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bsalomon@google.comf987d1b2011-04-04 17:13:52 +00001/*
2 Copyright 2011 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17#include "GrGLInterface.h"
18
19#include <OpenGL/gl.h>
20#include <OpenGL/glext.h>
21
22void GrGLSetDefaultGLInterface() {
23 static GrGLInterface gDefaultInterface;
24 static bool gDefaultInterfaceInit;
25 if (!gDefaultInterfaceInit) {
26 gDefaultInterface.fActiveTexture = glActiveTexture;
27 gDefaultInterface.fAttachShader = glAttachShader;
28 gDefaultInterface.fBindAttribLocation = glBindAttribLocation;
29 gDefaultInterface.fBindBuffer = glBindBuffer;
30 gDefaultInterface.fBindTexture = glBindTexture;
31 gDefaultInterface.fBlendColor = glBlendColor;
32 gDefaultInterface.fBlendFunc = glBlendFunc;
33 gDefaultInterface.fBufferData = glBufferData;
34 gDefaultInterface.fBufferSubData = glBufferSubData;
35 gDefaultInterface.fClear = glClear;
36 gDefaultInterface.fClearColor = glClearColor;
37 gDefaultInterface.fClearStencil = glClearStencil;
38 gDefaultInterface.fClientActiveTexture = glClientActiveTexture;
39 gDefaultInterface.fColorMask = glColorMask;
40 gDefaultInterface.fColorPointer = glColorPointer;
41 gDefaultInterface.fColor4ub = glColor4ub;
42 gDefaultInterface.fCompileShader = glCompileShader;
43 gDefaultInterface.fCompressedTexImage2D = glCompressedTexImage2D;
44 gDefaultInterface.fCreateProgram = glCreateProgram;
45 gDefaultInterface.fCreateShader = glCreateShader;
46 gDefaultInterface.fCullFace = glCullFace;
47 gDefaultInterface.fDeleteBuffers = glDeleteBuffers;
48 gDefaultInterface.fDeleteProgram = glDeleteProgram;
49 gDefaultInterface.fDeleteShader = glDeleteShader;
50 gDefaultInterface.fDeleteTextures = glDeleteTextures;
51 gDefaultInterface.fDepthMask = glDepthMask;
52 gDefaultInterface.fDisable = glDisable;
53 gDefaultInterface.fDisableClientState = glDisableClientState;
54 gDefaultInterface.fDisableVertexAttribArray =
55 glDisableVertexAttribArray;
56 gDefaultInterface.fDrawArrays = glDrawArrays;
57 gDefaultInterface.fDrawElements = glDrawElements;
58 gDefaultInterface.fEnable = glEnable;
59 gDefaultInterface.fEnableClientState = glEnableClientState;
60 gDefaultInterface.fEnableVertexAttribArray = glEnableVertexAttribArray;
61 gDefaultInterface.fFrontFace = glFrontFace;
62 gDefaultInterface.fGenBuffers = glGenBuffers;
63 gDefaultInterface.fGetBufferParameteriv = glGetBufferParameteriv;
64 gDefaultInterface.fGetError = glGetError;
65 gDefaultInterface.fGetIntegerv = glGetIntegerv;
66 gDefaultInterface.fGetProgramInfoLog = glGetProgramInfoLog;
67 gDefaultInterface.fGetProgramiv = glGetProgramiv;
68 gDefaultInterface.fGetShaderInfoLog = glGetShaderInfoLog;
69 gDefaultInterface.fGetShaderiv = glGetShaderiv;
70 gDefaultInterface.fGetString = glGetString;
71 gDefaultInterface.fGenTextures = glGenTextures;
72 gDefaultInterface.fGetUniformLocation = glGetUniformLocation;
73 gDefaultInterface.fLineWidth = glLineWidth;
74 gDefaultInterface.fLinkProgram = glLinkProgram;
75 gDefaultInterface.fLoadMatrixf = glLoadMatrixf;
76 gDefaultInterface.fMapBuffer = glMapBuffer;
77 gDefaultInterface.fMatrixMode = glMatrixMode;
78 gDefaultInterface.fPointSize = glPointSize;
79 gDefaultInterface.fPixelStorei = glPixelStorei;
80 gDefaultInterface.fReadPixels = glReadPixels;
81 gDefaultInterface.fScissor = glScissor;
82 gDefaultInterface.fShadeModel = glShadeModel;
83 gDefaultInterface.fShaderSource = glShaderSource;
84 gDefaultInterface.fStencilFunc = glStencilFunc;
85 gDefaultInterface.fStencilFuncSeparate = glStencilFuncSeparate;
86 gDefaultInterface.fStencilMask = glStencilMask;
87 gDefaultInterface.fStencilMaskSeparate = glStencilMaskSeparate;
88 gDefaultInterface.fStencilOp = glStencilOp;
89 gDefaultInterface.fStencilOpSeparate = glStencilOpSeparate;
90 gDefaultInterface.fTexCoordPointer = glTexCoordPointer;
91 gDefaultInterface.fTexEnvi = glTexEnvi;
92 // mac uses GLenum for internalFormat param (non-standard)
93 // amounts to int vs. uint.
94 gDefaultInterface.fTexImage2D =
95 (GrGLInterface::GrGLTexImage2DProc)glTexImage2D;
96 gDefaultInterface.fTexParameteri = glTexParameteri;
97 gDefaultInterface.fTexSubImage2D = glTexSubImage2D;
98 gDefaultInterface.fUniform1fv = glUniform1fv;
99 gDefaultInterface.fUniform1i = glUniform1i;
100 gDefaultInterface.fUniform4fv = glUniform4fv;
101 gDefaultInterface.fUniformMatrix3fv = glUniformMatrix3fv;
102 gDefaultInterface.fUnmapBuffer = glUnmapBuffer;
103 gDefaultInterface.fUseProgram = glUseProgram;
104 gDefaultInterface.fVertexAttrib4fv = glVertexAttrib4fv;
105 gDefaultInterface.fVertexAttribPointer = glVertexAttribPointer;
106 gDefaultInterface.fVertexPointer = glVertexPointer;
107 gDefaultInterface.fViewport = glViewport;
108
109#if GL_ARB_framebuffer_object
110 gDefaultInterface.fGenFramebuffers = glGenFramebuffers;
111 gDefaultInterface.fBindFramebuffer = glBindFramebuffer;
112 gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2D;
113 gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatus;
114 gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffers;
115 gDefaultInterface.fRenderbufferStorage = glRenderbufferStorage;
116 gDefaultInterface.fGenRenderbuffers = glGenRenderbuffers;
117 gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
118 gDefaultInterface.fFramebufferRenderbuffer = glFramebufferRenderbuffer;
119 gDefaultInterface.fBindRenderbuffer = glBindRenderbuffer;
120 gDefaultInterface.fRenderbufferStorageMultisample =
121 glRenderbufferStorageMultisample;
122 gDefaultInterface.fBlitFramebuffer = glBlitFramebuffer;
123#elif GL_EXT_framebuffer_object
124 gDefaultInterface.fGenFramebuffers = glGenFramebuffersEXT;
125 gDefaultInterface.fBindFramebuffer = glBindFramebufferEXT;
126 gDefaultInterface.fFramebufferTexture2D = glFramebufferTexture2DEXT;
127 gDefaultInterface.fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
128 gDefaultInterface.fDeleteFramebuffers = glDeleteFramebuffersEXT;
129 gDefaultInterface.fRenderbufferStorage = glRenderbufferStorageEXT;
130 gDefaultInterface.fGenRenderbuffers = glGenRenderbuffersEXT;
131 gDefaultInterface.fDeleteRenderbuffers = glDeleteRenderbuffers;
132 gDefaultInterface.fFramebufferRenderbuffer =
133 glFramebufferRenderbufferEXT;
134 gDefaultInterface.fBindRenderbuffer = glBindRenderbufferEXT;
135 #if GL_EXT_framebuffer_multisample
136 gDefaultInterface.fRenderbufferStorageMultisample =
137 glRenderbufferStorageMultisampleEXT;
138 #endif
139 #if GL_EXT_framebuffer_blit
140 gDefaultInterface.fBlitFramebuffer = glBlitFramebufferEXT;
141 #endif
142#endif
143 gDefaultInterface.fBindingsExported = kDesktop_GrGLBinding;
144
145 gDefaultInterfaceInit = true;
146 }
147 GrGLSetGLInterface(&gDefaultInterface);
148}