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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
#define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
#include <utils/RefBase.h>
#include "Renderer.h"
#include "Snapshot.h"
namespace android {
namespace uirenderer {
/**
* Implementation for Renderer state methods
*
* Eventually, this class should have abstract protected methods
* for allowing subclasses to hook into save/saveLayer and restore
*/
class StatefulBaseRenderer : public Renderer {
public:
StatefulBaseRenderer();
virtual status_t prepare(bool opaque) {
return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
}
void initializeViewport(int width, int height);
void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom);
// getters
bool hasRectToRectTransform() const {
return CC_LIKELY(currentTransform().rectToRect());
}
// Save (layer)
virtual int getSaveCount() const { return mSaveCount; }
virtual int save(int flags);
virtual void restore();
virtual void restoreToCount(int saveCount);
//virtual int saveLayer(float left, float top, float right, float bottom,
// int alpha, SkXfermode::Mode mode, int flags);
// Matrix
virtual void getMatrix(SkMatrix* outMatrix) const;
virtual void translate(float dx, float dy, float dz = 0.0f);
virtual void rotate(float degrees);
virtual void scale(float sx, float sy);
virtual void skew(float sx, float sy);
virtual void setMatrix(SkMatrix* matrix);
void setMatrix(const Matrix4& matrix); // internal only convenience method
virtual void concatMatrix(SkMatrix* matrix);
void concatMatrix(const Matrix4& matrix); // internal only convenience method
// Clip
const Rect& getClipBounds() const { return mSnapshot->getLocalClip(); }
virtual bool quickRejectConservative(float left, float top, float right, float bottom) const;
// TODO: implement these with hooks to enable scissor/stencil usage in OpenGLRenderer
// virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
// virtual bool clipPath(SkPath* path, SkRegion::Op op);
// virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
protected:
int getWidth() { return mWidth; }
int getHeight() { return mHeight; }
// Save
int saveSnapshot(int flags);
void restoreSnapshot();
// allows subclasses to control what value is stored in snapshot's fbo field in
// initializeSaveStack
virtual GLuint getTargetFbo() const {
return -1;
}
// Clip
bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
bool* clipRequired, bool snapOut) const;
/**
* Called just after a restore has occurred. The 'removed' snapshot popped from the stack,
* 'restored' snapshot has become the top/current.
*
* Subclasses can override this method to handle layer restoration
*/
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {};
inline const Rect& currentClipRect() const {
return *(mSnapshot->clipRect);
}
inline const mat4& currentTransform() const {
return *(mSnapshot->transform);
}
inline const Snapshot& currentSnapshot() const {
return mSnapshot != NULL ? *mSnapshot : *mFirstSnapshot;
}
// TODO: below should be private so that snapshot stack manipulation
// goes though (mostly) public methods
// Number of saved states
int mSaveCount;
// Base state
sp<Snapshot> mFirstSnapshot;
// Current state
sp<Snapshot> mSnapshot;
private:
// Dimensions of the drawing surface
int mWidth, mHeight;
}; // class StatefulBaseRenderer
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H