Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 1 | SHADER_SOURCE(gDrawTextureVertexShader, |
2 | |||||
3 | attribute vec4 position; | ||||
4 | attribute vec2 texCoords; | ||||
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 5 | |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 6 | uniform mat4 transform; |
7 | |||||
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 8 | varying vec2 outTexCoords; |
9 | |||||
10 | void main(void) { | ||||
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 11 | outTexCoords = texCoords; |
Romain Guy | 0b9db91 | 2010-07-09 18:53:25 -0700 | [diff] [blame] | 12 | gl_Position = transform * position; |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 13 | } |
14 | |||||
15 | ); |