blob: 240aebf2c1f25ef098cc91def118a3bdb642e09f [file] [log] [blame]
Romain Guybd6b79b2010-06-26 00:13:53 -07001SHADER_SOURCE(gDrawTextureVertexShader,
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3attribute vec4 position;
4attribute vec2 texCoords;
Romain Guybd6b79b2010-06-26 00:13:53 -07005
Romain Guybd6b79b2010-06-26 00:13:53 -07006uniform mat4 transform;
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Romain Guybd6b79b2010-06-26 00:13:53 -07008varying vec2 outTexCoords;
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10void main(void) {
Romain Guybd6b79b2010-06-26 00:13:53 -070011 outTexCoords = texCoords;
Romain Guy0b9db912010-07-09 18:53:25 -070012 gl_Position = transform * position;
Romain Guybd6b79b2010-06-26 00:13:53 -070013}
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15);