blob: a246b520d46a38d94e46fa9ad148ea581fd986b2 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Shader.h"
#include "SkShader.h"
namespace android::uirenderer {
/**
* Shader implementation that can composite 2 Shaders together with the specified blend mode.
* This implementation can appropriately convert the composed result to either an SkShader or
* SkImageFilter depending on the inputs
*/
class ComposeShader : public Shader {
public:
ComposeShader(Shader& shaderA, Shader& shaderB, const SkBlendMode blendMode,
const SkMatrix* matrix);
~ComposeShader() override;
protected:
sk_sp<SkShader> makeSkShader() override;
sk_sp<SkImageFilter> makeSkImageFilter() override;
private:
sk_sp<SkShader> skShader;
sk_sp<SkImageFilter> skImageFilter;
};
} // namespace android::uirenderer