gpu_tonemapper: Include gpu tonemapper

GPU tonemapper library which is used by HWC to tone
map the layers from one Gamut to another based on the
3D LUT.

Change-Id: Iccaa38e40989e832fd3891a24eca494aba696d9a
Crs-fixed: 1094964
diff --git a/gpu_tonemapper/TonemapFactory.cpp b/gpu_tonemapper/TonemapFactory.cpp
new file mode 100644
index 0000000..81e9f7f
--- /dev/null
+++ b/gpu_tonemapper/TonemapFactory.cpp
@@ -0,0 +1,48 @@
+/*
+ * Copyright (c) 2016, The Linux Foundation. All rights reserved.
+ * Not a Contribution.
+ *
+ * Copyright 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "TonemapFactory.h"
+#include <utils/Log.h>
+#include "EGLImageWrapper.h"
+#include "Tonemapper.h"
+#include "engine.h"
+
+//----------------------------------------------------------------------------------------------------------------------------------------------------------
+Tonemapper *TonemapperFactory_GetInstance(int type, void *colorMap, int colorMapSize,
+                                          void *lutXform, int lutXformSize)
+//----------------------------------------------------------------------------------------------------------------------------------------------------------
+{
+  // initializes the engine - does nothing if already initialized
+  engine_initialize();
+
+  // build the tonemapper
+  Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize);
+
+  return tonemapper;
+}
+
+//------------------------------------------
+void TonemapperFactory_Destroy()
+//------------------------------------------
+{
+  // clear EGLImage mappings
+  EGLImageWrapper::destroy();
+  // shutdown the engine
+  engine_shutdown();
+}