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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef android_hardware_audio_V2_0_EffectMap_H_
#define android_hardware_audio_V2_0_EffectMap_H_
#include <mutex>
#include <hardware/audio_effect.h>
#include <utils/KeyedVector.h>
#include <utils/Singleton.h>
namespace android {
// This class needs to be in 'android' ns because Singleton macros require that.
class EffectMap : public Singleton<EffectMap> {
public:
static const uint64_t INVALID_ID;
uint64_t add(effect_handle_t handle);
effect_handle_t get(const uint64_t& id);
void remove(effect_handle_t handle);
private:
static uint64_t makeUniqueId();
std::mutex mLock;
KeyedVector<uint64_t, effect_handle_t> mEffects;
};
} // namespace android
#endif // android_hardware_audio_V2_0_EffectMap_H_