blob: 49532c777a199fa141bfa12eb40c4444df865e87 [file] [log] [blame]
Romain Guy694b5192010-07-21 21:33:20 -07001SHADER_SOURCE(gDrawTextFragmentShader,
2
3precision mediump float;
4
5varying vec2 outTexCoords;
6
7uniform vec4 color;
8uniform sampler2D sampler;
9
10void main(void) {
11 gl_FragColor = color * texture2D(sampler, outTexCoords).a;
12}
13
14);