Romain Guy | 694b519 | 2010-07-21 21:33:20 -0700 | [diff] [blame] | 1 | SHADER_SOURCE(gDrawTextFragmentShader, |
2 | |||||
3 | precision mediump float; | ||||
4 | |||||
5 | varying vec2 outTexCoords; | ||||
6 | |||||
7 | uniform vec4 color; | ||||
8 | uniform sampler2D sampler; | ||||
9 | |||||
10 | void main(void) { | ||||
11 | gl_FragColor = color * texture2D(sampler, outTexCoords).a; | ||||
12 | } | ||||
13 | |||||
14 | ); |