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platform_frameworks_base
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b46507f6b84f0cf5a7f56cc3bf3a19feb368eecb
/
.
/
libs
/
hwui
/
shaders
/
drawText.frag
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SHADER_SOURCE
(
gDrawTextFragmentShader
,
precision mediump
float
;
varying vec2 outTexCoords
;
uniform vec4 color
;
uniform sampler2D sampler
;
void
main
(
void
)
{
gl_FragColor
=
color
*
texture2D
(
sampler
,
outTexCoords
).
a
;
}
);