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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080032#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080033#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070034
35namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070036namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
Romain Guy759ea802010-09-16 20:49:46 -070042#define RAD_TO_DEG (180.0f / 3.14159265f)
43#define MIN_ANGLE 0.001f
44
Romain Guydbc26d22010-10-11 17:58:29 -070045// TODO: This should be set in properties
46#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47
Romain Guy9d5316e2010-06-24 19:30:36 -070048///////////////////////////////////////////////////////////////////////////////
49// Globals
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy889f8d12010-07-29 14:37:42 -070052/**
53 * Structure mapping Skia xfermodes to OpenGL blending factors.
54 */
55struct Blender {
56 SkXfermode::Mode mode;
57 GLenum src;
58 GLenum dst;
59}; // struct Blender
60
Romain Guy026c5e162010-06-28 17:12:22 -070061// In this array, the index of each Blender equals the value of the first
62// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63static const Blender gBlends[] = {
64 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
65 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
66 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
67 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
68 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
69 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
70 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
71 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
75 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
76};
Romain Guye4d01122010-06-16 18:44:05 -070077
Romain Guy87a76572010-09-13 18:11:21 -070078// This array contains the swapped version of each SkXfermode. For instance
79// this array's SrcOver blending mode is actually DstOver. You can refer to
80// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070081static const Blender gBlendsSwap[] = {
82 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
83 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
94};
95
Romain Guy889f8d12010-07-29 14:37:42 -070096static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070097 GL_TEXTURE0,
98 GL_TEXTURE1,
99 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700100};
101
Romain Guyf6a11b82010-06-23 17:47:49 -0700102///////////////////////////////////////////////////////////////////////////////
103// Constructors/destructor
104///////////////////////////////////////////////////////////////////////////////
105
Romain Guyfb8b7632010-08-23 21:05:08 -0700106OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700107 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700108 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700109 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700110
Romain Guyac670c02010-07-27 17:39:27 -0700111 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112
Romain Guyae5575b2010-07-29 18:48:04 -0700113 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700114}
115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700117 // The context has already been destroyed at this point, do not call
118 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
122// Setup
123///////////////////////////////////////////////////////////////////////////////
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700126 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700127 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700128
129 mWidth = width;
130 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700131
132 mFirstSnapshot->height = height;
133 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700134
135 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy6b7bd242010-10-06 19:49:23 -0700138void OpenGLRenderer::prepare(bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800139 mCaches.clearGarbage();
140
Romain Guy8aef54f2010-09-01 15:13:49 -0700141 mSnapshot = new Snapshot(mFirstSnapshot,
142 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700143 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700144
Romain Guyfb8b7632010-08-23 21:05:08 -0700145 glViewport(0, 0, mWidth, mHeight);
146
Romain Guyd90f23e2010-09-09 11:47:54 -0700147 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guy6b7bd242010-10-06 19:49:23 -0700149 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700150 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700151 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152 glClear(GL_COLOR_BUFFER_BIT);
153 }
Romain Guybb9524b2010-06-22 18:56:38 -0700154
Chet Haase0d200832010-11-05 15:36:16 -0700155 glEnable(GL_SCISSOR_TEST);
156 glScissor(0, 0, mWidth, mHeight);
Romain Guyb82da652010-07-30 11:36:12 -0700157 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700158}
159
Romain Guyb025b9c2010-09-16 14:16:48 -0700160void OpenGLRenderer::finish() {
161#if DEBUG_OPENGL
162 GLenum status = GL_NO_ERROR;
163 while ((status = glGetError()) != GL_NO_ERROR) {
164 LOGD("GL error from OpenGLRenderer: 0x%x", status);
165 }
166#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800167#if DEBUG_MEMORY_USAGE
168 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800169#else
170 if (mCaches.getDebugLevel() & kDebugMemory) {
171 mCaches.dumpMemoryUsage();
172 }
Romain Guyc15008e2010-11-10 11:59:15 -0800173#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700174}
175
Romain Guyda8532c2010-08-31 11:50:35 -0700176void OpenGLRenderer::acquireContext() {
177 if (mCaches.currentProgram) {
178 if (mCaches.currentProgram->isInUse()) {
179 mCaches.currentProgram->remove();
180 mCaches.currentProgram = NULL;
181 }
182 }
Romain Guy50c0f092010-10-19 11:42:22 -0700183 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700184}
185
186void OpenGLRenderer::releaseContext() {
Romain Guyeb993562010-10-05 18:14:38 -0700187 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700188
189 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700190 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700191
Romain Guyf607bdc2010-09-10 19:20:06 -0700192 glDisable(GL_DITHER);
193
194 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Romain Guy03750a02010-10-18 14:06:08 -0700195 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700196
Romain Guy50c0f092010-10-19 11:42:22 -0700197 mCaches.blend = true;
198 glEnable(GL_BLEND);
199 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
200 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700201}
202
Romain Guyf6a11b82010-06-23 17:47:49 -0700203///////////////////////////////////////////////////////////////////////////////
204// State management
205///////////////////////////////////////////////////////////////////////////////
206
Romain Guybb9524b2010-06-22 18:56:38 -0700207int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700208 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700209}
210
211int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700212 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700213}
214
215void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700216 if (mSaveCount > 1) {
217 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700218 }
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
221void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700222 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700223
Romain Guy8fb95422010-08-17 18:38:51 -0700224 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700225 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700226 }
Romain Guybb9524b2010-06-22 18:56:38 -0700227}
228
Romain Guy8aef54f2010-09-01 15:13:49 -0700229int OpenGLRenderer::saveSnapshot(int flags) {
230 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700231 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700232}
233
234bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700235 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700236 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700237 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700238
Romain Guybd6b79b2010-06-26 00:13:53 -0700239 sp<Snapshot> current = mSnapshot;
240 sp<Snapshot> previous = mSnapshot->previous;
241
Romain Guyeb993562010-10-05 18:14:38 -0700242 if (restoreOrtho) {
243 Rect& r = previous->viewport;
244 glViewport(r.left, r.top, r.right, r.bottom);
245 mOrthoMatrix.load(current->orthoMatrix);
246 }
247
Romain Guy8b55f372010-08-18 17:10:07 -0700248 mSaveCount--;
249 mSnapshot = previous;
250
Romain Guy2542d192010-08-18 11:47:12 -0700251 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700252 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700253 }
Romain Guy2542d192010-08-18 11:47:12 -0700254
Romain Guy5ec99242010-11-03 16:19:08 -0700255 if (restoreLayer) {
256 composeLayer(current, previous);
257 }
258
Romain Guy2542d192010-08-18 11:47:12 -0700259 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700260}
261
Romain Guyf6a11b82010-06-23 17:47:49 -0700262///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700263// Layers
264///////////////////////////////////////////////////////////////////////////////
265
266int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700267 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700268 const GLuint previousFbo = mSnapshot->fbo;
269 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700270
Romain Guyaf636eb2010-12-09 17:47:21 -0800271 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700272 int alpha = 255;
273 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700274
Romain Guye45362c2010-11-03 19:58:32 -0700275 if (p) {
276 alpha = p->getAlpha();
277 if (!mCaches.extensions.hasFramebufferFetch()) {
278 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
279 if (!isMode) {
280 // Assume SRC_OVER
281 mode = SkXfermode::kSrcOver_Mode;
282 }
283 } else {
284 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700285 }
286 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700287 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700288 }
Romain Guyd55a8612010-06-28 17:42:46 -0700289
Romain Guydbc26d22010-10-11 17:58:29 -0700290 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
291 }
Romain Guyd55a8612010-06-28 17:42:46 -0700292
293 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700294}
295
296int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
297 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700298 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700299 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700300 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700301 SkPaint paint;
302 paint.setAlpha(alpha);
303 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700304 }
Romain Guyd55a8612010-06-28 17:42:46 -0700305}
Romain Guybd6b79b2010-06-26 00:13:53 -0700306
Romain Guy1c740bc2010-09-13 18:00:09 -0700307/**
308 * Layers are viewed by Skia are slightly different than layers in image editing
309 * programs (for instance.) When a layer is created, previously created layers
310 * and the frame buffer still receive every drawing command. For instance, if a
311 * layer is created and a shape intersecting the bounds of the layers and the
312 * framebuffer is draw, the shape will be drawn on both (unless the layer was
313 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
314 *
315 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
316 * texture. Unfortunately, this is inefficient as it requires every primitive to
317 * be drawn n + 1 times, where n is the number of active layers. In practice this
318 * means, for every primitive:
319 * - Switch active frame buffer
320 * - Change viewport, clip and projection matrix
321 * - Issue the drawing
322 *
323 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700324 * To avoid this, layers are implemented in a different way here, at least in the
325 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
326 * is set. When this flag is set we can redirect all drawing operations into a
327 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700328 *
329 * This implementation relies on the frame buffer being at least RGBA 8888. When
330 * a layer is created, only a texture is created, not an FBO. The content of the
331 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700332 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700333 * buffer and drawing continues as normal. This technique therefore treats the
334 * frame buffer as a scratch buffer for the layers.
335 *
336 * To compose the layers back onto the frame buffer, each layer texture
337 * (containing the original frame buffer data) is drawn as a simple quad over
338 * the frame buffer. The trick is that the quad is set as the composition
339 * destination in the blending equation, and the frame buffer becomes the source
340 * of the composition.
341 *
342 * Drawing layers with an alpha value requires an extra step before composition.
343 * An empty quad is drawn over the layer's region in the frame buffer. This quad
344 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
345 * quad is used to multiply the colors in the frame buffer. This is achieved by
346 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
347 * GL_ZERO, GL_SRC_ALPHA.
348 *
349 * Because glCopyTexImage2D() can be slow, an alternative implementation might
350 * be use to draw a single clipped layer. The implementation described above
351 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700352 *
353 * (1) The frame buffer is actually not cleared right away. To allow the GPU
354 * to potentially optimize series of calls to glCopyTexImage2D, the frame
355 * buffer is left untouched until the first drawing operation. Only when
356 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700357 */
Romain Guyd55a8612010-06-28 17:42:46 -0700358bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700359 float right, float bottom, int alpha, SkXfermode::Mode mode,
360 int flags, GLuint previousFbo) {
361 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700362 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700363
Romain Guyeb993562010-10-05 18:14:38 -0700364 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
365
Romain Guyf607bdc2010-09-10 19:20:06 -0700366 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700367 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700368 if (fboLayer) {
369 // Clear the previous layer regions before we change the viewport
370 clearLayerRegions();
371 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700372 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700373
Romain Guyeb993562010-10-05 18:14:38 -0700374 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700375 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700376
Romain Guyae88e5e2010-10-22 17:49:18 -0700377 // We cannot work with sub-pixels in this case
378 bounds.snapToPixelBoundaries();
379
Romain Guyae517592010-10-22 10:40:27 -0700380 // When the layer is not an FBO, we may use glCopyTexImage so we
381 // need to make sure the layer does not extend outside the bounds
382 // of the framebuffer
383 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700384 }
Romain Guybf434112010-09-16 14:40:17 -0700385
Romain Guy746b7402010-10-26 16:27:31 -0700386 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
387 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800388 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700389 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700390 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700391 }
392
393 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800394 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700395 return false;
396 }
Romain Guyf18fd992010-07-08 11:45:51 -0700397
Romain Guy5b3b3522010-10-27 18:57:51 -0700398 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700399 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700400 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700401 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700402 }
403
Romain Guydda570202010-07-06 11:39:32 -0700404 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700405 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700406 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700407 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
408 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guydda570202010-07-06 11:39:32 -0700409
Romain Guy8fb95422010-08-17 18:38:51 -0700410 // Save the layer in the snapshot
411 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda570202010-07-06 11:39:32 -0700412 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700413
Romain Guyeb993562010-10-05 18:14:38 -0700414 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700415 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700416 } else {
417 // Copy the framebuffer into the layer
418 glBindTexture(GL_TEXTURE_2D, layer->texture);
419
Romain Guyae88e5e2010-10-22 17:49:18 -0700420 if (layer->empty) {
421 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
422 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
423 layer->empty = false;
424 } else {
425 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
426 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
427 }
Romain Guyeb993562010-10-05 18:14:38 -0700428
429 // Enqueue the buffer coordinates to clear the corresponding region later
430 mLayers.push(new Rect(bounds));
431 }
Romain Guyf86ef572010-07-01 11:05:42 -0700432
Romain Guyd55a8612010-06-28 17:42:46 -0700433 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700434}
435
Romain Guy5b3b3522010-10-27 18:57:51 -0700436bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
437 GLuint previousFbo) {
438 layer->fbo = mCaches.fboCache.get();
439
440#if RENDER_LAYERS_AS_REGIONS
441 snapshot->region = &snapshot->layer->region;
442 snapshot->flags |= Snapshot::kFlagFboTarget;
443#endif
444
445 Rect clip(bounds);
446 snapshot->transform->mapRect(clip);
447 clip.intersect(*snapshot->clipRect);
448 clip.snapToPixelBoundaries();
449 clip.intersect(snapshot->previous->viewport);
450
451 mat4 inverse;
452 inverse.loadInverse(*mSnapshot->transform);
453
454 inverse.mapRect(clip);
455 clip.snapToPixelBoundaries();
456 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700457 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700458
459 snapshot->flags |= Snapshot::kFlagIsFboLayer;
460 snapshot->fbo = layer->fbo;
461 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
462 //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
463 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
464 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
465 snapshot->height = bounds.getHeight();
466 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
467 snapshot->orthoMatrix.load(mOrthoMatrix);
468
469 // Bind texture to FBO
470 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
471 glBindTexture(GL_TEXTURE_2D, layer->texture);
472
473 // Initialize the texture if needed
474 if (layer->empty) {
475 layer->empty = false;
476 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
477 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
478 }
479
480 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
481 layer->texture, 0);
482
483#if DEBUG_LAYERS_AS_REGIONS
484 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
485 if (status != GL_FRAMEBUFFER_COMPLETE) {
486 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
487
488 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
489 glDeleteTextures(1, &layer->texture);
490 mCaches.fboCache.put(layer->fbo);
491
492 delete layer;
493
494 return false;
495 }
496#endif
497
498 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
499 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
500 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
501 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
502 glClear(GL_COLOR_BUFFER_BIT);
503
504 dirtyClip();
505
506 // Change the ortho projection
507 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
508 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
509
510 return true;
511}
512
Romain Guy1c740bc2010-09-13 18:00:09 -0700513/**
514 * Read the documentation of createLayer() before doing anything in this method.
515 */
Romain Guy1d83e192010-08-17 11:37:00 -0700516void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
517 if (!current->layer) {
518 LOGE("Attempting to compose a layer that does not exist");
519 return;
520 }
521
Romain Guy5b3b3522010-10-27 18:57:51 -0700522 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700523
524 if (fboLayer) {
525 // Unbind current FBO and restore previous one
526 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
527 }
528
Romain Guy1d83e192010-08-17 11:37:00 -0700529 Layer* layer = current->layer;
530 const Rect& rect = layer->layer;
531
Romain Guyeb993562010-10-05 18:14:38 -0700532 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700533 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700534 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700535 // Required below, composeLayerRect() will divide by 255
536 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700537 }
538
Romain Guy03750a02010-10-18 14:06:08 -0700539 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700540
Romain Guy746b7402010-10-26 16:27:31 -0700541 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700542
Romain Guy5b3b3522010-10-27 18:57:51 -0700543 // When the layer is stored in an FBO, we can save a bit of fillrate by
544 // drawing only the dirty region
545 if (fboLayer) {
546 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
547 composeLayerRegion(layer, rect);
548 } else {
549 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
550 composeLayerRect(layer, rect, true);
551 }
Romain Guy8b55f372010-08-18 17:10:07 -0700552
Romain Guyeb993562010-10-05 18:14:38 -0700553 if (fboLayer) {
554 // Detach the texture from the FBO
555 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
556 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
557 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
558
559 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
560 mCaches.fboCache.put(current->fbo);
561 }
562
Romain Guy746b7402010-10-26 16:27:31 -0700563 dirtyClip();
564
Romain Guyeb993562010-10-05 18:14:38 -0700565 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700566 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700567 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700568 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700569 delete layer;
570 }
571}
572
Romain Guy5b3b3522010-10-27 18:57:51 -0700573void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
574 const Rect& texCoords = layer->texCoords;
575 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
576
577 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
578 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
579 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
580
581 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
582}
583
584void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
585#if RENDER_LAYERS_AS_REGIONS
586 if (layer->region.isRect()) {
587 composeLayerRect(layer, rect);
588 layer->region.clear();
589 return;
590 }
591
592 if (!layer->region.isEmpty()) {
593 size_t count;
594 const android::Rect* rects = layer->region.getArray(&count);
595
596 setupDraw();
597
598 ProgramDescription description;
599 description.hasTexture = true;
600
601 const float alpha = layer->alpha / 255.0f;
602 const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
603 chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
604
605 useProgram(mCaches.programCache.get(description));
606
607 // Texture
608 bindTexture(layer->texture);
609 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
610
611 // Always premultiplied
612 if (setColor) {
613 mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
614 }
615
616 // Mesh
617 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
618 glEnableVertexAttribArray(texCoordsSlot);
619
620 mModelView.loadIdentity();
621 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
622
623 const float texX = 1.0f / float(layer->width);
624 const float texY = 1.0f / float(layer->height);
625
626 TextureVertex* mesh = mCaches.getRegionMesh();
627 GLsizei numQuads = 0;
628
629 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
630 gMeshStride, &mesh[0].position[0]);
631 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
632 gMeshStride, &mesh[0].texture[0]);
633
634 for (size_t i = 0; i < count; i++) {
635 const android::Rect* r = &rects[i];
636
637 const float u1 = r->left * texX;
638 const float v1 = (rect.getHeight() - r->top) * texY;
639 const float u2 = r->right * texX;
640 const float v2 = (rect.getHeight() - r->bottom) * texY;
641
642 // TODO: Reject quads outside of the clip
643 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
644 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
645 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
646 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
647
648 numQuads++;
649
650 if (numQuads >= REGION_MESH_QUAD_COUNT) {
651 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
652 numQuads = 0;
653 mesh = mCaches.getRegionMesh();
654 }
655 }
656
657 if (numQuads > 0) {
658 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
659 }
660
661 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
662 glDisableVertexAttribArray(texCoordsSlot);
663
664#if DEBUG_LAYERS_AS_REGIONS
665 uint32_t colors[] = {
666 0x7fff0000, 0x7f00ff00,
667 0x7f0000ff, 0x7fff00ff,
668 };
669
670 int offset = 0;
671 int32_t top = rects[0].top;
672 int i = 0;
673
674 for (size_t i = 0; i < count; i++) {
675 if (top != rects[i].top) {
676 offset ^= 0x2;
677 top = rects[i].top;
678 }
679
680 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
681 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
682 SkXfermode::kSrcOver_Mode);
683 }
684#endif
685
686 layer->region.clear();
687 }
688#else
689 composeLayerRect(layer, rect);
690#endif
691}
692
693void OpenGLRenderer::dirtyLayer(const float left, const float top,
694 const float right, const float bottom, const mat4 transform) {
695#if RENDER_LAYERS_AS_REGIONS
696 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
697 Rect bounds(left, top, right, bottom);
698 transform.mapRect(bounds);
699 bounds.intersect(*mSnapshot->clipRect);
700 bounds.snapToPixelBoundaries();
701
702 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
703 if (!dirty.isEmpty()) {
704 mSnapshot->region->orSelf(dirty);
705 }
706 }
707#endif
708}
709
710void OpenGLRenderer::dirtyLayer(const float left, const float top,
711 const float right, const float bottom) {
712#if RENDER_LAYERS_AS_REGIONS
713 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
714 Rect bounds(left, top, right, bottom);
715 bounds.intersect(*mSnapshot->clipRect);
716 bounds.snapToPixelBoundaries();
717
718 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
719 if (!dirty.isEmpty()) {
720 mSnapshot->region->orSelf(dirty);
721 }
722 }
723#endif
724}
725
Romain Guy86942302010-09-12 13:02:16 -0700726void OpenGLRenderer::clearLayerRegions() {
Romain Guyaf636eb2010-12-09 17:47:21 -0800727 if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
Romain Guy86942302010-09-12 13:02:16 -0700728
Romain Guy5b3b3522010-10-27 18:57:51 -0700729 Rect clipRect(*mSnapshot->clipRect);
730 clipRect.snapToPixelBoundaries();
731
Romain Guy86942302010-09-12 13:02:16 -0700732 for (uint32_t i = 0; i < mLayers.size(); i++) {
733 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700734 if (clipRect.intersects(*bounds)) {
735 // Clear the framebuffer where the layer will draw
736 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
737 bounds->getWidth(), bounds->getHeight());
738 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
739 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700740
Romain Guy5b3b3522010-10-27 18:57:51 -0700741 // Restore the clip
742 dirtyClip();
743 }
Romain Guy86942302010-09-12 13:02:16 -0700744
745 delete bounds;
746 }
Romain Guy86942302010-09-12 13:02:16 -0700747
Romain Guy5b3b3522010-10-27 18:57:51 -0700748 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700749}
750
Romain Guybd6b79b2010-06-26 00:13:53 -0700751///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700752// Transforms
753///////////////////////////////////////////////////////////////////////////////
754
755void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700756 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700757}
758
759void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700760 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700761}
762
763void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700764 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700765}
766
767void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700768 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700769}
770
Romain Guy41030da2010-10-13 13:40:37 -0700771const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700772 if (mSnapshot->fbo != 0) {
773 return &mSnapshot->transform->data[0];
774 }
775 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700776}
777
Romain Guyf6a11b82010-06-23 17:47:49 -0700778void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700779 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700780}
781
782void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700783 SkMatrix transform;
784 mSnapshot->transform->copyTo(transform);
785 transform.preConcat(*matrix);
786 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700787}
788
789///////////////////////////////////////////////////////////////////////////////
790// Clipping
791///////////////////////////////////////////////////////////////////////////////
792
Romain Guybb9524b2010-06-22 18:56:38 -0700793void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700794 Rect clip(*mSnapshot->clipRect);
795 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700796 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700797 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700798}
799
800const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700801 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700802}
803
Romain Guyc7d53492010-06-25 13:41:57 -0700804bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800805 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700806 return true;
807 }
808
Romain Guy1d83e192010-08-17 11:37:00 -0700809 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700810 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700811 r.snapToPixelBoundaries();
812
813 Rect clipRect(*mSnapshot->clipRect);
814 clipRect.snapToPixelBoundaries();
815
816 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700817}
818
Romain Guy079ba2c2010-07-16 14:12:24 -0700819bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
820 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700821 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700822 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700823 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700824 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700825}
826
Romain Guyf6a11b82010-06-23 17:47:49 -0700827///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800828// Drawing commands
829///////////////////////////////////////////////////////////////////////////////
830
831void OpenGLRenderer::setupDraw() {
832 clearLayerRegions();
833 if (mDirtyClip) {
834 setScissorFromClip();
835 }
836 mDescription.reset();
837 mSetShaderColor = false;
838 mColorSet = false;
839 mColorA = mColorR = mColorG = mColorB = 0.0f;
840 mTextureUnit = 0;
841 mTrackDirtyRegions = true;
842}
843
844void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
845 mDescription.hasTexture = true;
846 mDescription.hasAlpha8Texture = isAlpha8;
847}
848
849void OpenGLRenderer::setupDrawColor(int color) {
850 mColorA = ((color >> 24) & 0xFF) / 255.0f;
851 const float a = mColorA / 255.0f;
852 mColorR = mColorA * ((color >> 16) & 0xFF);
853 mColorG = mColorA * ((color >> 8) & 0xFF);
854 mColorB = mColorA * ((color ) & 0xFF);
855 mColorSet = true;
856 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
857}
858
859void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
860 mColorA = a;
861 mColorR = r;
862 mColorG = g;
863 mColorB = b;
864 mColorSet = true;
865 mSetShaderColor = mDescription.setColor(r, g, b, a);
866}
867
868void OpenGLRenderer::setupDrawShader() {
869 if (mShader) {
870 mShader->describe(mDescription, mCaches.extensions);
871 }
872}
873
874void OpenGLRenderer::setupDrawColorFilter() {
875 if (mColorFilter) {
876 mColorFilter->describe(mDescription, mCaches.extensions);
877 }
878}
879
880void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
881 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
882 mDescription, swapSrcDst);
883}
884
885void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
886 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
887 mDescription, swapSrcDst);
888}
889
890void OpenGLRenderer::setupDrawProgram() {
891 useProgram(mCaches.programCache.get(mDescription));
892}
893
894void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
895 mTrackDirtyRegions = false;
896}
897
898void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
899 bool ignoreTransform) {
900 mModelView.loadTranslate(left, top, 0.0f);
901 if (!ignoreTransform) {
902 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
903 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
904 } else {
905 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
906 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
907 }
908}
909
910void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
911 bool ignoreTransform, bool ignoreModelView) {
912 if (!ignoreModelView) {
913 mModelView.loadTranslate(left, top, 0.0f);
914 mModelView.scale(right - left, bottom - top, 1.0f);
915 if (!ignoreTransform) {
916 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
917 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
918 } else {
919 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
920 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
921 }
922 } else {
923 mModelView.loadIdentity();
924 }
925}
926
927void OpenGLRenderer::setupDrawColorUniforms() {
928 if (mColorSet && mSetShaderColor) {
929 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
930 }
931}
932
933void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
934 if (mShader) {
935 if (ignoreTransform) {
936 mModelView.loadInverse(*mSnapshot->transform);
937 }
938 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
939 }
940}
941
942void OpenGLRenderer::setupDrawColorFilterUniforms() {
943 if (mColorFilter) {
944 mColorFilter->setupProgram(mCaches.currentProgram);
945 }
946}
947
948void OpenGLRenderer::setupDrawSimpleMesh() {
949 mCaches.bindMeshBuffer();
950 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
951 gMeshStride, 0);
952}
953
954void OpenGLRenderer::setupDrawTexture(GLuint texture) {
955 bindTexture(texture);
956 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
957
958 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
959 glEnableVertexAttribArray(mTexCoordsSlot);
960}
961
962void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
963 if (!vertices) {
964 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
965 } else {
966 mCaches.unbindMeshBuffer();
967 }
968 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
969 gMeshStride, vertices);
970 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
971}
972
973void OpenGLRenderer::finishDrawTexture() {
974 glDisableVertexAttribArray(mTexCoordsSlot);
975}
976
977///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700978// Drawing
979///////////////////////////////////////////////////////////////////////////////
980
Romain Guy0fe478e2010-11-08 12:08:41 -0800981void OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
982 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
983 // will be performed by the display list itself
984 if (displayList) {
985 displayList->replay(*this);
986 }
987}
988
Chet Haase5c13d892010-10-08 08:37:55 -0700989void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700990 const float right = left + bitmap->width();
991 const float bottom = top + bitmap->height();
992
993 if (quickReject(left, top, right, bottom)) {
994 return;
995 }
996
Romain Guy61c8c9c2010-08-09 20:48:09 -0700997 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -0700998 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -0700999 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001000 const AutoTexture autoCleanup(texture);
1001
Romain Guy6926c722010-07-12 20:20:03 -07001002 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -07001003}
1004
Chet Haase5c13d892010-10-08 08:37:55 -07001005void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001006 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1007 const mat4 transform(*matrix);
1008 transform.mapRect(r);
1009
Romain Guy6926c722010-07-12 20:20:03 -07001010 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1011 return;
1012 }
1013
Romain Guy61c8c9c2010-08-09 20:48:09 -07001014 glActiveTexture(GL_TEXTURE0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001015 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001016 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001017 const AutoTexture autoCleanup(texture);
1018
Romain Guy5b3b3522010-10-27 18:57:51 -07001019 // This could be done in a cheaper way, all we need is pass the matrix
1020 // to the vertex shader. The save/restore is a bit overkill.
1021 save(SkCanvas::kMatrix_SaveFlag);
1022 concatMatrix(matrix);
1023 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1024 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001025}
1026
Romain Guy8ba548f2010-06-30 19:21:21 -07001027void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1028 float srcLeft, float srcTop, float srcRight, float srcBottom,
1029 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001030 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001031 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1032 return;
1033 }
1034
Romain Guy746b7402010-10-26 16:27:31 -07001035 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001036 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001037 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001038 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001039 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001040
Romain Guy8ba548f2010-06-30 19:21:21 -07001041 const float width = texture->width;
1042 const float height = texture->height;
1043
1044 const float u1 = srcLeft / width;
1045 const float v1 = srcTop / height;
1046 const float u2 = srcRight / width;
1047 const float v2 = srcBottom / height;
1048
Romain Guy03750a02010-10-18 14:06:08 -07001049 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001050 resetDrawTextureTexCoords(u1, v1, u2, v2);
1051
Romain Guy03750a02010-10-18 14:06:08 -07001052 int alpha;
1053 SkXfermode::Mode mode;
1054 getAlphaAndMode(paint, &alpha, &mode);
1055
Romain Guy6620c6d2010-12-06 18:07:02 -08001056 if (mSnapshot->transform->isPureTranslate()) {
1057 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1058 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1059
1060 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1061 texture->id, alpha / 255.0f, mode, texture->blend,
1062 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1063 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1064 } else {
1065 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1066 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1067 GL_TRIANGLE_STRIP, gMeshCount);
1068 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001069
1070 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1071}
1072
Romain Guy4aa90572010-09-26 18:40:37 -07001073void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001074 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001075 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001076 if (quickReject(left, top, right, bottom)) {
1077 return;
1078 }
1079
Romain Guy746b7402010-10-26 16:27:31 -07001080 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001081 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001082 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001083 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001084 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001085
1086 int alpha;
1087 SkXfermode::Mode mode;
1088 getAlphaAndMode(paint, &alpha, &mode);
1089
Romain Guy2728f962010-10-08 18:36:15 -07001090 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001091 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001092
Romain Guya5ef39a2010-12-03 16:48:20 -08001093 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001094 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001095#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001096 // Mark the current layer dirty where we are going to draw the patch
1097 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
1098 mSnapshot->region && mesh->hasEmptyQuads) {
1099 const size_t count = mesh->quads.size();
1100 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001101 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001102 if (pureTranslate) {
1103 const float x = (int) floorf(bounds.left + 0.5f);
1104 const float y = (int) floorf(bounds.top + 0.5f);
Romain Guy8ab40792010-12-07 13:30:10 -08001105 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Romain Guy6620c6d2010-12-06 18:07:02 -08001106 *mSnapshot->transform);
1107 } else {
1108 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
1109 *mSnapshot->transform);
1110 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001111 }
1112 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001113#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001114
Romain Guy6620c6d2010-12-06 18:07:02 -08001115 if (pureTranslate) {
1116 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1117 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1118
1119 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1120 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1121 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1122 true, !mesh->hasEmptyQuads);
1123 } else {
1124 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1125 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1126 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1127 true, !mesh->hasEmptyQuads);
1128 }
Romain Guy054dc182010-10-15 17:55:25 -07001129 }
Romain Guyf7f93552010-07-08 19:17:03 -07001130}
1131
Chet Haase5c13d892010-10-08 08:37:55 -07001132void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guy7f78b0c2010-11-04 14:36:26 -07001133 // TODO: Should do quickReject for each line
Romain Guyaf636eb2010-12-09 17:47:21 -08001134 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001135
Romain Guya957eea2010-12-08 18:34:42 -08001136 const bool isAA = paint->isAntiAlias();
1137 const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1138 // A stroke width of 0 has a special meaningin Skia:
1139 // it draws an unscaled 1px wide line
1140 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1141
Romain Guy7f78b0c2010-11-04 14:36:26 -07001142 setupDraw();
1143
Romain Guy759ea802010-09-16 20:49:46 -07001144 int alpha;
1145 SkXfermode::Mode mode;
1146 getAlphaAndMode(paint, &alpha, &mode);
1147
1148 uint32_t color = paint->getColor();
1149 const GLfloat a = alpha / 255.0f;
1150 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1151 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1152 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1153
Romain Guya957eea2010-12-08 18:34:42 -08001154 // Used only with AA lines
1155 GLuint textureUnit = 0;
1156
1157 // Describe the required shaders
1158 ProgramDescription description;
1159 const bool setColor = description.setColor(r, g, b, a);
1160
1161 if (mShader) {
1162 mShader->describe(description, mCaches.extensions);
1163 }
1164 if (mColorFilter) {
1165 mColorFilter->describe(description, mCaches.extensions);
1166 }
1167
1168 // Setup the blending mode
1169 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1170
1171 // We're not drawing with VBOs here
1172 mCaches.unbindMeshBuffer();
1173
1174 int verticesCount = count >> 2;
1175 if (!isHairLine) {
1176 // TODO: AA needs more vertices
1177 verticesCount *= 6;
Romain Guyc95c8d62010-09-17 15:31:32 -07001178 } else {
Romain Guya957eea2010-12-08 18:34:42 -08001179 // TODO: AA will be different
1180 verticesCount *= 2;
Romain Guyc95c8d62010-09-17 15:31:32 -07001181 }
1182
Romain Guya957eea2010-12-08 18:34:42 -08001183 TextureVertex lines[verticesCount];
1184 TextureVertex* vertex = &lines[0];
Romain Guy759ea802010-09-16 20:49:46 -07001185
Romain Guya957eea2010-12-08 18:34:42 -08001186 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1187 gMeshStride, vertex);
Romain Guy759ea802010-09-16 20:49:46 -07001188
Romain Guya957eea2010-12-08 18:34:42 -08001189 // Build and use the appropriate shader
1190 useProgram(mCaches.programCache.get(description));
Romain Guy70ca14e2010-12-13 18:24:33 -08001191 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
Romain Guy759ea802010-09-16 20:49:46 -07001192
Romain Guya957eea2010-12-08 18:34:42 -08001193 if (!mShader || (mShader && setColor)) {
1194 mCaches.currentProgram->setColor(r, g, b, a);
Romain Guy759ea802010-09-16 20:49:46 -07001195 }
1196
Romain Guya957eea2010-12-08 18:34:42 -08001197 if (mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001198 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &textureUnit);
Romain Guya957eea2010-12-08 18:34:42 -08001199 }
1200 if (mColorFilter) {
1201 mColorFilter->setupProgram(mCaches.currentProgram);
1202 }
1203
1204 if (!isHairLine) {
1205 // TODO: Handle the AA case
1206 for (int i = 0; i < count; i += 4) {
1207 // a = start point, b = end point
1208 vec2 a(points[i], points[i + 1]);
1209 vec2 b(points[i + 2], points[i + 3]);
1210
1211 // Bias to snap to the same pixels as Skia
1212 a += 0.375;
1213 b += 0.375;
1214
1215 // Find the normal to the line
1216 vec2 n = (b - a).copyNormalized() * strokeWidth;
1217 float x = n.x;
1218 n.x = -n.y;
1219 n.y = x;
1220
1221 // Four corners of the rectangle defining a thick line
1222 vec2 p1 = a - n;
1223 vec2 p2 = a + n;
1224 vec2 p3 = b + n;
1225 vec2 p4 = b - n;
1226
1227 // Draw the line as 2 triangles, could be optimized
1228 // by using only 4 vertices and the correct indices
1229 // Also we should probably used non textured vertices
1230 // when line AA is disabled to save on bandwidth
1231 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1232 TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1233 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1234 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1235 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1236 TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1237
1238 // TODO: Mark the dirty regions when RENDER_LAYERS_AS_REGIONS is set
1239 }
1240
1241 // GL_LINE does not give the result we want to match Skia
1242 glDrawArrays(GL_TRIANGLES, 0, verticesCount);
1243 } else {
1244 // TODO: Handle the AA case
1245 for (int i = 0; i < count; i += 4) {
1246 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1247 TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
1248 }
1249 glLineWidth(1.0f);
1250 glDrawArrays(GL_LINES, 0, verticesCount);
Romain Guy29d89972010-09-22 16:10:57 -07001251 }
Romain Guy759ea802010-09-16 20:49:46 -07001252}
1253
Romain Guy85bf02f2010-06-22 13:11:24 -07001254void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001255 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001256 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001257
Romain Guyae88e5e2010-10-22 17:49:18 -07001258 Rect& clip(*mSnapshot->clipRect);
1259 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001260
Romain Guy3d58c032010-07-14 16:34:53 -07001261 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001262}
Romain Guy9d5316e2010-06-24 19:30:36 -07001263
Chet Haase5c13d892010-10-08 08:37:55 -07001264void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001265 if (quickReject(left, top, right, bottom)) {
1266 return;
1267 }
1268
Romain Guy026c5e162010-06-28 17:12:22 -07001269 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001270 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001271 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1272 if (!isMode) {
1273 // Assume SRC_OVER
1274 mode = SkXfermode::kSrcOver_Mode;
1275 }
1276 } else {
1277 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001278 }
1279
1280 // Skia draws using the color's alpha channel if < 255
1281 // Otherwise, it uses the paint's alpha
1282 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001283 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001284 color |= p->getAlpha() << 24;
1285 }
1286
1287 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001288}
Romain Guy9d5316e2010-06-24 19:30:36 -07001289
Romain Guye8e62a42010-07-23 18:55:21 -07001290void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1291 float x, float y, SkPaint* paint) {
Romain Guyf607bdc2010-09-10 19:20:06 -07001292 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -07001293 return;
1294 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001295 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001296
Romain Guyf607bdc2010-09-10 19:20:06 -07001297 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001298
Romain Guya674ab72010-08-10 17:26:42 -07001299 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001300 switch (paint->getTextAlign()) {
1301 case SkPaint::kCenter_Align:
1302 length = paint->measureText(text, bytesCount);
1303 x -= length / 2.0f;
1304 break;
1305 case SkPaint::kRight_Align:
1306 length = paint->measureText(text, bytesCount);
1307 x -= length;
1308 break;
1309 default:
1310 break;
1311 }
1312
Romain Guy6620c6d2010-12-06 18:07:02 -08001313 // TODO: Handle paint->getTextScaleX()
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001314 const float oldX = x;
1315 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001316 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1317 if (pureTranslate) {
1318 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1319 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1320 }
1321
Romain Guy694b5192010-07-21 21:33:20 -07001322 int alpha;
1323 SkXfermode::Mode mode;
1324 getAlphaAndMode(paint, &alpha, &mode);
1325
Romain Guy2542d192010-08-18 11:47:12 -07001326 uint32_t color = paint->getColor();
1327 const GLfloat a = alpha / 255.0f;
1328 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1329 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1330 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1331
Romain Guyb45c0c92010-08-26 20:35:23 -07001332 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1333 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001334 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001335
Romain Guy746b7402010-10-26 16:27:31 -07001336 setupDraw();
Romain Guy9d13fe252010-10-15 16:06:03 -07001337
Romain Guy1e45aae2010-08-13 19:39:53 -07001338 if (mHasShadow) {
1339 glActiveTexture(gTextureUnits[0]);
Romain Guyb45c0c92010-08-26 20:35:23 -07001340 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001341 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001342 count, mShadowRadius);
1343 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001344
Romain Guy6620c6d2010-12-06 18:07:02 -08001345 setupShadow(shadow, x, y, mode, a, pureTranslate);
Romain Guy0a417492010-08-16 20:26:20 -07001346
1347 // Draw the mesh
1348 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001349 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -07001350 }
1351
Romain Guy06f96e22010-07-30 19:18:16 -07001352 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -07001353 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -07001354
Romain Guy6620c6d2010-12-06 18:07:02 -08001355 // Pick the appropriate texture filtering
1356 bool linearFilter = mSnapshot->transform->changesBounds();
1357 if (pureTranslate && !linearFilter) {
1358 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1359 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001360
1361 // Dimensions are set to (0,0), the layer (if any) won't be dirtied
Romain Guye8cb9c142010-10-04 14:14:11 -07001362 setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
Romain Guy6620c6d2010-12-06 18:07:02 -08001363 x, y, r, g, b, a, mode, false, true, NULL, NULL, 0, pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001364
Romain Guy6620c6d2010-12-06 18:07:02 -08001365 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001366 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1367
1368#if RENDER_LAYERS_AS_REGIONS
1369 bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
1370#else
1371 bool hasLayer = false;
1372#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001373
Romain Guy03750a02010-10-18 14:06:08 -07001374 mCaches.unbindMeshBuffer();
Romain Guy6620c6d2010-12-06 18:07:02 -08001375 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy5b3b3522010-10-27 18:57:51 -07001376 hasLayer ? &bounds : NULL)) {
1377#if RENDER_LAYERS_AS_REGIONS
1378 if (hasLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001379 if (!pureTranslate) {
1380 mSnapshot->transform->mapRect(bounds);
1381 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001382 bounds.intersect(*mSnapshot->clipRect);
1383 bounds.snapToPixelBoundaries();
1384
1385 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1386 mSnapshot->region->orSelf(dirty);
1387 }
1388#endif
1389 }
Romain Guy694b5192010-07-21 21:33:20 -07001390
1391 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001392 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001393
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001394 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001395}
1396
Romain Guy7fbcc042010-08-04 15:40:07 -07001397void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001398 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001399
Romain Guy7fbcc042010-08-04 15:40:07 -07001400 GLuint textureUnit = 0;
1401 glActiveTexture(gTextureUnits[textureUnit]);
1402
Romain Guyfb8b7632010-08-23 21:05:08 -07001403 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b92010-08-07 23:46:15 -07001404 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001405 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001406
Romain Guy8b55f372010-08-18 17:10:07 -07001407 const float x = texture->left - texture->offset;
1408 const float y = texture->top - texture->offset;
1409
1410 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1411 return;
1412 }
1413
Romain Guy7fbcc042010-08-04 15:40:07 -07001414 int alpha;
1415 SkXfermode::Mode mode;
1416 getAlphaAndMode(paint, &alpha, &mode);
1417
1418 uint32_t color = paint->getColor();
1419 const GLfloat a = alpha / 255.0f;
1420 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1421 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1422 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1423
Romain Guy0a417492010-08-16 20:26:20 -07001424 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
1425
Romain Guy746b7402010-10-26 16:27:31 -07001426 setupDraw();
Romain Guy86942302010-09-12 13:02:16 -07001427
Romain Guy0a417492010-08-16 20:26:20 -07001428 // Draw the mesh
1429 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -07001430 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -07001431}
1432
Romain Guy6926c722010-07-12 20:20:03 -07001433///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001434// Shaders
1435///////////////////////////////////////////////////////////////////////////////
1436
1437void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001438 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001439}
1440
Romain Guy06f96e22010-07-30 19:18:16 -07001441void OpenGLRenderer::setupShader(SkiaShader* shader) {
1442 mShader = shader;
1443 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001444 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001445 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001446}
1447
Romain Guyd27977d2010-07-14 19:18:51 -07001448///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001449// Color filters
1450///////////////////////////////////////////////////////////////////////////////
1451
1452void OpenGLRenderer::resetColorFilter() {
1453 mColorFilter = NULL;
1454}
1455
1456void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1457 mColorFilter = filter;
1458}
1459
1460///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001461// Drop shadow
1462///////////////////////////////////////////////////////////////////////////////
1463
1464void OpenGLRenderer::resetShadow() {
1465 mHasShadow = false;
1466}
1467
1468void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1469 mHasShadow = true;
1470 mShadowRadius = radius;
1471 mShadowDx = dx;
1472 mShadowDy = dy;
1473 mShadowColor = color;
1474}
1475
1476///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001477// Drawing implementation
1478///////////////////////////////////////////////////////////////////////////////
1479
Romain Guy0a417492010-08-16 20:26:20 -07001480void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy6620c6d2010-12-06 18:07:02 -08001481 SkXfermode::Mode mode, float alpha, bool ignoreTransforms) {
Romain Guy0a417492010-08-16 20:26:20 -07001482 const float sx = x - texture->left + mShadowDx;
1483 const float sy = y - texture->top + mShadowDy;
1484
Romain Guy2542d192010-08-18 11:47:12 -07001485 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1486 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -07001487 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
1488 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
1489 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
1490
1491 GLuint textureUnit = 0;
Romain Guy6620c6d2010-12-06 18:07:02 -08001492 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1493 sx, sy, r, g, b, a, mode, true, false,
1494 (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 0, ignoreTransforms);
Romain Guy0a417492010-08-16 20:26:20 -07001495}
1496
1497void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
1498 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
1499 bool transforms, bool applyFilters) {
1500 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
Romain Guy759ea802010-09-16 20:49:46 -07001501 x, y, r, g, b, a, mode, transforms, applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -07001502 (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy0a417492010-08-16 20:26:20 -07001503}
1504
1505void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1506 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1507 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
Romain Guy03750a02010-10-18 14:06:08 -07001508 setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
1509 transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
Romain Guy759ea802010-09-16 20:49:46 -07001510}
1511
1512void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1513 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1514 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy6620c6d2010-12-06 18:07:02 -08001515 GLvoid* vertices, GLvoid* texCoords, GLuint vbo, bool ignoreTransform) {
Romain Guy0a417492010-08-16 20:26:20 -07001516 // Describe the required shaders
1517 ProgramDescription description;
1518 description.hasTexture = true;
1519 description.hasAlpha8Texture = true;
Romain Guy707b2f72010-10-11 16:34:59 -07001520 const bool setColor = description.setAlpha8Color(r, g, b, a);
Romain Guy0a417492010-08-16 20:26:20 -07001521
1522 if (applyFilters) {
1523 if (mShader) {
Romain Guy746b7402010-10-26 16:27:31 -07001524 mShader->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001525 }
1526 if (mColorFilter) {
Romain Guy746b7402010-10-26 16:27:31 -07001527 mColorFilter->describe(description, mCaches.extensions);
Romain Guy0a417492010-08-16 20:26:20 -07001528 }
1529 }
1530
Romain Guya5aed0d2010-09-09 14:42:43 -07001531 // Setup the blending mode
1532 chooseBlending(true, mode, description);
1533
Romain Guy0a417492010-08-16 20:26:20 -07001534 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001535 useProgram(mCaches.programCache.get(description));
Romain Guy0a417492010-08-16 20:26:20 -07001536
Romain Guy746b7402010-10-26 16:27:31 -07001537 bindTexture(texture);
Romain Guyfb8b7632010-08-23 21:05:08 -07001538 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001539
Romain Guyfb8b7632010-08-23 21:05:08 -07001540 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy0a417492010-08-16 20:26:20 -07001541 glEnableVertexAttribArray(texCoordsSlot);
1542
Romain Guy03750a02010-10-18 14:06:08 -07001543 if (texCoords) {
1544 // Setup attributes
1545 if (!vertices) {
1546 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1547 } else {
1548 mCaches.unbindMeshBuffer();
1549 }
1550 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1551 gMeshStride, vertices);
1552 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1553 }
Romain Guy0a417492010-08-16 20:26:20 -07001554
1555 // Setup uniforms
1556 if (transforms) {
1557 mModelView.loadTranslate(x, y, 0.0f);
1558 mModelView.scale(width, height, 1.0f);
1559 } else {
1560 mModelView.loadIdentity();
1561 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001562
Romain Guy6620c6d2010-12-06 18:07:02 -08001563 mat4 t;
1564 if (!ignoreTransform) {
1565 t.load(*mSnapshot->transform);
1566 }
1567
1568 mCaches.currentProgram->set(mOrthoMatrix, mModelView, t);
Romain Guy5b3b3522010-10-27 18:57:51 -07001569 if (width > 0 && height > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001570 dirtyLayer(x, y, x + width, y + height, t);
Romain Guy5b3b3522010-10-27 18:57:51 -07001571 }
1572
Romain Guy707b2f72010-10-11 16:34:59 -07001573 if (setColor) {
1574 mCaches.currentProgram->setColor(r, g, b, a);
1575 }
Romain Guy0a417492010-08-16 20:26:20 -07001576
1577 textureUnit++;
1578 if (applyFilters) {
1579 // Setup attributes and uniforms required by the shaders
1580 if (mShader) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001581 if (ignoreTransform) {
1582 mModelView.loadInverse(*mSnapshot->transform);
1583 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001584 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001585 }
1586 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001587 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy0a417492010-08-16 20:26:20 -07001588 }
1589 }
1590}
1591
Romain Guyf607bdc2010-09-10 19:20:06 -07001592// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001593#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1594#define kStdUnderline_Offset (1.0f / 9.0f)
1595#define kStdUnderline_Thickness (1.0f / 18.0f)
1596
1597void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1598 float x, float y, SkPaint* paint) {
1599 // Handle underline and strike-through
1600 uint32_t flags = paint->getFlags();
1601 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1602 float underlineWidth = length;
1603 // If length is > 0.0f, we already measured the text for the text alignment
1604 if (length <= 0.0f) {
1605 underlineWidth = paint->measureText(text, bytesCount);
1606 }
1607
1608 float offsetX = 0;
1609 switch (paint->getTextAlign()) {
1610 case SkPaint::kCenter_Align:
1611 offsetX = underlineWidth * 0.5f;
1612 break;
1613 case SkPaint::kRight_Align:
1614 offsetX = underlineWidth;
1615 break;
1616 default:
1617 break;
1618 }
1619
1620 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001621 const float textSize = paint->getTextSize();
1622 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001623
Romain Guye20ecbd2010-09-22 19:49:04 -07001624 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001625 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001626
1627 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1628 float points[pointsCount];
1629 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001630
1631 if (flags & SkPaint::kUnderlineText_Flag) {
1632 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001633 points[currentPoint++] = left;
1634 points[currentPoint++] = top;
1635 points[currentPoint++] = left + underlineWidth;
1636 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001637 }
1638
1639 if (flags & SkPaint::kStrikeThruText_Flag) {
1640 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001641 points[currentPoint++] = left;
1642 points[currentPoint++] = top;
1643 points[currentPoint++] = left + underlineWidth;
1644 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001645 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001646
1647 SkPaint linesPaint(*paint);
1648 linesPaint.setStrokeWidth(strokeWidth);
1649
1650 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001651 }
1652 }
1653}
1654
Romain Guy026c5e162010-06-28 17:12:22 -07001655void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001656 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07001657 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001658 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001659 color |= 0x00ffffff;
1660 }
1661
Romain Guy70ca14e2010-12-13 18:24:33 -08001662 setupDraw();
1663 setupDrawColor(color);
1664 setupDrawShader();
1665 setupDrawColorFilter();
1666 setupDrawBlending(mode);
1667 setupDrawProgram();
1668 setupDrawModelView(left, top, right, bottom, ignoreTransform);
1669 setupDrawColorUniforms();
1670 setupDrawShaderUniforms(ignoreTransform);
1671 setupDrawColorFilterUniforms();
1672 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07001673
Romain Guyc95c8d62010-09-17 15:31:32 -07001674 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1675}
1676
Romain Guy82ba8142010-07-09 13:25:56 -07001677void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001678 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001679 int alpha;
1680 SkXfermode::Mode mode;
1681 getAlphaAndMode(paint, &alpha, &mode);
1682
Romain Guy8164c2d2010-10-25 18:03:28 -07001683 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1684
Romain Guy6620c6d2010-12-06 18:07:02 -08001685 if (mSnapshot->transform->isPureTranslate()) {
1686 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1687 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1688
1689 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1690 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
1691 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
1692 } else {
1693 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1694 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1695 GL_TRIANGLE_STRIP, gMeshCount);
1696 }
Romain Guy85bf02f2010-06-22 13:11:24 -07001697}
1698
Romain Guybd6b79b2010-06-26 00:13:53 -07001699void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001700 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1701 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001702 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001703}
1704
1705void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001706 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001707 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001708 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001709
Romain Guy746b7402010-10-26 16:27:31 -07001710 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08001711 setupDrawWithTexture();
1712 setupDrawColor(alpha, alpha, alpha, alpha);
1713 setupDrawColorFilter();
1714 setupDrawBlending(blend, mode, swapSrcDst);
1715 setupDrawProgram();
1716 if (!dirty) {
1717 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07001718 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001719 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001720 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001721 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08001722 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001723 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001724 setupDrawColorUniforms();
1725 setupDrawColorFilterUniforms();
1726 setupDrawTexture(texture);
1727 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07001728
Romain Guy6820ac82010-09-15 18:11:50 -07001729 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08001730
1731 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07001732}
1733
Romain Guya5aed0d2010-09-09 14:42:43 -07001734void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001735 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001736 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1737 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001738 if (mode < SkXfermode::kPlus_Mode) {
1739 if (!mCaches.blend) {
1740 glEnable(GL_BLEND);
1741 }
Romain Guy82ba8142010-07-09 13:25:56 -07001742
Romain Guyf607bdc2010-09-10 19:20:06 -07001743 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1744 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001745
Romain Guya5aed0d2010-09-09 14:42:43 -07001746 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1747 glBlendFunc(sourceMode, destMode);
1748 mCaches.lastSrcMode = sourceMode;
1749 mCaches.lastDstMode = destMode;
1750 }
1751 } else {
1752 // These blend modes are not supported by OpenGL directly and have
1753 // to be implemented using shaders. Since the shader will perform
1754 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001755 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001756 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001757 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001758 }
1759
1760 if (mCaches.blend) {
1761 glDisable(GL_BLEND);
1762 }
1763 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001764 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001765 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001766 glDisable(GL_BLEND);
1767 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001768 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001769}
1770
Romain Guy889f8d12010-07-29 14:37:42 -07001771bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001772 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001773 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001774 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001775 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001776 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001777 }
Romain Guy6926c722010-07-12 20:20:03 -07001778 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001779}
1780
Romain Guy026c5e162010-06-28 17:12:22 -07001781void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001782 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001783 TextureVertex::setUV(v++, u1, v1);
1784 TextureVertex::setUV(v++, u2, v1);
1785 TextureVertex::setUV(v++, u1, v2);
1786 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001787}
1788
Chet Haase5c13d892010-10-08 08:37:55 -07001789void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001790 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001791 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001792 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1793 if (!isMode) {
1794 // Assume SRC_OVER
1795 *mode = SkXfermode::kSrcOver_Mode;
1796 }
1797 } else {
1798 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001799 }
1800
1801 // Skia draws using the color's alpha channel if < 255
1802 // Otherwise, it uses the paint's alpha
1803 int color = paint->getColor();
1804 *alpha = (color >> 24) & 0xFF;
1805 if (*alpha == 255) {
1806 *alpha = paint->getAlpha();
1807 }
1808 } else {
1809 *mode = SkXfermode::kSrcOver_Mode;
1810 *alpha = 255;
1811 }
Romain Guy026c5e162010-06-28 17:12:22 -07001812}
1813
Romain Guya5aed0d2010-09-09 14:42:43 -07001814SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1815 if (mode == NULL) {
1816 return SkXfermode::kSrcOver_Mode;
1817 }
1818 return mode->fMode;
1819}
1820
Romain Guy746b7402010-10-26 16:27:31 -07001821void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001822 bool bound = false;
1823 if (wrapS != texture->wrapS) {
1824 glBindTexture(GL_TEXTURE_2D, texture->id);
1825 bound = true;
1826 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1827 texture->wrapS = wrapS;
1828 }
1829 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001830 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001831 glBindTexture(GL_TEXTURE_2D, texture->id);
1832 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001833 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1834 texture->wrapT = wrapT;
1835 }
Romain Guya1db5742010-07-20 13:09:13 -07001836}
1837
Romain Guy9d5316e2010-06-24 19:30:36 -07001838}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001839}; // namespace android