blob: 83458d886b678a43689d720d2ade97ccbfe8bebb [file] [log] [blame]
#ifndef ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#define ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H
#include <android/hardware/light/2.0/ILight.h>
#include <hardware/hardware.h>
#include <hardware/lights.h>
#include <hidl/Status.h>
#include <hidl/MQDescriptor.h>
#include <map>
namespace android {
namespace hardware {
namespace light {
namespace V2_0 {
namespace implementation {
using ::android::hardware::light::V2_0::ILight;
using ::android::hardware::light::V2_0::LightState;
using ::android::hardware::light::V2_0::Status;
using ::android::hardware::light::V2_0::Type;
using ::android::hardware::Return;
using ::android::hardware::Void;
using ::android::hardware::hidl_vec;
using ::android::hardware::hidl_string;
using ::android::sp;
struct Light : public ILight {
Light(std::map<Type, light_device_t*> &&lights);
// Methods from ::android::hardware::light::V2_0::ILight follow.
Return<Status> setLight(Type type, const LightState& state) override;
Return<void> getSupportedTypes(getSupportedTypes_cb _hidl_cb) override;
private:
std::map<Type, light_device_t*> mLights;
};
extern "C" ILight* HIDL_FETCH_ILight(const char* name);
} // namespace implementation
} // namespace V2_0
} // namespace light
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_LIGHT_V2_0_LIGHT_H