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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
Stan Iliev768e3932016-07-08 21:34:52 -040021#include "renderstate/RenderState.h"
22#include "Readback.h"
23
24#include <android/native_window.h>
25#include <cutils/properties.h>
26#include <strings.h>
27
28namespace android {
29namespace uirenderer {
30namespace renderthread {
31
32OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
33 : mEglManager(thread.eglManager()), mRenderThread(thread) {
34}
35
36MakeCurrentResult OpenGLPipeline::makeCurrent() {
37 // TODO: Figure out why this workaround is needed, see b/13913604
38 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
39 EGLint error = 0;
40 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
41
42 Caches::getInstance().textureCache.resetMarkInUse(this);
43 if (!haveNewSurface) {
44 return MakeCurrentResult::AlreadyCurrent;
45 }
46 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
47}
48
49Frame OpenGLPipeline::getFrame() {
50 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
51 "drawRenderNode called on a context with no surface!");
52 return mEglManager.beginFrame(mEglSurface);
53}
54
55bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
56 const FrameBuilder::LightGeometry& lightGeometry,
57 LayerUpdateQueue* layerUpdateQueue,
58 const Rect& contentDrawBounds, bool opaque,
59 const BakedOpRenderer::LightInfo& lightInfo,
60 const std::vector< sp<RenderNode> >& renderNodes,
61 FrameInfoVisualizer* profiler) {
62
63 mEglManager.damageFrame(frame, dirty);
64
65 bool drew = false;
66
67
68 auto& caches = Caches::getInstance();
69 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
70
71 frameBuilder.deferLayers(*layerUpdateQueue);
72 layerUpdateQueue->clear();
73
74 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
75
76 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
77 opaque, lightInfo);
78 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
79 profiler->draw(&renderer);
80 drew = renderer.didDraw();
81
82 // post frame cleanup
83 caches.clearGarbage();
84 caches.pathCache.trim();
85 caches.tessellationCache.trim();
86
87#if DEBUG_MEMORY_USAGE
88 mCaches.dumpMemoryUsage();
89#else
90 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
91 caches.dumpMemoryUsage();
92 }
93#endif
94
95 return drew;
96}
97
98bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
99 FrameInfo* currentFrameInfo, bool* requireSwap) {
100
101 GL_CHECKPOINT(LOW);
102
103 // Even if we decided to cancel the frame, from the perspective of jank
104 // metrics the frame was swapped at this point
105 currentFrameInfo->markSwapBuffers();
106
107 *requireSwap = drew || mEglManager.damageRequiresSwap();
108
109 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
110 return false;
111 }
112
113 return *requireSwap;
114}
115
116bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
117 layer->apply();
118 return Readback::copyTextureLayerInto(mRenderThread, *(layer->backingLayer()), bitmap)
119 == CopyResult::Success;
120}
121
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400122DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
Stan Iliev768e3932016-07-08 21:34:52 -0400123 mEglManager.initialize();
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400124 Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
125 Caches::getInstance().textureState().activateTexture(0);
126 layer->generateTexture();
127
128 return new DeferredLayerUpdater(layer);
Stan Iliev768e3932016-07-08 21:34:52 -0400129}
130
131void OpenGLPipeline::onStop() {
132 if (mEglManager.isCurrent(mEglSurface)) {
133 mEglManager.makeCurrent(EGL_NO_SURFACE);
134 }
135}
136
137bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
138
139 if (mEglSurface != EGL_NO_SURFACE) {
140 mEglManager.destroySurface(mEglSurface);
141 mEglSurface = EGL_NO_SURFACE;
142 }
143
144 if (surface) {
145 mEglSurface = mEglManager.createSurface(surface);
146 }
147
148 if (mEglSurface != EGL_NO_SURFACE) {
149 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
150 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
151 return true;
152 }
153
154 return false;
155}
156
157bool OpenGLPipeline::isSurfaceReady() {
158 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
159}
160
161bool OpenGLPipeline::isContextReady() {
162 return CC_LIKELY(mEglManager.hasEglContext());
163}
164
165void OpenGLPipeline::onDestroyHardwareResources() {
Stan Iliev768e3932016-07-08 21:34:52 -0400166 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
167}
168
169void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
170 LayerUpdateQueue* layerUpdateQueue, bool opaque,
171 const BakedOpRenderer::LightInfo& lightInfo) {
172 static const std::vector< sp<RenderNode> > emptyNodeList;
173 auto& caches = Caches::getInstance();
174 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
175 layerUpdateQueue->clear();
176 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
177 opaque, lightInfo);
178 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
179 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
180}
181
182TaskManager* OpenGLPipeline::getTaskManager() {
183 return &Caches::getInstance().tasks;
184}
185
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400186static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
187 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
188}
189
190bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
191 const DamageAccumulator& damageAccumulator) {
192 RenderState& renderState = mRenderThread.renderState();
193 OffscreenBufferPool& layerPool = renderState.layerPool();
194 bool transformUpdateNeeded = false;
195 if (node->getLayer() == nullptr) {
196 node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight()));
197 transformUpdateNeeded = true;
198 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
199 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
200 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
201 if (node->properties().fitsOnLayer()) {
202 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
203 } else {
204 destroyLayer(node);
205 }
206 transformUpdateNeeded = true;
207 }
208
209 if (transformUpdateNeeded && node->getLayer()) {
210 // update the transform in window of the layer to reset its origin wrt light source position
211 Matrix4 windowTransform;
212 damageAccumulator.computeCurrentTransform(&windowTransform);
213 node->getLayer()->setWindowTransform(windowTransform);
214 }
215
216 return transformUpdateNeeded;
217}
218
219void OpenGLPipeline::destroyLayer(RenderNode* node) {
220 if (OffscreenBuffer* layer = node->getLayer()) {
221 layer->renderState.layerPool().putOrDelete(layer);
222 node->setLayer(nullptr);
223 }
224}
225
Stan Iliev768e3932016-07-08 21:34:52 -0400226} /* namespace renderthread */
227} /* namespace uirenderer */
228} /* namespace android */