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Mikhail Naganov40be06c2016-09-27 17:01:34 -07001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.hardware.audio.effect@2.0;
18
19import android.hardware.audio.common@2.0;
20import IEffect;
21
22interface IEnvironmentalReverbEffect extends IEffect {
23 /*
24 * Sets whether the effect should be bypassed.
25 */
26 setBypass(bool bypass) generates (Result retval);
27
28 /*
29 * Gets whether the effect should be bypassed.
30 */
31 getBypass() generates (Result retval, bool bypass);
32
33 enum ParamRange : int16_t {
34 ROOM_LEVEL_MIN = -6000,
35 ROOM_LEVEL_MAX = 0,
36 ROOM_HF_LEVEL_MIN = -4000,
37 ROOM_HF_LEVEL_MAX = 0,
38 DECAY_TIME_MIN = 100,
39 DECAY_TIME_MAX = 20000,
40 DECAY_HF_RATIO_MIN = 100,
41 DECAY_HF_RATIO_MAX = 1000,
42 REFLECTIONS_LEVEL_MIN = -6000,
43 REFLECTIONS_LEVEL_MAX = 0,
44 REFLECTIONS_DELAY_MIN = 0,
45 REFLECTIONS_DELAY_MAX = 65,
46 REVERB_LEVEL_MIN = -6000,
47 REVERB_LEVEL_MAX = 0,
48 REVERB_DELAY_MIN = 0,
49 REVERB_DELAY_MAX = 65,
50 DIFFUSION_MIN = 0,
51 DIFFUSION_MAX = 1000,
52 DENSITY_MIN = 0,
53 DENSITY_MAX = 1000
54 };
55
56 /*
57 * Sets the room level.
58 */
59 setRoomLevel(int16_t roomLevel) generates (Result retval);
60
61 /*
62 * Gets the room level.
63 */
64 getRoomLevel() generates (Result retval, int16_t roomLevel);
65
66 /*
67 * Sets the room high frequences level.
68 */
69 setRoomHfLevel(int16_t roomHfLevel) generates (Result retval);
70
71 /*
72 * Gets the room high frequences level.
73 */
74 getRoomHfLevel() generates (Result retval, int16_t roomHfLevel);
75
76 /*
77 * Sets the room decay time.
78 */
79 setDecayTime(uint32_t decayTime) generates (Result retval);
80
81 /*
82 * Gets the room decay time.
83 */
84 getDecayTime() generates (Result retval, uint32_t decayTime);
85
86 /*
87 * Sets the ratio of high frequences decay.
88 */
89 setDecayHfRatio(int16_t decayHfRatio) generates (Result retval);
90
91 /*
92 * Gets the ratio of high frequences decay.
93 */
94 getDecayHfRatio() generates (Result retval, int16_t decayHfRatio);
95
96 /*
97 * Sets the level of reflections in the room.
98 */
99 setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval);
100
101 /*
102 * Gets the level of reflections in the room.
103 */
104 getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel);
105
106 /*
107 * Sets the reflections delay in the room.
108 */
109 setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval);
110
111 /*
112 * Gets the reflections delay in the room.
113 */
114 getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay);
115
116 /*
117 * Sets the reverb level of the room.
118 */
119 setReverbLevel(int16_t reverbLevel) generates (Result retval);
120
121 /*
122 * Gets the reverb level of the room.
123 */
124 getReverbLevel() generates (Result retval, int16_t reverbLevel);
125
126 /*
Mikhail Naganov7cbf2f12016-10-27 20:05:35 -0700127 * Sets the reverb delay of the room.
128 */
129 setReverbDelay(uint32_t reverDelay) generates (Result retval);
130
131 /*
132 * Gets the reverb delay of the room.
133 */
134 getReverbDelay() generates (Result retval, uint32_t reverbDelay);
135
136 /*
Mikhail Naganov40be06c2016-09-27 17:01:34 -0700137 * Sets room diffusion.
138 */
139 setDiffusion(int16_t diffusion) generates (Result retval);
140
141 /*
142 * Gets room diffusion.
143 */
144 getDiffusion() generates (Result retval, int16_t diffusion);
145
146 /*
147 * Sets room wall density.
148 */
149 setDensity(int16_t density) generates (Result retval);
150
151 /*
152 * Gets room wall density.
153 */
154 getDensity() generates (Result retval, int16_t density);
155
156 struct AllProperties {
157 int16_t roomLevel; // in millibels, range -6000 to 0
158 int16_t roomHfLevel; // in millibels, range -4000 to 0
159 uint32_t decayTime; // in milliseconds, range 100 to 20000
160 int16_t decayHfRatio; // in permilles, range 100 to 1000
161 int16_t reflectionsLevel; // in millibels, range -6000 to 0
162 uint32_t reflectionsDelay; // in milliseconds, range 0 to 65
163 int16_t reverbLevel; // in millibels, range -6000 to 0
164 uint32_t reverbDelay; // in milliseconds, range 0 to 65
165 int16_t diffusion; // in permilles, range 0 to 1000
166 int16_t density; // in permilles, range 0 to 1000
167 };
168
169 /*
170 * Sets all properties at once.
171 */
172 setAllProperties(AllProperties properties) generates (Result retval);
173
174 /*
175 * Gets all properties at once.
176 */
177 getAllProperties() generates (Result retval, AllProperties properties);
178};