reed@google.com | ac10a2d | 2010-12-22 21:39:39 +0000 | [diff] [blame^] | 1 | /* |
| 2 | Copyright 2010 Google Inc. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | |
| 18 | #include "FlingState.h" |
| 19 | #include "SkMatrix.h" |
| 20 | #include "SkTime.h" |
| 21 | |
| 22 | #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER true |
| 23 | |
| 24 | static const float MAX_FLING_SPEED = 1500; |
| 25 | |
| 26 | static float pin_max_fling(float speed) { |
| 27 | if (speed > MAX_FLING_SPEED) { |
| 28 | speed = MAX_FLING_SPEED; |
| 29 | } |
| 30 | return speed; |
| 31 | } |
| 32 | |
| 33 | static double getseconds() { |
| 34 | return SkTime::GetMSecs() * 0.001; |
| 35 | } |
| 36 | |
| 37 | // returns +1 or -1, depending on the sign of x |
| 38 | // returns +1 if x is zero |
| 39 | static SkScalar SkScalarSign(SkScalar x) { |
| 40 | SkScalar sign = SK_Scalar1; |
| 41 | if (x < 0) { |
| 42 | sign = -sign; |
| 43 | } |
| 44 | return sign; |
| 45 | } |
| 46 | |
| 47 | static void unit_axis_align(SkVector* unit) { |
| 48 | const SkScalar TOLERANCE = SkDoubleToScalar(0.15); |
| 49 | if (SkScalarAbs(unit->fX) < TOLERANCE) { |
| 50 | unit->fX = 0; |
| 51 | unit->fY = SkScalarSign(unit->fY); |
| 52 | } else if (SkScalarAbs(unit->fY) < TOLERANCE) { |
| 53 | unit->fX = SkScalarSign(unit->fX); |
| 54 | unit->fY = 0; |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | void FlingState::reset(float sx, float sy) { |
| 59 | fActive = true; |
| 60 | fDirection.set(sx, sy); |
| 61 | fSpeed0 = SkPoint::Normalize(&fDirection); |
| 62 | fSpeed0 = pin_max_fling(fSpeed0); |
| 63 | fTime0 = getseconds(); |
| 64 | |
| 65 | unit_axis_align(&fDirection); |
| 66 | // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY); |
| 67 | } |
| 68 | |
| 69 | bool FlingState::evaluateMatrix(SkMatrix* matrix) { |
| 70 | if (!fActive) { |
| 71 | return false; |
| 72 | } |
| 73 | |
| 74 | const float t = getseconds() - fTime0; |
| 75 | const float MIN_SPEED = 2; |
| 76 | const float K0 = 5.0; |
| 77 | const float K1 = 0.02; |
| 78 | const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1); |
| 79 | if (speed <= MIN_SPEED) { |
| 80 | fActive = false; |
| 81 | return false; |
| 82 | } |
| 83 | float dist = (fSpeed0 - speed) / K0; |
| 84 | |
| 85 | // printf("---- time %g speed %g dist %g\n", t, speed, dist); |
| 86 | float tx = fDirection.fX * dist; |
| 87 | float ty = fDirection.fY * dist; |
| 88 | if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) { |
| 89 | tx = sk_float_round2int(tx); |
| 90 | ty = sk_float_round2int(ty); |
| 91 | } |
| 92 | matrix->setTranslate(tx, ty); |
| 93 | // printf("---- evaluate (%g %g)\n", tx, ty); |
| 94 | |
| 95 | return true; |
| 96 | } |
| 97 | |
| 98 | //////////////////////////////////////// |
| 99 | |
| 100 | GrAnimateFloat::GrAnimateFloat() : fTime0(0) {} |
| 101 | |
| 102 | void GrAnimateFloat::start(float v0, float v1, float duration) { |
| 103 | fValue0 = v0; |
| 104 | fValue1 = v1; |
| 105 | fDuration = duration; |
| 106 | if (duration > 0) { |
| 107 | fTime0 = SkTime::GetMSecs(); |
| 108 | if (!fTime0) { |
| 109 | fTime0 = 1; // time0 is our sentinel |
| 110 | } |
| 111 | } else { |
| 112 | fTime0 = 0; |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | float GrAnimateFloat::evaluate() { |
| 117 | if (!fTime0) { |
| 118 | return fValue1; |
| 119 | } |
| 120 | |
| 121 | double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001; |
| 122 | if (elapsed >= fDuration) { |
| 123 | fTime0 = 0; |
| 124 | return fValue1; |
| 125 | } |
| 126 | |
| 127 | double t = elapsed / fDuration; |
| 128 | if (true) { |
| 129 | t = (3 - 2 * t) * t * t; |
| 130 | } |
| 131 | return fValue0 + t * (fValue1 - fValue0); |
| 132 | } |
| 133 | |
| 134 | |