| /* libs/pixelflinger/pixelflinger.cpp | 
 | ** | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | ** you may not use this file except in compliance with the License.  | 
 | ** You may obtain a copy of the License at  | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software  | 
 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | ** See the License for the specific language governing permissions and  | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 |  | 
 | #include <stdlib.h> | 
 | #include <string.h> | 
 | #include <assert.h> | 
 |  | 
 | #include <sys/time.h> | 
 |  | 
 | #include <pixelflinger/pixelflinger.h> | 
 | #include <private/pixelflinger/ggl_context.h> | 
 |  | 
 | #include "buffer.h" | 
 | #include "clear.h" | 
 | #include "picker.h" | 
 | #include "raster.h" | 
 | #include "scanline.h" | 
 | #include "trap.h" | 
 |  | 
 | #include "codeflinger/GGLAssembler.h" | 
 | #include "codeflinger/CodeCache.h" | 
 |  | 
 | #include <stdio.h>  | 
 |  | 
 |  | 
 | namespace android { | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // 8x8 Bayer dither matrix | 
 | static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { | 
 |      0, 32,  8, 40,  2, 34, 10, 42, | 
 |     48, 16, 56, 24, 50, 18, 58, 26, | 
 |     12, 44,  4, 36, 14, 46,  6, 38, | 
 |     60, 28, 52, 20, 62, 30, 54, 22, | 
 |      3, 35, 11, 43,  1, 33,  9, 41, | 
 |     51, 19, 59, 27, 49, 17, 57, 25, | 
 |     15, 47,  7, 39, 13, 45,  5, 37, | 
 |     63, 31, 55, 23, 61, 29, 53, 21 | 
 | }; | 
 |  | 
 | static void ggl_init_procs(context_t* c); | 
 | static void ggl_set_scissor(context_t* c); | 
 |  | 
 | static void ggl_enable_blending(context_t* c, int enable); | 
 | static void ggl_enable_scissor_test(context_t* c, int enable); | 
 | static void ggl_enable_alpha_test(context_t* c, int enable); | 
 | static void ggl_enable_logic_op(context_t* c, int enable); | 
 | static void ggl_enable_dither(context_t* c, int enable); | 
 | static void ggl_enable_stencil_test(context_t* c, int enable); | 
 | static void ggl_enable_depth_test(context_t* c, int enable); | 
 | static void ggl_enable_aa(context_t* c, int enable); | 
 | static void ggl_enable_point_aa_nice(context_t* c, int enable); | 
 | static void ggl_enable_texture2d(context_t* c, int enable); | 
 | static void ggl_enable_w_lerp(context_t* c, int enable); | 
 | static void ggl_enable_fog(context_t* c, int enable); | 
 |  | 
 | static inline int min(int a, int b) CONST; | 
 | static inline int min(int a, int b) { | 
 |     return a < b ? a : b; | 
 | } | 
 |  | 
 | static inline int max(int a, int b) CONST; | 
 | static inline int max(int a, int b) { | 
 |     return a < b ? b : a; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ggl_error(context_t* c, GGLenum error) | 
 | { | 
 |     if (c->error == GGL_NO_ERROR) | 
 |         c->error = error; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_bindTexture(void* con, const GGLSurface* surface) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (surface->format != c->activeTMU->surface.format) | 
 |         ggl_state_changed(c, GGL_TMU_STATE);     | 
 |     ggl_set_surface(c, &(c->activeTMU->surface), surface); | 
 | } | 
 |  | 
 |  | 
 | static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     // All LODs must have the same format | 
 |     ggl_set_surface(c, &c->state.texture[tmu].surface, surface); | 
 | } | 
 |  | 
 | static void ggl_colorBuffer(void* con, const GGLSurface* surface) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (surface->format != c->state.buffers.color.format) | 
 |         ggl_state_changed(c, GGL_CB_STATE); | 
 |  | 
 |     if (surface->width > c->state.buffers.coverageBufferSize) { | 
 |         // allocate the coverage factor buffer | 
 |         free(c->state.buffers.coverage); | 
 |         c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); | 
 |         c->state.buffers.coverageBufferSize = | 
 |                 c->state.buffers.coverage ? surface->width : 0; | 
 |     } | 
 |     ggl_set_surface(c, &(c->state.buffers.color), surface); | 
 |     if (c->state.buffers.read.format == 0) { | 
 |         ggl_set_surface(c, &(c->state.buffers.read), surface); | 
 |     } | 
 |     ggl_set_scissor(c); | 
 | } | 
 |  | 
 | static void ggl_readBuffer(void* con, const GGLSurface* surface) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     ggl_set_surface(c, &(c->state.buffers.read), surface); | 
 | } | 
 |  | 
 | static void ggl_depthBuffer(void* con, const GGLSurface* surface) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (surface->format == GGL_PIXEL_FORMAT_Z_16) { | 
 |         ggl_set_surface(c, &(c->state.buffers.depth), surface); | 
 |     } else { | 
 |         c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; | 
 |         ggl_enable_depth_test(c, 0); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_scissor(void* con, GGLint x, GGLint y, | 
 |         GGLsizei width, GGLsizei height) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     c->state.scissor.user_left = x; | 
 |     c->state.scissor.user_top = y; | 
 |     c->state.scissor.user_right = x + width; | 
 |     c->state.scissor.user_bottom = y + height; | 
 |     ggl_set_scissor(c); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void enable_disable(context_t* c, GGLenum name, int en) | 
 | { | 
 |     switch (name) { | 
 |     case GGL_BLEND:             ggl_enable_blending(c, en);      break; | 
 |     case GGL_SCISSOR_TEST:      ggl_enable_scissor_test(c, en);  break; | 
 |     case GGL_ALPHA_TEST:        ggl_enable_alpha_test(c, en);    break; | 
 |     case GGL_COLOR_LOGIC_OP:    ggl_enable_logic_op(c, en);      break; | 
 |     case GGL_DITHER:            ggl_enable_dither(c, en);        break; | 
 |     case GGL_STENCIL_TEST:      ggl_enable_stencil_test(c, en);  break; | 
 |     case GGL_DEPTH_TEST:        ggl_enable_depth_test(c, en);    break; | 
 |     case GGL_AA:                ggl_enable_aa(c, en);            break; | 
 |     case GGL_TEXTURE_2D:        ggl_enable_texture2d(c, en);     break; | 
 |     case GGL_W_LERP:            ggl_enable_w_lerp(c, en);        break; | 
 |     case GGL_FOG:               ggl_enable_fog(c, en);           break; | 
 |     case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_enable(void* con, GGLenum name) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     enable_disable(c, name, 1); | 
 | } | 
 |  | 
 | static void ggl_disable(void* con, GGLenum name) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     enable_disable(c, name, 0); | 
 | } | 
 |  | 
 | static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     enable_disable(c, name, en ? 1 : 0); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_shadeModel(void* con, GGLenum mode) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     switch (mode) { | 
 |     case GGL_FLAT: | 
 |         if (c->state.enables & GGL_ENABLE_SMOOTH) { | 
 |             c->state.enables &= ~GGL_ENABLE_SMOOTH; | 
 |             ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |         } | 
 |         break; | 
 |     case GGL_SMOOTH: | 
 |         if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { | 
 |             c->state.enables |= GGL_ENABLE_SMOOTH; | 
 |             ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |         } | 
 |         break; | 
 |     default: | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_color4xv(void* con, const GGLclampx* color) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 | 	c->shade.r0 = gglFixedToIteratedColor(color[0]); | 
 | 	c->shade.g0 = gglFixedToIteratedColor(color[1]); | 
 | 	c->shade.b0 = gglFixedToIteratedColor(color[2]); | 
 | 	c->shade.a0 = gglFixedToIteratedColor(color[3]); | 
 | } | 
 |  | 
 | static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     // it is very important to round the iterated value here because | 
 |     // the rasterizer doesn't clamp them, therefore the iterated value | 
 |     //must absolutely be correct. | 
 |     // GGLColor is encoded as 8.16 value | 
 |     const int32_t round = 0x8000; | 
 | 	c->shade.r0   = grad[ 0] + round; | 
 | 	c->shade.drdx = grad[ 1]; | 
 | 	c->shade.drdy = grad[ 2]; | 
 | 	c->shade.g0   = grad[ 3] + round; | 
 | 	c->shade.dgdx = grad[ 4]; | 
 | 	c->shade.dgdy = grad[ 5]; | 
 | 	c->shade.b0   = grad[ 6] + round; | 
 | 	c->shade.dbdx = grad[ 7]; | 
 | 	c->shade.dbdy = grad[ 8]; | 
 | 	c->shade.a0   = grad[ 9] + round; | 
 | 	c->shade.dadx = grad[10]; | 
 | 	c->shade.dady = grad[11]; | 
 | } | 
 |  | 
 | static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     // z iterators are encoded as 0.32 fixed point and the z-buffer | 
 |     // holds 16 bits, the rounding value is 0x8000. | 
 |     const uint32_t round = 0x8000; | 
 | 	c->shade.z0   = grad[0] + round; | 
 | 	c->shade.dzdx = grad[1]; | 
 | 	c->shade.dzdy = grad[2]; | 
 | } | 
 |  | 
 | static void ggl_wGrad3xv(void* con, const GGLfixed* grad) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 | 	c->shade.w0   = grad[0]; | 
 | 	c->shade.dwdx = grad[1]; | 
 | 	c->shade.dwdy = grad[2]; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 | 	c->shade.f0     = grad[0]; | 
 | 	c->shade.dfdx   = grad[1]; | 
 | 	c->shade.dfdy   = grad[2]; | 
 | } | 
 |  | 
 | static void ggl_fogColor3xv(void* con, const GGLclampx* color) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     const int32_t r = gglClampx(color[0]); | 
 |     const int32_t g = gglClampx(color[1]); | 
 |     const int32_t b = gglClampx(color[2]); | 
 |     c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused | 
 | 	c->state.fog.color[GGLFormat::RED]  = (r - (r>>8))>>8; | 
 | 	c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; | 
 | 	c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; | 
 | } | 
 |  | 
 | static void ggl_enable_fog(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_FOG; | 
 |         else        c->state.enables &= ~GGL_ENABLE_FOG; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     c->state.blend.src = src; | 
 |     c->state.blend.src_alpha = src; | 
 |     c->state.blend.dst = dst; | 
 |     c->state.blend.dst_alpha = dst; | 
 |     c->state.blend.alpha_separate = 0; | 
 |     if (c->state.enables & GGL_ENABLE_BLENDING) { | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_blendFuncSeparate(void* con, | 
 |         GGLenum src, GGLenum dst, | 
 |         GGLenum srcAlpha, GGLenum dstAplha) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     c->state.blend.src = src; | 
 |     c->state.blend.src_alpha = srcAlpha; | 
 |     c->state.blend.dst = dst; | 
 |     c->state.blend.dst_alpha = dstAplha; | 
 |     c->state.blend.alpha_separate = 1; | 
 |     if (c->state.enables & GGL_ENABLE_BLENDING) { | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_texEnvi(void* con,	GGLenum target, | 
 | 							GGLenum pname, | 
 | 							GGLint param) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     switch (param) { | 
 |     case GGL_REPLACE: | 
 |     case GGL_MODULATE: | 
 |     case GGL_DECAL: | 
 |     case GGL_BLEND: | 
 |     case GGL_ADD: | 
 |         if (c->activeTMU->env != param) { | 
 |             c->activeTMU->env = param; | 
 |             ggl_state_changed(c, GGL_TMU_STATE); | 
 |         } | 
 |         break; | 
 |     default: | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_texEnvxv(void* con, GGLenum target, | 
 |         GGLenum pname, const GGLfixed* params) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (target != GGL_TEXTURE_ENV) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     switch (pname) { | 
 |     case GGL_TEXTURE_ENV_MODE: | 
 |         ggl_texEnvi(con, target, pname, params[0]); | 
 |         break; | 
 |     case GGL_TEXTURE_ENV_COLOR: { | 
 |         uint8_t* const color = c->activeTMU->env_color; | 
 |         const GGLclampx r = gglClampx(params[0]); | 
 |         const GGLclampx g = gglClampx(params[1]); | 
 |         const GGLclampx b = gglClampx(params[2]); | 
 |         const GGLclampx a = gglClampx(params[3]); | 
 |         color[0] = (a-(a>>8))>>8; | 
 |         color[1] = (r-(r>>8))>>8; | 
 |         color[2] = (g-(g>>8))>>8; | 
 |         color[3] = (b-(b>>8))>>8; | 
 |         break; | 
 |     } | 
 |     default: | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | static void ggl_texParameteri(void* con, | 
 |         GGLenum target, | 
 |         GGLenum pname, | 
 |         GGLint param) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (target != GGL_TEXTURE_2D) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (param == GGL_CLAMP_TO_EDGE) | 
 |         param = GGL_CLAMP; | 
 |  | 
 |     uint16_t* what = 0; | 
 |     switch (pname) { | 
 |     case GGL_TEXTURE_WRAP_S: | 
 |         if ((param == GGL_CLAMP) || | 
 |             (param == GGL_REPEAT)) { | 
 |             what = &c->activeTMU->s_wrap; | 
 |         } | 
 |         break; | 
 |     case GGL_TEXTURE_WRAP_T: | 
 |         if ((param == GGL_CLAMP) || | 
 |             (param == GGL_REPEAT)) { | 
 |             what = &c->activeTMU->t_wrap; | 
 |         } | 
 |         break; | 
 |     case GGL_TEXTURE_MIN_FILTER: | 
 |         if ((param == GGL_NEAREST) || | 
 |             (param == GGL_NEAREST_MIPMAP_NEAREST) || | 
 |             (param == GGL_NEAREST_MIPMAP_LINEAR)) { | 
 |             what = &c->activeTMU->min_filter; | 
 |             param = GGL_NEAREST; | 
 |         } | 
 |         if ((param == GGL_LINEAR) || | 
 |             (param == GGL_LINEAR_MIPMAP_NEAREST) || | 
 |             (param == GGL_LINEAR_MIPMAP_LINEAR)) { | 
 |             what = &c->activeTMU->min_filter; | 
 |             param = GGL_LINEAR; | 
 |         } | 
 |         break; | 
 |     case GGL_TEXTURE_MAG_FILTER: | 
 |         if ((param == GGL_NEAREST) || | 
 |             (param == GGL_LINEAR)) { | 
 |             what = &c->activeTMU->mag_filter; | 
 |         } | 
 |         break; | 
 |     } | 
 |      | 
 |     if (!what) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |      | 
 |     if (*what != param) { | 
 |         *what = param; | 
 |         ggl_state_changed(c, GGL_TMU_STATE); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     texture_t& u = c->state.texture[tmu]; | 
 | 	u.shade.is0   = grad[0]; | 
 | 	u.shade.idsdx = grad[1]; | 
 | 	u.shade.idsdy = grad[2]; | 
 | 	u.shade.it0   = grad[3]; | 
 | 	u.shade.idtdx = grad[4]; | 
 | 	u.shade.idtdy = grad[5]; | 
 |     u.shade.sscale= grad[6]; | 
 |     u.shade.tscale= grad[7]; | 
 | } | 
 |  | 
 | static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 | 	c->activeTMU->shade.is0 = s; | 
 | 	c->activeTMU->shade.it0 = t; | 
 |     c->activeTMU->shade.sscale= 0; | 
 |     c->activeTMU->shade.tscale= 0; | 
 | } | 
 |  | 
 | static void ggl_texCoord2i(void* con, GGLint s, GGLint t) | 
 | { | 
 |     ggl_texCoord2x(con, s<<16, t<<16); | 
 | } | 
 |  | 
 | static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (pname != GGL_TEXTURE_GEN_MODE) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t* coord_ptr = 0; | 
 |     if (coord == GGL_S)         coord_ptr = &(c->activeTMU->s_coord); | 
 |     else if (coord == GGL_T)    coord_ptr = &(c->activeTMU->t_coord); | 
 |  | 
 |     if (coord_ptr) { | 
 |         if (*coord_ptr != uint32_t(param)) { | 
 |             *coord_ptr = uint32_t(param); | 
 |             ggl_state_changed(c, GGL_TMU_STATE); | 
 |         } | 
 |     } else { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_activeTexture(void* con, GGLuint tmu) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     c->activeTMUIndex = tmu; | 
 |     c->activeTMU = &(c->state.texture[tmu]); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_colorMask(void* con, GGLboolean r, | 
 |                                      GGLboolean g, | 
 |                                      GGLboolean b, | 
 |                                      GGLboolean a) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     int mask = 0; | 
 |     if (a)  mask |= 1 << GGLFormat::ALPHA; | 
 |     if (r)  mask |= 1 << GGLFormat::RED; | 
 |     if (g)  mask |= 1 << GGLFormat::GREEN; | 
 |     if (b)  mask |= 1 << GGLFormat::BLUE; | 
 |     if (c->state.mask.color != mask) { | 
 |         c->state.mask.color = mask; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_depthMask(void* con, GGLboolean flag) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (c->state.mask.depth != flag?1:0) { | 
 |         c->state.mask.depth = flag?1:0; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | static void ggl_stencilMask(void* con, GGLuint mask) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if (c->state.mask.stencil != mask) { | 
 |         c->state.mask.stencil = mask; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); | 
 |     if (c->state.alpha_test.func != func) { | 
 |         c->state.alpha_test.func = func; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_depthFunc(void* con, GGLenum func) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     if (c->state.depth_test.func != func) { | 
 |         c->state.depth_test.func = func; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void ggl_logicOp(void* con, GGLenum opcode) | 
 | { | 
 |     GGL_CONTEXT(c, con); | 
 |     if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { | 
 |         ggl_error(c, GGL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     if (c->state.logic_op.opcode != opcode) { | 
 |         c->state.logic_op.opcode = opcode; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ggl_set_scissor(context_t* c) | 
 | { | 
 |     if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { | 
 |         const int32_t l = c->state.scissor.user_left; | 
 |         const int32_t t = c->state.scissor.user_top; | 
 |         const int32_t r = c->state.scissor.user_right; | 
 |         const int32_t b = c->state.scissor.user_bottom; | 
 |         c->state.scissor.left   = max(0, l); | 
 |         c->state.scissor.right  = min(c->state.buffers.color.width, r); | 
 |         c->state.scissor.top    = max(0, t); | 
 |         c->state.scissor.bottom = min(c->state.buffers.color.height, b); | 
 |     } else { | 
 |         c->state.scissor.left   = 0; | 
 |         c->state.scissor.top    = 0; | 
 |         c->state.scissor.right  = c->state.buffers.color.width; | 
 |         c->state.scissor.bottom = c->state.buffers.color.height; | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_blending(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_BLENDING; | 
 |         else        c->state.enables &= ~GGL_ENABLE_BLENDING; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_scissor_test(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; | 
 |         else        c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; | 
 |         ggl_set_scissor(c); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_alpha_test(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; | 
 |         else        c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_logic_op(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; | 
 |         else        c->state.enables &= ~GGL_ENABLE_LOGIC_OP; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_dither(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_DITHER; | 
 |         else        c->state.enables &= ~GGL_ENABLE_DITHER; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_stencil_test(context_t* /*c*/, int /*enable*/) | 
 | { | 
 | } | 
 |  | 
 | void ggl_enable_depth_test(context_t* c, int enable) | 
 | { | 
 |     if (c->state.buffers.depth.format == 0) | 
 |         enable = 0; | 
 |     const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; | 
 |         else        c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_aa(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_AA; | 
 |         else        c->state.enables &= ~GGL_ENABLE_AA; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_point_aa_nice(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; | 
 |         else        c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_w_lerp(context_t* c, int enable) | 
 | { | 
 |     const int e = (c->state.enables & GGL_ENABLE_W)?1:0; | 
 |     if (e != enable) { | 
 |         if (enable) c->state.enables |= GGL_ENABLE_W; | 
 |         else        c->state.enables &= ~GGL_ENABLE_W; | 
 |         ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); | 
 |     } | 
 | } | 
 |  | 
 | void ggl_enable_texture2d(context_t* c, int enable) | 
 | { | 
 |     if (c->activeTMU->enable != enable) { | 
 |         const uint32_t tmu = c->activeTMUIndex; | 
 |         c->activeTMU->enable = enable; | 
 |         const uint32_t mask = 1UL << tmu; | 
 |         if (enable)                 c->state.enabled_tmu |= mask; | 
 |         else                        c->state.enabled_tmu &= ~mask; | 
 |         if (c->state.enabled_tmu)   c->state.enables |= GGL_ENABLE_TMUS; | 
 |         else                        c->state.enables &= ~GGL_ENABLE_TMUS; | 
 |         ggl_state_changed(c, GGL_TMU_STATE); | 
 |     } | 
 | } | 
 |  | 
 |          | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | int64_t ggl_system_time() | 
 | { | 
 | #if defined(HAVE_POSIX_CLOCKS) | 
 |     struct timespec t; | 
 |     t.tv_sec = t.tv_nsec = 0; | 
 |     clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); | 
 |     return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; | 
 | #else | 
 |     // we don't support the clocks here. | 
 |     struct timeval t; | 
 |     t.tv_sec = t.tv_usec = 0; | 
 |     gettimeofday(&t, NULL); | 
 |     return int64_t(t.tv_sec)*1000000000LL + int64_t(t.tv_usec)*1000LL; | 
 | #endif | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ggl_init_procs(context_t* c) | 
 | { | 
 |     GGLContext& procs = *(GGLContext*)c; | 
 |     GGL_INIT_PROC(procs, scissor); | 
 |     GGL_INIT_PROC(procs, activeTexture); | 
 |     GGL_INIT_PROC(procs, bindTexture); | 
 |     GGL_INIT_PROC(procs, bindTextureLod); | 
 |     GGL_INIT_PROC(procs, colorBuffer); | 
 |     GGL_INIT_PROC(procs, readBuffer); | 
 |     GGL_INIT_PROC(procs, depthBuffer); | 
 |     GGL_INIT_PROC(procs, enable); | 
 |     GGL_INIT_PROC(procs, disable); | 
 |     GGL_INIT_PROC(procs, enableDisable); | 
 |     GGL_INIT_PROC(procs, shadeModel); | 
 |     GGL_INIT_PROC(procs, color4xv); | 
 |     GGL_INIT_PROC(procs, colorGrad12xv); | 
 |     GGL_INIT_PROC(procs, zGrad3xv); | 
 |     GGL_INIT_PROC(procs, wGrad3xv); | 
 |     GGL_INIT_PROC(procs, fogGrad3xv); | 
 |     GGL_INIT_PROC(procs, fogColor3xv); | 
 |     GGL_INIT_PROC(procs, blendFunc); | 
 |     GGL_INIT_PROC(procs, blendFuncSeparate); | 
 |     GGL_INIT_PROC(procs, texEnvi); | 
 |     GGL_INIT_PROC(procs, texEnvxv); | 
 |     GGL_INIT_PROC(procs, texParameteri); | 
 |     GGL_INIT_PROC(procs, texCoord2i); | 
 |     GGL_INIT_PROC(procs, texCoord2x); | 
 |     GGL_INIT_PROC(procs, texCoordGradScale8xv); | 
 |     GGL_INIT_PROC(procs, texGeni); | 
 |     GGL_INIT_PROC(procs, colorMask); | 
 |     GGL_INIT_PROC(procs, depthMask); | 
 |     GGL_INIT_PROC(procs, stencilMask); | 
 |     GGL_INIT_PROC(procs, alphaFuncx); | 
 |     GGL_INIT_PROC(procs, depthFunc); | 
 |     GGL_INIT_PROC(procs, logicOp); | 
 |     ggl_init_clear(c); | 
 | } | 
 |  | 
 | void ggl_init_context(context_t* c) | 
 | { | 
 |     memset(c, 0, sizeof(context_t)); | 
 |     ggl_init_procs(c); | 
 |     ggl_init_trap(c); | 
 |     ggl_init_scanline(c); | 
 |     ggl_init_texture(c); | 
 |     ggl_init_picker(c); | 
 |     ggl_init_raster(c); | 
 |     c->formats = gglGetPixelFormatTable(); | 
 |     c->state.blend.src = GGL_ONE; | 
 |     c->state.blend.dst = GGL_ZERO; | 
 |     c->state.blend.src_alpha = GGL_ONE; | 
 |     c->state.blend.dst_alpha = GGL_ZERO; | 
 |     c->state.mask.color = 0xF; | 
 |     c->state.mask.depth = 0; | 
 |     c->state.mask.stencil = 0xFFFFFFFF; | 
 |     c->state.logic_op.opcode = GGL_COPY; | 
 |     c->state.alpha_test.func = GGL_ALWAYS; | 
 |     c->state.depth_test.func = GGL_LESS; | 
 |     c->state.depth_test.clearValue = FIXED_ONE; | 
 |     c->shade.w0 = FIXED_ONE; | 
 |     memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); | 
 | } | 
 |  | 
 | void ggl_uninit_context(context_t* c) | 
 | { | 
 |     ggl_uninit_scanline(c); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | }; // namespace android | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 |  | 
 |  | 
 | using namespace android; | 
 |  | 
 | ssize_t gglInit(GGLContext** context) | 
 | { | 
 |     void* const base = malloc(sizeof(context_t) + 32); | 
 | 	if (base) { | 
 |         // always align the context on cache lines | 
 |         context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); | 
 |         ggl_init_context(c); | 
 |         c->base = base; | 
 | 		*context = (GGLContext*)c; | 
 | 	} else { | 
 | 		return -1; | 
 | 	} | 
 | 	return 0; | 
 | } | 
 |  | 
 | ssize_t gglUninit(GGLContext* con) | 
 | { | 
 |     GGL_CONTEXT(c, (void*)con); | 
 |     ggl_uninit_context(c); | 
 | 	free(c->base); | 
 | 	return 0; | 
 | } | 
 |  |