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Jason Sams7e8aae72011-05-26 16:33:01 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_ALLOCATION_H
18#define RSD_ALLOCATION_H
19
20#include <rs_hal.h>
21#include <rsRuntime.h>
22
23#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
26struct DrvAllocation {
27 // Is this a legal structure to be used as a texture source.
28 // Initially this will require 1D or 2D and color data
29 uint32_t textureID;
30
31 // Is this a legal structure to be used as a vertex source.
32 // Initially this will require 1D and x(yzw). Additional per element data
33 // is allowed.
34 uint32_t bufferID;
35
36 // Is this a legal structure to be used as an FBO render target
37 uint32_t renderTargetID;
38
39 uint8_t * mallocPtr;
40
41 GLenum glTarget;
Jason Sams66db3ab2011-05-26 17:05:51 -070042 GLenum glType;
43 GLenum glFormat;
44
Jason Sams7e8aae72011-05-26 16:33:01 -070045
46 bool uploadDeferred;
47};
48
Jason Sams66db3ab2011-05-26 17:05:51 -070049GLenum rsdTypeToGLType(RsDataType t);
50GLenum rsdKindToGLFormat(RsDataKind k);
51
52
Jason Sams7e8aae72011-05-26 16:33:01 -070053bool rsdAllocationInit(const android::renderscript::Context *rsc,
54 android::renderscript::Allocation *alloc,
55 bool forceZero);
56void rsdAllocationDestroy(const android::renderscript::Context *rsc,
57 android::renderscript::Allocation *alloc);
58
59void rsdAllocationResize(const android::renderscript::Context *rsc,
60 const android::renderscript::Allocation *alloc,
61 const android::renderscript::Type *newType, bool zeroNew);
62void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
63 const android::renderscript::Allocation *alloc,
64 RsAllocationUsageType src);
65void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
66 const android::renderscript::Allocation *alloc);
67
68void rsdAllocationData1D(const android::renderscript::Context *rsc,
69 const android::renderscript::Allocation *alloc,
70 uint32_t xoff, uint32_t lod, uint32_t count,
71 const void *data, uint32_t sizeBytes);
72void rsdAllocationData2D(const android::renderscript::Context *rsc,
73 const android::renderscript::Allocation *alloc,
74 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
75 uint32_t w, uint32_t h,
76 const void *data, uint32_t sizeBytes);
77void rsdAllocationData3D(const android::renderscript::Context *rsc,
78 const android::renderscript::Allocation *alloc,
79 uint32_t xoff, uint32_t yoff, uint32_t zoff,
80 uint32_t lod, RsAllocationCubemapFace face,
81 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
82
83void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
84 const android::renderscript::Allocation *alloc,
85 uint32_t x,
86 const void *data, uint32_t elementOff, uint32_t sizeBytes);
87void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
88 const android::renderscript::Allocation *alloc,
89 uint32_t x, uint32_t y,
90 const void *data, uint32_t elementOff, uint32_t sizeBytes);
91
92
93
94
95#endif