Ravi Kumar Alamanda | 89a8142 | 2013-10-08 23:47:55 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (c) 2013, The Linux Foundation. All rights reserved. |
| 3 | * Not a contribution. |
| 4 | * |
| 5 | * Copyright (C) 2009 The Android Open Source Project |
| 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. |
| 9 | * You may obtain a copy of the License at |
| 10 | * |
| 11 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 12 | * |
| 13 | * Unless required by applicable law or agreed to in writing, software |
| 14 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | * See the License for the specific language governing permissions and |
| 17 | * limitations under the License. |
| 18 | */ |
| 19 | |
| 20 | #define LOG_TAG "AudioPolicyManager" |
| 21 | //#define LOG_NDEBUG 0 |
| 22 | |
| 23 | //#define VERY_VERBOSE_LOGGING |
| 24 | #ifdef VERY_VERBOSE_LOGGING |
| 25 | #define ALOGVV ALOGV |
| 26 | #else |
| 27 | #define ALOGVV(a...) do { } while(0) |
| 28 | #endif |
| 29 | |
| 30 | // A device mask for all audio input devices that are considered "virtual" when evaluating |
| 31 | // active inputs in getActiveInput() |
| 32 | #define APM_AUDIO_IN_DEVICE_VIRTUAL_ALL AUDIO_DEVICE_IN_REMOTE_SUBMIX |
| 33 | // A device mask for all audio output devices that are considered "remote" when evaluating |
| 34 | // active output devices in isStreamActiveRemotely() |
| 35 | #define APM_AUDIO_OUT_DEVICE_REMOTE_ALL AUDIO_DEVICE_OUT_REMOTE_SUBMIX |
| 36 | |
| 37 | #include <utils/Log.h> |
| 38 | #include "AudioPolicyManager.h" |
| 39 | #include <hardware/audio_effect.h> |
| 40 | #include <hardware/audio.h> |
| 41 | #include <math.h> |
| 42 | #include <hardware_legacy/audio_policy_conf.h> |
| 43 | #include <cutils/properties.h> |
| 44 | |
| 45 | namespace android_audio_legacy { |
| 46 | |
| 47 | // ---------------------------------------------------------------------------- |
| 48 | // AudioPolicyInterface implementation |
| 49 | // ---------------------------------------------------------------------------- |
| 50 | |
| 51 | audio_devices_t AudioPolicyManager::getDeviceForStrategy(routing_strategy strategy, |
| 52 | bool fromCache) |
| 53 | { |
| 54 | uint32_t device = AUDIO_DEVICE_NONE; |
| 55 | |
| 56 | if (fromCache) { |
| 57 | ALOGVV("getDeviceForStrategy() from cache strategy %d, device %x", |
| 58 | strategy, mDeviceForStrategy[strategy]); |
| 59 | return mDeviceForStrategy[strategy]; |
| 60 | } |
| 61 | |
| 62 | switch (strategy) { |
| 63 | |
| 64 | case STRATEGY_SONIFICATION_RESPECTFUL: |
| 65 | if (isInCall()) { |
| 66 | device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/); |
| 67 | } else if (isStreamActiveRemotely(AudioSystem::MUSIC, |
| 68 | SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) { |
| 69 | // while media is playing on a remote device, use the the sonification behavior. |
| 70 | // Note that we test this usecase before testing if media is playing because |
| 71 | // the isStreamActive() method only informs about the activity of a stream, not |
| 72 | // if it's for local playback. Note also that we use the same delay between both tests |
| 73 | device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/); |
| 74 | } else if (isStreamActive(AudioSystem::MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) { |
| 75 | // while media is playing (or has recently played), use the same device |
| 76 | device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/); |
| 77 | } else { |
| 78 | // when media is not playing anymore, fall back on the sonification behavior |
| 79 | device = getDeviceForStrategy(STRATEGY_SONIFICATION, false /*fromCache*/); |
| 80 | } |
| 81 | |
| 82 | break; |
| 83 | |
| 84 | case STRATEGY_DTMF: |
| 85 | if (!isInCall()) { |
| 86 | // when off call, DTMF strategy follows the same rules as MEDIA strategy |
| 87 | device = getDeviceForStrategy(STRATEGY_MEDIA, false /*fromCache*/); |
| 88 | break; |
| 89 | } |
| 90 | // when in call, DTMF and PHONE strategies follow the same rules |
| 91 | // FALL THROUGH |
| 92 | |
| 93 | case STRATEGY_PHONE: |
| 94 | // for phone strategy, we first consider the forced use and then the available devices by order |
| 95 | // of priority |
| 96 | switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) { |
| 97 | case AudioSystem::FORCE_BT_SCO: |
| 98 | if (!isInCall() || strategy != STRATEGY_DTMF) { |
| 99 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; |
| 100 | if (device) break; |
| 101 | } |
| 102 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; |
| 103 | if (device) break; |
| 104 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; |
| 105 | if (device) break; |
| 106 | // if SCO device is requested but no SCO device is available, fall back to default case |
| 107 | // FALL THROUGH |
| 108 | |
| 109 | default: // FORCE_NONE |
| 110 | // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP |
| 111 | if (mHasA2dp && !isInCall() && |
| 112 | (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && |
| 113 | (getA2dpOutput() != 0) && !mA2dpSuspended) { |
| 114 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; |
| 115 | if (device) break; |
| 116 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; |
| 117 | if (device) break; |
| 118 | } |
| 119 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; |
| 120 | if (device) break; |
| 121 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADSET; |
| 122 | if (device) break; |
| 123 | if (mPhoneState != AudioSystem::MODE_IN_CALL) { |
| 124 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY; |
| 125 | if (device) break; |
| 126 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE; |
| 127 | if (device) break; |
| 128 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL; |
| 129 | if (device) break; |
| 130 | } |
| 131 | |
| 132 | // Allow voice call on USB ANLG DOCK headset |
| 133 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; |
| 134 | if (device) break; |
| 135 | |
| 136 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; |
| 137 | if (device) break; |
| 138 | |
| 139 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_EARPIECE; |
| 140 | if (device) break; |
| 141 | device = mDefaultOutputDevice; |
| 142 | if (device == AUDIO_DEVICE_NONE) { |
| 143 | ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE"); |
| 144 | } |
| 145 | break; |
| 146 | |
| 147 | case AudioSystem::FORCE_SPEAKER: |
| 148 | // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to |
| 149 | // A2DP speaker when forcing to speaker output |
| 150 | if (mHasA2dp && !isInCall() && |
| 151 | (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && |
| 152 | (getA2dpOutput() != 0) && !mA2dpSuspended) { |
| 153 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; |
| 154 | if (device) break; |
| 155 | } |
| 156 | if (mPhoneState != AudioSystem::MODE_IN_CALL) { |
| 157 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY; |
| 158 | if (device) break; |
| 159 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE; |
| 160 | if (device) break; |
| 161 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; |
| 162 | if (device) break; |
| 163 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL; |
| 164 | if (device) break; |
| 165 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; |
| 166 | if (device) break; |
| 167 | } |
| 168 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_SPEAKER; |
| 169 | if (device) break; |
| 170 | device = mDefaultOutputDevice; |
| 171 | if (device == AUDIO_DEVICE_NONE) { |
| 172 | ALOGE("getDeviceForStrategy() no device found for STRATEGY_PHONE, FORCE_SPEAKER"); |
| 173 | } |
| 174 | break; |
| 175 | } |
| 176 | break; |
| 177 | |
| 178 | case STRATEGY_SONIFICATION: |
| 179 | |
| 180 | // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by |
| 181 | // handleIncallSonification(). |
| 182 | if (isInCall()) { |
| 183 | device = getDeviceForStrategy(STRATEGY_PHONE, false /*fromCache*/); |
| 184 | break; |
| 185 | } |
| 186 | // FALL THROUGH |
| 187 | |
| 188 | case STRATEGY_ENFORCED_AUDIBLE: |
| 189 | // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION |
| 190 | // except: |
| 191 | // - when in call where it doesn't default to STRATEGY_PHONE behavior |
| 192 | // - in countries where not enforced in which case it follows STRATEGY_MEDIA |
| 193 | |
| 194 | if ((strategy == STRATEGY_SONIFICATION) || |
| 195 | (mForceUse[AudioSystem::FOR_SYSTEM] == AudioSystem::FORCE_SYSTEM_ENFORCED)) { |
| 196 | device = mAvailableOutputDevices & AUDIO_DEVICE_OUT_SPEAKER; |
| 197 | if (device == AUDIO_DEVICE_NONE) { |
| 198 | ALOGE("getDeviceForStrategy() speaker device not found for STRATEGY_SONIFICATION"); |
| 199 | } |
| 200 | } |
| 201 | // The second device used for sonification is the same as the device used by media strategy |
| 202 | // FALL THROUGH |
| 203 | |
| 204 | case STRATEGY_MEDIA: { |
| 205 | uint32_t device2 = AUDIO_DEVICE_NONE; |
| 206 | if (strategy != STRATEGY_SONIFICATION) { |
| 207 | // no sonification on remote submix (e.g. WFD) |
| 208 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_REMOTE_SUBMIX; |
| 209 | } |
| 210 | if ((device2 == AUDIO_DEVICE_NONE) && |
| 211 | mHasA2dp && (mForceUse[AudioSystem::FOR_MEDIA] != AudioSystem::FORCE_NO_BT_A2DP) && |
| 212 | (getA2dpOutput() != 0) && !mA2dpSuspended) { |
| 213 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; |
| 214 | if (device2 == AUDIO_DEVICE_NONE) { |
| 215 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; |
| 216 | } |
| 217 | if (device2 == AUDIO_DEVICE_NONE) { |
| 218 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; |
| 219 | } |
| 220 | } |
| 221 | if (device2 == AUDIO_DEVICE_NONE) { |
| 222 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; |
| 223 | } |
| 224 | if (device2 == AUDIO_DEVICE_NONE) { |
| 225 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_WIRED_HEADSET; |
| 226 | } |
| 227 | if (device2 == AUDIO_DEVICE_NONE) { |
| 228 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_ACCESSORY; |
| 229 | } |
| 230 | if (device2 == AUDIO_DEVICE_NONE) { |
| 231 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_USB_DEVICE; |
| 232 | } |
| 233 | if (device2 == AUDIO_DEVICE_NONE) { |
| 234 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; |
| 235 | } |
| 236 | if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) { |
| 237 | // no sonification on aux digital (e.g. HDMI) |
| 238 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_AUX_DIGITAL; |
| 239 | } |
| 240 | if ((device2 == AUDIO_DEVICE_NONE) && |
| 241 | (mForceUse[AudioSystem::FOR_DOCK] == AudioSystem::FORCE_ANALOG_DOCK)) { |
| 242 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; |
| 243 | } |
| 244 | if (device2 == AUDIO_DEVICE_NONE) { |
| 245 | device2 = mAvailableOutputDevices & AUDIO_DEVICE_OUT_SPEAKER; |
| 246 | } |
| 247 | |
| 248 | // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or |
| 249 | // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise |
| 250 | device |= device2; |
| 251 | if (device) break; |
| 252 | device = mDefaultOutputDevice; |
| 253 | if (device == AUDIO_DEVICE_NONE) { |
| 254 | ALOGE("getDeviceForStrategy() no device found for STRATEGY_MEDIA"); |
| 255 | } |
| 256 | } break; |
| 257 | |
| 258 | default: |
| 259 | ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy); |
| 260 | break; |
| 261 | } |
| 262 | |
| 263 | ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device); |
| 264 | return device; |
| 265 | } |
| 266 | |
| 267 | AudioPolicyInterface* createAudioPolicyManager(AudioPolicyClientInterface *clientInterface) |
| 268 | { |
| 269 | return new AudioPolicyManager(clientInterface); |
| 270 | } |
| 271 | |
| 272 | void destroyAudioPolicyManager(AudioPolicyInterface *interface) |
| 273 | { |
| 274 | delete interface; |
| 275 | } |
| 276 | |
| 277 | }; // namespace android |