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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/String8.h>
20
21#include "ProgramCache.h"
22
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
27// Vertex shaders snippets
28///////////////////////////////////////////////////////////////////////////////
29
Romain Guyac670c02010-07-27 17:39:27 -070030const char* gVS_Header_Attributes =
31 "attribute vec4 position;\n";
32const char* gVS_Header_Attributes_TexCoords =
33 "attribute vec2 texCoords;\n";
34const char* gVS_Header_Uniforms =
35 "uniform mat4 transform;\n";
Romain Guyee916f12010-09-20 17:53:08 -070036const char* gVS_Header_Uniforms_HasGradient[3] = {
37 // Linear
Romain Guyac670c02010-07-27 17:39:27 -070038 "uniform float gradientLength;\n"
39 "uniform vec2 gradient;\n"
40 "uniform vec2 gradientStart;\n"
Romain Guyee916f12010-09-20 17:53:08 -070041 "uniform mat4 screenSpace;\n",
42 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070043 "uniform vec2 gradientStart;\n"
44 "uniform mat4 gradientMatrix;\n"
45 "uniform mat4 screenSpace;\n",
Romain Guyee916f12010-09-20 17:53:08 -070046 // Sweep
47 "uniform vec2 gradientStart;\n"
Romain Guyddb80be2010-09-20 19:04:33 -070048 "uniform mat4 gradientMatrix;\n"
Romain Guyee916f12010-09-20 17:53:08 -070049 "uniform mat4 screenSpace;\n"
50};
Romain Guy889f8d12010-07-29 14:37:42 -070051const char* gVS_Header_Uniforms_HasBitmap =
52 "uniform mat4 textureTransform;\n"
53 "uniform vec2 textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070054const char* gVS_Header_Varyings_HasTexture =
55 "varying vec2 outTexCoords;\n";
56const char* gVS_Header_Varyings_HasBitmap =
57 "varying vec2 outBitmapTexCoords;\n";
Romain Guyee916f12010-09-20 17:53:08 -070058const char* gVS_Header_Varyings_HasGradient[3] = {
59 // Linear
60 "varying float index;\n",
61 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070062 "varying vec2 circular;\n",
Romain Guyee916f12010-09-20 17:53:08 -070063 // Sweep
64 "varying vec2 sweep;\n"
65};
Romain Guyac670c02010-07-27 17:39:27 -070066const char* gVS_Main =
67 "\nvoid main(void) {\n";
68const char* gVS_Main_OutTexCoords =
69 " outTexCoords = texCoords;\n";
Romain Guyee916f12010-09-20 17:53:08 -070070const char* gVS_Main_OutGradient[3] = {
71 // Linear
Romain Guyac670c02010-07-27 17:39:27 -070072 " vec4 location = screenSpace * position;\n"
Romain Guyee916f12010-09-20 17:53:08 -070073 " index = dot(location.xy - gradientStart, gradient) * gradientLength;\n",
74 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -070075 " vec4 location = screenSpace * position;\n"
76 " circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n",
Romain Guyee916f12010-09-20 17:53:08 -070077 // Sweep
78 " vec4 location = screenSpace * position;\n"
Romain Guyddb80be2010-09-20 19:04:33 -070079 " sweep = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n"
Romain Guyee916f12010-09-20 17:53:08 -070080};
Romain Guy889f8d12010-07-29 14:37:42 -070081const char* gVS_Main_OutBitmapTexCoords =
82 " vec4 bitmapCoords = textureTransform * position;\n"
83 " outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -070084const char* gVS_Main_Position =
85 " gl_Position = transform * position;\n";
86const char* gVS_Footer =
87 "}\n\n";
88
89///////////////////////////////////////////////////////////////////////////////
90// Fragment shaders snippets
91///////////////////////////////////////////////////////////////////////////////
92
Romain Guya5aed0d2010-09-09 14:42:43 -070093const char* gFS_Header_Extension_FramebufferFetch =
94 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyac670c02010-07-27 17:39:27 -070095const char* gFS_Header =
96 "precision mediump float;\n\n";
97const char* gFS_Uniforms_Color =
98 "uniform vec4 color;\n";
99const char* gFS_Uniforms_TextureSampler =
100 "uniform sampler2D sampler;\n";
Romain Guyee916f12010-09-20 17:53:08 -0700101const char* gFS_Uniforms_GradientSampler[3] = {
102 // Linear
103 "uniform sampler2D gradientSampler;\n",
104 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -0700105 "uniform float gradientRadius;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700106 "uniform sampler2D gradientSampler;\n",
107 // Sweep
108 "uniform sampler2D gradientSampler;\n"
109};
Romain Guyac670c02010-07-27 17:39:27 -0700110const char* gFS_Uniforms_BitmapSampler =
111 "uniform sampler2D bitmapSampler;\n";
112const char* gFS_Uniforms_ColorOp[4] = {
113 // None
114 "",
115 // Matrix
116 "uniform mat4 colorMatrix;\n"
117 "uniform vec4 colorMatrixVector;\n",
118 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700119 "uniform vec4 lightingMul;\n"
120 "uniform vec4 lightingAdd;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700121 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700122 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700123};
124const char* gFS_Main =
125 "\nvoid main(void) {\n"
Romain Guy7fbcc042010-08-04 15:40:07 -0700126 " lowp vec4 fragColor;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700127const char* gFS_Main_FetchColor =
128 " fragColor = color;\n";
129const char* gFS_Main_FetchTexture =
130 " fragColor = color * texture2D(sampler, outTexCoords);\n";
131const char* gFS_Main_FetchA8Texture =
132 " fragColor = color * texture2D(sampler, outTexCoords).a;\n";
Romain Guyee916f12010-09-20 17:53:08 -0700133const char* gFS_Main_FetchGradient[3] = {
134 // Linear
135 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
136 // Circular
Romain Guyddb80be2010-09-20 19:04:33 -0700137 " float index = length(circular) * gradientRadius;\n"
138 " vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
Romain Guyee916f12010-09-20 17:53:08 -0700139 // Sweep
140 " float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
141 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
142};
Romain Guyac670c02010-07-27 17:39:27 -0700143const char* gFS_Main_FetchBitmap =
144 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700145const char* gFS_Main_FetchBitmapNpot =
146 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700147const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700148 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700149const char* gFS_Main_BlendShadersGB =
150 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guyac670c02010-07-27 17:39:27 -0700151const char* gFS_Main_BlendShaders_Modulate =
152 " * fragColor.a;\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700153const char* gFS_Main_GradientShader_Modulate =
154 " fragColor = gradientColor * fragColor.a;\n";
155const char* gFS_Main_BitmapShader_Modulate =
156 " fragColor = bitmapColor * fragColor.a;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700157const char* gFS_Main_FragColor =
158 " gl_FragColor = fragColor;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700159const char* gFS_Main_FragColor_Blend =
160 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700161const char* gFS_Main_FragColor_Blend_Swap =
162 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700163const char* gFS_Main_ApplyColorOp[4] = {
164 // None
165 "",
166 // Matrix
Romain Guydb1938e2010-08-02 18:50:22 -0700167 // TODO: Fix premultiplied alpha computations for color matrix
Romain Guyac670c02010-07-27 17:39:27 -0700168 " fragColor *= colorMatrix;\n"
Romain Guydb1938e2010-08-02 18:50:22 -0700169 " fragColor += colorMatrixVector;\n"
170 " fragColor.rgb *= fragColor.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700171 // Lighting
Romain Guydb1938e2010-08-02 18:50:22 -0700172 " float lightingAlpha = fragColor.a;\n"
173 " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
174 " fragColor.a = lightingAlpha;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700175 // PorterDuff
176 " fragColor = blendColors(colorBlend, fragColor);\n"
177};
178const char* gFS_Footer =
179 "}\n\n";
180
181///////////////////////////////////////////////////////////////////////////////
182// PorterDuff snippets
183///////////////////////////////////////////////////////////////////////////////
184
Romain Guy48daa542010-08-10 19:21:34 -0700185const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700186 // Clear
187 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
188 // Src
189 "return src;\n",
190 // Dst
191 "return dst;\n",
192 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700193 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700194 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700195 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700196 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700197 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700198 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700199 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700200 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700201 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700202 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700203 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700204 // SrcAtop
205 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
206 // DstAtop
207 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
208 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700209 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700210 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Romain Guy48daa542010-08-10 19:21:34 -0700211 // Add
212 "return min(src + dst, 1.0);\n",
213 // Multiply
214 "return src * dst;\n",
215 // Screen
216 "return src + dst - src * dst;\n",
217 // Overlay
218 "return clamp(vec4(mix("
219 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
220 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
221 "step(dst.a, 2.0 * dst.rgb)), "
222 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
223 // Darken
224 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
225 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
226 // Lighten
227 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
228 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700229};
230
231///////////////////////////////////////////////////////////////////////////////
232// Constructors/destructors
233///////////////////////////////////////////////////////////////////////////////
234
235ProgramCache::ProgramCache() {
236}
237
238ProgramCache::~ProgramCache() {
239 clear();
240}
241
242///////////////////////////////////////////////////////////////////////////////
243// Cache management
244///////////////////////////////////////////////////////////////////////////////
245
246void ProgramCache::clear() {
247 size_t count = mCache.size();
248 for (size_t i = 0; i < count; i++) {
249 delete mCache.valueAt(i);
250 }
251 mCache.clear();
252}
253
254Program* ProgramCache::get(const ProgramDescription& description) {
255 programid key = description.key();
256 ssize_t index = mCache.indexOfKey(key);
257 Program* program = NULL;
258 if (index < 0) {
Romain Guyee916f12010-09-20 17:53:08 -0700259 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700260 program = generateProgram(description, key);
261 mCache.add(key, program);
262 } else {
263 program = mCache.valueAt(index);
264 }
265 return program;
266}
267
268///////////////////////////////////////////////////////////////////////////////
269// Program generation
270///////////////////////////////////////////////////////////////////////////////
271
272Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
273 String8 vertexShader = generateVertexShader(description);
274 String8 fragmentShader = generateFragmentShader(description);
275
276 Program* program = new Program(vertexShader.string(), fragmentShader.string());
277 return program;
278}
279
280String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
281 // Add attributes
282 String8 shader(gVS_Header_Attributes);
Romain Guy889f8d12010-07-29 14:37:42 -0700283 if (description.hasTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700284 shader.append(gVS_Header_Attributes_TexCoords);
285 }
286 // Uniforms
287 shader.append(gVS_Header_Uniforms);
288 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700289 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700290 }
Romain Guy889f8d12010-07-29 14:37:42 -0700291 if (description.hasBitmap) {
292 shader.append(gVS_Header_Uniforms_HasBitmap);
293 }
Romain Guyac670c02010-07-27 17:39:27 -0700294 // Varyings
295 if (description.hasTexture) {
296 shader.append(gVS_Header_Varyings_HasTexture);
297 }
298 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700299 shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700300 }
301 if (description.hasBitmap) {
302 shader.append(gVS_Header_Varyings_HasBitmap);
303 }
304
305 // Begin the shader
306 shader.append(gVS_Main); {
307 if (description.hasTexture) {
308 shader.append(gVS_Main_OutTexCoords);
309 }
310 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700311 shader.append(gVS_Main_OutGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700312 }
Romain Guy889f8d12010-07-29 14:37:42 -0700313 if (description.hasBitmap) {
314 shader.append(gVS_Main_OutBitmapTexCoords);
315 }
Romain Guyac670c02010-07-27 17:39:27 -0700316 // Output transformed position
317 shader.append(gVS_Main_Position);
318 }
319 // End the shader
320 shader.append(gVS_Footer);
321
322 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
323
324 return shader;
325}
326
327String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
328 // Set the default precision
Romain Guya5aed0d2010-09-09 14:42:43 -0700329 String8 shader;
330
331 bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
332 if (blendFramebuffer) {
333 shader.append(gFS_Header_Extension_FramebufferFetch);
334 }
335
336 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700337
338 // Varyings
339 if (description.hasTexture) {
340 shader.append(gVS_Header_Varyings_HasTexture);
341 }
342 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700343 shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700344 }
345 if (description.hasBitmap) {
346 shader.append(gVS_Header_Varyings_HasBitmap);
347 }
348
349
350 // Uniforms
351 shader.append(gFS_Uniforms_Color);
352 if (description.hasTexture) {
353 shader.append(gFS_Uniforms_TextureSampler);
354 }
355 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700356 shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700357 }
358 if (description.hasBitmap) {
359 shader.append(gFS_Uniforms_BitmapSampler);
360 }
361 shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
362
363 // Generate required functions
364 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700365 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700366 }
367 if (description.colorOp == ProgramDescription::kColorBlend) {
Romain Guy48daa542010-08-10 19:21:34 -0700368 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700369 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700370 if (blendFramebuffer) {
371 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
372 }
Romain Guy889f8d12010-07-29 14:37:42 -0700373 if (description.isBitmapNpot) {
374 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
375 }
Romain Guyac670c02010-07-27 17:39:27 -0700376
377 // Begin the shader
378 shader.append(gFS_Main); {
379 // Stores the result in fragColor directly
380 if (description.hasTexture) {
381 if (description.hasAlpha8Texture) {
382 shader.append(gFS_Main_FetchA8Texture);
383 } else {
384 shader.append(gFS_Main_FetchTexture);
385 }
386 } else {
387 shader.append(gFS_Main_FetchColor);
388 }
389 if (description.hasGradient) {
Romain Guyee916f12010-09-20 17:53:08 -0700390 shader.append(gFS_Main_FetchGradient[description.gradientType]);
Romain Guyac670c02010-07-27 17:39:27 -0700391 }
392 if (description.hasBitmap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700393 if (!description.isBitmapNpot) {
394 shader.append(gFS_Main_FetchBitmap);
395 } else {
396 shader.append(gFS_Main_FetchBitmapNpot);
397 }
Romain Guyac670c02010-07-27 17:39:27 -0700398 }
399 // Case when we have two shaders set
400 if (description.hasGradient && description.hasBitmap) {
401 if (description.isBitmapFirst) {
402 shader.append(gFS_Main_BlendShadersBG);
403 } else {
404 shader.append(gFS_Main_BlendShadersGB);
405 }
406 shader.append(gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700407 } else {
408 if (description.hasGradient) {
409 shader.append(gFS_Main_GradientShader_Modulate);
410 } else if (description.hasBitmap) {
411 shader.append(gFS_Main_BitmapShader_Modulate);
412 }
Romain Guyac670c02010-07-27 17:39:27 -0700413 }
414 // Apply the color op if needed
415 shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
416 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700417 if (!blendFramebuffer) {
418 shader.append(gFS_Main_FragColor);
419 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700420 shader.append(!description.swapSrcDst ?
421 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700422 }
Romain Guyac670c02010-07-27 17:39:27 -0700423 }
424 // End the shader
425 shader.append(gFS_Footer);
426
Romain Guydb1938e2010-08-02 18:50:22 -0700427 if (DEBUG_PROGRAM_CACHE) {
428 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
429 printLongString(shader);
430 }
431
Romain Guyac670c02010-07-27 17:39:27 -0700432 return shader;
433}
434
Romain Guy48daa542010-08-10 19:21:34 -0700435void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700436 shader.append("\nvec4 ");
437 shader.append(name);
438 shader.append("(vec4 src, vec4 dst) {\n");
439 shader.append(" ");
Romain Guy48daa542010-08-10 19:21:34 -0700440 shader.append(gBlendOps[mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700441 shader.append("}\n");
442}
443
Romain Guy889f8d12010-07-29 14:37:42 -0700444void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
445 shader.append("\nvec2 wrap(vec2 texCoords) {\n");
446 if (wrapS == GL_MIRRORED_REPEAT) {
447 shader.append(" float xMod2 = mod(texCoords.x, 2.0);\n");
448 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
449 }
450 if (wrapT == GL_MIRRORED_REPEAT) {
451 shader.append(" float yMod2 = mod(texCoords.y, 2.0);\n");
452 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
453 }
454 shader.append(" return vec2(");
455 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700456 case GL_CLAMP_TO_EDGE:
457 shader.append("texCoords.x");
458 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700459 case GL_REPEAT:
460 shader.append("mod(texCoords.x, 1.0)");
461 break;
462 case GL_MIRRORED_REPEAT:
463 shader.append("xMod2");
464 break;
465 }
466 shader.append(", ");
467 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700468 case GL_CLAMP_TO_EDGE:
469 shader.append("texCoords.y");
470 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700471 case GL_REPEAT:
472 shader.append("mod(texCoords.y, 1.0)");
473 break;
474 case GL_MIRRORED_REPEAT:
475 shader.append("yMod2");
476 break;
477 }
478 shader.append(");\n");
479 shader.append("}\n");
480}
481
Romain Guydb1938e2010-08-02 18:50:22 -0700482void ProgramCache::printLongString(const String8& shader) const {
483 ssize_t index = 0;
484 ssize_t lastIndex = 0;
485 const char* str = shader.string();
486 while ((index = shader.find("\n", index)) > -1) {
487 String8 line(str, index - lastIndex);
488 if (line.length() == 0) line.append("\n");
489 PROGRAM_LOGD("%s", line.string());
490 index++;
491 str += (index - lastIndex);
492 lastIndex = index;
493 }
494}
495
Romain Guyac670c02010-07-27 17:39:27 -0700496}; // namespace uirenderer
497}; // namespace android