Yabin Cui | 5450070 | 2016-10-24 16:53:32 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2016 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef SIMPLE_PERF_UNIX_SOCKET_H_ |
| 18 | #define SIMPLE_PERF_UNIX_SOCKET_H_ |
| 19 | |
| 20 | #include <unistd.h> |
| 21 | |
| 22 | #include <functional> |
| 23 | #include <memory> |
| 24 | #include <mutex> |
| 25 | #include <string> |
| 26 | #include <vector> |
| 27 | |
| 28 | #include <android-base/logging.h> |
| 29 | |
| 30 | #include "IOEventLoop.h" |
| 31 | #include "utils.h" |
| 32 | |
| 33 | // Class wrappers for unix socket communication operations. |
| 34 | |
| 35 | class UnixSocketConnection; |
| 36 | |
| 37 | // UnixSocketMessage is the message structure used for communication. |
| 38 | struct UnixSocketMessage { |
| 39 | uint32_t len; |
| 40 | uint32_t type; |
| 41 | char data[0]; |
| 42 | }; |
| 43 | |
| 44 | // We want to avoid memory copy by being able to cast from char array |
| 45 | // to UnixSocketMessage* directly (See the implementation in |
| 46 | // UnixSocketConnection::ConsumeDataInReadBuffer()). To access members |
| 47 | // of UnixSocketMessage and its extensions without causing alignment problems |
| 48 | // (On arm, some instructions (like LDRD) don't support unaligned address), |
| 49 | // we make sure all messages are stored at 8-bytes aligned addresses. Namely, |
| 50 | // each message will be padded to 8-bytes aligned size. |
| 51 | static constexpr uint32_t UnixSocketMessageAlignment = 8u; |
| 52 | |
| 53 | // UnixSocketMessageBuffer is a circular buffer used to store |
| 54 | // UnixSocketMessages. |
| 55 | class UnixSocketMessageBuffer { |
| 56 | public: |
| 57 | explicit UnixSocketMessageBuffer(size_t capacity) |
| 58 | : data_(capacity), read_head_(0), valid_bytes_(0) {} |
| 59 | |
| 60 | bool Empty() const { return valid_bytes_ == 0; } |
| 61 | |
| 62 | bool HalfFull() const { return valid_bytes_ * 2 >= data_.size(); } |
| 63 | |
| 64 | bool StoreMessage(const UnixSocketMessage& message) { |
| 65 | uint32_t aligned_len = Align(message.len, UnixSocketMessageAlignment); |
| 66 | if (data_.size() - valid_bytes_ < aligned_len) { |
| 67 | return false; |
| 68 | } |
| 69 | uint32_t write_head = (read_head_ + valid_bytes_) % data_.size(); |
| 70 | if (message.len <= data_.size() - write_head) { |
| 71 | memcpy(data_.data() + write_head, &message, message.len); |
| 72 | } else { |
| 73 | uint32_t len1 = data_.size() - write_head; |
| 74 | memcpy(data_.data() + write_head, &message, len1); |
| 75 | memcpy(data_.data(), reinterpret_cast<const char*>(&message) + len1, |
| 76 | message.len - len1); |
| 77 | } |
| 78 | valid_bytes_ += aligned_len; |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | size_t PeekData(const char** pdata) { |
| 83 | *pdata = &data_[read_head_]; |
| 84 | if (read_head_ + valid_bytes_ <= data_.size()) { |
| 85 | return valid_bytes_; |
| 86 | } |
| 87 | return data_.size() - read_head_; |
| 88 | } |
| 89 | |
| 90 | void CommitData(size_t size) { |
| 91 | CHECK_GE(valid_bytes_, size); |
| 92 | read_head_ = (read_head_ + size) % data_.size(); |
| 93 | valid_bytes_ -= size; |
| 94 | } |
| 95 | |
| 96 | private: |
| 97 | std::vector<char> data_; |
| 98 | uint32_t read_head_; |
| 99 | uint32_t valid_bytes_; |
| 100 | }; |
| 101 | |
| 102 | // UnixSocketServer creates a unix socket server listening on a unix file path. |
| 103 | class UnixSocketServer { |
| 104 | public: |
| 105 | static std::unique_ptr<UnixSocketServer> Create( |
| 106 | const std::string& server_path, bool is_abstract); |
| 107 | |
| 108 | ~UnixSocketServer(); |
| 109 | const std::string& GetPath() const { return path_; } |
| 110 | std::unique_ptr<UnixSocketConnection> AcceptConnection(); |
| 111 | |
| 112 | private: |
| 113 | UnixSocketServer(int server_fd, const std::string& path) |
| 114 | : server_fd_(server_fd), path_(path) {} |
| 115 | const int server_fd_; |
| 116 | const std::string path_; |
| 117 | }; |
| 118 | |
| 119 | // UnixSocketConnection is used to communicate between server and client. |
| 120 | // It is either created by accepting a connection in UnixSocketServer, or by |
| 121 | // connecting to a UnixSocketServer. |
| 122 | // UnixSocketConnection binds to a IOEventLoop, so it writes messages to fd |
| 123 | // when it is writable, and read messages from fd when it is readable. To send |
| 124 | // messages, UnixSocketConnection uses a buffer to store to-be-sent messages. |
| 125 | // And whenever it receives a complete message from fd, it calls the callback |
| 126 | // function. |
| 127 | // In UnixSocketConnection, although user can send messages concurrently from |
| 128 | // different threads, only the thread running IOEventLoop::RunLoop() can |
| 129 | // do IO operations, calling WriteData() and ReadData(). To make it work |
| 130 | // properly, the thread creating/destroying UnixSocketConnection should be |
| 131 | // the same thread running IOEventLoop::RunLoop(). |
| 132 | class UnixSocketConnection { |
| 133 | private: |
| 134 | static constexpr size_t SEND_BUFFER_SIZE = 512 * 1024; |
| 135 | static constexpr size_t READ_BUFFER_SIZE = 16 * 1024; |
| 136 | |
| 137 | public: |
| 138 | explicit UnixSocketConnection(int fd) |
| 139 | : fd_(fd), |
| 140 | read_buffer_(READ_BUFFER_SIZE), |
| 141 | read_buffer_size_(0), |
| 142 | read_event_(nullptr), |
| 143 | send_buffer_(SEND_BUFFER_SIZE), |
| 144 | write_event_enabled_(true), |
| 145 | write_event_(nullptr), |
| 146 | no_more_message_(false) {} |
| 147 | |
| 148 | static std::unique_ptr<UnixSocketConnection> Connect( |
| 149 | const std::string& server_path, bool is_abstract); |
| 150 | |
| 151 | ~UnixSocketConnection(); |
| 152 | |
Yabin Cui | b92bae8 | 2017-02-10 12:07:29 -0800 | [diff] [blame] | 153 | bool IsClosed() { |
| 154 | return fd_ == -1; |
| 155 | } |
| 156 | |
Yabin Cui | 5450070 | 2016-10-24 16:53:32 -0700 | [diff] [blame] | 157 | bool PrepareForIO(IOEventLoop& loop, |
| 158 | const std::function<bool(const UnixSocketMessage&)>& |
| 159 | receive_message_callback, |
| 160 | const std::function<bool()>& close_connection_callback); |
| 161 | |
| 162 | // Thread-safe function, can be called from signal handler. |
| 163 | // The message is put into the send buffer. If [undelayed] is true, messages |
| 164 | // in the send buffer are sent immediately, otherwise they will be sent |
| 165 | // when the buffer is half full. |
| 166 | bool SendMessage(const UnixSocketMessage& message, bool undelayed) { |
| 167 | std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_); |
| 168 | if (no_more_message_ || !send_buffer_.StoreMessage(message)) { |
| 169 | return false; |
| 170 | } |
| 171 | // By buffering messages, we can effectively decrease context-switch times. |
| 172 | if (undelayed || send_buffer_.HalfFull()) { |
| 173 | return EnableWriteEventWithLock(); |
| 174 | } |
| 175 | return true; |
| 176 | } |
| 177 | |
| 178 | // Thread-safe function. |
| 179 | // After NoMoreMessage(), the connection will not accept more messages |
| 180 | // in SendMessage(), and it will be closed after sending existing messages |
| 181 | // in send buffer. |
| 182 | bool NoMoreMessage() { |
| 183 | std::lock_guard<std::mutex> lock(send_buffer_and_write_event_mtx_); |
| 184 | if (!no_more_message_) { |
| 185 | no_more_message_ = true; |
| 186 | return EnableWriteEventWithLock(); |
| 187 | } |
| 188 | return true; |
| 189 | } |
| 190 | |
| 191 | private: |
| 192 | // The caller should have send_buffer_and_write_event_mtx_ locked. |
| 193 | bool EnableWriteEventWithLock() { |
| 194 | if (!write_event_enabled_) { |
| 195 | if (!IOEventLoop::EnableEvent(write_event_)) { |
| 196 | return false; |
| 197 | } |
| 198 | write_event_enabled_ = true; |
| 199 | } |
| 200 | return true; |
| 201 | } |
| 202 | // The caller should have send_buffer_and_write_event_mtx_ locked. |
| 203 | bool DisableWriteEventWithLock() { |
| 204 | if (write_event_enabled_) { |
| 205 | if (!IOEventLoop::DisableEvent(write_event_)) { |
| 206 | return false; |
| 207 | } |
| 208 | write_event_enabled_ = false; |
| 209 | } |
| 210 | return true; |
| 211 | } |
| 212 | |
| 213 | // Below functions are only called in the thread running IO operations. |
| 214 | bool WriteData(); |
| 215 | bool GetDataFromSendBuffer(const char** pdata, size_t* pdata_size); |
| 216 | bool ReadData(); |
| 217 | bool ConsumeDataInReadBuffer(); |
| 218 | bool CloseConnection(); |
| 219 | |
| 220 | // Below members can only be accessed in the thread running IO operations. |
| 221 | int fd_; |
| 222 | std::function<bool(const UnixSocketMessage&)> read_callback_; |
| 223 | std::function<bool()> close_callback_; |
| 224 | // read_buffer_ is used to cache data read from the other end. |
| 225 | // read_buffer_size_ is the number of valid bytes in read_buffer_. |
| 226 | std::vector<char> read_buffer_; |
| 227 | size_t read_buffer_size_; |
| 228 | IOEventRef read_event_; |
| 229 | |
| 230 | // send_buffer_and_write_event_mtx_ protects following members, which can be |
| 231 | // accessed in multiple threads. |
| 232 | std::mutex send_buffer_and_write_event_mtx_; |
| 233 | UnixSocketMessageBuffer send_buffer_; |
| 234 | bool write_event_enabled_; |
| 235 | IOEventRef write_event_; |
| 236 | bool no_more_message_; |
| 237 | }; |
| 238 | |
| 239 | #endif // SIMPLE_PERF_UNIX_SOCKET_H_ |