Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | #ifndef RENDERSTATE_MESHSTATE_H |
| 17 | #define RENDERSTATE_MESHSTATE_H |
| 18 | |
| 19 | #include "Vertex.h" |
| 20 | |
| 21 | #include <GLES2/gl2.h> |
| 22 | #include <GLES2/gl2ext.h> |
| 23 | #include <memory> |
| 24 | |
| 25 | namespace android { |
| 26 | namespace uirenderer { |
| 27 | |
| 28 | class Program; |
| 29 | |
| 30 | // Maximum number of quads that pre-allocated meshes can draw |
| 31 | const uint32_t kMaxNumberOfQuads = 2048; |
| 32 | |
| 33 | // This array is never used directly but used as a memcpy source in the |
| 34 | // OpenGLRenderer constructor |
Chris Craik | 0318887 | 2015-02-02 18:39:33 -0800 | [diff] [blame^] | 35 | const TextureVertex kUnitQuadVertices[] = { |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 36 | { 0, 0, 0, 0 }, |
| 37 | { 1, 0, 1, 0 }, |
| 38 | { 0, 1, 0, 1 }, |
| 39 | { 1, 1, 1, 1 }, |
| 40 | }; |
| 41 | |
| 42 | const GLsizei kVertexStride = sizeof(Vertex); |
| 43 | const GLsizei kAlphaVertexStride = sizeof(AlphaVertex); |
| 44 | const GLsizei kTextureVertexStride = sizeof(TextureVertex); |
| 45 | |
| 46 | const GLsizei kMeshTextureOffset = 2 * sizeof(float); |
| 47 | const GLsizei kVertexAlphaOffset = 2 * sizeof(float); |
| 48 | const GLsizei kVertexAAWidthOffset = 2 * sizeof(float); |
| 49 | const GLsizei kVertexAALengthOffset = 3 * sizeof(float); |
| 50 | const GLsizei kMeshCount = 4; |
| 51 | |
| 52 | class MeshState { |
| 53 | private: |
| 54 | friend class RenderState; |
| 55 | |
| 56 | public: |
| 57 | ~MeshState(); |
| 58 | /////////////////////////////////////////////////////////////////////////////// |
| 59 | // Buffer objects |
| 60 | /////////////////////////////////////////////////////////////////////////////// |
| 61 | /** |
| 62 | * Binds the VBO used to render simple textured quads. |
| 63 | */ |
| 64 | bool bindMeshBuffer(); |
| 65 | |
| 66 | /** |
| 67 | * Binds the specified VBO if needed. If buffer == 0, binds default simple textured quad. |
| 68 | */ |
| 69 | bool bindMeshBuffer(GLuint buffer); |
| 70 | |
| 71 | /** |
| 72 | * Unbinds the VBO used to render simple textured quads. |
| 73 | */ |
| 74 | bool unbindMeshBuffer(); |
| 75 | |
| 76 | /////////////////////////////////////////////////////////////////////////////// |
| 77 | // Vertices |
| 78 | /////////////////////////////////////////////////////////////////////////////// |
| 79 | /** |
| 80 | * Binds an attrib to the specified float vertex pointer. |
| 81 | * Assumes a stride of gTextureVertexStride and a size of 2. |
| 82 | */ |
Chris Craik | 6c15ffa | 2015-02-02 13:50:55 -0800 | [diff] [blame] | 83 | void bindPositionVertexPointer(bool force, const GLvoid* vertices, |
| 84 | GLsizei stride = kTextureVertexStride); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 85 | |
| 86 | /** |
| 87 | * Binds an attrib to the specified float vertex pointer. |
| 88 | * Assumes a stride of gTextureVertexStride and a size of 2. |
| 89 | */ |
Chris Craik | 6c15ffa | 2015-02-02 13:50:55 -0800 | [diff] [blame] | 90 | void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, |
| 91 | GLsizei stride = kTextureVertexStride); |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 92 | |
| 93 | /** |
| 94 | * Resets the vertex pointers. |
| 95 | */ |
| 96 | void resetVertexPointers(); |
| 97 | void resetTexCoordsVertexPointer(); |
| 98 | |
| 99 | void enableTexCoordsVertexArray(); |
| 100 | void disableTexCoordsVertexArray(); |
| 101 | |
| 102 | /////////////////////////////////////////////////////////////////////////////// |
| 103 | // Indices |
| 104 | /////////////////////////////////////////////////////////////////////////////// |
| 105 | /** |
| 106 | * Binds a global indices buffer that can draw up to |
| 107 | * gMaxNumberOfQuads quads. |
| 108 | */ |
| 109 | bool bindQuadIndicesBuffer(); |
| 110 | bool bindShadowIndicesBuffer(); |
| 111 | bool unbindIndicesBuffer(); |
| 112 | |
Chris Craik | 0318887 | 2015-02-02 18:39:33 -0800 | [diff] [blame^] | 113 | /////////////////////////////////////////////////////////////////////////////// |
| 114 | // Getters - for use in Glop building |
| 115 | /////////////////////////////////////////////////////////////////////////////// |
| 116 | GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 117 | private: |
| 118 | MeshState(); |
| 119 | bool bindIndicesBufferInternal(const GLuint buffer); |
| 120 | |
| 121 | // VBO to draw with |
Chris Craik | 0318887 | 2015-02-02 18:39:33 -0800 | [diff] [blame^] | 122 | GLuint mUnitQuadBuffer; |
Chris Craik | 96a5c4c | 2015-01-27 15:46:35 -0800 | [diff] [blame] | 123 | |
| 124 | GLuint mCurrentBuffer; |
| 125 | GLuint mCurrentIndicesBuffer; |
| 126 | GLuint mCurrentPixelBuffer; |
| 127 | |
| 128 | const void* mCurrentPositionPointer; |
| 129 | GLsizei mCurrentPositionStride; |
| 130 | const void* mCurrentTexCoordsPointer; |
| 131 | GLsizei mCurrentTexCoordsStride; |
| 132 | |
| 133 | bool mTexCoordsArrayEnabled; |
| 134 | |
| 135 | // Global index buffer |
| 136 | GLuint mQuadListIndices; |
| 137 | GLuint mShadowStripsIndices; |
| 138 | }; |
| 139 | |
| 140 | } /* namespace uirenderer */ |
| 141 | } /* namespace android */ |
| 142 | |
| 143 | #endif // RENDERSTATE_MESHSTATE_H |