blob: d141b9c0591b1a992e1a4f96074dc9b7a0c0e686 [file] [log] [blame]
Brian Osman8e874bb2019-04-08 12:24:46 -04001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// TODO: Remove this file. This has been temporarily copied from Skia (where this class is
18// deprecated). The NullGlesDriver should be constructing a GrGLInterface that calls *its*
19// GL functions!
20
Brian Osman8e874bb2019-04-08 12:24:46 -040021#include "GrNonAtomicRef.h"
22#include "SkMutex.h"
23#include "SkTDArray.h"
24#include "SkTo.h"
Brian Osmaneae47f42019-04-09 13:02:22 -040025#include "gl/GrGLDefines.h"
Brian Osman8e874bb2019-04-08 12:24:46 -040026#include "gl/GrGLInterface.h"
27
28#include <type_traits>
29
30// added to suppress 'no previous prototype' warning and because this code is duplicated in
31// SkNullGLContext.cpp
32namespace {
33
34class GLObject : public GrNonAtomicRef<GLObject> {
35public:
36 GLObject(GrGLuint id) : fID(id) {}
37 virtual ~GLObject() {}
38
39 GrGLuint id() const { return fID; }
40
41private:
42 GrGLuint fID;
43};
44
45// This class maintains a sparsely populated array of object pointers.
46template<typename T> class TGLObjectManager {
47 static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
48
49public:
50 TGLObjectManager() : fFreeListHead(kFreeListEnd) {
51 *fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
52 }
53
54 ~TGLObjectManager() {
55 // nullptr out the entries that are really free list links rather than ptrs before deleting.
56 intptr_t curr = fFreeListHead;
57 while (kFreeListEnd != curr) {
58 intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
59 fGLObjects[SkToS32(curr)] = nullptr;
60 curr = next;
61 }
62
63 fGLObjects.safeUnrefAll();
64 }
65
66 T* lookUp(GrGLuint id) {
67 T* object = fGLObjects[id];
68 SkASSERT(object && object->id() == id);
69 return object;
70 }
71
72 T* create() {
73 GrGLuint id;
74 T* object;
75
76 if (kFreeListEnd == fFreeListHead) {
77 // no free slots - create a new one
78 id = fGLObjects.count();
79 object = new T(id);
80 *fGLObjects.append() = object;
81 } else {
82 // grab the head of the free list and advance the head to the next free slot.
83 id = static_cast<GrGLuint>(fFreeListHead);
84 fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
85
86 object = new T(id);
87 fGLObjects[id] = object;
88 }
89
90 return object;
91 }
92
93 void free(T* object) {
94 SkASSERT(object);
95 SkASSERT(fGLObjects.count() > 0);
96
97 GrGLuint id = object->id();
98 object->unref();
99
100 fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
101 fFreeListHead = id;
102 }
103
104private:
105 static const intptr_t kFreeListEnd = -1;
106 // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
107 // to the next free slot. The last free slot has a value of kFreeListEnd.
108 intptr_t fFreeListHead;
109 SkTDArray<T*> fGLObjects;
110};
111
112class Buffer : public GLObject {
113public:
114 Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
115 ~Buffer() { delete[] fDataPtr; }
116
117 void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
118 if (fDataPtr) {
119 SkASSERT(0 != fSize);
120 delete[] fDataPtr;
121 }
122
123 fSize = size;
124 fDataPtr = new char[size];
125 }
126
127 GrGLchar* dataPtr() { return fDataPtr; }
128 GrGLsizeiptr size() const { return fSize; }
129
130 void setMapped(bool mapped) { fMapped = mapped; }
131 bool mapped() const { return fMapped; }
132
133private:
134 GrGLchar* fDataPtr;
135 GrGLsizeiptr fSize; // size in bytes
136 bool fMapped;
137
138 typedef GLObject INHERITED;
139};
140
141class FramebufferAttachment : public GLObject {
142public:
143 int numSamples() const { return fNumSamples; }
144
145protected:
146 FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
147
148 int fNumSamples;
149
150 typedef GLObject INHERITED;
151};
152
153class Renderbuffer : public FramebufferAttachment {
154public:
155 Renderbuffer(int id) : INHERITED(id) {}
156 void setNumSamples(int numSamples) { fNumSamples = numSamples; }
157
158private:
159 typedef FramebufferAttachment INHERITED;
160};
161
162class Texture : public FramebufferAttachment {
163public:
164 Texture() : INHERITED(1) {}
165
166private:
167 typedef FramebufferAttachment INHERITED;
168};
169
170class Framebuffer : public GLObject {
171public:
172 Framebuffer(int id) : INHERITED(id) {}
173
174 void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
175 switch (attachmentPoint) {
176 default:
177 SK_ABORT("Invalid framebuffer attachment.");
178 break;
179 case GR_GL_STENCIL_ATTACHMENT:
180 fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
181 break;
182 case GR_GL_DEPTH_ATTACHMENT:
183 fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
184 break;
185 case GR_GL_COLOR_ATTACHMENT0:
186 fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
187 break;
188 }
189 }
190
191 void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
192 for (auto& attachment : fAttachments) {
193 if (attachment.get() == deleted) {
194 attachment.reset(nullptr);
195 }
196 }
197 }
198
199 int numSamples() const {
200 int numSamples = 0;
201 for (auto& attachment : fAttachments) {
202 if (!attachment) {
203 continue;
204 }
205 if (numSamples) {
206 GrAlwaysAssert(attachment->numSamples() == numSamples);
207 continue;
208 }
209 numSamples = attachment->numSamples();
210 }
211 GrAlwaysAssert(numSamples);
212 return numSamples;
213 }
214
215private:
216 enum AttachmentPoint {
217 kStencil,
218 kDepth,
219 kColor
220 };
221 constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
222
223 sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
224
225 typedef GLObject INHERITED;
226};
227
Brian Osmaneae47f42019-04-09 13:02:22 -0400228class TestInterface : public GrGLInterface {
229public:
230 virtual GrGLvoid activeTexture(GrGLenum texture) {}
231 virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
232 virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
233 virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
234 virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
235 virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
236 virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
237 virtual GrGLvoid bindSampler(GrGLuint unit, GrGLuint sampler) {}
238 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
239 virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
240 virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
241 virtual GrGLvoid bindVertexArray(GrGLuint array) {}
242 virtual GrGLvoid blendBarrier() {}
243 virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
244 virtual GrGLvoid blendEquation(GrGLenum mode) {}
245 virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
246 virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
247 virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
248 virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
249 virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
250 virtual GrGLvoid clear(GrGLbitfield mask) {}
251 virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
252 virtual GrGLvoid clearStencil(GrGLint s) {}
253 virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
254 virtual GrGLvoid compileShader(GrGLuint shader) {}
255 virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
256 virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
257 virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
258 virtual GrGLuint createProgram() { return 0; }
259 virtual GrGLuint createShader(GrGLenum type) { return 0; }
260 virtual GrGLvoid cullFace(GrGLenum mode) {}
261 virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
262 virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
263 virtual GrGLvoid deleteProgram(GrGLuint program) {}
264 virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
265 virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
266 virtual GrGLvoid deleteSamplers(GrGLsizei n, const GrGLuint* samplers) {}
267 virtual GrGLvoid deleteShader(GrGLuint shader) {}
268 virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
269 virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
270 virtual GrGLvoid depthMask(GrGLboolean flag) {}
271 virtual GrGLvoid disable(GrGLenum cap) {}
272 virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
273 virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
274 virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
275 virtual GrGLvoid drawArraysIndirect(GrGLenum mode, const GrGLvoid* indirect) {}
276 virtual GrGLvoid drawBuffer(GrGLenum mode) {}
277 virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
278 virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
279 virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
280 virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect) {}
281 virtual GrGLvoid drawRangeElements(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
282 virtual GrGLvoid enable(GrGLenum cap) {}
283 virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
284 virtual GrGLvoid endQuery(GrGLenum target) {}
285 virtual GrGLvoid finish() {}
286 virtual GrGLvoid flush() {}
287 virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
288 virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
289 virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
290 virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
291 virtual GrGLvoid frontFace(GrGLenum mode) {}
292 virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
293 virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
294 virtual GrGLvoid generateMipmap(GrGLenum target) {}
295 virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
296 virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
297 virtual GrGLvoid genSamplers(GrGLsizei n, GrGLuint *samplers) {}
298 virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
299 virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
300 virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
301 virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
302 virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
303 virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
304 virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
305 virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
306 virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
307 virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
308 virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
309 virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
310 virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
311 virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
312 virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
313 virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
314 virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
315 virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
316 virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
317 virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
318 virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
319 virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
320 virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
321 virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
322 virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
323 virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
324 virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
325 virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
326 virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
327 virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
328 virtual GrGLvoid lineWidth(GrGLfloat width) {}
329 virtual GrGLvoid linkProgram(GrGLuint program) {}
330 virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
331 virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
332 virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
333 virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
334 virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
335 virtual GrGLvoid polygonMode(GrGLenum face, GrGLenum mode) {}
336 virtual GrGLvoid popGroupMarker() {}
337 virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
338 virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
339 virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
340 virtual GrGLvoid readBuffer(GrGLenum src) {}
341 virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
342 virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
343 virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
344 virtual GrGLvoid resolveMultisampleFramebuffer() {}
345 virtual GrGLvoid samplerParameteri(GrGLuint sampler, GrGLenum pname, GrGLint param) {}
346 virtual GrGLvoid samplerParameteriv(GrGLuint sampler, GrGLenum pname, const GrGLint* param) {}
347 virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
348 virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
349 virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
350 virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
351 virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
352 virtual GrGLvoid stencilMask(GrGLuint mask) {}
353 virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
354 virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
355 virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
356 virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
357 virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
358 virtual GrGLvoid texParameterf(GrGLenum target, GrGLenum pname, GrGLfloat param) {}
359 virtual GrGLvoid texParameterfv(GrGLenum target, GrGLenum pname, const GrGLfloat* params) {}
360 virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
361 virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
362 virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
363 virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
364 virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
365 virtual GrGLvoid textureBarrier() {}
366 virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
367 virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
368 virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
369 virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
370 virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
371 virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
372 virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
373 virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
374 virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
375 virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
376 virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
377 virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
378 virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
379 virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
380 virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
381 virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
382 virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
383 virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
384 virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
385 virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
386 virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
387 virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
388 virtual GrGLvoid useProgram(GrGLuint program) {}
389 virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
390 virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
391 virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
392 virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
393 virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
394 virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
395 virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
396 virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
397 virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
398 virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
399 virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
400 virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
401 virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
402 virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
403 virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
404 virtual GrGLboolean isPath(GrGLuint path) { return true; }
405 virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
406 virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
407 virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
408 virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
409 virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
410 virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
411 virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
412 virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
413 virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
414 virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
415 virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
416 virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
417 virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
418 virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
419 virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
420 virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
421 virtual GrGLvoid coverageModulation(GrGLenum components) {}
422 virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
423 virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
424 virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
425 virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
426 virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
427 virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
428 virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
429 virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
430 virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
431 virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
432 virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
433 virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
434 virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
435 virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
436 virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
437 virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
438 virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
439 virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
440 virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
441 virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
442 virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
443 virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
444 virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
445 virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
446 virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
447 virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
448 virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
449 virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
450 virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
451 virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
452 virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
453 virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
454 virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
455 virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
456 virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
457 virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
458 virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
459 virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
460 virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
461 virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
462 virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
463 virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
464 virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
465 virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
466 virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
467 virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
468 virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
469 virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
470 virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
471 virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
472 virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
473 virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
474 virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
475 virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
476 virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
477 virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
478 virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
479 virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
480 virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
481 virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
482 virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
483 virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
484 virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
485 virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
486 virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
487 virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
488 virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
489 virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
490 virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
491 virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
492 virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
493 virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
494 virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
495 virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
496 virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
497 virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
498 virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
499 virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
500 virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
501 virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
502 virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
503 virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
504 virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
505 virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
506 virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
507 virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
508 virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
509 virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
510 virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
511 virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
512 virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
513 virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
514 virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
515 virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
516 virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
517 virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
518 virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
519 virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
520 virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
521 virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
522 virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
523 virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
524 virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
525 virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
526 virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
527 virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
528 virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
529 virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
530 virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
531 virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
532 virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
533 virtual GrGLsync fenceSync(GrGLenum condition, GrGLbitfield flags) { return nullptr; }
534 virtual GrGLboolean isSync(GrGLsync) { return false; }
535 virtual GrGLenum clientWaitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) { return GR_GL_WAIT_FAILED; }
536 virtual GrGLvoid waitSync(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout) {}
537 virtual GrGLvoid deleteSync(GrGLsync sync) {}
538 virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
539 virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
540 virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
541 virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
542 virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
543 virtual GrGLvoid popDebugGroup() {}
544 virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
545 virtual GrGLvoid getInternalformativ(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params) {}
546 virtual GrGLvoid programBinary(GrGLuint program, GrGLenum binaryFormat, void *binary, GrGLsizei length) {}
547 virtual GrGLvoid getProgramBinary(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, GrGLenum *binaryFormat, void *binary) {}
548 virtual GrGLvoid programParameteri(GrGLuint program, GrGLenum pname, GrGLint value) {}
549
550protected:
551 // This must be called by leaf class
552 void init(GrGLStandard standard) {
553 fStandard = standard;
554 fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
555 fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
556 }
557 TestInterface();
558};
559
560template <typename R, typename... A>
561GrGLFunction<R GR_GL_FUNCTION_TYPE(A...)> bind_to_member(TestInterface* interface,
562 R (TestInterface::*member)(A...)) {
563 return [interface, member](A... a) -> R { return (interface->*member)(a...); };
564}
565
566TestInterface::TestInterface() {
567 fFunctions.fActiveTexture = bind_to_member(this, &TestInterface::activeTexture);
568 fFunctions.fAttachShader = bind_to_member(this, &TestInterface::attachShader);
569 fFunctions.fBeginQuery = bind_to_member(this, &TestInterface::beginQuery);
570 fFunctions.fBindAttribLocation = bind_to_member(this, &TestInterface::bindAttribLocation);
571 fFunctions.fBindBuffer = bind_to_member(this, &TestInterface::bindBuffer);
572 fFunctions.fBindFramebuffer = bind_to_member(this, &TestInterface::bindFramebuffer);
573 fFunctions.fBindRenderbuffer = bind_to_member(this, &TestInterface::bindRenderbuffer);
574 fFunctions.fBindSampler = bind_to_member(this, &TestInterface::bindSampler);
575 fFunctions.fBindTexture = bind_to_member(this, &TestInterface::bindTexture);
576 fFunctions.fBindFragDataLocation = bind_to_member(this, &TestInterface::bindFragDataLocation);
577 fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &TestInterface::bindFragDataLocationIndexed);
578 fFunctions.fBindVertexArray = bind_to_member(this, &TestInterface::bindVertexArray);
579 fFunctions.fBlendBarrier = bind_to_member(this, &TestInterface::blendBarrier);
580 fFunctions.fBlendColor = bind_to_member(this, &TestInterface::blendColor);
581 fFunctions.fBlendEquation = bind_to_member(this, &TestInterface::blendEquation);
582 fFunctions.fBlendFunc = bind_to_member(this, &TestInterface::blendFunc);
583 fFunctions.fBlitFramebuffer = bind_to_member(this, &TestInterface::blitFramebuffer);
584 fFunctions.fBufferData = bind_to_member(this, &TestInterface::bufferData);
585 fFunctions.fBufferSubData = bind_to_member(this, &TestInterface::bufferSubData);
586 fFunctions.fCheckFramebufferStatus = bind_to_member(this, &TestInterface::checkFramebufferStatus);
587 fFunctions.fClear = bind_to_member(this, &TestInterface::clear);
588 fFunctions.fClearColor = bind_to_member(this, &TestInterface::clearColor);
589 fFunctions.fClearStencil = bind_to_member(this, &TestInterface::clearStencil);
590 fFunctions.fColorMask = bind_to_member(this, &TestInterface::colorMask);
591 fFunctions.fCompileShader = bind_to_member(this, &TestInterface::compileShader);
592 fFunctions.fCompressedTexImage2D = bind_to_member(this, &TestInterface::compressedTexImage2D);
593 fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &TestInterface::compressedTexSubImage2D);
594 fFunctions.fCopyTexSubImage2D = bind_to_member(this, &TestInterface::copyTexSubImage2D);
595 fFunctions.fCreateProgram = bind_to_member(this, &TestInterface::createProgram);
596 fFunctions.fCreateShader = bind_to_member(this, &TestInterface::createShader);
597 fFunctions.fCullFace = bind_to_member(this, &TestInterface::cullFace);
598 fFunctions.fDeleteBuffers = bind_to_member(this, &TestInterface::deleteBuffers);
599 fFunctions.fDeleteFramebuffers = bind_to_member(this, &TestInterface::deleteFramebuffers);
600 fFunctions.fDeleteProgram = bind_to_member(this, &TestInterface::deleteProgram);
601 fFunctions.fDeleteQueries = bind_to_member(this, &TestInterface::deleteQueries);
602 fFunctions.fDeleteRenderbuffers = bind_to_member(this, &TestInterface::deleteRenderbuffers);
603 fFunctions.fDeleteSamplers = bind_to_member(this, &TestInterface::deleteSamplers);
604 fFunctions.fDeleteShader = bind_to_member(this, &TestInterface::deleteShader);
605 fFunctions.fDeleteTextures = bind_to_member(this, &TestInterface::deleteTextures);
606 fFunctions.fDeleteVertexArrays = bind_to_member(this, &TestInterface::deleteVertexArrays);
607 fFunctions.fDepthMask = bind_to_member(this, &TestInterface::depthMask);
608 fFunctions.fDisable = bind_to_member(this, &TestInterface::disable);
609 fFunctions.fDisableVertexAttribArray = bind_to_member(this, &TestInterface::disableVertexAttribArray);
610 fFunctions.fDrawArrays = bind_to_member(this, &TestInterface::drawArrays);
611 fFunctions.fDrawArraysInstanced = bind_to_member(this, &TestInterface::drawArraysInstanced);
612 fFunctions.fDrawArraysIndirect = bind_to_member(this, &TestInterface::drawArraysIndirect);
613 fFunctions.fDrawBuffer = bind_to_member(this, &TestInterface::drawBuffer);
614 fFunctions.fDrawBuffers = bind_to_member(this, &TestInterface::drawBuffers);
615 fFunctions.fDrawElements = bind_to_member(this, &TestInterface::drawElements);
616 fFunctions.fDrawElementsInstanced = bind_to_member(this, &TestInterface::drawElementsInstanced);
617 fFunctions.fDrawElementsIndirect = bind_to_member(this, &TestInterface::drawElementsIndirect);
618 fFunctions.fDrawRangeElements = bind_to_member(this, &TestInterface::drawRangeElements);
619 fFunctions.fEnable = bind_to_member(this, &TestInterface::enable);
620 fFunctions.fEnableVertexAttribArray = bind_to_member(this, &TestInterface::enableVertexAttribArray);
621 fFunctions.fEndQuery = bind_to_member(this, &TestInterface::endQuery);
622 fFunctions.fFinish = bind_to_member(this, &TestInterface::finish);
623 fFunctions.fFlush = bind_to_member(this, &TestInterface::flush);
624 fFunctions.fFlushMappedBufferRange = bind_to_member(this, &TestInterface::flushMappedBufferRange);
625 fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &TestInterface::framebufferRenderbuffer);
626 fFunctions.fFramebufferTexture2D = bind_to_member(this, &TestInterface::framebufferTexture2D);
627 fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &TestInterface::framebufferTexture2DMultisample);
628 fFunctions.fFrontFace = bind_to_member(this, &TestInterface::frontFace);
629 fFunctions.fGenBuffers = bind_to_member(this, &TestInterface::genBuffers);
630 fFunctions.fGenFramebuffers = bind_to_member(this, &TestInterface::genFramebuffers);
631 fFunctions.fGenerateMipmap = bind_to_member(this, &TestInterface::generateMipmap);
632 fFunctions.fGenQueries = bind_to_member(this, &TestInterface::genQueries);
633 fFunctions.fGenRenderbuffers = bind_to_member(this, &TestInterface::genRenderbuffers);
634 fFunctions.fGenSamplers = bind_to_member(this, &TestInterface::genSamplers);
635 fFunctions.fGenTextures = bind_to_member(this, &TestInterface::genTextures);
636 fFunctions.fGenVertexArrays = bind_to_member(this, &TestInterface::genVertexArrays);
637 fFunctions.fGetBufferParameteriv = bind_to_member(this, &TestInterface::getBufferParameteriv);
638 fFunctions.fGetError = bind_to_member(this, &TestInterface::getError);
639 fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &TestInterface::getFramebufferAttachmentParameteriv);
640 fFunctions.fGetIntegerv = bind_to_member(this, &TestInterface::getIntegerv);
641 fFunctions.fGetMultisamplefv = bind_to_member(this, &TestInterface::getMultisamplefv);
642 fFunctions.fGetProgramInfoLog = bind_to_member(this, &TestInterface::getProgramInfoLog);
643 fFunctions.fGetProgramiv = bind_to_member(this, &TestInterface::getProgramiv);
644 fFunctions.fGetQueryiv = bind_to_member(this, &TestInterface::getQueryiv);
645 fFunctions.fGetQueryObjecti64v = bind_to_member(this, &TestInterface::getQueryObjecti64v);
646 fFunctions.fGetQueryObjectiv = bind_to_member(this, &TestInterface::getQueryObjectiv);
647 fFunctions.fGetQueryObjectui64v = bind_to_member(this, &TestInterface::getQueryObjectui64v);
648 fFunctions.fGetQueryObjectuiv = bind_to_member(this, &TestInterface::getQueryObjectuiv);
649 fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &TestInterface::getRenderbufferParameteriv);
650 fFunctions.fGetShaderInfoLog = bind_to_member(this, &TestInterface::getShaderInfoLog);
651 fFunctions.fGetShaderiv = bind_to_member(this, &TestInterface::getShaderiv);
652 fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &TestInterface::getShaderPrecisionFormat);
653 fFunctions.fGetString = bind_to_member(this, &TestInterface::getString);
654 fFunctions.fGetStringi = bind_to_member(this, &TestInterface::getStringi);
655 fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &TestInterface::getTexLevelParameteriv);
656 fFunctions.fGetUniformLocation = bind_to_member(this, &TestInterface::getUniformLocation);
657 fFunctions.fInsertEventMarker = bind_to_member(this, &TestInterface::insertEventMarker);
658 fFunctions.fInvalidateBufferData = bind_to_member(this, &TestInterface::invalidateBufferData);
659 fFunctions.fInvalidateBufferSubData = bind_to_member(this, &TestInterface::invalidateBufferSubData);
660 fFunctions.fInvalidateFramebuffer = bind_to_member(this, &TestInterface::invalidateFramebuffer);
661 fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &TestInterface::invalidateSubFramebuffer);
662 fFunctions.fInvalidateTexImage = bind_to_member(this, &TestInterface::invalidateTexImage);
663 fFunctions.fInvalidateTexSubImage = bind_to_member(this, &TestInterface::invalidateTexSubImage);
664 fFunctions.fIsTexture = bind_to_member(this, &TestInterface::isTexture);
665 fFunctions.fLineWidth = bind_to_member(this, &TestInterface::lineWidth);
666 fFunctions.fLinkProgram = bind_to_member(this, &TestInterface::linkProgram);
667 fFunctions.fMapBuffer = bind_to_member(this, &TestInterface::mapBuffer);
668 fFunctions.fMapBufferRange = bind_to_member(this, &TestInterface::mapBufferRange);
669 fFunctions.fMapBufferSubData = bind_to_member(this, &TestInterface::mapBufferSubData);
670 fFunctions.fMapTexSubImage2D = bind_to_member(this, &TestInterface::mapTexSubImage2D);
671 fFunctions.fPixelStorei = bind_to_member(this, &TestInterface::pixelStorei);
672 fFunctions.fPolygonMode = bind_to_member(this, &TestInterface::polygonMode);
673 fFunctions.fPopGroupMarker = bind_to_member(this, &TestInterface::popGroupMarker);
674 fFunctions.fPushGroupMarker = bind_to_member(this, &TestInterface::pushGroupMarker);
675 fFunctions.fQueryCounter = bind_to_member(this, &TestInterface::queryCounter);
676 fFunctions.fReadBuffer = bind_to_member(this, &TestInterface::readBuffer);
677 fFunctions.fReadPixels = bind_to_member(this, &TestInterface::readPixels);
678 fFunctions.fRenderbufferStorage = bind_to_member(this, &TestInterface::renderbufferStorage);
679 fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &TestInterface::renderbufferStorageMultisample);
680 fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &TestInterface::resolveMultisampleFramebuffer);
681 fFunctions.fScissor = bind_to_member(this, &TestInterface::scissor);
682 fFunctions.fBindUniformLocation = bind_to_member(this, &TestInterface::bindUniformLocation);
683 fFunctions.fSamplerParameteri = bind_to_member(this, &TestInterface::samplerParameteri);
684 fFunctions.fSamplerParameteriv = bind_to_member(this, &TestInterface::samplerParameteriv);
685 fFunctions.fShaderSource = bind_to_member(this, &TestInterface::shaderSource);
686 fFunctions.fStencilFunc = bind_to_member(this, &TestInterface::stencilFunc);
687 fFunctions.fStencilFuncSeparate = bind_to_member(this, &TestInterface::stencilFuncSeparate);
688 fFunctions.fStencilMask = bind_to_member(this, &TestInterface::stencilMask);
689 fFunctions.fStencilMaskSeparate = bind_to_member(this, &TestInterface::stencilMaskSeparate);
690 fFunctions.fStencilOp = bind_to_member(this, &TestInterface::stencilOp);
691 fFunctions.fStencilOpSeparate = bind_to_member(this, &TestInterface::stencilOpSeparate);
692 fFunctions.fTexBuffer = bind_to_member(this, &TestInterface::texBuffer);
693 fFunctions.fTexImage2D = bind_to_member(this, &TestInterface::texImage2D);
694 fFunctions.fTexParameterf = bind_to_member(this, &TestInterface::texParameterf);
695 fFunctions.fTexParameterfv = bind_to_member(this, &TestInterface::texParameterfv);
696 fFunctions.fTexParameteri = bind_to_member(this, &TestInterface::texParameteri);
697 fFunctions.fTexParameteriv = bind_to_member(this, &TestInterface::texParameteriv);
698 fFunctions.fTexStorage2D = bind_to_member(this, &TestInterface::texStorage2D);
699 fFunctions.fDiscardFramebuffer = bind_to_member(this, &TestInterface::discardFramebuffer);
700 fFunctions.fTexSubImage2D = bind_to_member(this, &TestInterface::texSubImage2D);
701 fFunctions.fTextureBarrier = bind_to_member(this, &TestInterface::textureBarrier);
702 fFunctions.fUniform1f = bind_to_member(this, &TestInterface::uniform1f);
703 fFunctions.fUniform1i = bind_to_member(this, &TestInterface::uniform1i);
704 fFunctions.fUniform1fv = bind_to_member(this, &TestInterface::uniform1fv);
705 fFunctions.fUniform1iv = bind_to_member(this, &TestInterface::uniform1iv);
706 fFunctions.fUniform2f = bind_to_member(this, &TestInterface::uniform2f);
707 fFunctions.fUniform2i = bind_to_member(this, &TestInterface::uniform2i);
708 fFunctions.fUniform2fv = bind_to_member(this, &TestInterface::uniform2fv);
709 fFunctions.fUniform2iv = bind_to_member(this, &TestInterface::uniform2iv);
710 fFunctions.fUniform3f = bind_to_member(this, &TestInterface::uniform3f);
711 fFunctions.fUniform3i = bind_to_member(this, &TestInterface::uniform3i);
712 fFunctions.fUniform3fv = bind_to_member(this, &TestInterface::uniform3fv);
713 fFunctions.fUniform3iv = bind_to_member(this, &TestInterface::uniform3iv);
714 fFunctions.fUniform4f = bind_to_member(this, &TestInterface::uniform4f);
715 fFunctions.fUniform4i = bind_to_member(this, &TestInterface::uniform4i);
716 fFunctions.fUniform4fv = bind_to_member(this, &TestInterface::uniform4fv);
717 fFunctions.fUniform4iv = bind_to_member(this, &TestInterface::uniform4iv);
718 fFunctions.fUniformMatrix2fv = bind_to_member(this, &TestInterface::uniformMatrix2fv);
719 fFunctions.fUniformMatrix3fv = bind_to_member(this, &TestInterface::uniformMatrix3fv);
720 fFunctions.fUniformMatrix4fv = bind_to_member(this, &TestInterface::uniformMatrix4fv);
721 fFunctions.fUnmapBuffer = bind_to_member(this, &TestInterface::unmapBuffer);
722 fFunctions.fUnmapBufferSubData = bind_to_member(this, &TestInterface::unmapBufferSubData);
723 fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &TestInterface::unmapTexSubImage2D);
724 fFunctions.fUseProgram = bind_to_member(this, &TestInterface::useProgram);
725 fFunctions.fVertexAttrib1f = bind_to_member(this, &TestInterface::vertexAttrib1f);
726 fFunctions.fVertexAttrib2fv = bind_to_member(this, &TestInterface::vertexAttrib2fv);
727 fFunctions.fVertexAttrib3fv = bind_to_member(this, &TestInterface::vertexAttrib3fv);
728 fFunctions.fVertexAttrib4fv = bind_to_member(this, &TestInterface::vertexAttrib4fv);
729 fFunctions.fVertexAttribDivisor = bind_to_member(this, &TestInterface::vertexAttribDivisor);
730 fFunctions.fVertexAttribIPointer = bind_to_member(this, &TestInterface::vertexAttribIPointer);
731 fFunctions.fVertexAttribPointer = bind_to_member(this, &TestInterface::vertexAttribPointer);
732 fFunctions.fViewport = bind_to_member(this, &TestInterface::viewport);
733 fFunctions.fMatrixLoadf = bind_to_member(this, &TestInterface::matrixLoadf);
734 fFunctions.fMatrixLoadIdentity = bind_to_member(this, &TestInterface::matrixLoadIdentity);
735 fFunctions.fPathCommands = bind_to_member(this, &TestInterface::pathCommands);
736 fFunctions.fPathParameteri = bind_to_member(this, &TestInterface::pathParameteri);
737 fFunctions.fPathParameterf = bind_to_member(this, &TestInterface::pathParameterf);
738 fFunctions.fGenPaths = bind_to_member(this, &TestInterface::genPaths);
739 fFunctions.fDeletePaths = bind_to_member(this, &TestInterface::deletePaths);
740 fFunctions.fIsPath = bind_to_member(this, &TestInterface::isPath);
741 fFunctions.fPathStencilFunc = bind_to_member(this, &TestInterface::pathStencilFunc);
742 fFunctions.fStencilFillPath = bind_to_member(this, &TestInterface::stencilFillPath);
743 fFunctions.fStencilStrokePath = bind_to_member(this, &TestInterface::stencilStrokePath);
744 fFunctions.fStencilFillPathInstanced = bind_to_member(this, &TestInterface::stencilFillPathInstanced);
745 fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &TestInterface::stencilStrokePathInstanced);
746 fFunctions.fCoverFillPath = bind_to_member(this, &TestInterface::coverFillPath);
747 fFunctions.fCoverStrokePath = bind_to_member(this, &TestInterface::coverStrokePath);
748 fFunctions.fCoverFillPathInstanced = bind_to_member(this, &TestInterface::coverFillPathInstanced);
749 fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &TestInterface::coverStrokePathInstanced);
750 fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &TestInterface::stencilThenCoverFillPath);
751 fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &TestInterface::stencilThenCoverStrokePath);
752 fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &TestInterface::stencilThenCoverFillPathInstanced);
753 fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &TestInterface::stencilThenCoverStrokePathInstanced);
754 fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &TestInterface::programPathFragmentInputGen);
755 fFunctions.fBindFragmentInputLocation = bind_to_member(this, &TestInterface::bindFragmentInputLocation);
756 fFunctions.fGetProgramResourceLocation = bind_to_member(this, &TestInterface::getProgramResourceLocation);
757 fFunctions.fCoverageModulation = bind_to_member(this, &TestInterface::coverageModulation);
758 fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &TestInterface::multiDrawArraysIndirect);
759 fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &TestInterface::multiDrawElementsIndirect);
760 fFunctions.fFenceSync = bind_to_member(this, &TestInterface::fenceSync);
761 fFunctions.fIsSync = bind_to_member(this, &TestInterface::isSync);
762 fFunctions.fClientWaitSync = bind_to_member(this, &TestInterface::clientWaitSync);
763 fFunctions.fWaitSync = bind_to_member(this, &TestInterface::waitSync);
764 fFunctions.fDeleteSync = bind_to_member(this, &TestInterface::deleteSync);
765 fFunctions.fDebugMessageControl = bind_to_member(this, &TestInterface::debugMessageControl);
766 fFunctions.fDebugMessageInsert = bind_to_member(this, &TestInterface::debugMessageInsert);
767 fFunctions.fDebugMessageCallback = bind_to_member(this, &TestInterface::debugMessageCallback);
768 fFunctions.fGetDebugMessageLog = bind_to_member(this, &TestInterface::getDebugMessageLog);
769 fFunctions.fPushDebugGroup = bind_to_member(this, &TestInterface::pushDebugGroup);
770 fFunctions.fPopDebugGroup = bind_to_member(this, &TestInterface::popDebugGroup);
771 fFunctions.fObjectLabel = bind_to_member(this, &TestInterface::objectLabel);
772 fFunctions.fGetInternalformativ = bind_to_member(this, &TestInterface::getInternalformativ);
773 fFunctions.fProgramBinary = bind_to_member(this, &TestInterface::programBinary);
774 fFunctions.fGetProgramBinary = bind_to_member(this, &TestInterface::getProgramBinary);
775 fFunctions.fProgramParameteri = bind_to_member(this, &TestInterface::programParameteri);
776}
777
Brian Osman8e874bb2019-04-08 12:24:46 -0400778/** Null interface implementation */
Brian Osmaneae47f42019-04-09 13:02:22 -0400779class NullInterface : public TestInterface {
Brian Osman8e874bb2019-04-08 12:24:46 -0400780public:
781 NullInterface(bool enableNVPR)
782 : fCurrDrawFramebuffer(0)
783 , fCurrReadFramebuffer(0)
784 , fCurrRenderbuffer(0)
785 , fCurrProgramID(0)
786 , fCurrShaderID(0)
787 , fCurrGenericID(0)
788 , fCurrUniformLocation(0)
789 , fCurrPathID(0) {
790 memset(fBoundBuffers, 0, sizeof(fBoundBuffers));
791 fAdvertisedExtensions.push_back("GL_ARB_framebuffer_object");
792 fAdvertisedExtensions.push_back("GL_ARB_blend_func_extended");
793 fAdvertisedExtensions.push_back("GL_ARB_timer_query");
794 fAdvertisedExtensions.push_back("GL_ARB_draw_buffers");
795 fAdvertisedExtensions.push_back("GL_ARB_occlusion_query");
796 fAdvertisedExtensions.push_back("GL_EXT_stencil_wrap");
797 if (enableNVPR) {
798 fAdvertisedExtensions.push_back("GL_NV_path_rendering");
799 fAdvertisedExtensions.push_back("GL_ARB_program_interface_query");
800 }
801 fAdvertisedExtensions.push_back(nullptr);
802
803 this->init(kGL_GrGLStandard);
804 }
805
806 GrGLenum checkFramebufferStatus(GrGLenum target) override {
807 return GR_GL_FRAMEBUFFER_COMPLETE;
808 }
809
810 GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
811 for (int i = 0; i < n; ++i) {
812 Buffer* buffer = fBufferManager.create();
813 ids[i] = buffer->id();
814 }
815 }
816
817 GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
818 GrGLenum usage) override {
819 GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
820 if (id > 0) {
821 Buffer* buffer = fBufferManager.lookUp(id);
822 buffer->allocate(size, (const GrGLchar*) data);
823 }
824 }
825
826 GrGLuint createProgram() override {
827 return ++fCurrProgramID;
828 }
829
830 GrGLuint createShader(GrGLenum type) override {
831 return ++fCurrShaderID;
832 }
833
834 GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
835 fBoundBuffers[GetBufferIndex(target)] = buffer;
836 }
837
838 // deleting a bound buffer has the side effect of binding 0
839 GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
840 // First potentially unbind the buffers.
841 for (int buffIdx = 0; buffIdx < kNumBufferTargets; ++buffIdx) {
842 if (!fBoundBuffers[buffIdx]) {
843 continue;
844 }
845 for (int i = 0; i < n; ++i) {
846 if (ids[i] == fBoundBuffers[buffIdx]) {
847 fBoundBuffers[buffIdx] = 0;
848 break;
849 }
850 }
851 }
852
853 // Then actually "delete" the buffers.
854 for (int i = 0; i < n; ++i) {
855 if (ids[i] > 0) {
856 Buffer* buffer = fBufferManager.lookUp(ids[i]);
857 fBufferManager.free(buffer);
858 }
859 }
860 }
861
862 GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
863 for (int i = 0; i < n; ++i) {
864 Framebuffer* framebuffer = fFramebufferManager.create();
865 framebuffers[i] = framebuffer->id();
866 }
867 }
868
869 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
870 SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
871 GR_GL_READ_FRAMEBUFFER == target);
872 if (GR_GL_READ_FRAMEBUFFER != target) {
873 fCurrDrawFramebuffer = framebuffer;
874 }
875 if (GR_GL_DRAW_FRAMEBUFFER != target) {
876 fCurrReadFramebuffer = framebuffer;
877 }
878 }
879
880 GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
881 for (int i = 0; i < n; ++i) {
882 if (ids[i] == fCurrDrawFramebuffer) {
883 fCurrDrawFramebuffer = 0;
884 }
885 if (ids[i] == fCurrReadFramebuffer) {
886 fCurrReadFramebuffer = 0;
887 }
888
889 if (ids[i] > 0) {
890 Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
891 fFramebufferManager.free(framebuffer);
892 }
893 }
894 }
895
896 GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
897
898 GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
899 for (int i = 0; i < n; ++i) {
900 Renderbuffer* renderbuffer = fRenderbufferManager.create();
901 renderbuffers[i] = renderbuffer->id();
902 }
903 }
904
905 GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
906 SkASSERT(GR_GL_RENDERBUFFER == target);
907 fCurrRenderbuffer = renderbuffer;
908 }
909
910 GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
911 for (int i = 0; i < n; ++i) {
912 if (ids[i] <= 0) {
913 continue;
914 }
915 if (ids[i] == fCurrRenderbuffer) {
916 fCurrRenderbuffer = 0;
917 }
918 Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
919
920 if (fCurrDrawFramebuffer) {
921 Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
922 drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
923 }
924 if (fCurrReadFramebuffer) {
925 Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
926 readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
927 }
928
929 fRenderbufferManager.free(renderbuffer);
930 }
931 }
932
933 GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
934 GrGLsizei height) override {
935 GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
936 GrAlwaysAssert(fCurrRenderbuffer);
937 Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
938 renderbuffer->setNumSamples(1);
939 }
940
941 GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
942 GrGLenum internalformat, GrGLsizei width,
943 GrGLsizei height) override {
944 GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
945 GrAlwaysAssert(samples > 0);
946 GrAlwaysAssert(fCurrRenderbuffer);
947 Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
948 renderbuffer->setNumSamples(samples);
949 }
950
951 GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
952 GrGLsizei width, GrGLsizei height) override {
953 SK_ABORT("Not implemented");
954 }
955
956 GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
957 GrGLenum GrGLinternalformat, GrGLsizei width,
958 GrGLsizei height) override {
959 SK_ABORT("Not implemented");
960 }
961
962 GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
963 GrGLenum renderbuffertarget,
964 GrGLuint renderBufferID) override {
965 GrGLuint id = this->getBoundFramebufferID(target);
966 GrAlwaysAssert(id);
967 Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
968
969 GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
970 if (!renderBufferID && !fCurrRenderbuffer) {
971 return;
972 }
973 GrAlwaysAssert(fCurrRenderbuffer);
974 Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
975
976 framebuffer->setAttachment(attachment, renderbuffer);
977 }
978
979 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
980 GrGLenum renderbuffertarget,
981 GrGLuint renderbuffer) override {
982 SK_ABORT("Not implemented");
983 }
984
985 GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override {
986 this->genGenericIds(n, samplers);
987 }
988
989 GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
990 this->genGenericIds(n, textures);
991 }
992
993 GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
994 GrGLuint textureID, GrGLint level) override {
995 GrGLuint id = this->getBoundFramebufferID(target);
996 GrAlwaysAssert(id);
997 Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
998 framebuffer->setAttachment(attachment, this->getSingleTextureObject());
999 }
1000
1001 GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
1002 GrGLenum textarget, GrGLuint texture, GrGLint level,
1003 GrGLsizei samples) override {
1004 SK_ABORT("Not implemented");
1005 }
1006
1007 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
1008 GrGLenum textarget, GrGLuint texture,
1009 GrGLint level) override {
1010 SK_ABORT("Not implemented");
1011 }
1012
1013 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
1014 GrGLenum textarget, GrGLuint texture,
1015 GrGLint level) override {
1016 SK_ABORT("Not implemented");
1017 }
1018
1019 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
1020 GrGLenum textarget, GrGLuint texture, GrGLint level,
1021 GrGLint zoffset) override {
1022 SK_ABORT("Not implemented");
1023 }
1024
1025 GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
1026 this->genGenericIds(n, arrays);
1027 }
1028
1029 GrGLenum getError() override { return GR_GL_NO_ERROR; }
1030
1031 GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
1032 // TODO: remove from Ganesh the #defines for gets we don't use.
1033 // We would like to minimize gets overall due to performance issues
1034 switch (pname) {
1035 case GR_GL_CONTEXT_PROFILE_MASK:
1036 *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
1037 break;
1038 case GR_GL_STENCIL_BITS:
1039 *params = 8;
1040 break;
1041 case GR_GL_SAMPLES: {
1042 GrAlwaysAssert(fCurrDrawFramebuffer);
1043 Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
1044 *params = framebuffer->numSamples();
1045 break;
1046 }
1047 case GR_GL_FRAMEBUFFER_BINDING:
1048 *params = 0;
1049 break;
1050 case GR_GL_VIEWPORT:
1051 params[0] = 0;
1052 params[1] = 0;
1053 params[2] = 800;
1054 params[3] = 600;
1055 break;
1056 case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1057 case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
1058 case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
1059 case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1060 *params = 8;
1061 break;
1062 case GR_GL_MAX_TEXTURE_COORDS:
1063 *params = 8;
1064 break;
1065 case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
1066 *params = kDefaultMaxVertexUniformVectors;
1067 break;
1068 case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1069 *params = kDefaultMaxFragmentUniformVectors;
1070 break;
1071 case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
1072 *params = 16 * 4;
1073 break;
1074 case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1075 *params = 0;
1076 break;
1077 case GR_GL_COMPRESSED_TEXTURE_FORMATS:
1078 break;
1079 case GR_GL_MAX_TEXTURE_SIZE:
1080 *params = 8192;
1081 break;
1082 case GR_GL_MAX_RENDERBUFFER_SIZE:
1083 *params = 8192;
1084 break;
1085 case GR_GL_MAX_SAMPLES:
1086 *params = 32;
1087 break;
1088 case GR_GL_MAX_VERTEX_ATTRIBS:
1089 *params = kDefaultMaxVertexAttribs;
1090 break;
1091 case GR_GL_MAX_VARYING_VECTORS:
1092 *params = kDefaultMaxVaryingVectors;
1093 break;
1094 case GR_GL_NUM_EXTENSIONS: {
1095 GrGLint i = 0;
1096 while (fAdvertisedExtensions[i++]);
1097 *params = i;
1098 break;
1099 }
1100 default:
1101 SK_ABORT("Unexpected pname to GetIntegerv");
1102 }
1103 }
1104
1105 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
1106 this->getShaderOrProgramiv(program, pname, params);
1107 }
1108
1109 GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
1110 char* infolog) override {
1111 this->getInfoLog(program, bufsize, length, infolog);
1112 }
1113
1114 GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
1115 val[0] = val[1] = 0.5f;
1116 }
1117
1118 GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
1119 switch (pname) {
1120 case GR_GL_CURRENT_QUERY:
1121 *params = 0;
1122 break;
1123 case GR_GL_QUERY_COUNTER_BITS:
1124 *params = 32;
1125 break;
1126 default:
1127 SK_ABORT("Unexpected pname passed GetQueryiv.");
1128 }
1129 }
1130
1131 GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
1132 this->queryResult(id, pname, params);
1133 }
1134
1135 GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
1136 this->queryResult(id, pname, params);
1137 }
1138
1139 GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
1140 this->queryResult(id, pname, params);
1141 }
1142
1143 GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
1144 this->queryResult(id, pname, params);
1145 }
1146
1147 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
1148 this->getShaderOrProgramiv(shader, pname, params);
1149 }
1150
1151 GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
1152 char* infolog) override {
1153 this->getInfoLog(shader, bufsize, length, infolog);
1154 }
1155
1156 const GrGLubyte* getString(GrGLenum name) override {
1157 switch (name) {
1158 case GR_GL_EXTENSIONS:
1159 return CombinedExtensionString();
1160 case GR_GL_VERSION:
1161 return (const GrGLubyte*)"4.0 Null GL";
1162 case GR_GL_SHADING_LANGUAGE_VERSION:
1163 return (const GrGLubyte*)"4.20.8 Null GLSL";
1164 case GR_GL_VENDOR:
1165 return (const GrGLubyte*)"Null Vendor";
1166 case GR_GL_RENDERER:
1167 return (const GrGLubyte*)"The Null (Non-)Renderer";
1168 default:
1169 SK_ABORT("Unexpected name passed to GetString");
1170 return nullptr;
1171 }
1172 }
1173
1174 const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
1175 switch (name) {
1176 case GR_GL_EXTENSIONS: {
1177 GrGLint count;
1178 this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
1179 if ((GrGLint)i <= count) {
1180 return (const GrGLubyte*) fAdvertisedExtensions[i];
1181 } else {
1182 return nullptr;
1183 }
1184 }
1185 default:
1186 SK_ABORT("Unexpected name passed to GetStringi");
1187 return nullptr;
1188 }
1189 }
1190
1191 GrGLint getUniformLocation(GrGLuint program, const char* name) override {
1192 return ++fCurrUniformLocation;
1193 }
1194
1195 GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
1196 GrGLbitfield access) override {
1197 GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
1198 if (id > 0) {
1199 // We just ignore the offset and length here.
1200 Buffer* buffer = fBufferManager.lookUp(id);
1201 SkASSERT(!buffer->mapped());
1202 buffer->setMapped(true);
1203 return buffer->dataPtr();
1204 }
1205 return nullptr;
1206 }
1207
1208 GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
1209 GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
1210 if (id > 0) {
1211 Buffer* buffer = fBufferManager.lookUp(id);
1212 SkASSERT(!buffer->mapped());
1213 buffer->setMapped(true);
1214 return buffer->dataPtr();
1215 }
1216
1217 SkASSERT(false);
1218 return nullptr; // no buffer bound to target
1219 }
1220
1221 GrGLboolean unmapBuffer(GrGLenum target) override {
1222 GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
1223 if (id > 0) {
1224 Buffer* buffer = fBufferManager.lookUp(id);
1225 SkASSERT(buffer->mapped());
1226 buffer->setMapped(false);
1227 return GR_GL_TRUE;
1228 }
1229
1230 GrAlwaysAssert(false);
1231 return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
1232 }
1233
1234 GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
1235 switch (pname) {
1236 case GR_GL_BUFFER_MAPPED: {
1237 *params = GR_GL_FALSE;
1238 GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
1239 if (id > 0) {
1240 Buffer* buffer = fBufferManager.lookUp(id);
1241 if (buffer->mapped()) {
1242 *params = GR_GL_TRUE;
1243 }
1244 }
1245 break; }
1246 default:
1247 SK_ABORT("Unexpected pname to GetBufferParamateriv");
1248 break;
1249 }
1250 }
1251
1252 // NV_path_rendering
1253 GrGLuint genPaths(GrGLsizei range) override {
1254 return ++fCurrPathID;
1255 }
1256
1257
1258private:
1259 inline int static GetBufferIndex(GrGLenum glTarget) {
1260 switch (glTarget) {
1261 default: SK_ABORT("Unexpected GL target to GetBufferIndex");
1262 case GR_GL_ARRAY_BUFFER: return 0;
1263 case GR_GL_ELEMENT_ARRAY_BUFFER: return 1;
1264 case GR_GL_TEXTURE_BUFFER: return 2;
1265 case GR_GL_DRAW_INDIRECT_BUFFER: return 3;
1266 case GR_GL_PIXEL_PACK_BUFFER: return 4;
1267 case GR_GL_PIXEL_UNPACK_BUFFER: return 5;
1268 }
1269 }
1270 constexpr int static kNumBufferTargets = 6;
1271
1272 TGLObjectManager<Buffer> fBufferManager;
1273 GrGLuint fBoundBuffers[kNumBufferTargets];
1274 TGLObjectManager<Framebuffer> fFramebufferManager;
1275 GrGLuint fCurrDrawFramebuffer;
1276 GrGLuint fCurrReadFramebuffer;
1277 TGLObjectManager<Renderbuffer> fRenderbufferManager;
1278 GrGLuint fCurrRenderbuffer;
1279 GrGLuint fCurrProgramID;
1280 GrGLuint fCurrShaderID;
1281 GrGLuint fCurrGenericID;
1282 GrGLuint fCurrUniformLocation;
1283 GrGLuint fCurrPathID;
1284 sk_sp<const Texture> fSingleTextureObject;
1285 SkTArray<const char*> fAdvertisedExtensions;
1286
1287 // the OpenGLES 2.0 spec says this must be >= 128
1288 static const GrGLint kDefaultMaxVertexUniformVectors = 128;
1289
1290 // the OpenGLES 2.0 spec says this must be >=16
1291 static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
1292
1293 // the OpenGLES 2.0 spec says this must be >= 8
1294 static const GrGLint kDefaultMaxVertexAttribs = 8;
1295
1296 // the OpenGLES 2.0 spec says this must be >= 8
1297 static const GrGLint kDefaultMaxVaryingVectors = 8;
1298
1299 GrGLuint getBoundFramebufferID(GrGLenum target) {
1300 switch (target) {
1301 case GR_GL_FRAMEBUFFER:
1302 case GR_GL_DRAW_FRAMEBUFFER:
1303 return fCurrDrawFramebuffer;
1304 case GR_GL_READ_FRAMEBUFFER:
1305 return fCurrReadFramebuffer;
1306 default:
1307 SK_ABORT("Invalid framebuffer target.");
1308 return 0;
1309 }
1310 }
1311
1312 const Texture* getSingleTextureObject() {
1313 // We currently only use FramebufferAttachment objects for a sample count, and all textures
1314 // in Skia have one sample, so there is no need as of yet to track individual textures. This
1315 // also works around a bug in chromium's cc_unittests where they send us texture IDs that
1316 // were generated by cc::TestGLES2Interface.
1317 if (!fSingleTextureObject) {
1318 fSingleTextureObject.reset(new Texture);
1319 }
1320 return fSingleTextureObject.get();
1321 }
1322
1323 const GrGLubyte* CombinedExtensionString() {
1324 static SkString gExtString;
1325 static SkMutex gMutex;
1326 gMutex.acquire();
1327 if (0 == gExtString.size()) {
1328 int i = 0;
1329 while (fAdvertisedExtensions[i]) {
1330 if (i > 0) {
1331 gExtString.append(" ");
1332 }
1333 gExtString.append(fAdvertisedExtensions[i]);
1334 ++i;
1335 }
1336 }
1337 gMutex.release();
1338 return (const GrGLubyte*) gExtString.c_str();
1339 }
1340
1341 GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
1342 for (int i = 0; i < n; ++i) {
1343 ids[i] = ++fCurrGenericID;
1344 }
1345 }
1346
1347 GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
1348 char* infolog) {
1349 if (length) {
1350 *length = 0;
1351 }
1352 if (bufsize > 0) {
1353 *infolog = 0;
1354 }
1355 }
1356
1357 GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
1358 switch (pname) {
1359 case GR_GL_LINK_STATUS: // fallthru
1360 case GR_GL_COMPILE_STATUS:
1361 *params = GR_GL_TRUE;
1362 break;
1363 case GR_GL_INFO_LOG_LENGTH: // fallthru
1364 case GL_PROGRAM_BINARY_LENGTH:
1365 *params = 0;
1366 break;
1367 // we don't expect any other pnames
1368 default:
1369 SK_ABORT("Unexpected pname to GetProgramiv");
1370 break;
1371 }
1372 }
1373
1374 template <typename T>
1375 void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
1376 switch (pname) {
1377 case GR_GL_QUERY_RESULT_AVAILABLE:
1378 *params = GR_GL_TRUE;
1379 break;
1380 case GR_GL_QUERY_RESULT:
1381 *params = 0;
1382 break;
1383 default:
1384 SK_ABORT("Unexpected pname passed to GetQueryObject.");
1385 break;
1386 }
1387 }
1388
Brian Osmaneae47f42019-04-09 13:02:22 -04001389 typedef TestInterface INHERITED;
Brian Osman8e874bb2019-04-08 12:24:46 -04001390};
1391
1392} // anonymous namespace
1393
1394namespace android {
1395namespace uirenderer {
1396namespace debug {
1397
1398const GrGLInterface* CreateNullSkiaInterface() { return new NullInterface(false); }
1399
1400} // namespace debug
1401} // namespace uirenderer
1402} // namespace android