gpu_tonemapper: Include gpu tonemapper
GPU tonemapper library which is used by HWC to tone
map the layers from one Gamut to another based on the
3D LUT.
Change-Id: Iccaa38e40989e832fd3891a24eca494aba696d9a
Crs-fixed: 1094964
diff --git a/gpu_tonemapper/EGLImageWrapper.h b/gpu_tonemapper/EGLImageWrapper.h
new file mode 100644
index 0000000..d7fc84b
--- /dev/null
+++ b/gpu_tonemapper/EGLImageWrapper.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright (c) 2016, The Linux Foundation. All rights reserved.
+ * Not a Contribution.
+ *
+ * Copyright 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef __TONEMAPPER_EGLIMAGEWRAPPER_H__
+#define __TONEMAPPER_EGLIMAGEWRAPPER_H__
+
+#include <map>
+#include "EGLImageBuffer.h"
+
+class EGLImageWrapper {
+ static std::map<int, EGLImageBuffer *> eglImageBufferMap;
+
+ public:
+ static EGLImageBuffer *wrap(const void *pvt_handle);
+ static void destroy();
+};
+
+#endif //__TONEMAPPER_EGLIMAGEWRAPPER_H__
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