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Jason Samsbb51c402009-11-25 13:22:07 -08001/*
Jason Samsfe1d5ff2012-03-23 11:47:26 -07002 * Copyright (C) 2011-2012 The Android Open Source Project
Jason Samsbb51c402009-11-25 13:22:07 -08003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070017#include <rs_hal.h>
18#include <rsContext.h>
19
20#include "rsdShader.h"
21#include "rsdShaderCache.h"
Alex Sakhartchouk407cae92011-05-06 14:59:45 -070022#include "rsdGL.h"
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070023
Jason Samsbb51c402009-11-25 13:22:07 -080024#include <GLES/gl.h>
25#include <GLES2/gl2.h>
26
27using namespace android;
28using namespace android::renderscript;
29
30
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070031RsdShaderCache::RsdShaderCache() {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -070032 mEntries.setCapacity(16);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070033 mVertexDirty = true;
34 mFragmentDirty = true;
Jason Samsbb51c402009-11-25 13:22:07 -080035}
36
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070037RsdShaderCache::~RsdShaderCache() {
Jason Sams49945c02011-01-05 03:37:48 -080038 cleanupAll();
Jason Samsbb51c402009-11-25 13:22:07 -080039}
40
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070041void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID,
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080042 UniformData *data, const char* logTag,
43 UniformQueryData **uniformList, uint32_t uniListSize) {
44
45 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080046 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080047 //Iterate over the list of active GL uniforms and find highest array index
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080048 for (uint32_t ui = 0; ui < uniListSize; ui ++) {
49 if (prog->getUniformName(ct) == uniformList[ui]->name) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080050 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
51 break;
52 }
53 }
54 }
55
56 if (rsc->props.mLogShaders) {
Steve Block71f2cf12011-10-20 11:56:00 +010057 ALOGV("%s U, %s = %d, arraySize = %d\n", logTag,
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080058 prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize);
59 }
60 }
61}
62
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070063void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080064 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
66 data[ct].arraySize = prog->getUniformArraySize(ct);
67 }
68}
69
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070070bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080071 UniformData *data = mCurrent->vtxUniforms;
72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080073 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080074 return true;
75 }
76 }
77 data = mCurrent->fragUniforms;
78 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080079 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080080 return true;
81 }
82 }
83 return false;
84}
85
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070086bool RsdShaderCache::setup(const Context *rsc) {
87 if (!mVertexDirty && !mFragmentDirty) {
88 return true;
89 }
90
91 if (!link(rsc)) {
92 return false;
93 }
94
95 if (mFragmentDirty) {
96 mFragment->setup(rsc, this);
97 mFragmentDirty = false;
98 }
99 if (mVertexDirty) {
100 mVertex->setup(rsc, this);
101 mVertexDirty = false;
102 }
103
104 return true;
105}
106
107bool RsdShaderCache::link(const Context *rsc) {
108
109 RsdShader *vtx = mVertex;
110 RsdShader *frag = mFragment;
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700111
112 uint32_t vID = vtx->getStateBasedShaderID(rsc);
113 uint32_t fID = frag->getStateBasedShaderID(rsc);
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700114
115 // Don't try to cache if shaders failed to load
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700116 if (!vID || !fID) {
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700117 return false;
118 }
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700119 uint32_t entryCount = mEntries.size();
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800120 for (uint32_t ct = 0; ct < entryCount; ct ++) {
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700121 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) {
Jason Samsbb51c402009-11-25 13:22:07 -0800122
Steve Block71f2cf12011-10-20 11:56:00 +0100123 //ALOGV("SC using program %i", mEntries[ct]->program);
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700124 glUseProgram(mEntries[ct]->program);
125 mCurrent = mEntries[ct];
Steve Block71f2cf12011-10-20 11:56:00 +0100126 //ALOGV("RsdShaderCache hit, using %i", ct);
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700127 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)");
Jason Samsbb51c402009-11-25 13:22:07 -0800128 return true;
129 }
130 }
Jason Samsbb51c402009-11-25 13:22:07 -0800131
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800132 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
133 vtx->getUniformCount(),
134 frag->getUniformCount());
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700135 mEntries.push(e);
Jason Samsbb51c402009-11-25 13:22:07 -0800136 mCurrent = e;
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700137 e->vtx = vID;
138 e->frag = fID;
Jason Samsbb51c402009-11-25 13:22:07 -0800139 e->program = glCreateProgram();
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700140 if (e->program) {
Jason Samsbb51c402009-11-25 13:22:07 -0800141 GLuint pgm = e->program;
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700142 glAttachShader(pgm, vID);
Steve Block3762c312012-01-06 19:20:56 +0000143 //ALOGE("e1 %x", glGetError());
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700144 glAttachShader(pgm, fID);
Jason Samsbb51c402009-11-25 13:22:07 -0800145
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700146 glBindAttribLocation(pgm, 0, "ATTRIB_position");
147 glBindAttribLocation(pgm, 1, "ATTRIB_color");
148 glBindAttribLocation(pgm, 2, "ATTRIB_normal");
149 glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
Jason Samsbb51c402009-11-25 13:22:07 -0800150
Steve Block3762c312012-01-06 19:20:56 +0000151 //ALOGE("e2 %x", glGetError());
Jason Samsbb51c402009-11-25 13:22:07 -0800152 glLinkProgram(pgm);
Steve Block3762c312012-01-06 19:20:56 +0000153 //ALOGE("e3 %x", glGetError());
Jason Samsbb51c402009-11-25 13:22:07 -0800154 GLint linkStatus = GL_FALSE;
155 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
156 if (linkStatus != GL_TRUE) {
157 GLint bufLength = 0;
158 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
159 if (bufLength) {
160 char* buf = (char*) malloc(bufLength);
161 if (buf) {
162 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
Alex Sakhartchouk257e8a92012-02-07 18:06:13 -0800163 rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
Jason Samsbb51c402009-11-25 13:22:07 -0800164 free(buf);
165 }
166 }
167 glDeleteProgram(pgm);
Jason Sams156cce62010-03-03 13:03:18 -0800168 return false;
Jason Samsbb51c402009-11-25 13:22:07 -0800169 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700170
171 for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800172 e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct));
173 e->vtxAttrs[ct].name = vtx->getAttribName(ct).string();
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700174 if (rsc->props.mLogShaders) {
Steve Block71f2cf12011-10-20 11:56:00 +0100175 ALOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->vtxAttrs[ct].slot);
Jason Sams5dad8b42009-12-15 19:10:11 -0800176 }
Jason Samsbb51c402009-11-25 13:22:07 -0800177 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700178
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800179 populateUniformData(vtx, pgm, e->vtxUniforms);
180 populateUniformData(frag, pgm, e->fragUniforms);
181
182 // Only populate this list if we have arrays in our uniforms
183 UniformQueryData **uniformList = NULL;
184 GLint numUniforms = 0;
185 bool hasArrays = hasArrayUniforms(vtx, frag);
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800186 if (hasArrays) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800187 // Get the number of active uniforms and the length of the longest name
188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
189 GLint maxNameLength = 0;
190 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800191 if (numUniforms > 0 && maxNameLength > 0) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800192 uniformList = new UniformQueryData*[numUniforms];
193 // Iterate over all the uniforms and build the list we
194 // can later use to match our uniforms to
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800195 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800196 uniformList[ct] = new UniformQueryData(maxNameLength);
197 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
198 &uniformList[ct]->arraySize, &uniformList[ct]->type,
199 uniformList[ct]->name);
Steve Block3762c312012-01-06 19:20:56 +0000200 //ALOGE("GL UNI idx=%u, arraySize=%u, name=%s", ct,
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800201 // uniformList[ct]->arraySize, uniformList[ct]->name);
202 }
Jason Sams5dad8b42009-12-15 19:10:11 -0800203 }
Jason Samsbb51c402009-11-25 13:22:07 -0800204 }
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800205
206 // We now know the highest index of all of the array uniforms
207 // and we need to update our cache to reflect that
208 // we may have declared [n], but only m < n elements are used
209 updateUniformArrayData(rsc, vtx, pgm, e->vtxUniforms, "vtx",
210 uniformList, (uint32_t)numUniforms);
211 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",
212 uniformList, (uint32_t)numUniforms);
213
214 // Clean up the uniform data from GL
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800215 if (uniformList != NULL) {
216 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800217 delete uniformList[ct];
Jason Sams5dad8b42009-12-15 19:10:11 -0800218 }
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800219 delete[] uniformList;
220 uniformList = NULL;
Jason Samsbb51c402009-11-25 13:22:07 -0800221 }
222 }
223
Steve Block71f2cf12011-10-20 11:56:00 +0100224 //ALOGV("SC made program %i", e->program);
Jason Samsbb51c402009-11-25 13:22:07 -0800225 glUseProgram(e->program);
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700226 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)");
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700227
Jason Samsbb51c402009-11-25 13:22:07 -0800228 return true;
229}
230
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700231int32_t RsdShaderCache::vtxAttribSlot(const String8 &attrName) const {
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700232 for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800233 if (attrName == mCurrent->vtxAttrs[ct].name) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800234 return mCurrent->vtxAttrs[ct].slot;
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700235 }
236 }
237 return -1;
238}
239
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700240void RsdShaderCache::cleanupVertex(RsdShader *s) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700241 int32_t numEntries = (int32_t)mEntries.size();
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700242 uint32_t numShaderIDs = s->getStateBasedIDCount();
243 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) {
244 uint32_t id = s->getStateBasedID(sId);
245 for (int32_t ct = 0; ct < numEntries; ct ++) {
246 if (mEntries[ct]->vtx == id) {
247 glDeleteProgram(mEntries[ct]->program);
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700248
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700249 delete mEntries[ct];
250 mEntries.removeAt(ct);
251 numEntries = (int32_t)mEntries.size();
252 ct --;
253 }
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700254 }
255 }
Jason Samsbb51c402009-11-25 13:22:07 -0800256}
257
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700258void RsdShaderCache::cleanupFragment(RsdShader *s) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700259 int32_t numEntries = (int32_t)mEntries.size();
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700260 uint32_t numShaderIDs = s->getStateBasedIDCount();
261 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) {
262 uint32_t id = s->getStateBasedID(sId);
263 for (int32_t ct = 0; ct < numEntries; ct ++) {
264 if (mEntries[ct]->frag == id) {
265 glDeleteProgram(mEntries[ct]->program);
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700266
Alex Sakhartchouk5ff19592012-03-26 13:52:24 -0700267 delete mEntries[ct];
268 mEntries.removeAt(ct);
269 numEntries = (int32_t)mEntries.size();
270 ct --;
271 }
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700272 }
273 }
Jason Samsbb51c402009-11-25 13:22:07 -0800274}
275
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700276void RsdShaderCache::cleanupAll() {
Jason Sams49945c02011-01-05 03:37:48 -0800277 for (uint32_t ct=0; ct < mEntries.size(); ct++) {
278 glDeleteProgram(mEntries[ct]->program);
279 free(mEntries[ct]);
280 }
281 mEntries.clear();
Jason Samsbb51c402009-11-25 13:22:07 -0800282}
283