blob: 003498e8ee2cb0973434a67e9f1df97d05662939 [file] [log] [blame]
Jason Sams326e0dd2009-05-22 14:03:28 -07001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RS_PROGRAM_H
18#define ANDROID_RS_PROGRAM_H
19
20#include "rsObjectBase.h"
21#include "rsElement.h"
22
23// ---------------------------------------------------------------------------
24namespace android {
25namespace renderscript {
26
27
Jason Samsc460e552009-11-25 13:22:07 -080028class ShaderCache;
Jason Sams326e0dd2009-05-22 14:03:28 -070029
30class Program : public ObjectBase
31{
32public:
Jason Samsc460e552009-11-25 13:22:07 -080033 const static uint32_t MAX_ATTRIBS = 8;
34 const static uint32_t MAX_UNIFORMS = 16;
35
Jason Sams4815c0d2009-12-15 12:58:36 -080036 Program(Context *);
37 Program(Context *, const char * shaderText, uint32_t shaderLength,
38 const uint32_t * params, uint32_t paramLength);
Jason Sams326e0dd2009-05-22 14:03:28 -070039 virtual ~Program();
40
Jason Samscfb1d112009-08-05 13:57:03 -070041 void bindAllocation(Allocation *);
Jason Samsc460e552009-11-25 13:22:07 -080042 virtual void createShader();
43
44 uint32_t getShaderID() const {return mShaderID;}
Jason Samsf2a5d732009-11-30 14:49:55 -080045 void setShader(const char *, uint32_t len);
Jason Samsc460e552009-11-25 13:22:07 -080046
47 uint32_t getAttribCount() const {return mAttribCount;}
48 uint32_t getUniformCount() const {return mUniformCount;}
49 const String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
50 const String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
Jason Samscfb1d112009-08-05 13:57:03 -070051
Jason Sams326e0dd2009-05-22 14:03:28 -070052protected:
53 // Components not listed in "in" will be passed though
54 // unless overwritten by components in out.
Jason Sams4815c0d2009-12-15 12:58:36 -080055 ObjectBaseRef<Element> *mInputElements;
56 ObjectBaseRef<Element> *mOutputElements;
57 ObjectBaseRef<Type> *mConstantTypes;
58 uint32_t mInputCount;
59 uint32_t mOutputCount;
60 uint32_t mConstantCount;
Jason Sams326e0dd2009-05-22 14:03:28 -070061
62 ObjectBaseRef<Allocation> mConstants;
63
Jason Samscfb1d112009-08-05 13:57:03 -070064 mutable bool mDirty;
Jason Samsc460e552009-11-25 13:22:07 -080065 String8 mShader;
Jason Samsf2a5d732009-11-30 14:49:55 -080066 String8 mUserShader;
Jason Samsc460e552009-11-25 13:22:07 -080067 uint32_t mShaderID;
Jason Samsc2f94902009-10-15 18:45:45 -070068
Jason Samsf2e4fa22009-12-15 13:27:04 -080069 uint32_t mTextureCount;
Jason Samsc460e552009-11-25 13:22:07 -080070 uint32_t mAttribCount;
71 uint32_t mUniformCount;
72 String8 mAttribNames[MAX_ATTRIBS];
73 String8 mUniformNames[MAX_UNIFORMS];
74
Jason Samscd506532009-12-15 19:10:11 -080075 bool loadShader(Context *, uint32_t type);
Jason Samsc2f94902009-10-15 18:45:45 -070076
77public:
Jason Sams5c3e3bc2009-10-26 15:19:28 -070078 void forceDirty() const {mDirty = true;}
Jason Sams326e0dd2009-05-22 14:03:28 -070079};
80
81
82
83}
84}
85#endif
86
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88