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Chris Craik14e51302013-12-30 15:32:54 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
18#define ANDROID_HWUI_STATEFUL_BASE_RENDERER_H
19
20#include <utils/RefBase.h>
21
22#include "Renderer.h"
23#include "Snapshot.h"
24
25namespace android {
26namespace uirenderer {
27
28/**
29 * Implementation for Renderer state methods
30 *
31 * Eventually, this class should have abstract protected methods
32 * for allowing subclasses to hook into save/saveLayer and restore
33 */
34class StatefulBaseRenderer : public Renderer {
35public:
36 StatefulBaseRenderer();
37
38 virtual status_t prepare(bool opaque) {
39 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
40 }
41 void initializeViewport(int width, int height);
42 void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom);
43
44 // getters
45 bool hasRectToRectTransform() const {
46 return CC_LIKELY(currentTransform().rectToRect());
47 }
48
49 // Save (layer)
50 virtual int getSaveCount() const { return mSaveCount; }
51 virtual int save(int flags);
52 virtual void restore();
53 virtual void restoreToCount(int saveCount);
54 //virtual int saveLayer(float left, float top, float right, float bottom,
55 // int alpha, SkXfermode::Mode mode, int flags);
56
57 // Matrix
58 virtual void getMatrix(SkMatrix* outMatrix) const;
59 virtual void translate(float dx, float dy, float dz = 0.0f);
60 virtual void rotate(float degrees);
61 virtual void scale(float sx, float sy);
62 virtual void skew(float sx, float sy);
63
64 virtual void setMatrix(SkMatrix* matrix);
65 void setMatrix(const Matrix4& matrix); // internal only convenience method
66 virtual void concatMatrix(SkMatrix* matrix);
67 void concatMatrix(const Matrix4& matrix); // internal only convenience method
68
69 // Clip
70 const Rect& getClipBounds() const { return mSnapshot->getLocalClip(); }
71 virtual bool quickRejectConservative(float left, float top, float right, float bottom) const;
72
73 // TODO: implement these with hooks to enable scissor/stencil usage in OpenGLRenderer
74 // virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
75 // virtual bool clipPath(SkPath* path, SkRegion::Op op);
76 // virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
77
78protected:
79 int getWidth() { return mWidth; }
80 int getHeight() { return mHeight; }
81
82 // Save
83 int saveSnapshot(int flags);
84 void restoreSnapshot();
85
86 // allows subclasses to control what value is stored in snapshot's fbo field in
87 // initializeSaveStack
88 virtual GLuint getTargetFbo() const {
89 return -1;
90 }
91
92 // Clip
93 bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
94 bool* clipRequired, bool snapOut) const;
95
96 /**
97 * Called just after a restore has occurred. The 'removed' snapshot popped from the stack,
98 * 'restored' snapshot has become the top/current.
99 *
100 * Subclasses can override this method to handle layer restoration
101 */
102 virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {};
103
104 inline const Rect& currentClipRect() const {
105 return *(mSnapshot->clipRect);
106 }
107
108 inline const mat4& currentTransform() const {
109 return *(mSnapshot->transform);
110 }
111
112 inline const Snapshot& currentSnapshot() const {
113 return mSnapshot != NULL ? *mSnapshot : *mFirstSnapshot;
114 }
115
116 // TODO: below should be private so that snapshot stack manipulation
117 // goes though (mostly) public methods
118
119 // Number of saved states
120 int mSaveCount;
121
122 // Base state
123 sp<Snapshot> mFirstSnapshot;
124
125 // Current state
126 sp<Snapshot> mSnapshot;
127
128private:
129 // Dimensions of the drawing surface
130 int mWidth, mHeight;
131
132}; // class StatefulBaseRenderer
133
134}; // namespace uirenderer
135}; // namespace android
136
137#endif // ANDROID_HWUI_STATEFUL_BASE_RENDERER_H