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platform_frameworks_base
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ce38d0c2e5bab454d9cb9f9ab6e99483b4754c87
/
.
/
libs
/
hwui
/
shaders
/
drawTexture.vert
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SHADER_SOURCE
(
gDrawTextureVertexShader
,
attribute vec4 position
;
attribute vec2 texCoords
;
uniform mat4 transform
;
varying vec2 outTexCoords
;
void
main
(
void
)
{
outTexCoords
=
texCoords
;
gl_Position
=
transform
*
position
;
}
);