Refactors and a potential public API for rendering
Split out the View/ViewRootImpl bits from the
hardware rendering bits.
Create a potential public API surface for
hardware rendering
Bug: 112709971
Test: builds & boots
Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 92a749f..f1a522e 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -180,14 +180,20 @@
}
}
-void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
- mLightGeometry.radius = lightRadius;
+void CanvasContext::allocateBuffers() {
+ if (mNativeSurface) {
+ mNativeSurface->allocateBuffers();
+ }
+}
+
+void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
mLightInfo.spotShadowAlpha = spotShadowAlpha;
}
-void CanvasContext::setLightCenter(const Vector3& lightCenter) {
+void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
mLightGeometry.center = lightCenter;
+ mLightGeometry.radius = lightRadius;
}
void CanvasContext::setOpaque(bool opaque) {