers. by Peiyong Lin · 6 years ago
  13. d43ccab Add extra tests for renderengine by Alec Mouri · 6 years ago
  14. f049727 Add locking within RenderEngine during rendering by Alec Mouri · 6 years ago
  15. b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 6 years ago
  16. da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
  17. 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 6 years ago
  18. 820c740 Cache output Framebuffer for RenderEngine::drawLayers by Alec Mouri · 7 years ago
  19. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 6 years ago
  20. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 6 years ago
  21. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  22. a3f8a14 Merge "Adding an image cache to be behind drawLayers." by TreeHugger Robot · 7 years ago
  23. c15dd01 Flip boolean op in RenderEngine tracing thread. by Alec Mouri · 7 years ago
  24. 539319f Adding an image cache to be behind drawLayers. by Alec Mouri · 7 years ago
  25. 717e1ad Merge "Add tracing thread in RenderEngine." by Alec Mouri · 7 years ago
  26. 554d06e Add tracing thread in RenderEngine. by Alec Mouri · 7 years ago
  27. 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 7 years ago
  28. ac33553 Clear region before drawing layers. by Alec Mouri · 7 years ago
  29. 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 7 years ago
  30. 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 7 years ago
  31. fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 7 years ago
  32. 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 7 years ago
  33. dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 7 years ago
  34. 5434a78 SurfaceFlinger: Get rid of String8 in dumpsys by Yiwei Zhang · 7 years ago
  35. 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 7 years ago[Renamed (86%) from libs/renderengine/gl/GLES20RenderEngine.cpp]
  36. 1b6531c Rounded corners by Lucas Dupin · 7 years ago
  37. a5e9f1b [RenderEngine] Make use of EGL_KHR_surfaceless_context. by Peiyong Lin · 7 years ago
  38. 7e59391 Revert "Revert "Delete renderengine::Surface"" by Alec Mouri · 7 years ago
  39. 0a9c7b8 Revert "Revert "Bind to FBO when using GPU composition"" by Alec Mouri · 7 years ago
  40. 8d4f90a Revert "Bind to FBO when using GPU composition" by Alec Mouri · 7 years ago
  41. f1d19c7 Revert "Delete renderengine::Surface" by Alec Mouri · 7 years ago
  42. c956fa2 Delete renderengine::Surface by Alec Mouri · 7 years ago
  43. 8147b0e Bind to FBO when using GPU composition by Alec Mouri · 7 years ago
  44. eb8e076 Adding BT2020 to ColorManagement in RenderEngine drawMesh by Valerie Hau · 7 years ago
  45. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp]
  46. 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 7 years ago
  47. d3b13cb renderengine: move away from "new" by Chia-I Wu · 7 years ago
  48. 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 7 years ago
  49. d378863 [SurfaceFlinger] Implement per layer color transformation. by Peiyong Lin · 7 years ago
  50. db6c6ee Merge "[RenderEngine] Cleanup Description." by Peiyong Lin · 7 years ago
  51. 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 7 years ago
  52. 492bc57 Delete GLES20RenderEngine::readPixels by Alec Mouri · 7 years ago
  53. 05483a0 Change setScissor() to take in Vulkan coordinate convention. by Alec Mouri · 7 years ago
  54. 28e3a25 surfaceflinger: fix fillRegionWithColor by Chia-I Wu · 7 years ago
  55. f11f39b [RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine. by Peiyong Lin · 7 years ago
  56. 60bedb5 [RenderEngine] Remove overrided methods with GLES implementation from public. by Peiyong Lin · 7 years ago
  57. e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 7 years ago
  58. 52ea813 Merge "surfaceflinger: use Vulkan coordinate system" by TreeHugger Robot · 7 years ago
  59. 1be50b5 surfaceflinger: use Vulkan coordinate system by Chia-I Wu · 7 years ago
  60. f1bada9 [RenderEngine] Strip GLES implementation off Image and Surface. by Peiyong Lin · 7 years ago
  61. 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 7 years ago[Renamed (96%) from services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp]
  62. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
  63. 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 7 years ago
  64. efefaac [SurfaceFlinger] Move Transform to libs/ui by Peiyong Lin · 7 years ago
  65. fa334ed [RenderEngine] Remove unused gui/ header file. by Peiyong Lin · 7 years ago
  66. d49d669 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 7 years ago
  67. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 7 years ago
  68. 9b03c73 [RenderEngine] Convert BT2020 to SRGB by default. by Peiyong Lin · 7 years ago
  69. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 7 years ago
  70. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 7 years ago
  71. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  72. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 7 years ago
  73. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  74. db06e5e surfaceflinger: fix video color conversion in WCG by Chia-I Wu · 7 years ago
  75. 2713c30 Early wake-up for transitions (1/2) by Dan Stoza · 7 years ago
  76. 0e7a791 [SurfaceFlinger] Plumb HAL to hardware composer. by Peiyong Lin · 7 years ago
  77. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 7 years ago
  78. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 7 years ago
  79. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 8 years ago
  80. b009448 [RenderEngine] Support extended SRGB transform. by Peiyong Lin · 7 years ago
  81. 8d2651e surfaceflinger: support BT2020_ITU_PQ by Chia-I Wu · 8 years ago
  82. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  83. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 8 years ago
  84. 1f58ac5 Fix sanitizer in setViewportAndProjection. by Ivan Lozano · 8 years ago
  85. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  86. 83ce7c1 surfaceflinger: remove USE_HWC2 by Chia-I Wu · 8 years ago
  87. 13fdc49 Added native functionality to create a color layer. by chaviw · 8 years ago
  88. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 8 years ago
  89. bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 8 years ago
  90. 396f3bb Use more robust color transform by Courtney Goeltzenleuchter · 8 years ago
  91. 4f20f9c ifdef HWC2 functionality by Courtney Goeltzenleuchter · 8 years ago
  92. f3b2de1 Dump info about wide-color by Courtney Goeltzenleuchter · 8 years ago
  93. 5d94389 Add wide-color support to SurfaceFlinger by Courtney Goeltzenleuchter · 8 years ago
  94. 9d96de4 Revert "Delete HWC1" by Fabien Sanglard · 9 years ago
  95. 90f9234 Delete HWC1 by Fabien Sanglard · 9 years ago
  96. 9e56aa0 Switch SurfaceFlinger to HWC 2.0 by Dan Stoza · 10 years ago
  97. f008799 SF: Skip render-to-texture for color transforms by Dan Stoza · 11 years ago
  98. 89fd4f7 Frameworks/native: Wall Werror in surfaceflinger by Andreas Gampe · 11 years ago
  99. c3ebe66 Add rotation to surfaceflingers screen cap. by Riley Andrews · 11 years ago
  100. c187900 SurfaceFlinger: Add sourceCrop to screenshot by Dan Stoza · 11 years ago