blob: ec8307f28d5b64e27b1406dc800a2c9bfd3238f8 [file] [log] [blame]
John Reck3b202512014-06-23 13:13:08 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "RenderState.h"
17
John Reck443a7142014-09-04 17:40:05 -070018#include "renderthread/CanvasContext.h"
19
John Reck3b202512014-06-23 13:13:08 -070020namespace android {
21namespace uirenderer {
22
23RenderState::RenderState()
24 : mCaches(NULL)
25 , mViewportWidth(0)
26 , mViewportHeight(0)
27 , mFramebuffer(0) {
28}
29
30RenderState::~RenderState() {
31}
32
33void RenderState::onGLContextCreated() {
34 // This is delayed because the first access of Caches makes GL calls
35 mCaches = &Caches::getInstance();
36 mCaches->init();
John Reck17035b02014-09-03 07:39:53 -070037 mCaches->setRenderState(this);
John Reck3b202512014-06-23 13:13:08 -070038}
39
Chris Craik1d477422014-08-26 17:30:15 -070040void RenderState::onGLContextDestroyed() {
Chris Craik599e2542014-09-05 15:17:11 -070041 AutoMutex _lock(mLayerLock);
John Reck17035b02014-09-03 07:39:53 -070042 if (CC_UNLIKELY(!mActiveLayers.empty())) {
43 mCaches->dumpMemoryUsage();
John Reck443a7142014-09-04 17:40:05 -070044 for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
45 cit != mRegisteredContexts.end(); cit++) {
46 renderthread::CanvasContext* context = *cit;
47 ALOGD("Context: %p (root = %p)", context, context->mRootRenderNode.get());
48 ALOGD(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
49 for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
50 pit != context->mPrefetechedLayers.end(); pit++) {
51 (*pit)->debugDumpLayers(" ");
52 }
53 context->mRootRenderNode->debugDumpLayers(" ");
54 }
Chris Craik599e2542014-09-05 15:17:11 -070055
56 for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
57 lit != mActiveLayers.end(); lit++) {
58 const Layer* layer = *(lit);
59 ALOGD("Layer %p, fbo %d, buildlayered %d",
60 layer, layer->getFbo(), layer->wasBuildLayered);
61 }
John Reck17035b02014-09-03 07:39:53 -070062 LOG_ALWAYS_FATAL("layers have survived gl context destruction");
63 }
Chris Craik1d477422014-08-26 17:30:15 -070064}
65
John Reck3b202512014-06-23 13:13:08 -070066void RenderState::setViewport(GLsizei width, GLsizei height) {
67 mViewportWidth = width;
68 mViewportHeight = height;
69 glViewport(0, 0, mViewportWidth, mViewportHeight);
70}
71
72
73void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
74 *outWidth = mViewportWidth;
75 *outHeight = mViewportHeight;
76}
77
78void RenderState::bindFramebuffer(GLuint fbo) {
79 if (mFramebuffer != fbo) {
80 mFramebuffer = fbo;
81 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
82 }
83}
84
85void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
86 interruptForFunctorInvoke();
87 (*functor)(mode, info);
88 resumeFromFunctorInvoke();
89}
90
91void RenderState::interruptForFunctorInvoke() {
92 if (mCaches->currentProgram) {
93 if (mCaches->currentProgram->isInUse()) {
94 mCaches->currentProgram->remove();
95 mCaches->currentProgram = NULL;
96 }
97 }
98 mCaches->resetActiveTexture();
99 mCaches->unbindMeshBuffer();
100 mCaches->unbindIndicesBuffer();
101 mCaches->resetVertexPointers();
102 mCaches->disableTexCoordsVertexArray();
103 debugOverdraw(false, false);
104}
105
106void RenderState::resumeFromFunctorInvoke() {
107 glViewport(0, 0, mViewportWidth, mViewportHeight);
108 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
109 debugOverdraw(false, false);
110
111 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
112
113 mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
114 mCaches->enableScissor();
115 mCaches->resetScissor();
116
117 mCaches->activeTexture(0);
118 mCaches->resetBoundTextures();
119
120 mCaches->blend = true;
121 glEnable(GL_BLEND);
122 glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
123 glBlendEquation(GL_FUNC_ADD);
124}
125
126void RenderState::debugOverdraw(bool enable, bool clear) {
127 if (mCaches->debugOverdraw && mFramebuffer == 0) {
128 if (clear) {
129 mCaches->disableScissor();
130 mCaches->stencil.clear();
131 }
132 if (enable) {
133 mCaches->stencil.enableDebugWrite();
134 } else {
135 mCaches->stencil.disable();
136 }
137 }
138}
139
140} /* namespace uirenderer */
141} /* namespace android */