Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 1 | SHADER_SOURCE(gDrawTextureVertexShader, |
| 2 | |
| 3 | attribute vec4 position; |
| 4 | attribute vec2 texCoords; |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 5 | |
| 6 | uniform mat4 projection; |
| 7 | uniform mat4 modelView; |
| 8 | uniform mat4 transform; |
| 9 | |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 10 | varying vec2 outTexCoords; |
| 11 | |
| 12 | void main(void) { |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 13 | outTexCoords = texCoords; |
| 14 | gl_Position = projection * transform * modelView * position; |
| 15 | } |
| 16 | |
| 17 | ); |