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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
21#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
27// Vertex shaders snippets
28///////////////////////////////////////////////////////////////////////////////
29
Romain Guyac670c02010-07-27 17:39:27 -070030const char* gVS_Header_Attributes =
31 "attribute vec4 position;\n";
32const char* gVS_Header_Attributes_TexCoords =
33 "attribute vec2 texCoords;\n";
34const char* gVS_Header_Uniforms =
35 "uniform mat4 transform;\n";
Romain Guyee916f12010-09-20 17:53:08 -070036const char* gVS_Header_Uniforms_HasGradient[3] = {
37 // Linear
Romain Guyee916f12010-09-20 17:53:08 -070038 "uniform mat4 screenSpace;\n",
39 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070040 "uniform vec2 gradientStart;\n"
41 "uniform mat4 gradientMatrix;\n"
42 "uniform mat4 screenSpace;\n",
Romain Guyee916f12010-09-20 17:53:08 -070043 // Sweep
44 "uniform vec2 gradientStart;\n"
Romain Guyddb80be2010-09-20 19:04:33 -070045 "uniform mat4 gradientMatrix;\n"
Romain Guyee916f12010-09-20 17:53:08 -070046 "uniform mat4 screenSpace;\n"
47};
Romain Guy889f8d12010-07-29 14:37:42 -070048const char* gVS_Header_Uniforms_HasBitmap =
49 "uniform mat4 textureTransform;\n"
50 "uniform vec2 textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070051const char* gVS_Header_Varyings_HasTexture =
52 "varying vec2 outTexCoords;\n";
53const char* gVS_Header_Varyings_HasBitmap =
54 "varying vec2 outBitmapTexCoords;\n";
Romain Guyee916f12010-09-20 17:53:08 -070055const char* gVS_Header_Varyings_HasGradient[3] = {
56 // Linear
57 "varying float index;\n",
58 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070059 "varying vec2 circular;\n",
Romain Guyee916f12010-09-20 17:53:08 -070060 // Sweep
61 "varying vec2 sweep;\n"
62};
Romain Guyac670c02010-07-27 17:39:27 -070063const char* gVS_Main =
64 "\nvoid main(void) {\n";
65const char* gVS_Main_OutTexCoords =
66 " outTexCoords = texCoords;\n";
Romain Guyee916f12010-09-20 17:53:08 -070067const char* gVS_Main_OutGradient[3] = {
68 // Linear
Romain Guye3095e02010-10-06 16:57:29 -070069 " index = (screenSpace * position).x;\n",
Romain Guyee916f12010-09-20 17:53:08 -070070 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070071 " vec4 location = screenSpace * position;\n"
72 " circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n",
Romain Guyee916f12010-09-20 17:53:08 -070073 // Sweep
74 " vec4 location = screenSpace * position;\n"
Romain Guyddb80be2010-09-20 19:04:33 -070075 " sweep = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n"
Romain Guyee916f12010-09-20 17:53:08 -070076};
Romain Guy889f8d12010-07-29 14:37:42 -070077const char* gVS_Main_OutBitmapTexCoords =
78 " vec4 bitmapCoords = textureTransform * position;\n"
79 " outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070080const char* gVS_Main_Position =
81 " gl_Position = transform * position;\n";
82const char* gVS_Footer =
83 "}\n\n";
84
85///////////////////////////////////////////////////////////////////////////////
86// Fragment shaders snippets
87///////////////////////////////////////////////////////////////////////////////
88
Romain Guya5aed0d2010-09-09 14:42:43 -070089const char* gFS_Header_Extension_FramebufferFetch =
90 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyac670c02010-07-27 17:39:27 -070091const char* gFS_Header =
92 "precision mediump float;\n\n";
93const char* gFS_Uniforms_Color =
94 "uniform vec4 color;\n";
95const char* gFS_Uniforms_TextureSampler =
96 "uniform sampler2D sampler;\n";
Romain Guyee916f12010-09-20 17:53:08 -070097const char* gFS_Uniforms_GradientSampler[3] = {
98 // Linear
99 "uniform sampler2D gradientSampler;\n",
100 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -0700101 "uniform float gradientRadius;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700102 "uniform sampler2D gradientSampler;\n",
103 // Sweep
104 "uniform sampler2D gradientSampler;\n"
105};
Romain Guyac670c02010-07-27 17:39:27 -0700106const char* gFS_Uniforms_BitmapSampler =
107 "uniform sampler2D bitmapSampler;\n";
108const char* gFS_Uniforms_ColorOp[4] = {
109 // None
110 "",
111 // Matrix
112 "uniform mat4 colorMatrix;\n"
113 "uniform vec4 colorMatrixVector;\n",
114 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700115 "uniform vec4 lightingMul;\n"
116 "uniform vec4 lightingAdd;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700117 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700118 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700119};
120const char* gFS_Main =
121 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700122 " lowp vec4 fragColor;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700123const char* gFS_Main_FetchColor =
124 " fragColor = color;\n";
125const char* gFS_Main_FetchTexture =
126 " fragColor = color * texture2D(sampler, outTexCoords);\n";
127const char* gFS_Main_FetchA8Texture =
128 " fragColor = color * texture2D(sampler, outTexCoords).a;\n";
Romain Guyee916f12010-09-20 17:53:08 -0700129const char* gFS_Main_FetchGradient[3] = {
130 // Linear
131 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
132 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -0700133 " float index = length(circular) * gradientRadius;\n"
134 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
Romain Guyee916f12010-09-20 17:53:08 -0700135 // Sweep
136 " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
137 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
138};
Romain Guyac670c02010-07-27 17:39:27 -0700139const char* gFS_Main_FetchBitmap =
140 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700141const char* gFS_Main_FetchBitmapNpot =
142 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700143const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700144 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700145const char* gFS_Main_BlendShadersGB =
146 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guyac670c02010-07-27 17:39:27 -0700147const char* gFS_Main_BlendShaders_Modulate =
148 " * fragColor.a;\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700149const char* gFS_Main_GradientShader_Modulate =
150 " fragColor = gradientColor * fragColor.a;\n";
151const char* gFS_Main_BitmapShader_Modulate =
152 " fragColor = bitmapColor * fragColor.a;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700153const char* gFS_Main_FragColor =
154 " gl_FragColor = fragColor;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700155const char* gFS_Main_FragColor_Blend =
156 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700157const char* gFS_Main_FragColor_Blend_Swap =
158 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700159const char* gFS_Main_ApplyColorOp[4] = {
160 // None
161 "",
162 // Matrix
Romain Guydb1938e2010-08-02 18:50:22 -0700163 // TODO: Fix premultiplied alpha computations for color matrix
Romain Guyac670c02010-07-27 17:39:27 -0700164 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700165 " fragColor += colorMatrixVector;\n"
166 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700167 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700168 " float lightingAlpha = fragColor.a;\n"
169 " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
170 " fragColor.a = lightingAlpha;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700171 // PorterDuff
172 " fragColor = blendColors(colorBlend, fragColor);\n"
173};
174const char* gFS_Footer =
175 "}\n\n";
176
177///////////////////////////////////////////////////////////////////////////////
178// PorterDuff snippets
179///////////////////////////////////////////////////////////////////////////////
180
Romain Guy48daa542010-08-10 19:21:34 -0700181const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700182 // Clear
183 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
184 // Src
185 "return src;\n",
186 // Dst
187 "return dst;\n",
188 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700189 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700190 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700191 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700192 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700193 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700194 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700195 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700196 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700197 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700198 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700199 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700200 // SrcAtop
201 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
202 // DstAtop
203 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
204 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700205 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700206 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700207 // Add
208 "return min(src + dst, 1.0);\n",
209 // Multiply
210 "return src * dst;\n",
211 // Screen
212 "return src + dst - src * dst;\n",
213 // Overlay
214 "return clamp(vec4(mix("
215 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
216 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
217 "step(dst.a, 2.0 * dst.rgb)), "
218 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
219 // Darken
220 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
221 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
222 // Lighten
223 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
224 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700225};
226
227///////////////////////////////////////////////////////////////////////////////
228// Constructors/destructors
229///////////////////////////////////////////////////////////////////////////////
230
231ProgramCache::ProgramCache() {
232}
233
234ProgramCache::~ProgramCache() {
235 clear();
236}
237
238///////////////////////////////////////////////////////////////////////////////
239// Cache management
240///////////////////////////////////////////////////////////////////////////////
241
242void ProgramCache::clear() {
243 size_t count = mCache.size();
244 for (size_t i = 0; i < count; i++) {
245 delete mCache.valueAt(i);
246 }
247 mCache.clear();
248}
249
250Program* ProgramCache::get(const ProgramDescription& description) {
251 programid key = description.key();
252 ssize_t index = mCache.indexOfKey(key);
253 Program* program = NULL;
254 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700255 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700256 program = generateProgram(description, key);
257 mCache.add(key, program);
258 } else {
259 program = mCache.valueAt(index);
260 }
261 return program;
262}
263
264///////////////////////////////////////////////////////////////////////////////
265// Program generation
266///////////////////////////////////////////////////////////////////////////////
267
268Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
269 String8 vertexShader = generateVertexShader(description);
270 String8 fragmentShader = generateFragmentShader(description);
271
272 Program* program = new Program(vertexShader.string(), fragmentShader.string());
273 return program;
274}
275
276String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
277 // Add attributes
278 String8 shader(gVS_Header_Attributes);
Romain Guy889f8d12010-07-29 14:37:42 -0700279 if (description.hasTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700280 shader.append(gVS_Header_Attributes_TexCoords);
281 }
282 // Uniforms
283 shader.append(gVS_Header_Uniforms);
284 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700285 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700286 }
Romain Guy889f8d12010-07-29 14:37:42 -0700287 if (description.hasBitmap) {
288 shader.append(gVS_Header_Uniforms_HasBitmap);
289 }
Romain Guyac670c02010-07-27 17:39:27 -0700290 // Varyings
291 if (description.hasTexture) {
292 shader.append(gVS_Header_Varyings_HasTexture);
293 }
294 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700295 shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700296 }
297 if (description.hasBitmap) {
298 shader.append(gVS_Header_Varyings_HasBitmap);
299 }
300
301 // Begin the shader
302 shader.append(gVS_Main); {
303 if (description.hasTexture) {
304 shader.append(gVS_Main_OutTexCoords);
305 }
306 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700307 shader.append(gVS_Main_OutGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700308 }
Romain Guy889f8d12010-07-29 14:37:42 -0700309 if (description.hasBitmap) {
310 shader.append(gVS_Main_OutBitmapTexCoords);
311 }
Romain Guyac670c02010-07-27 17:39:27 -0700312 // Output transformed position
313 shader.append(gVS_Main_Position);
314 }
315 // End the shader
316 shader.append(gVS_Footer);
317
318 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
319
320 return shader;
321}
322
323String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
324 // Set the default precision
Romain Guya5aed0d2010-09-09 14:42:43 -0700325 String8 shader;
326
327 bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
328 if (blendFramebuffer) {
329 shader.append(gFS_Header_Extension_FramebufferFetch);
330 }
331
332 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700333
334 // Varyings
335 if (description.hasTexture) {
336 shader.append(gVS_Header_Varyings_HasTexture);
337 }
338 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700339 shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700340 }
341 if (description.hasBitmap) {
342 shader.append(gVS_Header_Varyings_HasBitmap);
343 }
344
345
346 // Uniforms
347 shader.append(gFS_Uniforms_Color);
348 if (description.hasTexture) {
349 shader.append(gFS_Uniforms_TextureSampler);
350 }
351 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700352 shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700353 }
354 if (description.hasBitmap) {
355 shader.append(gFS_Uniforms_BitmapSampler);
356 }
357 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
358
359 // Generate required functions
360 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700361 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700362 }
363 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700364 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700365 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700366 if (blendFramebuffer) {
367 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
368 }
Romain Guy889f8d12010-07-29 14:37:42 -0700369 if (description.isBitmapNpot) {
370 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
371 }
Romain Guyac670c02010-07-27 17:39:27 -0700372
373 // Begin the shader
374 shader.append(gFS_Main); {
375 // Stores the result in fragColor directly
376 if (description.hasTexture) {
377 if (description.hasAlpha8Texture) {
378 shader.append(gFS_Main_FetchA8Texture);
379 } else {
380 shader.append(gFS_Main_FetchTexture);
381 }
382 } else {
383 shader.append(gFS_Main_FetchColor);
384 }
385 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700386 shader.append(gFS_Main_FetchGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700387 }
388 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700389 if (!description.isBitmapNpot) {
390 shader.append(gFS_Main_FetchBitmap);
391 } else {
392 shader.append(gFS_Main_FetchBitmapNpot);
393 }
Romain Guyac670c02010-07-27 17:39:27 -0700394 }
395 // Case when we have two shaders set
396 if (description.hasGradient && description.hasBitmap) {
397 if (description.isBitmapFirst) {
398 shader.append(gFS_Main_BlendShadersBG);
399 } else {
400 shader.append(gFS_Main_BlendShadersGB);
401 }
402 shader.append(gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700403 } else {
404 if (description.hasGradient) {
405 shader.append(gFS_Main_GradientShader_Modulate);
406 } else if (description.hasBitmap) {
407 shader.append(gFS_Main_BitmapShader_Modulate);
408 }
Romain Guyac670c02010-07-27 17:39:27 -0700409 }
410 // Apply the color op if needed
411 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
412 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700413 if (!blendFramebuffer) {
414 shader.append(gFS_Main_FragColor);
415 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700416 shader.append(!description.swapSrcDst ?
417 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700418 }
Romain Guyac670c02010-07-27 17:39:27 -0700419 }
420 // End the shader
421 shader.append(gFS_Footer);
422
Romain Guydb1938e2010-08-02 18:50:22 -0700423 if (DEBUG_PROGRAM_CACHE) {
424 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
425 printLongString(shader);
426 }
427
Romain Guyac670c02010-07-27 17:39:27 -0700428 return shader;
429}
430
Romain Guy48daa542010-08-10 19:21:34 -0700431void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700432 shader.append("\nvec4 ");
433 shader.append(name);
434 shader.append("(vec4 src, vec4 dst) {\n");
435 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700436 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700437 shader.append("}\n");
438}
439
Romain Guy889f8d12010-07-29 14:37:42 -0700440void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
441 shader.append("\nvec2 wrap(vec2 texCoords) {\n");
442 if (wrapS == GL_MIRRORED_REPEAT) {
443 shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
444 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
445 }
446 if (wrapT == GL_MIRRORED_REPEAT) {
447 shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
448 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
449 }
450 shader.append(" return vec2(");
451 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700452 case GL_CLAMP_TO_EDGE:
453 shader.append("texCoords.x");
454 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700455 case GL_REPEAT:
456 shader.append("mod(texCoords.x, 1.0)");
457 break;
458 case GL_MIRRORED_REPEAT:
459 shader.append("xMod2");
460 break;
461 }
462 shader.append(", ");
463 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700464 case GL_CLAMP_TO_EDGE:
465 shader.append("texCoords.y");
466 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700467 case GL_REPEAT:
468 shader.append("mod(texCoords.y, 1.0)");
469 break;
470 case GL_MIRRORED_REPEAT:
471 shader.append("yMod2");
472 break;
473 }
474 shader.append(");\n");
475 shader.append("}\n");
476}
477
Romain Guydb1938e2010-08-02 18:50:22 -0700478void ProgramCache::printLongString(const String8& shader) const {
479 ssize_t index = 0;
480 ssize_t lastIndex = 0;
481 const char* str = shader.string();
482 while ((index = shader.find("\n", index)) > -1) {
483 String8 line(str, index - lastIndex);
484 if (line.length() == 0) line.append("\n");
485 PROGRAM_LOGD("%s", line.string());
486 index++;
487 str += (index - lastIndex);
488 lastIndex = index;
489 }
490}
491
Romain Guyac670c02010-07-27 17:39:27 -0700492}; // namespace uirenderer
493}; // namespace android