commit | fd33f0d54dd9f4aa2b8c8d2f904c35713a270fa6 | [log] [tgz] |
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author | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Feb 06 04:42:19 2020 +0000 |
committer | Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> | Thu Feb 06 04:42:19 2020 +0000 |
tree | b4a4187ad4f4e14cff184dbd08c8bcfcd35e5340 | |
parent | f8b8a17c3956997ba0b311d352c839c28cf05be5 [diff] | |
parent | 99ea7872376e0865e82ee42e28256657afce0d45 [diff] |
Merge remote-tracking branch 'aosp/upstream' into uppercase_properties am: f0e6d47072 am: 99ea787237 Change-Id: I298cd6a147965ce6829f746c8f9fde0c8ab9b532
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.