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Yabin Cui54500702016-10-24 16:53:32 -07001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SIMPLE_PERF_UNIX_SOCKET_H_
18#define SIMPLE_PERF_UNIX_SOCKET_H_
19
20#include <unistd.h>
21
22#include <functional>
23#include <memory>
24#include <mutex>
25#include <string>
26#include <vector>
27
28#include <android-base/logging.h>
29
30#include "IOEventLoop.h"
31#include "utils.h"
32
33// Class wrappers for unix socket communication operations.
34
35class UnixSocketConnection;
36
37// UnixSocketMessage is the message structure used for communication.
38struct UnixSocketMessage {
39 uint32_t len;
40 uint32_t type;
41 char data[0];
42};
43
44// We want to avoid memory copy by being able to cast from char array
45// to UnixSocketMessage* directly (See the implementation in
46// UnixSocketConnection::ConsumeDataInReadBuffer()). To access members
47// of UnixSocketMessage and its extensions without causing alignment problems
48// (On arm, some instructions (like LDRD) don't support unaligned address),
49// we make sure all messages are stored at 8-bytes aligned addresses. Namely,
50// each message will be padded to 8-bytes aligned size.
51static constexpr uint32_t UnixSocketMessageAlignment = 8u;
52
53// UnixSocketMessageBuffer is a circular buffer used to store
54// UnixSocketMessages.
55class UnixSocketMessageBuffer {
56 public:
57 explicit UnixSocketMessageBuffer(size_t capacity)
58 : data_(capacity), read_head_(0), valid_bytes_(0) {}
59
60 bool Empty() const { return valid_bytes_ == 0; }
61
62 bool HalfFull() const { return valid_bytes_ * 2 >= data_.size(); }
63
64 bool StoreMessage(const UnixSocketMessage& message) {
65 uint32_t aligned_len = Align(message.len, UnixSocketMessageAlignment);
66 if (data_.size() - valid_bytes_ < aligned_len) {
67 return false;
68 }
69 uint32_t write_head = (read_head_ + valid_bytes_) % data_.size();
70 if (message.len <= data_.size() - write_head) {
71 memcpy(data_.data() + write_head, &message, message.len);
72 } else {
73 uint32_t len1 = data_.size() - write_head;
74 memcpy(data_.data() + write_head, &message, len1);
75 memcpy(data_.data(), reinterpret_cast<const char*>(&message) + len1,
76 message.len - len1);
77 }
78 valid_bytes_ += aligned_len;
79 return true;
80 }
81
82 size_t PeekData(const char** pdata) {
83 *pdata = &data_[read_head_];
84 if (read_head_ + valid_bytes_ <= data_.size()) {
85 return valid_bytes_;
86 }
87 return data_.size() - read_head_;
88 }
89
90 void CommitData(size_t size) {
91 CHECK_GE(valid_bytes_, size);
92 read_head_ = (read_head_ + size) % data_.size();
93 valid_bytes_ -= size;
94 }
95
96 private:
97 std::vector<char> data_;
98 uint32_t read_head_;
99 uint32_t valid_bytes_;
100};
101
102// UnixSocketServer creates a unix socket server listening on a unix file path.
103class UnixSocketServer {
104 public:
105 static std::unique_ptr<UnixSocketServer> Create(
106 const std::string& server_path, bool is_abstract);
107
108 ~UnixSocketServer();
109 const std::string& GetPath() const { return path_; }
110 std::unique_ptr<UnixSocketConnection> AcceptConnection();
111
112 private:
113 UnixSocketServer(int server_fd, const std::string& path)
114 : server_fd_(server_fd), path_(path) {}
115 const int server_fd_;
116 const std::string path_;
117};
118
119// UnixSocketConnection is used to communicate between server and client.
120// It is either created by accepting a connection in UnixSocketServer, or by
121// connecting to a UnixSocketServer.
122// UnixSocketConnection binds to a IOEventLoop, so it writes messages to fd
123// when it is writable, and read messages from fd when it is readable. To send
124// messages, UnixSocketConnection uses a buffer to store to-be-sent messages.
125// And whenever it receives a complete message from fd, it calls the callback
126// function.
127// In UnixSocketConnection, although user can send messages concurrently from
128// different threads, only the thread running IOEventLoop::RunLoop() can
129// do IO operations, calling WriteData() and ReadData(). To make it work
130// properly, the thread creating/destroying UnixSocketConnection should be
131// the same thread running IOEventLoop::RunLoop().
132class UnixSocketConnection {
133 private:
134 static constexpr size_t SEND_BUFFER_SIZE = 512 * 1024;
135 static constexpr size_t READ_BUFFER_SIZE = 16 * 1024;
136
137 public:
138 explicit UnixSocketConnection(int fd)
139 : fd_(fd),
140 read_buffer_(READ_BUFFER_SIZE),
141 read_buffer_size_(0),
142 read_event_(nullptr),
143 send_buffer_(SEND_BUFFER_SIZE),
144 write_event_enabled_(true),
145 write_event_(nullptr),
146 no_more_message_(false) {}
147
148 static std::unique_ptr<UnixSocketConnection> Connect(
149 const std::string& server_path, bool is_abstract);
150
151 ~UnixSocketConnection();
152
Yabin Cuib92bae82017-02-10 12:07:29 -0800153 bool IsClosed() {
154 return fd_ == -1;
155 }
156
Yabin Cui54500702016-10-24 16:53:32 -0700157 bool PrepareForIO(IOEventLoop& loop,
158 const std::function<bool(const UnixSocketMessage&)>&
159 receive_message_callback,
160 const std::function<bool()>& close_connection_callback);
161
162 // Thread-safe function, can be called from signal handler.
163 // The message is put into the send buffer. If [undelayed] is true, messages
164 // in the send buffer are sent immediately, otherwise they will be sent
165 // when the buffer is half full.
166 bool SendMessage(const UnixSocketMessage& message, bool undelayed) {
167 std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_);
168 if (no_more_message_ || !send_buffer_.StoreMessage(message)) {
169 return false;
170 }
171 // By buffering messages, we can effectively decrease context-switch times.
172 if (undelayed || send_buffer_.HalfFull()) {
173 return EnableWriteEventWithLock();
174 }
175 return true;
176 }
177
178 // Thread-safe function.
179 // After NoMoreMessage(), the connection will not accept more messages
180 // in SendMessage(), and it will be closed after sending existing messages
181 // in send buffer.
182 bool NoMoreMessage() {
183 std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_);
184 if (!no_more_message_) {
185 no_more_message_ = true;
186 return EnableWriteEventWithLock();
187 }
188 return true;
189 }
190
191 private:
192 // The caller should have send_buffer_and_write_event_mtx_ locked.
193 bool EnableWriteEventWithLock() {
194 if (!write_event_enabled_) {
195 if (!IOEventLoop::EnableEvent(write_event_)) {
196 return false;
197 }
198 write_event_enabled_ = true;
199 }
200 return true;
201 }
202 // The caller should have send_buffer_and_write_event_mtx_ locked.
203 bool DisableWriteEventWithLock() {
204 if (write_event_enabled_) {
205 if (!IOEventLoop::DisableEvent(write_event_)) {
206 return false;
207 }
208 write_event_enabled_ = false;
209 }
210 return true;
211 }
212
213 // Below functions are only called in the thread running IO operations.
214 bool WriteData();
215 bool GetDataFromSendBuffer(const char** pdata, size_t* pdata_size);
216 bool ReadData();
217 bool ConsumeDataInReadBuffer();
218 bool CloseConnection();
219
220 // Below members can only be accessed in the thread running IO operations.
221 int fd_;
222 std::function<bool(const UnixSocketMessage&)> read_callback_;
223 std::function<bool()> close_callback_;
224 // read_buffer_ is used to cache data read from the other end.
225 // read_buffer_size_ is the number of valid bytes in read_buffer_.
226 std::vector<char> read_buffer_;
227 size_t read_buffer_size_;
228 IOEventRef read_event_;
229
230 // send_buffer_and_write_event_mtx_ protects following members, which can be
231 // accessed in multiple threads.
232 std::mutex send_buffer_and_write_event_mtx_;
233 UnixSocketMessageBuffer send_buffer_;
234 bool write_event_enabled_;
235 IOEventRef write_event_;
236 bool no_more_message_;
237};
238
239#endif // SIMPLE_PERF_UNIX_SOCKET_H_