blob: 4fc8c8380a3f5b9055310330f7222e7c12c578de [file] [log] [blame]
Subhash Chandra Bose Naripeddy3eedc002013-11-12 20:45:15 -08001/*
2 * Copyright (c) 2013, The Linux Foundation. All rights reserved.
3 * Not a Contribution.
4 *
5 * Copyright (C) 2013 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 */
19
20#define LOG_TAG "offload_effect_reverb"
21#define LOG_NDEBUG 0
22
23#include <cutils/list.h>
24#include <cutils/log.h>
25#include <tinyalsa/asoundlib.h>
26#include <audio_effects.h>
27#include <audio_effects/effect_environmentalreverb.h>
28#include <audio_effects/effect_presetreverb.h>
29
30#include "effect_api.h"
31#include "reverb.h"
32
33/* Offload auxiliary environmental reverb UUID: 79a18026-18fd-4185-8233-0002a5d5c51b */
34const effect_descriptor_t aux_env_reverb_descriptor = {
35 { 0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, { 0x4e, 0x23, 0x4d, 0x06, 0x83, 0x9e } },
36 { 0x79a18026, 0x18fd, 0x4185, 0x8233, { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } },
37 EFFECT_CONTROL_API_VERSION,
38 (EFFECT_FLAG_TYPE_AUXILIARY | EFFECT_FLAG_HW_ACC_TUNNEL),
39 0, /* TODO */
40 1,
41 "MSM offload Auxiliary Environmental Reverb",
42 "The Android Open Source Project",
43};
44
45/* Offload insert environmental reverb UUID: eb64ea04-973b-43d2-8f5e-0002a5d5c51b */
46const effect_descriptor_t ins_env_reverb_descriptor = {
47 {0xc2e5d5f0, 0x94bd, 0x4763, 0x9cac, {0x4e, 0x23, 0x4d, 0x06, 0x83, 0x9e}},
48 {0xeb64ea04, 0x973b, 0x43d2, 0x8f5e, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
49 EFFECT_CONTROL_API_VERSION,
50 (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_HW_ACC_TUNNEL),
51 0, /* TODO */
52 1,
53 "MSM offload Insert Environmental Reverb",
54 "The Android Open Source Project",
55};
56
57// Offload auxiliary preset reverb UUID: 6987be09-b142-4b41-9056-0002a5d5c51b */
58const effect_descriptor_t aux_preset_reverb_descriptor = {
59 {0x47382d60, 0xddd8, 0x11db, 0xbf3a, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
60 {0x6987be09, 0xb142, 0x4b41, 0x9056, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
61 EFFECT_CONTROL_API_VERSION,
62 (EFFECT_FLAG_TYPE_AUXILIARY | EFFECT_FLAG_HW_ACC_TUNNEL),
63 0, /* TODO */
64 1,
65 "MSM offload Auxiliary Preset Reverb",
66 "The Android Open Source Project",
67};
68
69// Offload insert preset reverb UUID: aa2bebf6-47cf-4613-9bca-0002a5d5c51b */
70const effect_descriptor_t ins_preset_reverb_descriptor = {
71 {0x47382d60, 0xddd8, 0x11db, 0xbf3a, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
72 {0xaa2bebf6, 0x47cf, 0x4613, 0x9bca, {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}},
73 EFFECT_CONTROL_API_VERSION,
74 (EFFECT_FLAG_TYPE_INSERT | EFFECT_FLAG_INSERT_FIRST | EFFECT_FLAG_HW_ACC_TUNNEL),
75 0, /* TODO */
76 1,
77 "MSM offload Insert Preset Reverb",
78 "The Android Open Source Project",
79};
80
81static const reverb_settings_t reverb_presets[] = {
82 // REVERB_PRESET_NONE: values are unused
83 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
84 // REVERB_PRESET_SMALLROOM
85 {-400, -600, 1100, 830, -400, 5, 500, 10, 1000, 1000},
86 // REVERB_PRESET_MEDIUMROOM
87 {-400, -600, 1300, 830, -1000, 20, -200, 20, 1000, 1000},
88 // REVERB_PRESET_LARGEROOM
89 {-400, -600, 1500, 830, -1600, 5, -1000, 40, 1000, 1000},
90 // REVERB_PRESET_MEDIUMHALL
91 {-400, -600, 1800, 700, -1300, 15, -800, 30, 1000, 1000},
92 // REVERB_PRESET_LARGEHALL
93 {-400, -600, 1800, 700, -2000, 30, -1400, 60, 1000, 1000},
94 // REVERB_PRESET_PLATE
95 {-400, -200, 1300, 900, 0, 2, 0, 10, 1000, 750},
96};
97
98
99void reverb_auxiliary_init(reverb_context_t *context)
100{
101 context->auxiliary = true;
102 context->preset = false;
103}
104
105void reverb_preset_init(reverb_context_t *context)
106{
107 context->auxiliary = false;
108 context->preset = true;
109 context->cur_preset = REVERB_PRESET_LAST + 1;
110 context->next_preset = REVERB_DEFAULT_PRESET;
111}
112
113/*
114 * Reverb operations
115 */
116int16_t reverb_get_room_level(reverb_context_t *context)
117{
118 ALOGV("%s: room level: %d", __func__, context->reverb_settings.roomLevel);
119 return context->reverb_settings.roomLevel;
120}
121
122void reverb_set_room_level(reverb_context_t *context, int16_t room_level)
123{
124 ALOGV("%s: room level: %d", __func__, room_level);
125 context->reverb_settings.roomLevel = room_level;
126 offload_reverb_set_room_level(&(context->offload_reverb), room_level);
127 if (context->ctl)
128 offload_reverb_send_params(context->ctl, context->offload_reverb,
129 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
130 OFFLOAD_SEND_REVERB_ROOM_LEVEL);
131}
132
133int16_t reverb_get_room_hf_level(reverb_context_t *context)
134{
135 ALOGV("%s: room hf level: %d", __func__,
136 context->reverb_settings.roomHFLevel);
137 return context->reverb_settings.roomHFLevel;
138}
139
140void reverb_set_room_hf_level(reverb_context_t *context, int16_t room_hf_level)
141{
142 ALOGV("%s: room hf level: %d", __func__, room_hf_level);
143 context->reverb_settings.roomHFLevel = room_hf_level;
144 offload_reverb_set_room_hf_level(&(context->offload_reverb), room_hf_level);
145 if (context->ctl)
146 offload_reverb_send_params(context->ctl, context->offload_reverb,
147 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
148 OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL);
149}
150
151uint32_t reverb_get_decay_time(reverb_context_t *context)
152{
153 ALOGV("%s: decay time: %d", __func__, context->reverb_settings.decayTime);
154 return context->reverb_settings.decayTime;
155}
156
157void reverb_set_decay_time(reverb_context_t *context, uint32_t decay_time)
158{
159 ALOGV("%s: decay_time: %d", __func__, decay_time);
160 context->reverb_settings.decayTime = decay_time;
161 offload_reverb_set_decay_time(&(context->offload_reverb), decay_time);
162 if (context->ctl)
163 offload_reverb_send_params(context->ctl, context->offload_reverb,
164 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
165 OFFLOAD_SEND_REVERB_DECAY_TIME);
166}
167
168int16_t reverb_get_decay_hf_ratio(reverb_context_t *context)
169{
170 ALOGV("%s: decay hf ratio: %d", __func__,
171 context->reverb_settings.decayHFRatio);
172 return context->reverb_settings.decayHFRatio;
173}
174
175void reverb_set_decay_hf_ratio(reverb_context_t *context, int16_t decay_hf_ratio)
176{
177 ALOGV("%s: decay_hf_ratio: %d", __func__, decay_hf_ratio);
178 context->reverb_settings.decayHFRatio = decay_hf_ratio;
179 offload_reverb_set_decay_hf_ratio(&(context->offload_reverb), decay_hf_ratio);
180 if (context->ctl)
181 offload_reverb_send_params(context->ctl, context->offload_reverb,
182 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
183 OFFLOAD_SEND_REVERB_DECAY_HF_RATIO);
184}
185
186int16_t reverb_get_reverb_level(reverb_context_t *context)
187{
188 ALOGV("%s: reverb level: %d", __func__, context->reverb_settings.reverbLevel);
189 return context->reverb_settings.reverbLevel;
190}
191
192void reverb_set_reverb_level(reverb_context_t *context, int16_t reverb_level)
193{
194 ALOGV("%s: reverb level: %d", __func__, reverb_level);
195 context->reverb_settings.reverbLevel = reverb_level;
196 offload_reverb_set_reverb_level(&(context->offload_reverb), reverb_level);
197 if (context->ctl)
198 offload_reverb_send_params(context->ctl, context->offload_reverb,
199 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
200 OFFLOAD_SEND_REVERB_LEVEL);
201}
202
203int16_t reverb_get_diffusion(reverb_context_t *context)
204{
205 ALOGV("%s: diffusion: %d", __func__, context->reverb_settings.diffusion);
206 return context->reverb_settings.diffusion;
207}
208
209void reverb_set_diffusion(reverb_context_t *context, int16_t diffusion)
210{
211 ALOGV("%s: diffusion: %d", __func__, diffusion);
212 context->reverb_settings.diffusion = diffusion;
213 offload_reverb_set_diffusion(&(context->offload_reverb), diffusion);
214 if (context->ctl)
215 offload_reverb_send_params(context->ctl, context->offload_reverb,
216 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
217 OFFLOAD_SEND_REVERB_DIFFUSION);
218}
219
220int16_t reverb_get_density(reverb_context_t *context)
221{
222 ALOGV("%s: density: %d", __func__, context->reverb_settings.density);
223 return context->reverb_settings.density;
224}
225
226void reverb_set_density(reverb_context_t *context, int16_t density)
227{
228 ALOGV("%s: density: %d", __func__, density);
229 context->reverb_settings.density = density;
230 offload_reverb_set_density(&(context->offload_reverb), density);
231 if (context->ctl)
232 offload_reverb_send_params(context->ctl, context->offload_reverb,
233 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
234 OFFLOAD_SEND_REVERB_DENSITY);
235}
236
237void reverb_set_preset(reverb_context_t *context, int16_t preset)
238{
239 ALOGV("%s: preset: %d", __func__, preset);
240 context->next_preset = preset;
241 offload_reverb_set_preset(&(context->offload_reverb), preset);
242 if (context->ctl)
243 offload_reverb_send_params(context->ctl, context->offload_reverb,
244 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
245 OFFLOAD_SEND_REVERB_PRESET);
246}
247
248void reverb_set_all_properties(reverb_context_t *context,
249 reverb_settings_t *reverb_settings)
250{
251 ALOGV("%s", __func__);
252 context->reverb_settings.roomLevel = reverb_settings->roomLevel;
253 context->reverb_settings.roomHFLevel = reverb_settings->roomHFLevel;
254 context->reverb_settings.decayTime = reverb_settings->decayTime;
255 context->reverb_settings.decayHFRatio = reverb_settings->decayHFRatio;
256 context->reverb_settings.reverbLevel = reverb_settings->reverbLevel;
257 context->reverb_settings.diffusion = reverb_settings->diffusion;
258 context->reverb_settings.density = reverb_settings->density;
259 if (context->ctl)
260 offload_reverb_send_params(context->ctl, context->offload_reverb,
261 OFFLOAD_SEND_REVERB_ENABLE_FLAG |
262 OFFLOAD_SEND_REVERB_ROOM_LEVEL |
263 OFFLOAD_SEND_REVERB_ROOM_HF_LEVEL |
264 OFFLOAD_SEND_REVERB_DECAY_TIME |
265 OFFLOAD_SEND_REVERB_DECAY_HF_RATIO |
266 OFFLOAD_SEND_REVERB_LEVEL |
267 OFFLOAD_SEND_REVERB_DIFFUSION |
268 OFFLOAD_SEND_REVERB_DENSITY);
269}
270
271void reverb_load_preset(reverb_context_t *context)
272{
273 context->cur_preset = context->next_preset;
274
275 if (context->cur_preset != REVERB_PRESET_NONE) {
276 const reverb_settings_t *preset = &reverb_presets[context->cur_preset];
277 reverb_set_room_level(context, preset->roomLevel);
278 reverb_set_room_hf_level(context, preset->roomHFLevel);
279 reverb_set_decay_time(context, preset->decayTime);
280 reverb_set_decay_hf_ratio(context, preset->decayHFRatio);
281 reverb_set_reverb_level(context, preset->reverbLevel);
282 reverb_set_diffusion(context, preset->diffusion);
283 reverb_set_density(context, preset->density);
284 }
285}
286
287int reverb_get_parameter(effect_context_t *context, effect_param_t *p,
288 uint32_t *size)
289{
290 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
291 int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t);
292 int32_t *param_tmp = (int32_t *)p->data;
293 int32_t param = *param_tmp++;
294 void *value = p->data + voffset;
295 reverb_settings_t *reverb_settings;
296 int i;
297
298 ALOGV("%s", __func__);
299
300 p->status = 0;
301
302 if (reverb_ctxt->preset) {
303 if (param != REVERB_PARAM_PRESET || p->vsize < sizeof(uint16_t))
304 return -EINVAL;
305 *(uint16_t *)value = reverb_ctxt->next_preset;
306 ALOGV("get REVERB_PARAM_PRESET, preset %d", reverb_ctxt->next_preset);
307 }
308 switch (param) {
309 case REVERB_PARAM_ROOM_LEVEL:
310 if (p->vsize < sizeof(uint16_t))
311 p->status = -EINVAL;
312 p->vsize = sizeof(uint16_t);
313 break;
314 case REVERB_PARAM_ROOM_HF_LEVEL:
315 if (p->vsize < sizeof(uint16_t))
316 p->status = -EINVAL;
317 p->vsize = sizeof(uint16_t);
318 break;
319 case REVERB_PARAM_DECAY_TIME:
320 if (p->vsize < sizeof(uint32_t))
321 p->status = -EINVAL;
322 p->vsize = sizeof(uint32_t);
323 break;
324 case REVERB_PARAM_DECAY_HF_RATIO:
325 if (p->vsize < sizeof(uint16_t))
326 p->status = -EINVAL;
327 p->vsize = sizeof(uint16_t);
328 break;
329 case REVERB_PARAM_REFLECTIONS_LEVEL:
330 if (p->vsize < sizeof(uint16_t))
331 p->status = -EINVAL;
332 p->vsize = sizeof(uint16_t);
333 break;
334 case REVERB_PARAM_REFLECTIONS_DELAY:
335 if (p->vsize < sizeof(uint32_t))
336 p->status = -EINVAL;
337 p->vsize = sizeof(uint32_t);
338 break;
339 case REVERB_PARAM_REVERB_LEVEL:
340 if (p->vsize < sizeof(uint16_t))
341 p->status = -EINVAL;
342 p->vsize = sizeof(uint16_t);
343 break;
344 case REVERB_PARAM_REVERB_DELAY:
345 if (p->vsize < sizeof(uint32_t))
346 p->status = -EINVAL;
347 p->vsize = sizeof(uint32_t);
348 break;
349 case REVERB_PARAM_DIFFUSION:
350 if (p->vsize < sizeof(uint16_t))
351 p->status = -EINVAL;
352 p->vsize = sizeof(uint16_t);
353 break;
354 case REVERB_PARAM_DENSITY:
355 if (p->vsize < sizeof(uint16_t))
356 p->status = -EINVAL;
357 p->vsize = sizeof(uint16_t);
358 break;
359 case REVERB_PARAM_PROPERTIES:
360 if (p->vsize < sizeof(reverb_settings_t))
361 p->status = -EINVAL;
362 p->vsize = sizeof(reverb_settings_t);
363 break;
364 default:
365 p->status = -EINVAL;
366 }
367
368 *size = sizeof(effect_param_t) + voffset + p->vsize;
369
370 if (p->status != 0)
371 return 0;
372
373 switch (param) {
374 case REVERB_PARAM_PROPERTIES:
375 ALOGV("%s: REVERB_PARAM_PROPERTIES", __func__);
376 reverb_settings = (reverb_settings_t *)value;
377 reverb_settings->roomLevel = reverb_get_room_level(reverb_ctxt);
378 reverb_settings->roomHFLevel = reverb_get_room_hf_level(reverb_ctxt);
379 reverb_settings->decayTime = reverb_get_decay_time(reverb_ctxt);
380 reverb_settings->decayHFRatio = reverb_get_decay_hf_ratio(reverb_ctxt);
381 reverb_settings->reflectionsLevel = 0;
382 reverb_settings->reflectionsDelay = 0;
383 reverb_settings->reverbDelay = 0;
384 reverb_settings->reverbLevel = reverb_get_reverb_level(reverb_ctxt);
385 reverb_settings->diffusion = reverb_get_diffusion(reverb_ctxt);
386 reverb_settings->density = reverb_get_density(reverb_ctxt);
387 break;
388 case REVERB_PARAM_ROOM_LEVEL:
389 ALOGV("%s: REVERB_PARAM_ROOM_LEVEL", __func__);
390 *(int16_t *)value = reverb_get_room_level(reverb_ctxt);
391 break;
392 case REVERB_PARAM_ROOM_HF_LEVEL:
393 ALOGV("%s: REVERB_PARAM_ROOM_HF_LEVEL", __func__);
394 *(int16_t *)value = reverb_get_room_hf_level(reverb_ctxt);
395 break;
396 case REVERB_PARAM_DECAY_TIME:
397 ALOGV("%s: REVERB_PARAM_DECAY_TIME", __func__);
398 *(uint32_t *)value = reverb_get_decay_time(reverb_ctxt);
399 break;
400 case REVERB_PARAM_DECAY_HF_RATIO:
401 ALOGV("%s: REVERB_PARAM_DECAY_HF_RATIO", __func__);
402 *(int16_t *)value = reverb_get_decay_hf_ratio(reverb_ctxt);
403 break;
404 case REVERB_PARAM_REVERB_LEVEL:
405 ALOGV("%s: REVERB_PARAM_REVERB_LEVEL", __func__);
406 *(int16_t *)value = reverb_get_reverb_level(reverb_ctxt);
407 break;
408 case REVERB_PARAM_DIFFUSION:
409 ALOGV("%s: REVERB_PARAM_DIFFUSION", __func__);
410 *(int16_t *)value = reverb_get_diffusion(reverb_ctxt);
411 break;
412 case REVERB_PARAM_DENSITY:
413 ALOGV("%s: REVERB_PARAM_DENSITY", __func__);
414 *(int16_t *)value = reverb_get_density(reverb_ctxt);
415 break;
416 case REVERB_PARAM_REFLECTIONS_LEVEL:
417 ALOGV("%s: REVERB_PARAM_REFLECTIONS_LEVEL", __func__);
418 *(uint16_t *)value = 0;
419 break;
420 case REVERB_PARAM_REFLECTIONS_DELAY:
421 ALOGV("%s: REVERB_PARAM_REFLECTIONS_DELAY", __func__);
422 *(uint32_t *)value = 0;
423 break;
424 case REVERB_PARAM_REVERB_DELAY:
425 ALOGV("%s: REVERB_PARAM_REVERB_DELAY", __func__);
426 *(uint32_t *)value = 0;
427 break;
428 default:
429 p->status = -EINVAL;
430 break;
431 }
432
433 return 0;
434}
435
436int reverb_set_parameter(effect_context_t *context, effect_param_t *p,
437 uint32_t size)
438{
439 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
440 int voffset = ((p->psize - 1) / sizeof(int32_t) + 1) * sizeof(int32_t);
441 void *value = p->data + voffset;
442 int32_t *param_tmp = (int32_t *)p->data;
443 int32_t param = *param_tmp++;
444 reverb_settings_t *reverb_settings;
445 int16_t level;
446 int16_t ratio;
447 uint32_t time;
448
449 ALOGV("%s", __func__);
450
451 p->status = 0;
452
453 if (reverb_ctxt->preset) {
454 if (param != REVERB_PARAM_PRESET)
455 return -EINVAL;
456 uint16_t preset = *(uint16_t *)value;
457 ALOGV("set REVERB_PARAM_PRESET, preset %d", preset);
458 if (preset > REVERB_PRESET_LAST) {
459 return -EINVAL;
460 }
461 reverb_set_preset(reverb_ctxt, preset);
462 }
463 switch (param) {
464 case REVERB_PARAM_PROPERTIES:
465 ALOGV("%s: REVERB_PARAM_PROPERTIES", __func__);
466 reverb_settings = (reverb_settings_t *)value;
467 break;
468 case REVERB_PARAM_ROOM_LEVEL:
469 ALOGV("%s: REVERB_PARAM_ROOM_LEVEL", __func__);
470 level = *(int16_t *)value;
471 reverb_set_room_level(reverb_ctxt, level);
472 break;
473 case REVERB_PARAM_ROOM_HF_LEVEL:
474 ALOGV("%s: REVERB_PARAM_ROOM_HF_LEVEL", __func__);
475 level = *(int16_t *)value;
476 reverb_set_room_hf_level(reverb_ctxt, level);
477 break;
478 case REVERB_PARAM_DECAY_TIME:
479 ALOGV("%s: REVERB_PARAM_DECAY_TIME", __func__);
480 time = *(uint32_t *)value;
481 reverb_set_decay_time(reverb_ctxt, time);
482 break;
483 case REVERB_PARAM_DECAY_HF_RATIO:
484 ALOGV("%s: REVERB_PARAM_DECAY_HF_RATIO", __func__);
485 ratio = *(int16_t *)value;
486 reverb_set_decay_hf_ratio(reverb_ctxt, ratio);
487 break;
488 case REVERB_PARAM_REVERB_LEVEL:
489 ALOGV("%s: REVERB_PARAM_REVERB_LEVEL", __func__);
490 level = *(int16_t *)value;
491 reverb_set_reverb_level(reverb_ctxt, level);
492 break;
493 case REVERB_PARAM_DIFFUSION:
494 ALOGV("%s: REVERB_PARAM_DIFFUSION", __func__);
495 ratio = *(int16_t *)value;
496 reverb_set_diffusion(reverb_ctxt, ratio);
497 break;
498 case REVERB_PARAM_DENSITY:
499 ALOGV("%s: REVERB_PARAM_DENSITY", __func__);
500 ratio = *(int16_t *)value;
501 reverb_set_density(reverb_ctxt, ratio);
502 break;
503 case REVERB_PARAM_REFLECTIONS_LEVEL:
504 case REVERB_PARAM_REFLECTIONS_DELAY:
505 case REVERB_PARAM_REVERB_DELAY:
506 break;
507 default:
508 p->status = -EINVAL;
509 break;
510 }
511
512 return 0;
513}
514
515int reverb_set_device(effect_context_t *context, uint32_t device)
516{
517 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
518
519 ALOGV("%s: device: %d", __func__, device);
520 reverb_ctxt->device = device;
521 offload_reverb_set_device(&(reverb_ctxt->offload_reverb), device);
522 return 0;
523}
524
525int reverb_reset(effect_context_t *context)
526{
527 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
528
529 return 0;
530}
531
532int reverb_init(effect_context_t *context)
533{
534 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
535
536 context->config.inputCfg.accessMode = EFFECT_BUFFER_ACCESS_READ;
537 /*
538 FIXME: channel mode is mono for auxiliary. is it needed for offload ?
539 If so, this set config needs to be updated accordingly
540 */
541 context->config.inputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
542 context->config.inputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
543 context->config.inputCfg.samplingRate = 44100;
544 context->config.inputCfg.bufferProvider.getBuffer = NULL;
545 context->config.inputCfg.bufferProvider.releaseBuffer = NULL;
546 context->config.inputCfg.bufferProvider.cookie = NULL;
547 context->config.inputCfg.mask = EFFECT_CONFIG_ALL;
548 context->config.outputCfg.accessMode = EFFECT_BUFFER_ACCESS_ACCUMULATE;
549 context->config.outputCfg.channels = AUDIO_CHANNEL_OUT_STEREO;
550 context->config.outputCfg.format = AUDIO_FORMAT_PCM_16_BIT;
551 context->config.outputCfg.samplingRate = 44100;
552 context->config.outputCfg.bufferProvider.getBuffer = NULL;
553 context->config.outputCfg.bufferProvider.releaseBuffer = NULL;
554 context->config.outputCfg.bufferProvider.cookie = NULL;
555 context->config.outputCfg.mask = EFFECT_CONFIG_ALL;
556
557 set_config(context, &context->config);
558
559 memset(&(reverb_ctxt->reverb_settings), 0, sizeof(reverb_settings_t));
560 memset(&(reverb_ctxt->offload_reverb), 0, sizeof(struct reverb_params));
561
562 if (reverb_ctxt->preset &&
563 reverb_ctxt->next_preset != reverb_ctxt->cur_preset)
564 reverb_load_preset(reverb_ctxt);
565
566 return 0;
567}
568
569int reverb_enable(effect_context_t *context)
570{
571 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
572
573 ALOGV("%s", __func__);
574
575 if (!offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb)))
576 offload_reverb_set_enable_flag(&(reverb_ctxt->offload_reverb), true);
577 return 0;
578}
579
580int reverb_disable(effect_context_t *context)
581{
582 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
583
584 ALOGV("%s", __func__);
585 if (offload_reverb_get_enable_flag(&(reverb_ctxt->offload_reverb))) {
586 offload_reverb_set_enable_flag(&(reverb_ctxt->offload_reverb), false);
587 if (reverb_ctxt->ctl)
588 offload_reverb_send_params(reverb_ctxt->ctl,
589 reverb_ctxt->offload_reverb,
590 OFFLOAD_SEND_REVERB_ENABLE_FLAG);
591 }
592 return 0;
593}
594
595int reverb_start(effect_context_t *context, output_context_t *output)
596{
597 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
598
599 ALOGV("%s", __func__);
600 reverb_ctxt->ctl = output->ctl;
601 return 0;
602}
603
604int reverb_stop(effect_context_t *context, output_context_t *output)
605{
606 reverb_context_t *reverb_ctxt = (reverb_context_t *)context;
607
608 ALOGV("%s", __func__);
609 reverb_ctxt->ctl = NULL;
610 return 0;
611}
612